Kyurem [QC 3/3] [GP 0/2]

romanji

/ᐠ - ˕ -マ
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:bw/kyurem:
[OVERVIEW]

Kyurem's excellent Special Attack and offensive typing, alongside excellent coverage in Earth Power, allow it to be a solid wallbreaker in UU that can be very difficult for teams lacking Chansey or Scizor to switch into. Kyurem's decent Speed tier and solid bulk gives it a lot of opportunities to wallbreak throughout games, and allows it to viably trade with Pokemon like Victini. It can outspeed many common Pokemon such as Krookodile, Nidoqueen, Kommo-o, and Rotom-W. Substitute + Roost takes advantage of and sets up on defensive cores featuring Pokemon like Slowking and Amoonguss, making it harder to revenge kill with Pokemon like Keldeo and letting it PP stall Pokemon like Chansey. Choice Specs allows it to be an absolute nuke to punch massive holes into many special walls such as Celesteela and Slowking. Though it has a decent defensive typing, Pokemon like Tapu Bulu, Thundurus, and Zeraora run coverage that limits Kyurem's ability to switch into or offensively check them. It also suffers from a Stealth Rock weakness, making hazard removal necessary if not running Heavy-Duty Boots, and its poor matchup against Scizor requires that consistent Scizor checks are paired with it. It is also outsped by other breakers such as Salamence and Keldeo, that can force Kyurem out and create dangerous scenarios for the Kyurem user after a teammate has been sacrificed. Kyurem also faces competition from other Dragon-types such as Kommo-o and Salamence, due to both being more splashable; Salamence offers excellent defensive utility in Intimidate and Defog while checking Scizor and Victini, while Kommo-o can provide Stealth Rock and a better switch in to Pokemon such as Tapu Bulu, Chandelure, and Zarude.

[SET]
name: SubRoost
move 1: Freeze-Dry
move 2: Earth Power
move 3: Substitute
move 4: Roost
item: Leftovers / Heavy-Duty Boots
ability: Pressure
nature: Timid
evs: 56 HP / 200 SpA / 252 Spe

[SET COMMENTS]

Substitute lets Kyurem set up against Pokemon it forces out Pokemon such as Slowking and Amoonguss, prevents Pokemon like Keldeo and Lycanroc-D from revenge killing it as easily, lets it PP stall Pokemon like Rotom-H and Celesteela in conjunction with Pressure, and gives it a safe hit against Scizor. Earth Power hits important threats such as Jirachi and Scizor, as well as providing fantastic neutral coverage. Leftovers is ideal if Kyurem's team has strong hazard removal, as it allows it to set up an extra Substitute from full HP and somewhat negate Substitute damage, but if otherwise, Heavy-Duty Boots should be run. 56 HP EVs allows the Substitute to not be broken by Chansey's Seismic Toss.

Balance and bulky offense is where you would find SubRoost Kyurem, due to its longevity and strong matchup versus common defensive cores, as well as being a nice offensive check to Pokemon like Nidoqueen and Chandelure. Pivots such as Rotom-H, Rotom-W, and Zeraora can give Kyurem more safe wallbreaking opportunities versus Pokemon like Kommo-o and Amoonguss. Rotom-H and Rotom-W can check Scizor, while Zeraora can check threatening revenge killers like Lycanroc-D and Keldeo. Slowking is also a solid option that can defensively check Keldeo and Salamence for Kyurem. Grass types like Tapu Bulu, Tangrowth, and Amoonguss check Keldeo and Zeraora. Tapu Bulu also provides Grassy Terrain support, which Heavy-Duty Boots Kyurem variants in particular appreciate, Amoonguss and Tangrowth can help check Lycanroc-D. Hazard control is important, and still advisable when running Heavy-Duty Boots in case Kyurem has to take a Knock Off from Pokemon like Krookodile and Zeraora. Pokemon like Tentacruel, Rotom-W, and Starmie are therefore helpful. Starmie in particular can check Keldeo, while Tentacruel and Rotom-W can help check Scizor. Nidoqueen can provide Stealth Rock to help chip down Scizor for Kyurem, and appreciates Kyurem taking advantage of Slowking. It can optionally also run Toxic Spikes instead to help Kyurem put more pressure on Chansey, although Toxic Spikes can be fairly unreliable due to the ubiquity of grounded Poison-types and Heavy-Duty Boots. Skarmory can provide a great defensive check to Scizor, and offer Spikes support to further pressure switch-ins like Jirachi and Scizor. Notably, Scizor is 2HKO'd by Earth Power after Stealth Rock and one layer of Spikes, meaning it can struggle to switch into Kyurem as reliably, as it can be forced into 50-50s where it must choose between clicking Roost on the switch or Bullet Punch on Kyurem's Earth Power. Scizor tends to be one of the main answers to Kyurem on most teams, and Magnezone can open up these matchups for it.

[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze-Dry
move 3: Draco Meteor
move 4: Earth Power
item: Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Ice Beam is a strong STAB option, while Freeze-Dry can hit Water-types such as Seismitoad, Rotom-W, and Slowking. Draco Meteor is Kyurem's strongest STAB move and has excellent neutral coverage, only resisted by Steel- and Fairy-types. Earth Power is able to hit Steel-types such as Jirachi and Scizor on the switch, 2HKOing the latter. Timid is the preferred nature over Modest so Kyurem can outspeed Krookodile, Galarian Moltres, and the Rotom formes.

Choice Specs Kyurem fits on offensive teams that appreciate a special wallbreaker that can pressure bulky Grass-types and break through common defensive cores featuring Pokemon like Scizor and Slowking. Kyurem also likes pivots so it can safely switch in. Zeraora and Rotom-W make excellent partners, as they can Volt Switch on the bulky Grass-types such as Amoonguss and Tangrowth, giving Kyurem free turns to wallbreak. Rotom-W can provide Defog support, while Zeraora checks faster Pokemon such as Keldeo that pressure Kyurem. Scizor is a great offensive check to Lycanroc-D, and the Swords Dance set appreciates Kyurem weakening its checks such as Choice Scarf Jirachi and Rotom-H. It is also great at taking advantage of Chansey by pressuring it with Knock Off. Scizor can also lure in Skarmory, where it can U-Turn into Magnezone. Magnezone traps Swords Dance + Roost Scizor for Kyurem, letting it use its STAB moves more freely. Hazard control is also key so that Kyurem doesn't lose 25% of its health upon switch in. Tentacruel and Rotom-H can be Scizor checks, while Starmie is an alternative check to Keldeo. Nidoqueen, Krookodile, and Nihilego could set up Stealth Rocks so Kyurem can be a better wallbreaker against Scizor. Defensive pivots such as Slowking, Amoonguss, and Tangrowth can also help Kyurem against Keldeo and opposing Zeraora. Slowking can also offer Teleport so Kyurem can get in for free. Strong physical attackers are also needed for dealing with Chansey, Kyurem's biggest hard stop. Mixed Stealth Rock Kommo-o can be a great rocker, while also pressuring Chansey.

[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf could lure in faster Pokemon such as Salamence and Keldeo, but Kyurem is still weak to Stealth Rocks. Dragon Dance sets could be used, but it has a very poor physical movepool. The inconsistent Icicle Spear and weak Dragon Claw are not good STAB moves, as well as Kyurem having no coverage for Steel-type Pokemon. Much better Dragon Dance users exist such as Salamence and Gyarados, as they have much better movepools and can snowball with Moxie. Gyarados also has a great matchup against stall and balance teams, thanks to Power Whip hitting Quagsire. They are also not vulnerable to getting revenge killed by Scizor, leaving Kyurem horribly outclassed.

Checks and Counters
===================

**Steel-types**: Jirachi and Scizor do not care about Kyurem's STAB whatsoever, though Jirachi and Scizor have to worry about Earth Power. The latter is 2HKO'd by Choice Specs Earth Power, but it can consistently switch into Kyurem if it has Roost.

**Special Walls**: Chansey is one the best way of checking Kyurem, as it is not 2HKOed by any of Kyurem's moves. However, Chansey does have to worry about getting PP stalled by the Substitute set. Although it is much more uncommon, Umbreon is sometimes found on bulkier balance and stall teams. If running Toxic, Umbreon can even beat SubRoost sets as Foul Play breaks Kyurem's Substitutes due to its 130 base Attack.

**Stealth Rock**: Hazard control is necessary for Kyurem to remain healthy, as it will take 25% of its health if it is not running Heavy-Duty Boots.

**Fairy-types**: Fairy-types can take advantage of Choice Specs Kyurem locked into Draco Meteor by forcing a switch and not letting it use its strongest STAB move. Choice Specs Primarina and Choice Band Azumarill can take advantage of a Choice-locked Kyurem to wallbreak.

**Fighting-types**: Kommo-o and Keldeo absolutely shred Kyurem, as they are faster and deal a ton of damage. However, they sometimes struggle to revenge kill against Substitute variants.

[CREDITS]
- Written by: [[UrAverageHuman, 524894]]
- Quality checked by: [[vivalospride, 151509], [bb skarm, 235692], [Estarossa, 461329]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Last edited:

vivalospride

can’t rest in peace cause they diggin me
is a Community Contributoris a Top Tiering Contributoris a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Staff Alumnus
im gonna tear this apart bro sorry

:bw/kyurem:

[OVERVIEW]

- Kyurem's excellent Special Attack and offensive typing allows it to be a solid wall breaker in UU. (mention good special coverage options as well)
- Has the bulk to remain a threat throughout the game. (way too broad of a statement that gives you next to no information specific to the tier especially, say something like "Kyurem's decent speed tier and solid bulk gives it a lot of opportunities to break throughout games, being able to viably trade with things like Victini and Thundurus-Therian")
- Access to Freeze-Dry to nail bulky Water types such as Gastrodon, Quagsire, and Rotom-W that would other wise check the other it. (more of a set comments bullet, delete this or literally just c/p it into set details with some rewording perhaps, mention it in comparison vs ice beam as ice stab)
- It can outspeed many common Pokemon such as Krookodile, Nidoqueen, and Azumarill, but is outsped by other sweepers and breakers such as Salamence, Keldeo, and Terrakion.
- (needs to be fleshed out further, start by talking about it's rocks weakness and the reward of using items like specs and lefties > boots potentially, can take multiple bullets bc might need it)
- (still needs more shit in this section, mention it's competition as a dragon type in Kommo-o and more importantly Salamence and why those options tend to have more splashability over Kyurem offensively and defensively because of more profound niches due to stuff like access to hazards or hazard removal or better defensive typings)
- (just a little more, mention it's rocks weakness and difficulty choosing between boots and other item options, thus making it require more support as a mon to function to it's fullest capacity)

[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze-Dry
move 3: Draco Meteor
move 4: Earth Power
item: Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1

- Dragon/Ice/Ground is unresisted coverage in so it can allow it to punch huge walls in the opposing teams.
- Its nuclear power allows it to punch holes in common defensive cores such as Tangrowth and Slowking.
- Ice resists such as Rotom-H are easy targets to drop a Draco on it.
- However, strong special walls such as Chansey and Celesteela stop it cold, forcing a switch.

- (scrap the bullets directly above entirely, like i said in the overview you can c/p that here as one point about your ice stabs)
- (mention examples of what earth power hits, jirachi and Bisharp, as well as oncoming Scizors neutrally as a few examples)
- (mention how Draco Meteor is it's strongest STAB and has strong neutral coverage)
- (have a point about Focus Blast as something to pressure Chansey teams and still hit steels)
- (mention how having a Timid nature > Modest gives it the ability to outpace things like Krookodile, Moltres-Galar, and the Rotom forms)

Paragraph 2
- Choice Specs Kyurem fits best on hyper offense teams. (I'd say this is definitely incorrect, choiced breakers are usually not super duper ideal on HO due to the nature of choiced items giving up momentum so easily, choiced breakers usually function the best on teams built around pivots giving them opportunities to break, Kyurem especially has natural utility due to it's typing and defensive stats meaning it fits best on BOs generally)
- Zeraora is an excellent way of dealing with Chansey and Celesteela. It can cripple Chansey by Knocking Off the Eviolite, and can nearly KO Celesteela after Stealth Rock. Zeraora also appreciates Kyurem getting rid of the Ground types, so it can Volt Switch freely. (I do think Zeraora is a great partner for Kyurem but the way you word this in general is strange. Kyurem forces grounds out but there's nothing forcing them to stay in and just die to ice beam so your point about Kyurem removing grounds is weird, which is also similar to what you're saying about Zeraora dealing with the above threats but less-so in this context. Reword this point to be about ideal pivots to pair with Kyurem and make Zeraora one of them, other examples being Rotom-Wash and Magnezone. These click volt switch on incoming fat grasses (amoonguss/tang) as well as other things and gives Kyurem free turns to break vs said passive mons, Magnezone also traps steels to further support Kyurem and can get it in vs things like Rotom-H as well, etc...)
- Hazard control is also key so that Kyurem doesn't take 25% every switch. Mew, Rotom (which rotom form? honestly any viable one applies but still best to specify, you can prolly do Rotom-H here since Rotom-W is already mentioned and Rotom-H is still great as it better deals with steels more directly), and Starmie can offer both Defog and Rapid Spin respectfully. (Definitely replace Mew for Tentacruel here, tenta resisting fairy is a huge + in unison with Kyurem as it's forced out by stuff like Primarina)
- Magnezone has a symbiotic relationship with Kyurem, due to Magnezone removing Steels, while Kyurem removes the Ground types. (delete this, Kyurem doesn't trap grounds like you're making it out to, also mag was worked into an above bullet)
- (could still be fleshed out more, mention hazard support options, mainly rockers. Nidoqueen, Krookodile, and Terrakion stand out as reliable rockers that keep em up to better Kyurem as a breaker)
- (defensive pivots like Slowking, Amoonguss, and Tangrowth are also really valuable with most choiced breakers as choiced breakers are bound to be threatened to be rkilled after clicking a button and those come in on these threats vs things like Keldeo and Zeraora, Slowking also offers Teleport support)

[SET]
name: SubRoost
move 1: Freeze-Dry
move 2: Earth Power
move 3: Substitute
move 4: Roost
item: Leftovers/Heavy-Duty Boots
ability: Pressure
nature: Timid
evs: 56 HP / 200 SpA / 252 Spe

[SET COMMENTS]

Paragraph 1
- 56 HP EVs allows the Substitute to not be broken by Chansey's Seismic Toss.
- Substitute sponges a hit from a faster threat and Kyurem can get a free hit.
- Has excellent longevity with Roost, so it doesn't have to worry about Leftovers being knocked off. (honestly delete this and look below for help w how to explain roost)
- (mention freeze dry as an ice STAB vs more powerful move ice beam and how it has better coverage vs waters and is there for better as a sole ice stab)
- (mention what earth power hits, jirachi being the big one)
- (mention how sub + roost + lefties works with pressure in mind, can do separate bullets for diff things)
- (anything that's slashed needs to be explained from what I remember, so pls explain the item competition between lefties and boots and the pros and cons of them both in comparison to one another)

Paragraph 2
- Balance and bulky offense is where you would find SubRoost Kyurem. (why? you can't just make a blanket statement like this without explaining it to any extent, even if you're right. The stalling nature of the set and natural bulk/utility whilst maintaining breaking power leads it onto bulkier offenses and balances)
- Tapu Bulu brings Grassy Terrain to allow recovery for it, even if it is not running Leftovers.
- Without Heavy-Duty Boots, hazard control remains important, such as the aforementioned Mew, Rotom, and Starmie. (just because hdb is slashed second doesn't mean you pretend they don't exist, but even so hazard support is good to have just make sure you reword this, also definitely include Tentacruel in this one and include potential tspikes, also specify rotom forms please)
- Pivots can allow Kyurem to get in more easily. Slowking, Rotom, and Zeraora come to mind. (you're right but expand upon this just a little, i did for you already earlier in this check)

[STRATEGY COMMENTS]
Other Options
=============

- Dragon Dance sets could be used, but its poor physical movepool and there being better Dragon Dance users such as Salamence, Kommo'o, and Gyarados, leave it horribly outclassed. (be more specific with it's horrible physical movepool, it's mostly the fact that it doesnt get good coverage vs steels at all)
- Choice Scarf would get the jump on Choice Scarf Krookodile and other faster threats, but it doesn't have the extra power to lock into a move, so Choice Specs would be the better item of Choice. (scarf and specs have different niches as items so don't bother comparing them, reword this to primarily be about scarf making it somewhat viable/reliable means of speed control/potential lure, obvi mention rock weakness)

Checks and Counters
===================

**Special Walls**: Chansey and Celesteela are the best ways of checking Kyurem (id take celesteela out of this blanket statement because it doesnt OHKO it and is prone af to chip, meaning Kyurem might be able to beat it coming onto the field in quite a lot of real in-game scenarios), none of them are 2HKO'd by any of Kyurem's moves. Specially defensive Scizor can also be a good offensive/defensive check. (Mention how Slowking can reliably pivot into it if healthy)

**Stealth Rock**: Hazard control is necessary for Kyurem to remain healthy, as it will take 25% if it is not running Heavy-Duty Boots.

**Fairy Types**: Fairies can take advantage of Kyurem locked into Draco Meteor by forcing a switch, and setting up with Belly Drum Azumarill, or a powerful Choice Specs hit from Primarina. (weirdly enough you're too specific here mentioning sets when in reality the fact that these mons can get free turns at all regardless of set is alarming, basically never letting Kyurem safely click it's strongest move)

**Fighting Types**: If Kyurem is not behind a Substitute, it becomes easy prey for the many fast Fighting types such as Terrakion, Keldeo, and the rarer Mienshao. (replace this faster threats or some dumb shit like that if this point is gonna exist because these things defensively don't answer Kyurem at all they just force it out which applies to a ton of other shit as well such as Lycanroc, Zeraora, and Nihilego)

- (Surely include steel types, Scizor, Jirachi, and the aforementioned Celesteela)
[CREDITS]
- Written by: [[UrAverageHuman, 524894]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
1/3 when done pls tag anybody but me on discord preferably Twilight or something when ur done bc someone will need to look at this (tag me)

 
UrAverageHuman

:bw/kyurem:

[OVERVIEW]

- Kyurem's excellent Special Attack and offensive typing allows it to be a solid wall breaker in UU. It's excellent coverage such as Earth Power and Focus Blast kyurem doesn't have focus blast slashed on either set. you could put freeze dry here instead can help as well. also mention kyurem's coverage is unresisted in the metagame which makes it a pain to switch into
- Kyurem's decent speed tier and solid bulk gives it a lot of opportunities to break throughout games, being able to viably trade with things like Victini and Thundurus-Therian.
- It can outspeed many common Pokemon such as Krookodile, Nidoqueen, and Azumarill, but is outsped by other sweepers and breakers such as Salamence, Keldeo, and Terrakion.
- However, due to it's Ice typing, it suffers from a big Stealth Rock weakness. bring up how its defensive typing on the whole is decent but still has some weakness that can stop it from taking advantage of its bulk (which is usually something that helps it as a special attacker in the meta). for instance it can't switch into bulu because bulu carries close combat
- It would prefer to run Choice Specs for more power, and Leftovers for more longevity, which means it needs more support. vivalos was just trying to say it'll always need some team support regardless of item so just rephrase it to that bc specs sets and subroost sets do different things
- Kyurem also faces Dragon type competition from Kommo'o and Salamence, due to both being more splashable.
- As better offensive and defensive Pokemon, they fulfill more niches in the metagame. Access to Stealth Rock for Kommo'o and Defog for Salamence allow them to be more dynamic and leave Kyurem outclassed. kyurem isn't really outclassed by mence and kommo-o. it hits harder than both and has its own unique niche in subroost. just say both provide more defensive and team utility which gives it some competition

overview needs to have something focused on just subroost in here and why it's so effective. basically it has an awesome matchup versus slower and more passive teams and is still decently strong to stay useful against faster paced teams


[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze-Dry
move 3: Draco Meteor
move 4: Earth Power
item: Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
- Excellent Ice type moves with Ice Beam and Freeze-Dry. Ice Beam is strong STAB coverage, while Freeze-Dry can hit water types such as Quagsire, Gastrodon, Seismitoad, and Rotom-W.
- Draco Meteor is it's strongest STAB and has excellent neutral coverage, only resisted by Steels and Fairies
- Earth Power would be able to hit Steels such as Jirachi, Bisharp, and Scizor these can't switch into stabs anyways coming in on the switch.
- Focus Blast could also be considered for pressuring Chansey while still retaining coverage for Steels.
- Timid would be the preferred nature over Modest, so Kyurem can outspeed Krookodile, Galarian Moltres, and the Rotom forms.

Paragraph 2
- Choice Specs Kyurem fits best on offense teams, due to the typing and defensive stats. it's really due to the fact it has a lot of sheer breaking power combined with the aforementioned stabs as well as the fact that it can clear the way for other Pokemon such as scizor
- Kyurem also likes pivots so it can be able to get in safely. Zeraora, Magnezone, and Rotom-H make excellent partners, as they can Volt Switch on the bulky Grasses such as Amoongus and Tangrowth, giving Kyurem free turns to break. Magnezone can also trap Steels as well. mention scizor to lure skarm. kyurem chipping other mons espec steel types lets swords dance variants of scizor clean
- Hazard control is also key so that Kyurem doesn't take 25% every switch. Tentacruel, Rotom-H, and Starmie can offer both Defog and Rapid Spin respectfully.
- Nidoqueen, Krookodile, and Terrakion terrakion doesn't run sr on either set could set up Stealth Rocks and keep them up, so Kyurem can be a better breaker.
- Defensive pivots such as Slowking, Amoonguss, and Tangrowth can also help it against Keldeo and opposing Zeraora. Slowking can also offer Teleport so Kyurem can get in for free.

[SET]
name: SubRoost
move 1: Freeze-Dry
move 2: Earth Power
move 3: Substitute
move 4: Roost
item: Leftovers/Heavy-Duty Boots
ability: Pressure
nature: Timid
evs: 56 HP / 200 SpA / 252 Spe

[SET COMMENTS]

Paragraph 1
- 56 HP EVs allows the Substitute to not be broken by Chansey's Seismic Toss.
- Substitute sponges a hit from a faster threat and Kyurem can get a free hit. talk about generally what you can sub on as well like chansey
- Freeze-Dry is preferred as the sole Ice STAB over the more powerful Ice Beam, due to better coverage vs Waters.
- Earth Power is the other STAB ice/ground kyurem :blobthinking:, which hits important threats such as Jirachi also provides fantastic neutral coverage
-Substitute + Roost + Leftovers in conjunction with Pressure, can be able to PP Stall powerful moves such as Stone Edge and Close Combat.
- Leftovers is the preferred item over Heavy-Duty Boots, due to the extra recovery every turn. lefties also creates one extra sub attempt from full health Heavy-Duty Boots could also be used to negate the Stealth Rock weakness. say that one of the appeals to boots is it prevents you from being too pressured and having to roost too much

Paragraph 2
- Balance and bulky offense is where you would find SubRoost Kyurem. It's ability to PP stall while still retaining the offensive power makes it a great fit.
- Tapu Bulu brings Grassy Terrain to allow recovery for it, even if it is not running Leftovers. tapu bulu is a good teammate also bc they can overload checks like scizor
- Hazard control remains important, such as the aforementioned Tentacruel, Rotom-H, and Starmie. Tentacruel can also offer Toxic Spikes to chip down the opponents due to the reduced power.
- Pivots can allow Kyurem to get in more easily. Rotom-H, and Zeraora to check Steels and Slowking can check Keldeo. slowking also checks salamence

skarmory is a decent teammate because it checks scizor and lays spikes to wear down teams that try to switch out in order to conserve PP


[STRATEGY COMMENTS]
Other Options
=============

- Dragon Dance sets could be used, but its poor physical movepool. The inconsistent Icicle Spear and weak Dragon Claw are not good STAB, as well as no coverage for Steels. Much better Dragon Dance users such as Salamence, Kommo'o, and Gyarados, leave it horribly outclassed.
- Choice Scarf could lure in faster Pokemon such as Salamence, but it is still weak to rocks

Checks and Counters
===================

**Special Walls**: Chansey is the best way of checking Kyurem, as it is not 2HKO'd by any of Kyurem's moves. Specially defensive Scizor can also be a good offensive/defensive check. spdef scizor isn't getting a set Slowking could also be a good check if it is healthy. slowking pretty much just loses to freeze-dry kyurem, would just remove it tbh. mention celesteela here too as a check bc it 2hkos but it can get worn down

**Stealth Rock**: Hazard control is necessary for Kyurem to remain healthy, as it will take 25% if it is not running Heavy-Duty Boots.

**Fairy Types**: Fairies can take advantage of Kyurem locked into Draco Meteor by forcing a switch, and not letting it click it's strongest STAB make note pretty much every fairy in the tier is at risk to freeze-dry or ice beam and usually can't switch in

**Steel Types**: Jirachi, Scizor, and Celesteela, do not care about Kyurem's STAB whatsoever, though they have to worry about Earth Power, except for Celesteela. scizor gets 2hkod by a specs ice beam after rocks or specs earth power fullstop, just say at the end here scizor threatens with bullet punch

Fighting-types need to be in here, terrakion and keldeo for instance do a ton to this thing


[CREDITS]
- Written by: [[UrAverageHuman, 524894]]
- Quality checked by: [[vivalospride, 151509], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


QC 2/3
 
Last edited:

Estarossa

moo?
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C&C Leader
:bw/kyurem:

Kyurem's excellent Special Attack and offensive typing allows it to be a solid wall breaker in UU. It's excellent coverage such as Earth Power can help as well. Unresisted coverage makes it a very tricky Pokemon to switch into. This feels weird to read with the 3 sentences that are all essentially one point. You could easily compress this to something like "Kyurem's excellent Special Attack and offensive typing, alongside excellent coverage in EarthPower, allow it to be a solid wallbreaker in UU that can be very difficult for teams lacking Chansey to switch into." or something like that, just flows better. Kyurem's decent speed tier and solid bulk gives it a lot of opportunities to break throughout games, being able to viably trade with things like Victini and Thundurus-Therian. 252 SpA Thundurus-Therian Focus Blast vs. 56 HP / 0 SpD Kyurem: 310-366 (76.5 - 90.3%) -- guaranteed 2HKO after Leftovers recovery , definitely not. It can outspeed many common Pokemon such as Krookodile, Nidoqueen, and Azumarill this list of examples is fine, but azumarill especially is pretty slow, make the options like Krookodile, Kommo-o, and like Nidoqueen / Rotom-W last. , but is outsped by other sweepers and breakers such as Salamence, Keldeo, and Terrakion. None of these are really sweeepers, I'd also move this second point about being slower than stuff down further so you focus on postivies first before negatives. SubRoost can allow Kyurem to have an awesome matchup slower and passive teams, while still remaining strong against faster paced teams. You should discuss subroost a bit more here, and actively comment on Specs sets at some point too. Something important to comment on with SubRoost is its a set that actively punishes our common defensive cores, mons lie Slowking / Amoonguss etc get super punished by it, and also commnt on how it severely limits the offensive counterplay from offensive teams too because mons like Terrak / Keldeo etc can't just revenge kill it as easily. Though it has a decent defensive typing, it still has weaknesses that hold it back. Theoretically, it could switch into Tapu Bulu, but they carry Close Combat, so it is not a switch in. This is oddly specific, i'd just comment on how Pokemon like Tapu Bulu, Thundurus, Zeraora tend to carry coverage for it that can limit its ability to either switch into or threaten them out instead of going hard into the Bulu example. It also suffers from a pretty nasty Stealth Rock weakness. So why does this matter to Kyurem specifically? Regardless of if it is running Choice Specs or SubRoost, it always will need at least some team support. This line offers no substance in its current form without giving some examples of the team support it needs like hazard removal and strong scizor checks. Kyurem also faces Dragon type competition from Kommo'o and Salamence, due to both being more splashable. As better offensive and defensive Pokemon, they fulfill more defensive utilities in the metagame. Access to Stealth Rock for Kommo'o and Defog for Salamence allow them to be more dynamic. Again this whole bit really lacks important examples to clarify their specific niches that can make them more splashable on teams, eg. Salamence's defensive utility should specifically comment on things like Victini and Scizor.

[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze-Dry
move 3: Draco Meteor
move 4: Earth Power
item: Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Excellent Ice type moves with Ice Beam and Freeze-Dry. Ice Beam is strong STAB coverage, while Freeze-Dry can hit water types such as Quagsire, Gastrodon, Seismitoad, and Rotom-W. Slowking is an extremely important example here, remove the quag/gastro mentions and add king so as to not make this too long. Draco Meteor is it's strongest STAB and has excellent neutral coverage, only resisted by Steels and Fairies. Earth Power would be able "is able" makes more sense to hit Steels such as Jirachi and Scizor coming in on the switch. specifically comment that it 2hkos sciz Focus Blast could also be considered for pressuring Chansey while still retaining coverage for Steels. Focus Blast doesn't even 2hko chansey, which is something you ought to address here. I raelly don't think its worth it ever personally lol, would just OO it. Timid would be the preferred nature over Modest, so Kyurem can outspeed Krookodile, Galarian Moltres, and the Rotom forms. Why do you keep saying "would be" instead of "is"?

Choice Specs Kyurem fits best on offense teams, due to it's sheer breaking power, this doesn't explain why it fits on offense teams? say that it fits on offense teams that appreciate a special wallbreaker that can pressure bulky grass-types and break through common defensive cores featuring Pokemon like Scizor and Slowking. allowing it to clear the way for teammates such as Scizor. Kyurem also likes pivots so it can be able to get in safely. Zeraora, Magnezone, and Rotom-H make excellent partners, as they can Volt Switch on the bulky Grasses such as Amoongus and Tangrowth, giving Kyurem free turns to break. Rotom-H is never bringing these two in, change example to Rotom-W, and talk about how it provides Defog support. Mention how Zeraora can offensively check stuff like Keldeo / Terrakion that revenges Kyurem. Magnezone can also trap Steels as well. Which steels in particular, and how does this help Kyurem specifically, such as being able to spam its stab moves more freely with Scizor gone. Scizor can also lure in Skarmory. You didn't mention scizor until now, I would replace the zone mention with it above, as neither of the grasses switch well into zone anyway, especially tang, and just make zone its separte point about trapping steels. Kyurem chips Skarmory so that Swords Dance Scizor can clean. No, it absolutely doesn't. No Skarmory is ever staying in on or switching into Kyurem. If you want to talk about things Kyurem can wear down for Sciz you should instead be focusing on like Choice Scarf Jirachi and Rotom-H. Hazard control is also key so that Kyurem doesn't take 25% every switch. Tentacruel, Rotom-H, and Starmie can offer both Defog and Rapid Spin respectfully. How do these Pokemon help Kyurem at all? atm this is kind of a bland point especially with me adding a defog mention above for washtom. You can talk about the former two as sciz checks, starmie as a revenge killer to keldeo / terrak etc. Nidoqueen, Krookodile, and could set up Stealth Rocks and keep them up, so Kyurem can be a better breaker. How specifically does this help? what pokemon does it appreciate bing chipped down by rocks? Defensive pivots such as Slowking, Amoonguss, and Tangrowth can also help it against Keldeo and opposing Zeraora. Slowking can also offer Teleport so Kyurem can get in for free.

[SET]
name: SubRoost
move 1: Freeze-Dry
move 2: Earth Power
move 3: Substitute
move 4: Roost
item: Leftovers/Heavy-Duty Boots
ability: Pressure
nature: Timid
evs: 56 HP / 200 SpA / 252 Spe

[SET COMMENTS]

56 HP EVs allows the Substitute to not be broken by Chansey's Seismic Toss. Substitute sponges a hit from a faster threat and Kyurem can get a free hit. This entirely misses the mark with how you should talk about Substitute here. Mention that Substitute lets it set up against Pokemon it forces out that can't break it such as Slowking and Amoonguss, prevents pokemon like Keldeo / Terrakion revenge killing it, lets it PP stall out Pokemon like Rotom-H in conjunction with pressure, and gives it a safe hit against Pokemon like Scizor. You can get Substitute off on fatter Pokemon such as Tangrowth and Amoonguss. Freeze-Dry is preferred as the sole Ice STAB over the more powerful Ice Beam, due to better coverage vs Waters. fluffEarth Power is the other coverage move, which hits important threats such as Jirachi, as well as providing fantastic neutral coverage. Substitute + Roost + Leftovers in conjunction with Pressure, can be able to PP Stall powerful moves such as Stone Edge and Close Combat. Leftovers is the preferred item over Heavy-Duty Boots, due to the extra recovery every turn. Leftovers also allows it to set up an extra Substitute from full health. Heavy-Duty Boots could also be used to negate the Stealth Rock weakness, and also not having worried about using Roost too much. YOu can definitely compress these bits to basically just say something like "Leftovers is ideal if Kyurem's team has strong hazard removal, as it allows it to set up an extra Substitute from full HP and somewhat negate Substitute damage, but Heavy-Duty Boots can otherwise be run".

Balance and bulky offense is where you would find SubRoost Kyurem. It's ability to PP stall while still retaining the offensive power makes it a great fit. This doesn't really make sense and isn't why you are running it on these teams. you are running it due to its strong matchup versus common defensive cores + its longevity, as well as being a nice check to Pokemon like Nidoqueen / Chandy. pressure stalling is a side bonus at best. Tapu Bulu brings Grassy Terrain to allow recovery for it, even if it is not running Leftovers. It can also overwhelm some of Kyurem's checks such as Scizor. It won't really overwhelm Scizor too well, its roost variants that are problematic for Kyurem and these variants can decently deal with both at same time. tapu bulu + kyurem also tends to make very terrakion weak structures. YOu should definitely be commenting on other grass-types here too like Amoonguss and Tangrowth, amoong also helps to absorb tspikes which is nice. They check stuff like Keldeo for you too, tangs also a great lycan check. Hazard control remains important, such as the aforementioned Tentacruel, Rotom-H, and Starmie. Tentacruel can also offer Toxic Spikes to chip down the opponents due to the reduced power. Tentacruel is absolutely awful at setting tspikes and tspikes are really unreliable in the current metagame as it is. Pivots can allow Kyurem to get in more easily. Rotom-H, and Zeraora to check Steels and Speciically mention Blaze Kick zeraora if you want it as a scizor check here, and speciically comment on scizor. mention some of the targets they can bring in for you. Try and comment between Starmie/Zeraora how they can help with a bunch of your offensive checks. Slowking can check Keldeo and Salamence mention how it checks Nidoqueen too, taking pressure off of Kyurem. . Skarmory can also check Scizor as well as setting up Spikes to wear down teams that try to switch in order to conserve PP. Mention how spikes + rocks can put scizor into 2hko range from earth power, forcing 50/50s that make it harder for scizor to consistently switch into you.

Mention magnezone, its a better partner to this set than the previous one as you struggle with scizor a lot more.
Rocks setters should be brought up especally to tie into the point i make about spikes + rocks. you can briefly comment on tspikes with nidoqueen instead if you wanted to make the tspkes comment, its the most reliable setter in the sense that it beats our absorbers directly, say how it lets kyurem properly pressure Chansey beyond just PP stalling it, but comment on how its typically very unreliable to run tspikes in this meta due to boots + common absorbers.


[STRATEGY COMMENTS]
Other Options
=============

Dragon Dance sets could be used, but it has a very poor physical movepool. The inconsistent Icicle Spear and weak Dragon Claw are not good STAB, as well as having no coverage for Steels. Much better Dragon Dance users such as Salamence, Kommo'o, and Gyarados, leave it horribly outclassed. Whya re they better, kommo-o is also not getting a dragon dance set so remove that example. Mention how they arent vulnerable to being revenge killed by Scizor in particular. Choice Scarf could lure in faster Pokemon such as Salamence, but it is still weak to Stealth Rocks. Make this the first point, also mention Keldeo / Terrak here.

Checks and Counters
===================

**Special Walls**: Chansey and Celesteela are the best way of checking Kyurem, as it is not 2HKO'd by any of Kyurem's moves. Celesteela can also 2HKO with Flash Cannon, but is very prone to being worn down. flash cannon isnt' really a thing on steela over heavy slam. celesteela is also not a good kyurem check remotely, it gets heavily pressured by specs attacks and gets PP stalled by subroost variants. dno why its being called one of the best ways of checking it here. Mention also that Chansye just gets PP stalled by Sub variants.

**Stealth Rock**: Hazard control is necessary for Kyurem to remain healthy, as it will take 25% if it is not running Heavy-Duty Boots.

**Fairy Types**: Fairies can take advantage of Kyurem locked into Draco Meteor by forcing a switch, and not letting it click it's strongest STAB, though many of the Fairies can't switch into Freeze-Dry or Ice Beam.

**Steel Types**: Jirachi and Celesteela, do not care about Kyurem's STAB whatsoever, though Jirachi has to worry about Earth Power.this should be the first point. Why is scizor not mentioned here specifically though? its the best kyurem answer in tier.

**Fighting Types**: Terrakion and Keldeo absolutely shred Kyurem, as they are faster, and deal a ton of damage. Mention specifically that these are only offensive answers that struggle to revenge kill Sub sets.

[CREDITS]
- Written by: [[UrAverageHuman, 524894]]
- Quality checked by: [[vivalospride, 151509], [bb skarm, 235692], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Not stamping this analysis yet. As it currently stands, this needs a lot of work to get up to a stage where I would be happy sending this off to GP. Ping me when you have implemented it either in this thread or on Discord and I will be happy to take another look, feel free to message in the analyses channel if you have any questions too.

Make SubRoost the first set btw, QC team agrees that its noticeably better than Specs in general rn, its incredibly nasty to play around offensively and abuses common defensive cores excellently, while hazard removal is kind of in an awkward place in this tier right now. Specs sets are potent but don't even help with your best common answer in Scizor that amazingly, as Earth Power still only 2HKOs them and is rather awkward to click a lot of the time.
 

Estarossa

moo?
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C&C Leader
:bw/kyurem:

Kyurem's excellent Special Attack and offensive typing, alongside excellent coverage in Earth Power, allow it to be a solid wallbreaker in UU that can be very difficult for teams lacking Chansey or Scizor to switch into. Kyurem's decent speed tier and solid bulk gives it a lot of opportunities to break throughout games, being able and allowing it to viably trade with things like Victini. (subjective change, but imo this should be a separate point from the opportunities to break which the and allowing bit reflects) It can outspeed many common Pokemon such as Krookodile, Nidoqueen, Kommo-o, and Rotom-W. SubRoost can allow Kyurem to have an awesome matchup slower and passive teams, while still remaining strong against faster paced teams. SubRoost can also destroy some of the defensive cores such as Slowking/Amoonguss. It also gives revenge killers such as Terrakion and Keldeo a tougher time. "This bit just feels really segmented with the new sentences, would try and make this flow a bit better and explain a bit better that it specifically sets up on and takes advantage of defensive cores not just destroying them. Choice Specs allows it to be an absolute nuke to punch massive holes into the opposing teams, as it punches massive holes into many special walls such as Celesteela and Slowking. Though it has a decent defensive typing, it still has weaknesses that hold it back. Tapu Bulu, Thundurus, and Zeraora often carry coverage threatening Kyurem out. This is worded poorly, tapu Bulu will not force kyurem out while thundurus / zeraora need it to be fairly chipped if they properly want to force it out. Instead say that it limits Kyurem's ability to safely switch into and check them. It also suffers from a pretty nasty Stealth Rock weakness, requiring a lot of support. Hazard removal and a strong Scizor check are needed to bring it to its fullest potential. It is also outsped by other breakers such as Salamence, Keldeo, and Terrakion. This doesn't flow very well, this point about it being outsped kind of just comes out of nowhere and then has no conclusion to explain why this is important either, such as giving these deadly wallbreakers like Terrakion / Lycanroc-Dusk opportunities to reverse trade after sacking something. Kyurem also faces Dragon type competition from Kommo'o and Salamence, due to both being more splashable. Salamence offers excellent defensive utility in Intimidate and Defog, while checking Scizor and Victini. There's nothing here still about why Kommo-o is more splashable, eg. think rocks + defensive utility vs stuff like Bulu / Chandy / Zarude.

[SET]
name: SubRoost
move 1: Freeze-Dry
move 2: Earth Power
move 3: Substitute
move 4: Roost
item: Leftovers/Heavy-Duty Boots there should be spaces in here eg. Leftovers / Heavy-Duty Boots.
ability: Pressure
nature: Timid
evs: 56 HP / 200 SpA / 252 Spe

[SET COMMENTS]

56 HP EVs allows the Substitute to not be broken by Chansey's Seismic Toss. Substitute lets it set up against Pokemon it forces out that can't break it such as Slowking and Amoonguss, prevents Pokemon like Keldeo and Terrakion revenge killing it as easily, lets it PP stall out Pokemon like Rotom-H and Celesteela in conjunction with pressure, and gives it a safe hit against Scizor. Earth Power is the other coverage move, which hits important threats such as Jirachi, as well as providing fantastic neutral coverage. Leftovers is ideal if Kyurem's team has strong hazard removal, as it allows it to set up an extra Substitute from full HP and somewhat negate Substitute damage, but Heavy-Duty Boots can otherwise be run.

Balance and bulky offense is where you would find SubRoost Kyurem, due to its strong matchup versus common defensive cores and the longevity, as well as being a nice offensive check to Pokemon like Nidoqueen and Chandelure. Tapu Bulu brings Grassy Terrain to allow recovery for it, even if it is not running Leftovers. Other bulky Grass-types such as Tangrowth and Amoonguss, with the latter absorbing Toxic Spikes. This sentence just clips off for no reason at the end? They are also great Lycanroc-D checks. Amoonguss is not a good lycanroc check at all. Please make sure to edit this bit to properly finish off the Grass-types bit, explaining them as Keldeo / Rak / Lycan checks. Hazard control remains important, such as Tentacruel, Rotom-H, and Starmie. Nidoqueen can also provide Toxic Spikes, as it is the most reliable setter and absorber, not remotely the most reliable absorber compared to amoonguss / glowbro. while still beating the other absorbers as well. It can also pressure Chansey out other than PP stalling it. Unfortunately, Toxic Spikes are very unreliable, due to there being so many absorbers and lots of Heavy-Duty Boots in the meta. This bit makes no sense when you say it pressuring Chansey out, as it sounds like you are on about Nidoqueen not the tspikes. just say something like "Nidoqueen can provide Stealth Rock to help chip down Scizor for Kyurem, and appreciates Kyurem taking advantage of Slowking. It can optionally also run Toxic Spikes instead to help Kyurem put more pressure Chansey, although Toxic Spikes can be fairly unreliable due to the ubiquoty of grounded Poison-types and Heavy-Duty Boots." Pivots can allow Kyurem to get in more easily. This reads bizzarely after your edits as you no longer mention the pivots here??, this should also be the very first point you bring up before the grasses. Magnezone is also a great partner, as this set is weaker to Scizor. Just say that Scizor tends to be one of the main answers to Kyurem on most teams, and magnezone can open up these matchups for it. Rotom-H, and Zeraora with Blaze Kick to check Scizor and other Steels, while Slowking can check Keldeo, Salamence and Nidoqueen. This makes no sense in its current state, make sure to edit it to connect it to the pivots, and talk about what Rotom-H and Zeraora can bring it in on. Please mention Rotom-W too as a pivot like i asked. Skarmory can also check Scizor as well as setting up Spikes to wear down teams that try to switch in order to conserve PP. Spikes in conjunction with Stealth Rocks can also 2HKO Scizor, they dont 2hko scizor? they put it into range of earth power 2hko. forcing awkward 50/50s that make it harder to switch in. this should be explained a bit better about exactly what you mean here with the 50/50s , ie. that scizor is put into situations where it needs to bullet punch you to avoid being killed while roosting, but if you switch out its unable to switch in again.

[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze-Dry
move 3: Draco Meteor
move 4: Earth Power
item: Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Excellent Ice type moves with Ice Beam and Freeze-Dry. Ice Beam is strong STAB coverage, while Freeze-Dry can hit Water-types such as Seismitoad, Rotom-W, and Slowking. Draco Meteor is it's strongest STAB and has excellent neutral coverage, only resisted by Steels and Fairies. Earth Power is able to hit Steels such as Jirachi and Scizor coming in on the switch, 2HKOing the latter. Timid is the preferred nature over Modest, so Kyurem can outspeed Krookodile, Galarian Moltres, and the Rotom forms.

Choice Specs Kyurem fits on offense teams that appreciate a special wallbreaker that can pressure bulky grass-types and break through common defensive cores featuring Pokemon like Scizor and Slowking. Kyurem also likes pivots so it can be able to get in safely. Zeraora, Magnezone, and Rotom-W make excellent partners, as they can Volt Switch on the bulky Grasses such as Amoongus and Tangrowth, giving Kyurem free turns to break. I told you to remove Magnezone from this point and make it its own point. Its primary purpose here is not as a pivot, and tang absolutely cannot switch into magnezone safely due to the immense damage it takes from a specs flash cannon. Rotom-W can provide Defog support, while Zeraora checks faster Pokemon such as Terrakion and Keldeo that pressure Kyurem. Scizor can also lure in Skarmory, swap this to where zone was before and make zone its own point about how specs kyurem loves scizor among other things being trapped. as well as being a solid check to the bulky Grasses such as Tangrowth This makes 0 sense? Scizor isn't a tangrowth check unless somethings been sleep powdered, and it comes out of nowhere as this isn't a pokemon kyurem has any issues with. . Kyurem chips Choice Scarf Jirachi and Rotom-H so that Swords Dance Scizor can clean. Hazard control is also key so that Kyurem doesn't take 25% every switch. Tentacruel, Rotom-H, can be Scizor checks, while Starmie is an alternative check to Terrakion and Keldeo. Nidoqueen, Krookodile, and could set up Stealth Rocks and keep them up, so Kyurem can be a better breaker against Celesteela it doens't really struggle with celesteela that much, if anything its better vs scizor. Defensive pivots such as Slowking, Amoonguss, and Tangrowth can also help it against Keldeo and opposing Zeraora. Slowking can also offer Teleport so Kyurem can get in for free.

There should be some point about teammates that can help pressure Chansey here, as its pretty much Kyurems biggest hard stop.

[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf could lure in faster Pokemon such as Salamence, Keldeo, and Terrakion, but it is still weak to Stealth Rocks. Dragon Dance sets could be used, but it has a very poor physical movepool. The inconsistent Icicle Spear and weak Dragon Claw are not good STAB, as well as having no coverage for Steels. Much better Dragon Dance users such as Salamence and Gyarados, have much better movepools, and can snowball with Moxie, leave Kyurem horribly outclassed. Mention that they aren't vulnerable to being revenged by Scizor, also connect the movepools stuff to gyarados having a positive stall balance and stall matchup.

Checks and Counters
===================

**Steel-types**: Jirachi, Scizor, and Celesteela, do not care about Kyurem's STAB whatsoever though Jirachi and Scizor has to worry about Earth Power. Simplyl not true w.r.t Celesteela, its neutral to Ice, and gets PP stalled out by Subroost sets. Go into more detail about Scizor and earth power, specifically commenting that its 2hkoed by specs earth power but otherwise can consistently switch into Kyurem if it has roost.

**Special Walls**: Chansey is one the best way of checking Kyurem, as it is not 2HKO'd by any of Kyurem's moves. Chansey does have to worry about getting PP stalled by the Substitute set. Mention umbreon here, comment on the fact its a niche Pokemon in general but finds use on (semi) stall teams and also beats SubRoost sets due to Toxic + Foul Play breaking your substitutes thanks to your 130 base attack.

**Stealth Rock**: Hazard control is necessary for Kyurem to remain healthy, as it will take 25% if it is not running Heavy-Duty Boots.

**Fairy-types**: Fairies can take advantage of Choice Specs Kyurem locked into Draco Meteor by forcing a switch, and not letting it click it's strongest STAB, though many of the Fairies can't switch into Freeze-Dry or Ice Beam. Which Fairies? go into more detail here, eg. Specs Primarina / CB Azumarill can take advantage of a choice locked Kyurem to wallbreak. The last bit with the freeze dry / ice beam bit should just be deleted, the main two examples i'm adding here are ice beam resistant anyway. Just comment that these fairies tend to only be checks to Specs sets and only take advantage of it, as they arent good switch ins.

**Fighting-types**: Terrakion and Keldeo absolutely shred Kyurem, as they are faster, and deal a ton of damage. They sometimes struggle to revenge kill against Substitute variants.

[CREDITS]
- Written by: [[UrAverageHuman, 524894]]
- Quality checked by: [[vivalospride, 151509], [bb skarm, 235692], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


Still a bit more to work on here, please make sure to properly implement QC checks, as there were a few things I noticed that I commented on last time too. Lemme know when you've implemented this and I'll give it one last quick glance over and we can send it off to GP :) Ty for your hard work.

I've put this QC check into Hide tags, please click reply to this post and directly copy this into your OP so you don't miss anything.
 

Estarossa

moo?
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderator
C&C Leader
:bw/kyurem:

Kyurem's excellent Special Attack and offensive typing, alongside excellent coverage in Earth Power, allow it to be a solid wallbreaker in UU that can be very difficult for teams lacking Chansey or Scizor to switch into. Kyurem's decent speed tier and solid bulk gives it a lot of opportunities to break throughout games, and allowing it to viably trade with things like Victini. It can outspeed many common Pokemon such as Krookodile, Nidoqueen, Kommo-o, and Rotom-W. SubRoost takes advantage of defensive cores such as Slowking and Amoongus. Why did you delete the extra bit here? Edit this sentence to this and just copy and paste this in "SubRoost takes advantage of and sets up on defensive cores featuring Pokemon like Slowking and Amoonguss, making it harder to revenge kill with Pokemon like Terrakion and Keldeo and letting it PP stall out Pokemon like Chansey." Choice Specs allows it to be an absolute nuke to punch massive holes into the opposing teams, as it punches massive holes into many special walls such as Celesteela and Slowking. Though it has a decent defensive typing, it still has weaknesses that hold it back. Tapu Bulu, Thundurus, and Zeraora limit Kyurem's ability to safely switch into and check them.You deleted stuff again for zero reason, implement this sentence too. "For instance, Pokemon like Tapu Bulu, Thundurus, and Zeraora run coverage that limits Kyurem's ability to switch into or offensively check them". It also suffers from a pretty nasty Stealth Rock weakness, requiring a lot of support. making Hazard removal necessary if not running Heavy-Duty Boots, and its poor matchup veresus Scizor requires that consistent Scizor checks are paired with it. nd a strong Scizor check are needed to bring it to its fullest potential. It is also outsped by other breakers such as Salamence, Keldeo, and Terrakion that can force Kyurem out and create dangerous scenarios for the Kyurem user after a teammate has been sacked. with opportunities to reverse trade after sacking something. Kyurem also faces Dragon type competition from Kommo'o and Salamence, due to both being more splashable; Salamence offers excellent defensive utility in Intimidate and Defog, while checking Scizor and Victini, while Kommo-o can also provide Stealth Rock, and provides a better switch in to having defensive utility against Pokemon such as Tapu Bulu, Chandelure, and Zarude.

[SET]
name: SubRoost
move 1: Freeze-Dry
move 2: Earth Power
move 3: Substitute
move 4: Roost
item: Leftovers / Heavy-Duty Boots
ability: Pressure
nature: Timid
evs: 56 HP / 200 SpA / 252 Spe

[SET COMMENTS]

56 HP EVs allows the Substitute to not be broken by Chansey's Seismic Toss. Put this at end after you discuss the items. Substitute lets it set up against Pokemon it forces out that can't break it such as Slowking and Amoonguss, prevents Pokemon like Keldeo and Terrakion revenge killing it as easily, lets it PP stall out Pokemon like Rotom-H and Celesteela in conjunction with pressure, and gives it a safe hit against Scizor. Earth Power is the other coverage move, which hits important threats such as Jirachi, as well as providing fantastic neutral coverage. Leftovers is ideal if Kyurem's team has strong hazard removal, as it allows it to set up an extra Substitute from full HP and somewhat negate Substitute damage, but Heavy-Duty Boots can otherwise be run.

Balance and bulky offense is where you would find SubRoost Kyurem, due to its strong matchup versus common defensive cores and the longevity, as well as being a nice offensive check to Pokemon like Nidoqueen and Chandelure. Pivots can allow Kyurem to get in more easily. This makes 0 sense, you don't mention the pivots here. Please copy this stuff to here. "Pivots such as Rotom-H, Rotom-W, and Zeraora can give Kyurem more safe wallbreaking opportunites versus Pokemon like Kommo-o, Kommo-o, and Amoonguss. Rotom-H and Rotom-W can help to check Scizor, while Zeraora can help to check threatening revenge killers like Terrakion and Keldeo. Slowking is also a solid option that can defensively check Keldeo and Salamence for Kyurem." Tapu Bulu brings Grassy Terrain to allow recovery for it, even if it is not running Leftovers. Other bulky Grass-types such as Tangrowth and Amoonguss, with the latter absorbing Toxic Spikes. I asked you to fix this sentence. They can also be great Keldeo, Terrakion, and Lycanroc-D. I'm just going to rewrite this bit for you too as i'd like this to be sent off to GP. "Grass types like Tapu Bulu, Tangrowth, and Amoonguss are helpful teammates that can help check Keldeo and Zeraora. Tapu Bulu also provides Grassy Terrain support, which Heavy-Duty Boots Kyurem variants in particular appreciate, while Amoonguss can help check Terrakion and Tangrowth can help check Lycanroc-D." Hazard control is remains important, and still advisable when running Heavy-Duty Boots incase Kyurem has to take a Knock Off from Pokemon like Krookodile and zeraora, such as Pokemon like Tentacruel, Rotom-W, and Starmie are therefore helpful. Starmie in particular can help to check Terrakion and Keldeo, while Tentacruel and Rotom-W can help check Scizor. Nidoqueen can provide Stealth Rock to help chip down Scizor for Kyurem, and appreciates Kyurem taking advantage of Slowking. It can optionally also run Toxic Spikes instead to help Kyurem put more pressure Chansey, although Toxic Spikes can be fairly unreliable due to the ubiquity of grounded Poison-types and Heavy-Duty Boots. Scizor tends to be one of the main answers to Kyurem on most teams, and Magnezone can open up these matchups for it. (moving this down) Rotom-H can check Steels with its Fire Typing, Rotom-W can Volt Switch without worrying about Grounds due to the Water typing, Zeraora is an excellent form of Speed control while being an excellent pivot, while Slowking can have Future Sight, and checking Keldeo, Salamence and Nidoqueen. Skarmory can also check Scizor as well as setting up Spikes to wear down teams that try to switch in order to conserve PP. Spikes in conjunction with Stealth Rocks can also bring Scizor in 2HKO range, forcing awkward 50/50s that make it harder to switch in, where it needs to Bullet Punch you to avoid being killed while using Roost, but if you switch out its unable to switch in again. Skarmory can provide a great defensive check to Scizor, and offer Spikes support to further pressure switch-ins like Jirachi and Scizor. Noteably, Scizor is 2HKO'd by Earth Power after Stealth Rock and one layer of Spikes, meaning it can struggle to switch into Kyurem as reliably as it can be forced into 50/50s where it must choose between clicking Roost on a Kyurem switch or Bullet Punch on Kyurem's Earth Power. Scizor tends to be one of the main answers to Kyurem on most teams, and Magnezone can open up these matchups for it.

[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze-Dry
move 3: Draco Meteor
move 4: Earth Power
item: Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Excellent Ice type moves with Ice Beam and Freeze-Dry. Ice Beam is strong STAB coverage, while Freeze-Dry can hit Water-types such as Seismitoad, Rotom-W, and Slowking. Draco Meteor is it's strongest STAB and has excellent neutral coverage, only resisted by Steels and Fairies. Earth Power is able to hit Steels such as Jirachi and Scizor coming in on the switch, 2HKOing the latter. Timid is the preferred nature over Modest, so Kyurem can outspeed Krookodile, Galarian Moltres, and the Rotom forms.

Choice Specs Kyurem fits on offense teams that appreciate a special wallbreaker that can pressure bulky grass-types and break through common defensive cores featuring Pokemon like Scizor and Slowking. Kyurem also likes pivots so it can be able to get in safely. Zeraora and Rotom-W make excellent partners, as they can Volt Switch on the bulky Grasses such as Amoongus and Tangrowth, giving Kyurem free turns to break. Scizor can also lure in Skarmory, where it can U-Turn into Magnezone. This should be a side comment on Scizor, not the main thing. Mention first that it provides an offensive check to Terrakion and Lycanroc-Dusk, and that SD sets appreciate Kyurem weakening its checks like Choice Scarf Jirachi and Rotom-Heat. Magnezone's role on this set would be a Choice Specs nuke, as Tangrowth cannot switch into it. This comment makes absolutely no sense whatsoever here. Instead write that Magnezone traps SD Roost Scizor for Kyurem, letting it click its STAB moves more freely. Rotom-W can provide Defog support, while Zeraora checks faster Pokemon such as Terrakion and Keldeo that pressure Kyurem. put this immediately after you comment on those two and before scizor Kyurem chips Choice Scarf Jirachi and Rotom-H so that Swords Dance Scizor can clean. ok why is this bit here. Hazard control is also key so that Kyurem doesn't take 25% every switch. Tentacruel, Rotom-H, can be Scizor checks, while Starmie is an alternative check to Terrakion and Keldeo. Nidoqueen, Krookodile, and ? could set up Stealth Rocks and keep them up, so Kyurem can be a better breaker against Scizor. Defensive pivots such as Slowking, Amoonguss, and Tangrowth can also help it against Keldeo and opposing Zeraora. Slowking can also offer Teleport so Kyurem can get in for free. Strong physical attackers are also needed for dealing with Chansey, Kyurem's biggest hard stop. Terrakion and Bisharp can have strong physical moves, with the latter Knocking Off the Eviolite. This is really hyper focused right now and ignores the reality of play, that some combination like Chansey + Palossand hard walls Terrakion, when Chansey is always paired with these Terrakion answers. Bisharp also doesn't fit on the same sort of teams as Specs Kyurem does really. Put mixed rocks Kommo-o as one of your rockers and comment on that pressuring Chansey, also comment that SD Roost scizor can take advantage of Chansey when you talk abotu scizor.

[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf could lure in faster Pokemon such as Salamence, Keldeo, and Terrakion, but it is still weak to Stealth Rocks. Dragon Dance sets could be used, but it has a very poor physical movepool. The inconsistent Icicle Spear and weak Dragon Claw are not good STAB, as well as having no coverage for Steels. Much better Dragon Dance users exist such as Salamence and Gyarados, as they have much better movepools, and can snowball with Moxie. Gyarados also has a great stall and balance matchup thanks to Power Whip hitting Quagsire. They are also not vulnerable to getting revenge killed by Scizor, leaving Kyurem horribly outclassed.

Checks and Counters
===================

**Steel-types**: Jirachi and Scizor do not care about Kyurem's STAB whatsoever though Jirachi and Scizor has to worry about Earth Power. The latter is 2HKO'd by Choice Specs Earth Power, but it can consistently switch into Kyurem if it has Roost.

**Special Walls**: Chansey is one the best way of checking Kyurem, as it is not 2HKO'd by any of Kyurem's moves. Chansey does have to worry about getting PP stalled by the Substitute set. Although it is much more uncommon, Umbreon is sometimes found on bulkier balance and (semi) stall teams. If running Toxic, Umbreon can even beat SubRoost sets as Foul Play breaks Kyurem's Substitutes due to its 130 base Attack. Umbreon, here, though niche, finds use on semi-stall teams and also beats SubRoost sets due to Toxic + Foul Play breaking your substitutes thanks to Kyurem's 130 base Attack.

**Stealth Rock**: Hazard control is necessary for Kyurem to remain healthy, as it will take 25% if it is not running Heavy-Duty Boots.

**Fairy-types**: Fairies can take advantage of Choice Specs Kyurem locked into Draco Meteor by forcing a switch, and not letting it click it's strongest STAB. Choice Specs Primarina and Choice Band Azumarill can take advantage of a Choice locked Kyurem to wallbreak.

**Fighting-types**: Terrakion and Keldeo absolutely shred Kyurem, as they are faster, and deal a ton of damage. They sometimes struggle to revenge kill against Substitute variants.

[CREDITS]
- Written by: [[UrAverageHuman, 524894]]
- Quality checked by: [[vivalospride, 151509], [bb skarm, 235692], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


QC 3/3 when this is implemented.

Please click reply to this post and copy the BB code into your post again, so as to make sure everything is implemented properly this time, as you deleted quite a few bits for no reason between checks here. Please copy anything i've written in Gold directly into your text, as I'd like to make sure stuff gets implemented correctly beffore being sent to GP as this is an important mon.

gold - copy this directly into your post.
blue - comments
red - delete
 
Last edited:
This is an amcheck and so does not have to be implemented unless stamped by a GPer.
Add Remove Comments
(AC) Add Comma (RC) Remove Comma (AH) Add Hyphen (AP) Add Period (RQ) Remove Quotations

[OVERVIEW]

Kyurem's excellent Special Attack and offensive typing, alongside excellent coverage in Earth Power, allow it to be a solid wallbreaker in UU that can be very difficult for teams lacking Chansey or Scizor to switch into. Kyurem's decent Speed tier and solid bulk gives it a lot of opportunities to wallbreak throughout games, and allowing allows it to viably trade with things Pokemon like Victini. It can outspeed many common Pokemon such as Krookodile, Nidoqueen, Kommo-o, and Rotom-W. SubRoost takes advantage of defensive cores such as Slowking and Amoongus. SubRoost Substitute + Roost takes advantage of and sets up on defensive cores featuring Pokemon like Slowking and Amoonguss, making it harder to revenge kill with Pokemon like Terrakion and Keldeo and letting it PP stall out Pokemon like Chansey. Choice Specs allows it to be an absolute nuke to punch massive holes into the opposing teams, as it punches massive holes into many special walls such as Celesteela and Slowking. Though it has a decent defensive typing, it still has weaknesses that hold it back. Tapu Bulu, Thundurus, and Zeraora limit Kyurem's ability to safely switch into and check them. For instance, Pokemon like Tapu Bulu, Thundurus, and Zeraora run coverage that limits Kyurem's ability to switch into or offensively check them. (RQ) It also suffers from a pretty nasty Stealth Rock weakness, making hazard removal necessary if not running Heavy-Duty Boots, and its poor matchup against Scizor requires that consistent Scizor checks are paired with it. It is also outsped by other breakers such as Salamence, Keldeo, and Terrakion that can force Kyurem out and create dangerous scenarios for the Kyurem user after a teammate has been sacked sacrificed. Kyurem also faces Dragon type competition from other Dragon-types such as Kommo'o Kommo-o and Salamence, due to both being more splashable; Salamence offers excellent defensive utility in Intimidate and Defog (RC) while checking Scizor and Victini, while Kommo-o can provide Stealth Rock (RC) and provides a better switch in to Pokemon such as Tapu Bulu, Chandelure, and Zarude.

[SET]
name: SubRoost
move 1: Freeze-Dry
move 2: Earth Power
move 3: Substitute
move 4: Roost
item: Leftovers / Heavy-Duty Boots
ability: Pressure
nature: Timid
evs: 56 HP / 200 SpA / 252 Spe

[SET COMMENTS]

Substitute lets it Kyurem set up against Pokemon it forces out that can't break it such as Slowking and Amoonguss, prevents Pokemon like Keldeo and Terrakion from revenge killing it as easily, lets it PP stall out Pokemon like Rotom-H and Celesteela in conjunction with Pressure, and gives it a safe hit against Scizor. Earth Power is the other coverage move, which hits important threats such as Jirachi, as well as providing fantastic neutral coverage. (Maybe put more examples?) Leftovers is ideal if Kyurem's team has strong hazard removal, as it allows it to set up an extra Substitute from full HP and somewhat negate Substitute damage, but if otherwise, Heavy-Duty Boots can otherwise should be run. 56 HP EVs allows the Substitute to not be broken by Chansey's Seismic Toss.

Balance and bulky offense is where you would find SubRoost Kyurem, due to its longevity and strong matchup versus common defensive cores and longevity, as well as being a nice offensive check to Pokemon like Nidoqueen and Chandelure. Pivots can allow Kyurem to get in more easily. Pivots such as Rotom-H, Rotom-W, and Zeraora can give Kyurem more safe wallbreaking opportunities versus Pokemon like Kommo-o (RC) and Amoonguss. Rotom-H and Rotom-W can help to check Scizor, while Zeraora can help to check threatening revenge killers like Terrakion and Keldeo. Slowking is also a solid option that can defensively check Keldeo and Salamence for Kyurem. Grass types like Tapu Bulu, Tangrowth, and Amoonguss are helpful teammates that can help check Keldeo and Zeraora. Tapu Bulu also provides Grassy Terrain support, which Heavy-Duty Boots Kyurem variants in particular appreciate, while Amoonguss can help check Terrakion, (AC) and Tangrowth can help check Lycanroc-D. Hazard control is important, and still advisable when running Heavy-Duty Boots in case Kyurem has to take a Knock Off from Pokemon like Krookodile and Zeraora. (RC) (AP) Pokemon like Tentacruel, Rotom-W, and Starmie are therefore helpful. Starmie in particular can help to check Terrakion and Keldeo, while Tentacruel and Rotom-W can help check Scizor. Nidoqueen can provide Stealth Rock to help chip down Scizor for Kyurem, and appreciates Kyurem taking advantage of Slowking. It can optionally also run Toxic Spikes instead to help Kyurem put more pressure on Chansey, although Toxic Spikes can be fairly unreliable due to the ubiquity of grounded Poison-types and Heavy-Duty Boots. Skarmory can provide a great defensive check to Scizor, and offer Spikes support to further pressure switch-ins like Jirachi and Scizor. Notably, Scizor is 2HKO'd by Earth Power after Stealth Rock and one layer of Spikes, meaning it can struggle to switch into Kyurem as reliably, (AC) as it can be forced into 50/-50s (AH) where it must choose between clicking Roost on a Kyurem the switch or Bullet Punch on Kyurem's Earth Power. Scizor tends to be one of the main answers to Kyurem on most teams, and Magnezone can open up these matchups for it.

[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze-Dry
move 3: Draco Meteor
move 4: Earth Power
item: Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Excellent Ice type moves with Ice Beam and Freeze-Dry.
Ice Beam is a strong STAB coverage option, while Freeze-Dry can hit Water-types such as Seismitoad, Rotom-W, and Slowking. Draco Meteor is it's Kyurem's strongest STAB move and has excellent neutral coverage, only resisted by Steels and Fairies Steel- and Fairy-types. Earth Power is able to hit Steels Steel-types such as Jirachi and Scizor coming in on the switch, 2HKOing the latter. Timid is the preferred nature over Modest (RC) so that Kyurem can outspeed Krookodile, Galarian Moltres, and the Rotom formes.

Choice Specs Kyurem fits on offensive teams that appreciate a special wallbreaker that can pressure bulky Grass-types and break through common defensive cores featuring Pokemon like Scizor and Slowking. Kyurem also likes pivots so it can be able to get in safely switch in. Zeraora and Rotom-W make excellent partners, as they can Volt Switch on the bulky Grasses Grass-types such as Amoonguss and Tangrowth, giving Kyurem free turns to wallbreak. Rotom-W can provide Defog support, while Zeraora checks faster Pokemon such as Terrakion and Keldeo that pressure Kyurem. Scizor is a great offensive check to Terrakion and Lycanroc-D, and the Swords Dance set appreciates Kyurem weakening its checks such as Choice Scarf Jirachi and Rotom-H. It is also great at taking advantage of Chansey (RC) by pressuring it with Knock Off. Scizor can also lure in Skarmory, where it can U-Turn into Magnezone. Magnezone traps Swords Dance + Roost Scizor for Kyurem, letting it click use its STAB moves more freely. Hazard control is also key so that Kyurem doesn't take lose 25% of its health upon every switch in. Tentacruel (RC) and Rotom-H (RC) can be Scizor checks, while Starmie is an alternative check to Terrakion and Keldeo. Nidoqueen, Krookodile, and Nihilego could set up Stealth Rocks and keep them up, so Kyurem can be a better wallbreaker against Scizor. Defensive pivots such as Slowking, Amoonguss, and Tangrowth can also help it Kyurem against Keldeo and opposing Zeraora. Slowking can also offer Teleport so Kyurem can get in for free. Strong physical attackers are also needed for dealing with Chansey, Kyurem's biggest hard stop. Mixed Stealth Rock Kommo-o can be a great rocker, while also pressuring Chansey.

[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf could lure in faster Pokemon such as Salamence, Keldeo, and Terrakion, but it Kyurem is still weak to Stealth Rocks. Dragon Dance sets could be used, but it has a very poor physical movepool. The inconsistent Icicle Spear and weak Dragon Claw are not good STAB moves, as well as Kyurem having no coverage for Steels Steel-type Pokemon. Much better Dragon Dance users exist such as Salamence and Gyarados, as they have much better movepools (RC) and can snowball with Moxie. Gyarados also has a great matchup against stall and balance teams, matchup thanks to Power Whip hitting Quagsire. They are also not vulnerable to getting revenge killed by Scizor, leaving Kyurem horribly outclassed.

Checks and Counters
===================

**Steel-types**: Jirachi and Scizor do not care about Kyurem's STAB whatsoever, (AC) though Jirachi and Scizor has have to worry about Earth Power. The latter is 2HKO'd by Choice Specs Earth Power, but it can consistently switch into Kyurem if it has Roost.

**Special Walls**: Chansey is one the best way of checking Kyurem, as it is not 2HKO'd 2HKOed by any of Kyurem's moves. However, Chansey does have to worry about getting PP stalled by the Substitute set. Although it is much more uncommon, Umbreon is sometimes found on bulkier balance and (semi) stall teams. If running Toxic, Umbreon can even beat SubRoost sets as Foul Play breaks Kyurem's Substitutes due to its 130 base Attack.

**Stealth Rock**: Hazard control is necessary for Kyurem to remain healthy, as it will take 25% of its health if it is not running Heavy-Duty Boots.

**Fairy-types**: Fairies Fairy-types can take advantage of Choice Specs Kyurem locked into Draco Meteor by forcing a switch (RC) and not letting it click it's use its strongest STAB move. Choice Specs Primarina and Choice Band Azumarill can take advantage of a Choice-locked (AH) Kyurem to wallbreak.

**Fighting-types**: Terrakion and Keldeo absolutely shred Kyurem, as they are faster (RC) and deal a ton of damage. However, they sometimes struggle to revenge kill against Substitute variants.
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