BH Kyurem-W [QC 2/2] [GP 1/1]

Chessking345

Impostering
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OMPL Champion
[SET]
name: Choice Specs
move 1: Boomburst
move 2: Volt Switch
move 3: Earth Power / Blue Flare
move 4: Extreme Speed / Trick
item: Choice Specs
ability: Refrigerate
nature: Naive / Timid
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Kyurem-W takes advantage of the lack of sturdy special walls to OHKO or 2HKO nearly the entire metagame with Boomburst. The remaining moves are for the rare very bulky Ice-type resistances. Volt Switch pivots out of checks like Ice Scales Zamazenta-C and Solgaleo while eventually chipping them into Boomburst KO range and does solid damage to Water-types like Toxapex and Milotic. Earth Power hits bulky Steel-types like Zamazenta-C, Solgaleo, and Ice Scales Melmetal. Blue Flare is a stronger alternative that OHKOes Melmetal, but it is blocked by Flash Fire. Extreme Speed lets Kyurem-W threaten Normalize Dragapult and revenge kill weakened faster foes like Zamazenta and Zeraora. Trick cripples opposing defensive Pokemon. Rapid Spin is an option to clear entry hazards, but Kyurem-W is susceptible to all forms of entry hazards and it is extremely poor to be locked into Rapid Spin. Dynamax Cannon can be used as a secondary STAB option to hit Dynamax Pokemon and Water-types harder. A positive Speed nature is necessary to outspeed base 90 Speed Pokemon such as Zekrom and Reshiram.

Kyurem-W pairs well with strong physical wallbreakers like Zacian-C, Choice Band Zamazenta, and Galarian Darmanitan-Z that take advantage of special walls like Zamazenta-C and Ice Scales Pokemon that it lures in and pivots out of with Volt Switch. In return, Kyurem-W helps pressure checks to these Pokemon such as Melmetal and Eternatus. Bulky walls like Melmetal, Fur Coat Seismitoad, and Golisopod help check faster offensive threats like Zacian-C and Zamazenta that threaten Kyurem-W and can also provide slow pivoting support to safely bring it in. A Pokemon that can check Imposter that has transformed into Kyurem-W is necessary; some possibilities include Ice Scales Zamazenta-C, Ice Scales or Levitate Solgaleo, and Volt Absorb Gigantamax Lapras. If Blue Flare is chosen over Earth Power, Imposter-proofing can be done with Fire-types like Darmanitan-Z or Flash Fire Steel-types like Zamazenta-C. Entry hazard removal is very helpful, since Kyurem-W is weak to Stealth Rock and susceptible to all forms of entry hazards, which can cause it to be put in KO range of attacks from attackers such as Choice Specs Lunala. Pokemon like Defog Melmetal or Zamazenta-C and Magic Bounce Eternatus can keep entry hazards off effectively.


[SET]
name: Poison Heal
move 1: Ice Beam
move 2: Earth Power / Volt Switch
move 3: Quiver Dance / Shell Smash / Nasty Plot
move 4: Spikes / Spore / Nuzzle
item: Toxic Orb
ability: Poison Heal
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Toxic Orb in conjunction with Poison Heal provides passive recovery for Kyurem-W, allowing it to repeatedly switch in and check Pokemon such as Zekrom and Reshiram lacking a Dragon-type STAB move, as well as passive Pokemon like Toxapex and Umbreon that rely on status and chip damage to wear down attackers, although Kyurem-W is still highly susceptible to entry hazards, especially Stealth Rock. Earth Power provides excellent coverage alongside Ice Beam, hitting Steel- and Fire-types such as Melmetal and Galarian Darmanitan-Z. Volt Switch is an option to chip Water-types and gain momentum, pairing well with Nasty Plot. Quiver Dance provides a reliable boosting option to potentially sweep, while Shell Smash provides more immediate offensive presence at the cost of being more difficult to setup safely and Kyurem-W losing its ability to defeat Imposter users alone. Nasty Plot is an option that provides strong wallbreaking power without compromising Kyurem-W's bulk, although the lack of Speed boosts can leave it susceptible to faster offensive Pokemon such as Zacian-C, and similarly to Shell Smash, it leaves Kyurem-W more vulnerable to Imposter users. Spikes is a great option to take advantage of switches and chip down checks such as Steel-types. Spore cripples an opposing Pokemon, creating opportunities to set up and also letting Kyurem-W beat Imposter users. Nuzzle provides a speed control option for Nasty Plot sets and can also let Kyurem-W fish for full paralysis to gain free turns.

This Kyurem-W set can Imposter-proof several passive Pokemon to prevent Imposter users from PP stalling and freely recovering, as it is immune to status and Poison Heal mitigates chip damage. Examples of such passive Pokemon include defensive Sludge Bomb Eternatus and Mandibuzz. Bulky walls like Melmetal, Fur Coat Seismitoad, and Golisopod help check faster offensive threats like Zacian-C, Galarian Darmanitan-Z, and Zamazenta that threaten Kyurem-W and can also provide slow pivoting support, which can give Kyurem-W free turns of Poison Heal recovery. If Spikes is run, a Pokemon like Magic Bounce Golisopod that can prevent transformed Imposter from laying down Spikes is very helpful, and they can also check Imposter if Kyurem-W's health is too low. Strong wallbreakers such as Choice Band Zamazenta and Zeraora provide immediate offensive presence to pressure checks like Steel- and Water- types, including Zamazenta-C and Golisopod. In return, Kyurem-W provides Spikes or paralysis support, switches in against their checks such as Fur Coat Seismitoad, and also absorbs crippling status conditions. A Timid nature is necessary to outspeed Zekrom and Reshiram unboosted and Zacian-C at +1.

[CREDITS]
- Written by: [[Chessking345, 355040]]
- Quality checked by: [[MAMP, 225453], [Funbot28, 255984]]
- Grammar checked by: [[bigtalk, 466663]]
 
Last edited:
comments in red+bold
[SET]
name: Choice Specs
move 1: Boomburst
move 2: Volt Switch
move 3: Earth Power / Blue Flare (ohkos melm, lets you improof with ff steel/darmz)
move 4: Extreme Speed / Trick
item: Choice Specs
ability: Refrigerate
nature: Naive / Timid
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Kyurem-W abuses the lack of sturdy special walls to OHKO or 2HKO nearly the entire tier with Boomburst, the remaining moves are for the rare very bulky resists. Volt Switch pivots out of checks like Ice Scales Pokemon while eventually chipping them into Boomburst range also hits water types. Earth Power hits bulky Steel-types like Zamazenta-C, Solgaleo, and Ice Scales Melmetal. Extreme Speed threatens Normalize Dragapult and also revenge-kills weakened faster foes like Zamazenta and Zeraora. Trick cripples opposing defensive Pokemon. Rapid Spin is an option to clear hazards but Kyurem-W is susceptible to all formes of hazards and it is extremely poor to be locked into Rapid Spin. Dynamax Cannon can be used as a secondary STAB option to hit Dynamax Pokemon and Water-types harder. A positive Speed nature is necessary to outspeed base-90 Pokemon such as Zekrom and Reshiram.

Kyurem-W pairs well with strong physical wallbreakers like Choice Band Zamazenta and Galarian Darmanitan-Z to take advantage of the special walls like Zamazenta-C and Ice Scales Pokemon that it lures in mention how it gets them in vs stuff they beat with volt switch. In return Kyurem-W helps pressure checks to these Pokemon such as Melmetal and Eternatus. Bulky walls like Melmetal, Fur Coat Seismitoad, and Golisopod help check faster offensive threats like Zacian-C and Zamazenta that threaten Kyurem-W and can also provide slow pivoting to get it in safely. A Pokemon that can check Imposter that transformed into Kyurem-W is necessary, some possibilities include Ice Scales Zamazenta-C, Ice Scales or Levitate Solgaleo, and Volt Absorb Lapras-GMax. Hazard removal is very helpful since Kyurem-W is weak to Stealth Rock and susceptible to all formes of entry hazards, which can cause Kyurem-W to be in range of attacks from attackers such as Choice Specs Lunala. Pokemon like Defog Melmetal and Zamazenta-C can keep entry hazards off effectively.


[SET]
name: Poison Heal
move 1: Ice Beam
move 2: Earth Power / Volt Switch
move 3: Quiver Dance / Shell Smash / Nasty Plot
move 4: Spikes / Spore / Nuzzle
item: Toxic Orb
ability: Poison Heal
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
should open with a brief explanation of the point of the set (resilient imposter-proof setup sweeper with a lot of room for utility moves). the stuff you talk about further down where you talk about poison heal could be moved up here Earth Power provides excellent coverage along Ice Beam, hitting Steel- and Fire-types such as Melmetal and Galarian Darmanitan-Z. Volt Switch is an option to chip Water-types and gain momentum, pairing well with Nasty Plot. Quiver Dance provides a reliable boosting option with Speed boosting to potentially sweep, while Shell Smash provides more immediate offensive presence at the cost of being harder to set up and not being imposter-proof. Nasty Plot is an option that provides strong breaking power without compromising Kyurem-W's bulk, although the lack of Speed boosts can leave it susceptible to faster offensive Pokemon such as Zacian-C. Spikes is a great option to abuse switches and chip down checks such as Steel-types. Spore cripples an opposing Pokemon, opening up opportunities to setup and beats imposter. Nuzzle provides a Speed control option for Nasty Plot sets and can also let Kyurem-W fish for full paralyzes to gain free turns. Toxic Orb in conjunction with Poison Heal provide passive recovery for Kyurem-W, allowing to repeatedly switch-in and check Pokemon such as no Dragon STAB Zekrom and Reshiram, as well freely switch-in to passive Pokemon like Toxapex and Umbreon that rely on status and chip damage to wear down attackers. mention that timid is to outspeed zek unboosted, and zac-c at +1

This Kyurem-W set can act as an Imposter-proof to several passive Pokemon to prevent Imposter users from PP stalling and freely recovering as it is immune to status and Poison Heal mitigates chip damage. Examples of such passive Pokemon include defensive Sludge Bomb Eternatus and Mandibuzz. Bulky walls like Melmetal, Fur Coat Seismitoad, and Golisopod help check faster offensive threats like Zacian-C and Zamazenta that threaten Kyurem-W and can also provide slow pivoting which can give Kyurem-W free turns of Poison Heal healing. If Spikes is run, a Pokemon like Magic Bounce Golisopod that can prevent transformed Imposter from laying down Spikes is very helpful, and can also check Imposter if Kyurem-W's health is too low. Strong wallbreakers such as Choice Band Zamazenta and Zeraora provide immediate offensive presence to pressure checks like Steel- and Water- types, including Zamazenta-C and Golisopod. In return Kyurem-W provides Spikes or paralysis, switching in against their checks, such as Fur Coat Seismitoad, and also absorbing crippling status conditions.

[CREDITS]
- Written by: [[Chessking345, 355040]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
qc 1/2
 
Comments in Red
[SET]
name: Choice Specs
move 1: Boomburst
move 2: Volt Switch
move 3: Earth Power / Blue Flare
move 4: Extreme Speed / Trick
item: Choice Specs
ability: Refrigerate
nature: Naive / Timid
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Kyurem-W abuses the lack of sturdy special walls to OHKO or 2HKO nearly the entire tier with Boomburst, the remaining moves are for the rare very bulky resists. Volt Switch pivots out of checks like Ice Scales Pokemon examples? while eventually chipping them into Boomburst range as well as doing solid damage to Water-types like Toxapex and Milotic. Earth Power hits bulky Steel-types like Zamazenta-C, Solgaleo, and Ice Scales Melmetal. Blue Flare is a stronger alternative that OHKOs Melmetal. It is blocked by Flash Fire however. Extreme Speed threatens Normalize Dragapult and also revenge-kills weakened faster foes like Zamazenta and Zeraora. Trick cripples opposing defensive Pokemon. Rapid Spin is an option to clear hazards but Kyurem-W is susceptible to all formes of hazards and it is extremely poor to be locked into Rapid Spin. Dynamax Cannon can be used as a secondary STAB option to hit Dynamax Pokemon and Water-types harder. A positive Speed nature is necessary to outspeed base-90 Pokemon such as Zekrom and Reshiram.

Kyurem-W pairs well with strong physical wallbreakers like Choice Band Zamazenta and Galarian Darmanitan-Z would add Zacian-C to this list as well as both can pressure Steels really hard to take advantage of the special walls like Zamazenta-C and Ice Scales Pokemon that it lures in and pivots out with Volt Switch. In return Kyurem-W helps pressure checks to these Pokemon such as Melmetal and Eternatus. Bulky walls like Melmetal, Fur Coat Seismitoad, and Golisopod help check faster offensive threats like Zacian-C and Zamazenta that threaten Kyurem-W and can also provide slow pivoting to safely bring it in. A Pokemon that can check Imposter that transformed into Kyurem-W is necessary, some possibilities include Ice Scales Zamazenta-C, Ice Scales or Levitate Solgaleo, and Volt Absorb Lapras-GMax. If Blue Flare is chosen over Earth Power Imposter-proofing can be done with Fire-types like Darmanitan-Z or Flash Fire Steel-types like Zamazenta-C. Hazard removal is very helpful since Kyurem-W is weak to Stealth Rock and susceptible to all formes of entry hazards, which can cause Kyurem-W to be in range of attacks from attackers such as Choice Specs Lunala. Pokemon like Defog Melmetal and Zamazenta-C can keep entry hazards off effectively. add a mention of Bounce / Defog Eternatus here as well.


[SET]
name: Poison Heal
move 1: Ice Beam
move 2: Earth Power / Volt Switch
move 3: Quiver Dance / Shell Smash / Nasty Plot
move 4: Spikes / Spore / Nuzzle
item: Toxic Orb
ability: Poison Heal
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Toxic Orb in conjunction with Poison Heal provide passive recovery for Kyurem-W, allowing to repeatedly switch-in and check Pokemon such as no Dragon STAB Zekrom and Reshiram, as well freely switch-in to passive Pokemon like Toxapex and Umbreon that rely on status and chip damage to wear down attackers. note is still is susceptible to hazard damage which can cut how much recovery it gets every time it switches in however so it still has to be somewhat cautious. Earth Power provides excellent coverage along Ice Beam, hitting Steel- and Fire-types such as Melmetal and Galarian Darmanitan-Z. Volt Switch is an option to chip Water-types and gain momentum, pairing well with Nasty Plot. Quiver Dance provides a reliable boosting option with Speed boosting to potentially sweep, while Shell Smash provides more immediate offensive presence at the cost of being more difficult to setup safely and losing the ability to defeat Imposter users alone. Nasty Plot is an option that provides strong breaking power without compromising Kyurem-W's bulk, although the lack of Speed boosts can leave it susceptible to faster offensive Pokemon such as Zacian-C. Also note that again, it makes it more susceptible to Imposter beating it 1-on-1. Spikes is a great option to abuse switches and chip down checks such as Steel-types. Spore cripples an opposing Pokemon, opening up opportunities to setup and also beats Imposter users. Nuzzle provides a Speed control option for Nasty Plot sets and can also let Kyurem-W fish for full paralyzes to gain free turns.

This Kyurem-W set can act as an Imposter-proof to several passive Pokemon to prevent Imposter users from PP stalling and freely recovering as it is immune to status and Poison Heal mitigates chip damage. Examples of such passive Pokemon include defensive Sludge Bomb Eternatus and Mandibuzz. Bulky walls like Melmetal, Fur Coat Seismitoad, and Golisopod help check faster offensive threats like Zacian-C and Zamazenta add Darm-Galar-Z to this list that threaten Kyurem-W and can also provide slow pivoting which can give Kyurem-W free turns of Poison Heal healing. If Spikes is run, a Pokemon like Magic Bounce Golisopod that can prevent transformed Imposter from laying down Spikes is very helpful, and can also check Imposter if Kyurem-W's health is too low. Strong wallbreakers such as Choice Band Zamazenta and Zeraora provide immediate offensive presence to pressure checks like Steel- and Water- types, including Zamazenta-C and Golisopod. In return Kyurem-W provides Spikes or paralysis, switching in against their checks, such as Fur Coat Seismitoad, and also absorbing crippling status conditions. Timid nature is necessary to outspeed Zekrom and Reshiram unboosted and Zacian-C at +1.

[CREDITS]
- Written by: [[Chessking345, 355040]]
- Quality checked by: [[MAMP, 225453], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Very good stuff.
QC 2/2
QC-Funbot28-small.gif
 
add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)
[SET]
name: Choice Specs
move 1: Boomburst
move 2: Volt Switch
move 3: Earth Power / Blue Flare
move 4: Extreme Speed / Trick
item: Choice Specs
ability: Refrigerate
nature: Naive / Timid
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Kyurem-W abuses takes advantage of the lack of sturdy special walls to OHKO or 2HKO nearly the entire tier metagame with Boomburst. (period) The remaining moves are for the rare very bulky resists Ice-type resistances. Volt Switch pivots out of checks like Ice Scales Zamazenta-C and Solgaleo while eventually chipping them into Boomburst KO range as well as doing and does solid damage to Water-types like Toxapex and Milotic. Earth Power hits bulky Steel-types like Zamazenta-C, Solgaleo, and Ice Scales Melmetal. Blue Flare is a stronger alternative that OHKOes Melmetal, (AC) but it is blocked by Flash Fire however. Extreme Speed lets Kyurem-W threatens Normalize Dragapult and also revenge (RH)kills weakened faster foes like Zamazenta and Zeraora. Trick cripples opposing defensive Pokemon. Rapid Spin is an option to clear entry hazards, (AC) but Kyurem-W is susceptible to all formes of entry hazards and it is extremely poor to be locked into Rapid Spin. Dynamax Cannon can be used as a secondary STAB option to hit Dynamax Pokemon and Water-types harder. A positive Speed nature is necessary to outspeed base (RH)90 Speed Pokemon such as Zekrom and Reshiram.

Kyurem-W pairs well with strong physical wallbreakers like Zacian-C, Choice Band Zamazenta, (AC) and Galarian Darmanitan-Z to that take advantage of the special walls like Zamazenta-C and Ice Scales Pokemon that it lures in and pivots out of with Volt Switch. In return, (AC) Kyurem-W helps pressure checks to these Pokemon such as Melmetal and Eternatus. Bulky walls like Melmetal, Fur Coat Seismitoad, and Golisopod help check faster offensive threats like Zacian-C and Zamazenta that threaten Kyurem-W and can also provide slow pivoting support to safely bring it in. A Pokemon that can check Imposter that has transformed into Kyurem-W is necessary; (SC) some possibilities include Ice Scales Zamazenta-C, Ice Scales or Levitate Solgaleo, and Volt Absorb Lapras-GMax Gigantamax Lapras. If Blue Flare is chosen over Earth Power, (AC) Imposter-proofing can be done with Fire-types like Darmanitan-Z or Flash Fire Steel-types like Zamazenta-C. Entry hazard removal is very helpful, (AC) since Kyurem-W is weak to Stealth Rock and susceptible to all formes of entry hazards, which can cause Kyurem-W it to be put in KO range of attacks from attackers such as Choice Specs Lunala. Pokemon like Defog Melmetal and or Zamazenta-C or and Magic Bounce Eternatus can keep entry hazards off effectively.


[SET]
name: Poison Heal
move 1: Ice Beam
move 2: Earth Power / Volt Switch
move 3: Quiver Dance / Shell Smash / Nasty Plot
move 4: Spikes / Spore / Nuzzle
item: Toxic Orb
ability: Poison Heal
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Toxic Orb in conjunction with Poison Heal provides passive recovery for Kyurem-W, allowing it to repeatedly switch (RH)in and check Pokemon such as no Dragon STAB Zekrom and Reshiram lacking a Dragon-type STAB move, as well as freely switch-in to (repetition) passive Pokemon like Toxapex and Umbreon that rely on status and chip damage to wear down attackers, although it Kyurem-W is still highly susceptible to entry hazards, especially Stealth Rock. Earth Power provides excellent coverage alongside Ice Beam, hitting Steel- and Fire-types such as Melmetal and Galarian Darmanitan-Z. Volt Switch is an option to chip Water-types and gain momentum, pairing well with Nasty Plot. Quiver Dance provides a reliable boosting option with Speed boosting to potentially sweep, while Shell Smash provides more immediate offensive presence at the cost of being more difficult to setup safely and Kyurem-W losing the its ability to defeat Imposter users alone. Nasty Plot is an option that provides strong wallbreaking power without compromising Kyurem-W's bulk, although the lack of Speed boosts can leave it susceptible to faster offensive Pokemon such as Zacian-C, and similarly to Shell Smash, (AC) it leaves Kyurem-W more vulnerable to Imposter users. Spikes is a great option to abuse take advantage of switches and chip down checks such as Steel-types. Spore cripples an opposing Pokemon, opening up creating (optional) opportunities to setup set up and also letting Kyurem-W beats Imposter users. Nuzzle provides a speed control option for Nasty Plot sets and can also let Kyurem-W fish for full paralyzes paralysis to gain free turns.

This Kyurem-W set can act as an Imposter-proof to several passive Pokemon to prevent Imposter users from PP stalling and freely recovering, (AC) as it is immune to status and Poison Heal mitigates chip damage. Examples of such passive Pokemon include defensive Sludge Bomb Eternatus and Mandibuzz. Bulky walls like Melmetal, Fur Coat Seismitoad, and Golisopod help check faster offensive threats like Zacian-C, Galarian Darmanitan-Z, and Zamazenta that threaten Kyurem-W and can also provide slow pivoting support, (AC) which can give Kyurem-W free turns of Poison Heal healing recovery (repetition). If Spikes is run, a Pokemon like Magic Bounce Golisopod that can prevent transformed Imposter from laying down Spikes is very helpful, and they can also check Imposter if Kyurem-W's health is too low. Strong wallbreakers such as Choice Band Zamazenta and Zeraora provide immediate offensive presence to pressure checks like Steel- and Water- types, including Zamazenta-C and Golisopod. In return, (AC) Kyurem-W provides Spikes or paralysis support, switches in against their checks (RC) such as Fur Coat Seismitoad, and also absorbs crippling status conditions. A Timid nature is necessary to outspeed Zekrom and Reshiram unboosted and Zacian-C at +1.

[CREDITS]
- Written by: [[Chessking345, 355040]]
- Quality checked by: [[MAMP, 225453], [Funbot28, 255984]]
- Grammar checked by: [[username1, userid1]]
GP 1/1
 
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