VGC Kyurem White Gravity Team RMT

I wanted to create a gravity team and this is what i came up with. Please rate and give me advice since i am fairly new to VGC format. Alot of the spreads are standard so any help would be great!


Sableye @ Mental Herb
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Taunt
- Quash
- Gravity
- Will-O-Wisp

Prankster gravity is the best gravity. This set contains taunt, which can shut down smeargles and xerneas that want to set up. Along with gravity to do its thing and quash to force your opponent to go last. Finally will-o helps me not get destroyed by mega kangaskhan.

Kyurem-White @ Choice Scarf
Ability: Turboblaze
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Fusion Flare
- Draco Meteor
- Earth Power

One of the best pokemon that raise in potential in gravity. This allows for you to hit those blizzards 100% and also be dealing massive damage. This can 2HKO Primal groudon and primal kyorgre while being able to live a fair amount of hits. The other moves are mainly for coverage and aren't used alot of the time.

Scrafty @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 76 Atk / 60 Def / 116 SpD / 4 Spe
Careful Nature
- Fake Out
- Knock Off
- Super Fang
- Low Kick

Scrafty is one of my favorite intimidate users while also being fairly bulky with AV. This spread is something i found once and copy-paste to a lot of my teams. Fake out is obvious and also is useful a lot of the time. Super fang allows for you to break down some hard walls with a clean 50%. and knock off and low kick are stab moves to do damage and remove items.

Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Dazzling Gleam
- Protect

Its xerneas, what is there to say. It sets up the geomancy and hits hard with dazzling gleam and moonblast. This set is standard and wins games for how hard this thing hits. A great last game win-con in order to finish off what kyurem has weakened.

Kangaskhan-Mega @ Kangaskhanite
Ability: Inner Focus
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Power-Up Punch

Mega kangaskhan is one of the most powerful pokemon in the game and this set is an example. Power up punch allows for a +2 when you hit it along with a little bit of damage. Fake out and double edge are self explanatory. And sucker punch is priority which allows for some extra damage when about to die to something like xerneas.

Talonflame @ Sitrus Berry
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tailwind
- Brave Bird
- Flare Blitz
- Taunt
Talonflame is amazing with the priority brave bird and tailwind that destroys team. It also does alot of damage and can taunt things like smeargle who want to dark void everything.
252 Atk Parental Bond Mega Kangaskhan Power-Up Punch vs. 0 HP / 4 Def Talonflame: 42-49 (14.1 - 16.4%)

That calc shows that if i think they will double protect or don't know what will be protected i can powerup punch the talonflame doing little damage and get my free +2 and do alot of damage.

Any suggestions on this team would help. Thanks.
 
Alright.. I think that this team needs a lot of work to be successful. Just looking at it I already see some pretty glaring problems that the team will have
  • You have little to answer Xerneas (Taunting it isn't enough, neutral Moonblast/Dazzling Gleam will still just sweep this team)
  • You only have one way to deal with Primal Groudon (which still takes way too much damage from Primal Groudon)
  • This team has difficulties dealing with Trick Room. There will be times when Trick Room will get up despite having Fake Out and Taunt on your team. Yes you have a few priority moves to help with Trick Room but a lot of Trick Room abusers in this format give this team tons of trouble. Especially Primal Groudon (saying it again for emphasis).
  • Steel types are a huge issue for this team. Bronzong comes to mind here as another huge issue for this team - it sets up Trick Room and its Gyro Ball hits both of your restricteds for super effective damage. Mega Mawile also looks like a huge issue, especially since its Fairy typing means that Fighting is neutral damage on it.
  • Gravity is fun and all and I do want to try to keep it on the team though you need to keep in mind it's hard to abuse Gravity Kyurem-White because Blizzard doesn't hit a lot of the really big mons in the VGC2016 meta for super effective damage other than Mega Salamence and Thundurus. Keep in mind when you use moves like Gravity you shouldn't build teams that absolutely need Gravity up to win, it should simply be there as a method to win the battle.
  • Since this team is so heavily based around Gravity, you're basically forced into bringing Sableye into every single match (even when it isn't ideal).
First of all I'll say that I think Kyurem-White itself is fine with what you currently have but you need to edit the rest of the team to fit its needs.

So the first thing I want to do is drop your Xerneas. It feels really weird on this team, like it's just sort of there for no reason. I would recommend Primal Groudon on this slot because it helps you cover your Xerneas weakness more since it resists Fairy type and it is able to deal a respectable amount of damage back to Xerneas. It can also abuse Gravity with its Precipice Blades.
383.png

Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 60 HP / 188 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Precipice Blades
- Fire Punch
- Rock Slide/Swords Dance
- Protect​
The EV spread is a common one that I use given to me by a friend of mine who played in Day 2 of Worlds this year in the Seniors Division. It's basically a max Speed Primal Groudon that makes Mega Salamence's Hyper Voice a 3HKO onto it. Honestly the damage calc does seem a little irrelevant in this scenario because you have Kyurem-White to knock out Mega Salamence with ease though I've found myself in a lot of scenarios where the little extra bulk on Primal Groudon ended up making the difference between winning and losing a game. If you think it's easier, a simple 4HP/252Atk/252Spe spread will do.

You may not like me for doing this... but... I feel like Sableye needs to go. It's pretty weak; it goes down to basically every single restricted out there with no problem, so it's often only going to get off one move or two before it goes down. Although for this team that move will probably be Gravity, it's a waste of a Pokemon when it's only there to essentially use one move. So in order to help your Xerneas match up some more because it'll still give you problems if it gets a Geomancy up I want to recommend a different Gravity user. Bronzong.

437.png

Bronzong @ Lum Berry/Mental Herb
Ability: Heatproof
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Trick Room
- Gravity
- Hypnosis​

Though it doesn't get priority on its Gravity, it's able to abuse its own Gravity with Hypnosis for better control. Gyro ball helps a ton with Xerneas (the faster Xerneas is, the more damage Gyro Ball will do to it. +2 Xerneas doesn't like Gyro Ball). Trick Room on this team is pretty odd since basically everything is maximum speed so I don't think you'll be using Trick Room as a win condition in most cases unless the enemy's under Trick Room or you've been Icy Wind/Thunder Waved/etc. a bunch but it acts as a good way to undo Trick Room if it is used against you. The EVs are ones that I use that was originally calced against something but I've honestly forgot what it was; it's just pretty bulky. It has Heatproof over Levitate because you'll be removing your immunity to Ground anyway when you use Gravity. Usually I'd recommend Lum Berry on Bronzong to be able to set up in front of Smeargle fairly easy though basically everything else on the team (err well with the edits I plan on making) has some way to deal with it. The most common user of Taunt is Thundurus, and this team covers Thundurus fairly well already.

Next I'd like to remove Scrafty. It isn't doing much for the team that Mega Kangaskhan isn't already doing other than providing an Intimidate for the Team. Plus is goes down very easily to Xerneas and doesn't outspeed it. So I'd like to replace it with something that is immune to Ground (you know, when Gravity isn't up) and can deal some respectable damage to Primal Groudon. At this point the team needs some more Special Attackers on the team, so that's what my next suggestion will provide; it'll also provide a lot of the utility that was lost in Sableye. Gengar.

094.png

Gengar @ Focus Sash
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Icy Wind
- Will-O-Wisp
- Protect
So now you've got the Will-o-Wisp that you lost from dropping Sableye, though it isn't priority. Sludge Bomb is a decent way to chunk a lot of things in the meta like Xerneas (which is now not as big of an issue as it was before). Focus Sash guarantees you to live at least one hit (and thankfully since it's a Ghost type Mega Kangaskhan's Parental Bond won't be an issue) so you're still able to do something with it before it goes down like you could with Sableye. Icy Wind is also a fantastic option on Gengar for some speed control; it'll come in handy when dealing with a lot of speed ties that may pop up in opposing Mega Kangaskhan/Primal Groudon. The EVs are completely invested into SpA and Spe; Focus Sash allows this spread to work pretty well.

Next up is Talonflame, which I think is fine on the team, though it could use a different moveset.

663.png

Talonflame @ Sitrus Berry
Ability: Gale Wings
Level: 50
EVs: 252 HP / 52 Atk / 20 Def / 132 SpD / 52 Spe
Jolly Nature
- Tailwind
- Brave Bird
- Taunt
- Quick Guard
Not going to lie here I'm very unsure of its EV spread. The Speed hits 168, which is one above max Speed Mega Kangaskhan, and two above Xerneas. It allows you to Taunt Xerneas to prevent you them getting up a Geomancy. Keep in mind that Taunt is the only move on this set now that doesn't have priority. The HP and Def EVs allow it to survive a Jolly Mega Kangaskhan Double Edge 100% of the time after Sitrus Berry recovery. The remaining EVs were dumped into SpD. Please mess around with this spread; I don't think it's perfect I just quickly came up with it for this team. I chose to drop Flare Blitz on Talonflame because with Primal Groudon you now have two big damage Fire moves on the team so I replaced it with the more supportive move Quick Guard, which is very helpful against Fake Out users and other things like priority Taunt from Thundurus.

Edit:
I forgot to change the nature on Talonflame.. It's now Careful, oops.

Edit 2: The EVs were changed to what RebornFX suggested below. Read his post for more info.

Edit 3: There were 48 missing EVs; they were dumped into Attack.

252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 20 Def Talonflame: 191-227 (103.2 - 122.7%) -- guaranteed 2HKO after Sitrus Berry recovery


115-m.png

Kangaskhan-Mega @ Kangaskhanite
Ability: Inner Focus
Level: 50
EVs: 4 HP / 172 Atk / 76 Def / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Power-Up Punch
Mega Kangaskhan's moveset is perfectly fine. I just changed up the EV spread a little bit. It survives other Jolly max Attack Mega Kangaskhan's Low Kick 98% of the time (not including critical hits).

252 Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 4 HP / 76 Def Mega Kangaskhan: 154-184 (85 - 101.6%) -- 2% chance to OHKO

Edit:
646-w.png

Kyurem-White @ Choice Scarf
Ability: Turboblaze
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Fusion Flare
- Draco Meteor
- Ice Beam
Ice Beam > Earth Power because Draco Meteor nukes pretty much everything that Earth Power hits. Ice Beam was chosen as another option to Blizzard in case Gravity isn't up and an Ice move needs to be used. This change was made by RebornFX below this post.

---​

Alright, hope I've helped a bit. I'm not sure about the Double Primal match up for this team. I think its biggest weakness is Primal Kyogre, though you don't automatically lose to it. It should; however, be your number 1 priority to eliminate in battles with this team. If you have any questions, concerns, whatever, just ask. If I made any mistakes feel free to point them out to me.
 
Last edited:
Alright.. I think that this team needs a lot of work to be successful. Just looking at it I already see some pretty glaring problems that the team will have
  • You have little to answer Xerneas (Taunting it isn't enough, neutral Moonblast/Dazzling Gleam will still just sweep this team)
  • You only have one way to deal with Primal Groudon (which still takes way too much damage from Primal Groudon)
  • This team has difficulties dealing with Trick Room. There will be times when Trick Room will get up despite having Fake Out and Taunt on your team. Yes you have a few priority moves to help with Trick Room but a lot of Trick Room abusers in this format give this team tons of trouble. Especially Primal Groudon (saying it again for emphasis).
  • Steel types are a huge issue for this team. Bronzong comes to mind here as another huge issue for this team - it sets up Trick Room and its Gyro Ball hits both of your restricteds for super effective damage. Mega Mawile also looks like a huge issue, especially since its Fairy typing means that Fighting is neutral damage on it.
  • Gravity is fun and all and I do want to try to keep it on the team though you need to keep in mind it's hard to abuse Gravity Kyurem-White because Blizzard doesn't hit a lot of the really big mons in the VGC2016 meta for super effective damage other than Mega Salamence and Thundurus. Keep in mind when you use moves like Gravity you shouldn't build teams that absolutely need Gravity up to win, it should simply be there as a method to win the battle.
  • Since this team is so heavily based around Gravity, you're basically forced into bringing Sableye into every single match (even when it isn't ideal).
First of all I'll say that I think Kyurem-White itself is fine with what you currently have but you need to edit the rest of the team to fit its needs.

So the first thing I want to do is drop your Xerneas. It feels really weird on this team, like it's just sort of there for no reason. I would recommend Primal Groudon on this slot because it helps you cover your Xerneas weakness more since it resists Fairy type and it is able to deal a respectable amount of damage back to Xerneas. It can also abuse Gravity with its Precipice Blades.
383.png

Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 60 HP / 188 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Precipice Blades
- Fire Punch
- Rock Slide/Swords Dance
- Protect​
The EV spread is a common one that I use given to me by a friend of mine who played in Day 2 of Worlds this year in the Seniors Division. It's basically a max Speed Primal Groudon that makes Mega Salamence's Hyper Voice a 3HKO onto it. Honestly the damage calc does seem a little irrelevant in this scenario because you have Kyurem-White to knock out Mega Salamence with ease though I've found myself in a lot of scenarios where the little extra bulk on Primal Groudon ended up making the difference between winning and losing a game. If you think it's easier, a simple 4HP/252Atk/252Spe spread will do.

You may not like me for doing this... but... I feel like Sableye needs to go. It's pretty weak; it goes down to basically every single restricted out there with no problem, so it's often only going to get off one move or two before it goes down. Although for this team that move will probably be Gravity, it's a waste of a Pokemon when it's only there to essentially use one move. So in order to help your Xerneas match up some more because it'll still give you problems if it gets a Geomancy up I want to recommend a different Gravity user. Bronzong.

437.png

Bronzong @ Lum Berry/Mental Herb
Ability: Heatproof
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Trick Room
- Gravity
- Hypnosis​

Though it doesn't get priority on its Gravity, it's able to abuse its own Gravity with Hypnosis for better control. Gyro ball helps a ton with Xerneas (the faster Xerneas is, the more damage Gyro Ball will do to it. +2 Xerneas doesn't like Gyro Ball). Trick Room on this team is pretty odd since basically everything is maximum speed so I don't think you'll be using Trick Room as a win condition in most cases unless the enemy's under Trick Room or you've been Icy Wind/Thunder Waved/etc. a bunch but it acts as a good way to undo Trick Room if it is used against you. The EVs are ones that I use that was originally calced against something but I've honestly forgot what it was; it's just pretty bulky. It has Heatproof over Levitate because you'll be removing your immunity to Ground anyway when you use Gravity. Usually I'd recommend Lum Berry on Bronzong to be able to set up in front of Smeargle fairly easy though basically everything else on the team (err well with the edits I plan on making) has some way to deal with it. The most common user of Taunt is Thundurus, and this team covers Thundurus fairly well already.

Next I'd like to remove Scrafty. It isn't doing much for the team that Mega Kangaskhan isn't already doing other than providing an Intimidate for the Team. Plus is goes down very easily to Xerneas and doesn't outspeed it. So I'd like to replace it with something that is immune to Ground (you know, when Gravity isn't up) and can deal some respectable damage to Primal Groudon. At this point the team needs some more Special Attackers on the team, so that's what my next suggestion will provide; it'll also provide a lot of the utility that was lost in Sableye. Gengar.

094.png

Gengar @ Focus Sash
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Icy Wind
- Will-O-Wisp
- Protect
So now you've got the Will-o-Wisp that you lost from dropping Sableye, though it isn't priority. Sludge Bomb is a decent way to chunk a lot of things in the meta like Xerneas (which is now not as big of an issue as it was before). Focus Sash guarantees you to live at least one hit (and thankfully since it's a Ghost type Mega Kangaskhan's Parental Bond won't be an issue) so you're still able to do something with it before it goes down like you could with Sableye. Icy Wind is also a fantastic option on Gengar for some speed control; it'll come in handy when dealing with a lot of speed ties that may pop up in opposing Mega Kangaskhan/Primal Groudon. The EVs are completely invested into SpA and Spe; Focus Sash allows this spread to work pretty well.

Next up is Talonflame, which I think is fine on the team, though it could use a different moveset.

663.png

Talonflame @ Sitrus Berry
Ability: Gale Wings
Level: 50
EVs: 252 HP / 4 Atk / 20 Def / 60 SpD / 172 Spe
Careful
Nature
- Tailwind
- Brave Bird
- Taunt
- Quick Guard
Not going to lie here I'm very unsure of its EV spread. The Speed hits 168, which is one above max Speed Mega Kangaskhan, and two above Xerneas. It allows you to Taunt Xerneas to prevent you them getting up a Geomancy. Keep in mind that Taunt is the only move on this set now that doesn't have priority. The HP and Def EVs allow it to survive a Jolly Mega Kangaskhan Double Edge 100% of the time after Sitrus Berry recovery. The remaining EVs were dumped into SpD. Please mess around with this spread; I don't think it's perfect I just quickly came up with it for this team. I chose to drop Flare Blitz on Talonflame because with Primal Groudon you now have two big damage Fire moves on the team so I replaced it with the more supportive move Quick Guard, which is very helpful against Fake Out users and other things like priority Taunt from Thundurus.

Edit:
I forgot to change the nature on Talonflame.. It's now Careful, oops.

252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 20 Def Talonflame: 191-227 (103.2 - 122.7%) -- guaranteed 2HKO after Sitrus Berry recovery


115-m.png

Kangaskhan-Mega @ Kangaskhanite
Ability: Inner Focus
Level: 50
EVs: 4 HP / 172 Atk / 76 Def / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Power-Up Punch
Mega Kangaskhan's moveset is perfectly fine. I just changed up the EV spread a little bit. It survives other Jolly max Attack Mega Kangaskhan's Low Kick 98% of the time (not including critical hits).

252 Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 4 HP / 76 Def Mega Kangaskhan: 154-184 (85 - 101.6%) -- 2% chance to OHKO

---​

Alright, hope I've helped a bit. I'm not sure about the Double Primal match up for this team. I think its biggest weakness is Primal Kyogre, though you don't automatically lose to it. It should; however, be your number 1 priority to eliminate in battles with this team. If you have any questions, concerns, whatever, just ask. If I made any mistakes feel free to point them out to me.

Just letting you know, the following Talonflame spread hits the same stat values as your current one with 48 EVs to spare.

Talonflame
Ability: Gale Wings
Level: 50
EVs: 252 HP / 4 Atk / 20 Def / 132 SpD / 52 Spe
Jolly Nature

Other than that this rate looks solid. I will say that I don't think Earth Power on Kyurem is worth a slot. It's rarely worth locking yourself in to, seeming as the only things it hits in the tier are Groudon, Raichu, Dialga, Manectric and Mawile (as well as less common grounded fires like Infernape and Arcanine), and all but Mawile get nuked by Draco. I would say having a reliable STAB is more valuable, since as it seems Bright is trying to make this team less reliant on Gravity this only makes sense. I think both Ice Beam or Dragon Pulse could work here (Baz's original gravity team had both, which I assume is where the inspiration for using Sableye + Kyurem came from).

I personally prefer running Taunt over protect on Sash Gar and Flare Blitz on Talonflame. It's also unfortunate that you couldn't squeeze Intimidate on here.
 
Just letting you know, the following Talonflame spread hits the same stat values as your current one with 48 EVs to spare.

Talonflame
Ability: Gale Wings
Level: 50
EVs: 252 HP / 4 Atk / 20 Def / 132 SpD / 52 Spe
Jolly Nature

Other than that this rate looks solid. I will say that I don't think Earth Power on Kyurem is worth a slot. It's rarely worth locking yourself in to, seeming as the only things it hits in the tier are Groudon, Raichu, Dialga, Manectric and Mawile (as well as less common grounded fires like Infernape and Arcanine), and all but Mawile get nuked by Draco. I would say having a reliable STAB is more valuable, since as it seems Bright is trying to make this team less reliant on Gravity this only makes sense. I think both Ice Beam or Dragon Pulse could work here (Baz's original gravity team had both, which I assume is where the inspiration for using Sableye + Kyurem came from).

I personally prefer running Taunt over protect on Sash Gar and Flare Blitz on Talonflame. It's also unfortunate that you couldn't squeeze Intimidate on here.

Thanks for the corrections. Optimizing EV spreads is one of my weaker points, that and I threw the spread together in 1-2 minutes. Dropping Earth Power on Kyurem-White does seem like a viable option with the changes I made looking at it now - I kept it originally because it seemed like his only way of dealing with Primal Groudon. As for Dragon Pulse or Ice Beam over Earth Power I'd probably pick Ice Beam here because Blizzard needs Gravity more than Draco Meteor does.

I'll edit these changes in to my original post here, with credit.
 
Thanks for the corrections. Optimizing EV spreads is one of my weaker points, that and I threw the spread together in 1-2 minutes. Dropping Earth Power on Kyurem-White does seem like a viable option with the changes I made looking at it now - I kept it originally because it seemed like his only way of dealing with Primal Groudon. As for Dragon Pulse or Ice Beam over Earth Power I'd probably pick Ice Beam here because Blizzard needs Gravity more than Draco Meteor does.

I'll edit these changes in to my original post here, with credit.

A good rule of thumb is to have a positive nature for the stat which the Pokemon has the highest base stat value in. The fact that Talonflame has almost double the base stat value in Speed than Sp.Def made the effect of this so drastic. The only times you wouldn't do this are when either having a positive nature in that stat brings you over the benchmark you want to hit or you need a positive nature for a different start to hit a different benchmark. So for example for Thundurus the most efficient nature in terms of just numbers would be Modest, but people will run Calm natures on bulkier spreads to live certain hits (and they don't need so much sp.atk that a Modest nature would provide even uninvested), or run a Timid nature on more offensive sets to outspeed certain mons.

I'm sure most of this is pretty obvious and you already know most of it, just wanted to explain it in a way you might be familiar with.

And I agree about Ice Beam over Dragon Pulse since it also covers more of the meta

Edit: Oh, also the spread that I provided has 48 EVs missing. I left them for you to put where you see fit.
 
Back
Top