Lack a discipwin rmt

I'm still fairly new to competitive play but I've found more time recently to get on showdown and play some. I would like to solidify my team before I train it up on ds so all advice is welcome just please give good critiques and explanations so I can better evaluate the advice for team changes. I am not objected to changing any of the team members or their movesets and such so don't fret about complete changes. Also I don't fell I have to have a mega so here it goes.



Mamoswine @ Leftovers
Ability - Thick fat
Nature - Adamant
Evs - 252 Hp 252 Att 4 Spe
Stealth rocks
Ice shard
Earthquake
Knock off

My normal lead, Mamoswine has proven itself more than once for me and with the hp investment and leftovers coupled with thick fat it has pretty nice staying power as long as you don't play completely stupid. I switched icicle crash for knock off and have not regretted it. Ice shard is usually enough to handle what needs to be done and knock off with its boost this gen does decent damage plus has some nice utility. I thought about taking some att or hp Evs out to add some spe but I'm not sure how many would be beneficial to outspend things that need eqed.

Blastoise @ Blastoisite
Ability - Mega launcher
Nature - Modest
Evs - 252 Hp 252 Spatt 4 Def
Rapid spin
Water pulse
Dark pulse
Aura sphere

My mega. I decided on Blastoise for the spin support since talon flame is on the team and to have a nice bulky special attacker. So far he has worked really well spinning when need be and he has the power to dent a lot of pokes. Not a whole lot to say about this guy. Works well in tangent with Talonflame and Aegislash taking the water and ground and fire moves aimed at them pretty well.

Talonflame @ Sharp beak
Ability - Gale wings
Nature - Adamant
Evs - 252 Att 132 Spe 124 Hp
Brave bird
Flare blitz
Roost
Swords dance/Tailwind

Talonflame comes in to clean up usually late game or as a tailwind death fodder if he has served his purpose to let the other sweepers finish the job. I'm still debating on tailwind or sd but I usually don't get the opportunity to set up and if I do I usually take a hit while doing it and then die to recoil. Talon flame takes the grass hits aimed at blastoise and mamo pretty well and then can priority roost the damage off And still be very useful but if possible I let the next poke take the grass hits.

Goodra @ Assault vest
Ability - Sap sipper
Nature Adamant
Evs - 252 Hp 252 Att 4 Spdef
Outrage
Power whip
Earthquake
Fire blast

I love this guy. One of my favorites from the new pokes. Assault vest goodra is amazing and with multiple viable sets (physical, special, infestation, rain hydration) and other variants of those, people don't really know what's going to happen. It seems to me that most people run special so having a physical one has been very advantageous for me. Example - goodra can't really do anything to ttar without focus blast on a special set (most run dragon pulse, ice beam , tbolt, and fire blast) or something close to that. So the opponent switches in ttar and gets 2hko by power whip. Obviously not the only good thing about physical goodra but that's just one example. Goodra loves soaking up those grass hits for blastoise and mamo but has a hard time killing togekiss but a lot of togekiss I've seen don't carry fairy coverage.

Aegislash @ life orb
Ability - Stance change
Nature - Modest
Evs 252 Spatt 12 Att 244 Spe
Autotomize
Shadow ball
Hp ice
Sacred sword

This set was posted by I believe Ultimario in the Aegislash thread. It is very good. After one autotomize it outspeeds a lot with the Evs. Sacred sword even with the negative att nature still secures kills on things weak to fighting thanks to Aegislash's very high att in blade form. Plan is to use it as an offensive pivot type early and mid game and a very effective setup sweeper mid to late game depending on threats.

Trevenant @ sitris berry
Ability - Harvest
Nature - Impish
Evs - 252 Hp 252 Def 4 att
Substitute
Curse
Wow
Horn leech

This guy is mostly filer until I find a good replacement. He makes a decent fwg core with blastoise and Talonflame I guess but he doesn't really work the best I feel. I've gotten the curse wow sub combo off a couple of times but I mainly find my self sacing him for a burn.

All in all the team has done well on showdown. But every team can use improvement and me not being the most experienced player I would love some advice. I feel that most of my loses are mainly from player errors rather than team flaws but I'm sure there are multiple flaws in the team aswell. Thanks in advance for any suggestions.
 
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