Wi-Fi Battle Team Fairly Standard And Straight Forward
@Life Orb
Nature:Naive
Ability: Blaze
Ev Spread: 24 Atk, 252 Sp Atk, 232 Speed
-Flamethrower
-HP Ice
-Grass Knot
-Close Combat
Purpose: Infernape is the teams main wall breaker it can take down most of the standard metagames walls excluding Cress. Other than this it acts as a team lead averagly because unless Weavile packs aerial ace which is not very common it is stopped along with SpecsMence however gyara will force ape out. It has one more purpose which is not necessarily reliable as much as situational, to hp ice those nasty CB chomps which will break through the teams defensive core.
@Choice Band
Nature: Jolly
Ability: Sand Veil
Ev Spread: 6 HP, 252 Atk, 252 Speed
-Outrage
-Crunch
-EQ
-Fire Fang
Purpose: Used late game and mid game to take down bulky physical walls although Skarmory, Zong, And Foretress can Stop Outrage if seen earlier a predicted Fire Fang is generally used. It can easily cripple a team at the end of a match.
@ Choice Scarf
Nature: Adamant
Ability: Guts
Ev Spread: 6HP, 252 Atk, 252 Speed
-Close Combat
-Megahorn
-Stone Edge
-Pursuit
Purpose: Physical sweeper with great potential early, mid, and late in the game. It can easily take down bliss (duh). and a few others however i am contemplating night slash over pursuit because w/ out cb i lose quite a bit of power on the switch however once a physical wall taken down by gchomp/ape it has all the room in the world to sweep.
@Leftovers
Nature: Bold
Ability: Pressure
Ev Spread: 252 Hp, 220 Def, 36 Sp Def
-Roost
-Thunder Wave
-Thunderbolt
-HP Ice
Purpose: 1 of 2 physical walls on this team. It does a better job at stopping mixape than the Gliscor that will be mentioned next can.
It gets nice t-wave support and a great stab move to make it an excellent wall on this team.
@ Leftovers
Nature: Impish
Ability: Sand Veil
EV Spread: 252 HP, 6 Atk, 252 Def
-Stealth Rock
-Roost
-EQ
-Ice Fang
Purpose: More of a pure physical wall than zapdos could ever hope to be. Stealth rock support and ice fang for g chomp and dragonite makes him excellent. EQ for stab and Roost for a great recovery move.
@Leftovers
Nature: Bold
Ability: Natural Cure
EV Spread: 252 HP, 252 Def, 6 Sp Def
-Softboiled
-Thunder Wave
-Ice Beam
-Seismic Toss
Purpose: The fat Super OU sp wall is here im so sry lol. Blissey makes this team complete with the use of twave support stoss and being the only truly reliable sp wall due to softboiled. It uses 252 Def/HP because its nice to be able to at least take some physical hits.

Nature:Naive
Ability: Blaze
Ev Spread: 24 Atk, 252 Sp Atk, 232 Speed
-Flamethrower
-HP Ice
-Grass Knot
-Close Combat
Purpose: Infernape is the teams main wall breaker it can take down most of the standard metagames walls excluding Cress. Other than this it acts as a team lead averagly because unless Weavile packs aerial ace which is not very common it is stopped along with SpecsMence however gyara will force ape out. It has one more purpose which is not necessarily reliable as much as situational, to hp ice those nasty CB chomps which will break through the teams defensive core.

Nature: Jolly
Ability: Sand Veil
Ev Spread: 6 HP, 252 Atk, 252 Speed
-Outrage
-Crunch
-EQ
-Fire Fang
Purpose: Used late game and mid game to take down bulky physical walls although Skarmory, Zong, And Foretress can Stop Outrage if seen earlier a predicted Fire Fang is generally used. It can easily cripple a team at the end of a match.

Nature: Adamant
Ability: Guts
Ev Spread: 6HP, 252 Atk, 252 Speed
-Close Combat
-Megahorn
-Stone Edge
-Pursuit
Purpose: Physical sweeper with great potential early, mid, and late in the game. It can easily take down bliss (duh). and a few others however i am contemplating night slash over pursuit because w/ out cb i lose quite a bit of power on the switch however once a physical wall taken down by gchomp/ape it has all the room in the world to sweep.

Nature: Bold
Ability: Pressure
Ev Spread: 252 Hp, 220 Def, 36 Sp Def
-Roost
-Thunder Wave
-Thunderbolt
-HP Ice
Purpose: 1 of 2 physical walls on this team. It does a better job at stopping mixape than the Gliscor that will be mentioned next can.
It gets nice t-wave support and a great stab move to make it an excellent wall on this team.

Nature: Impish
Ability: Sand Veil
EV Spread: 252 HP, 6 Atk, 252 Def
-Stealth Rock
-Roost
-EQ
-Ice Fang
Purpose: More of a pure physical wall than zapdos could ever hope to be. Stealth rock support and ice fang for g chomp and dragonite makes him excellent. EQ for stab and Roost for a great recovery move.

Nature: Bold
Ability: Natural Cure
EV Spread: 252 HP, 252 Def, 6 Sp Def
-Softboiled
-Thunder Wave
-Ice Beam
-Seismic Toss
Purpose: The fat Super OU sp wall is here im so sry lol. Blissey makes this team complete with the use of twave support stoss and being the only truly reliable sp wall due to softboiled. It uses 252 Def/HP because its nice to be able to at least take some physical hits.