An introduction
Well I think in a great anime named "Code Geass" and one of the best guys had a perfect mecha that is know it for be invencible, and I think in one of my favourite pkmn that is Gallade, he have some similar aspects like the mecha of Kururugi Suzaku: Lancelot Albion, the mostly powerfull assasin machine know by the humanity xDDD
In Depth
Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/8 Spd/12 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Bullet Punch
- Stone Edge
The most commonly set of Machamp: D-Punch for Stab and the 100% chances of confuse that sometimes if they hit theirselves is really usefull. Payback for annoying Psychics and Ghosts. Bullet Punch to beat a Focus Sash users and make battle to other priority users. Stone Edge > Ice Punch, why?, simply can hit Gyarados and Poison/Grass normally.
On spread I put 4 more Evs in speed to win other Machamps and it's all, is the common spread with a little variant.
---
SeaQueen (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 148 HP/108 Def/252 SDef
Bold nature (+Def, -Atk)
- Toxic
- Surf
- Recover
- Hidden Power [Electric]
A great bulky water, with exelent deffenses and hp can be used really good in OU enviroment.
The Moveset is oriented in Toxic + Recover combo, old, but effective. Surf for Stab and HP*Electric > HP*Gras because, why she need Grass having Electric? ._. is stupid xD, if I want to kill Swampert or other Bulky Water, I have Toxic xD.
In the spread, I put Hp divisible by 16 and Max Sp. Def with neutral nature an some Evs in Def with beneficial nature, so, is too usefull how mix wall.
---
SevenOClock (Registeel) @ Leftovers
Ability: Clear Body
EVs: 76 HP/28 Atk/164 Def/240 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Thunder Wave
- Earthquake
- Ice Punch
Hardless to beat with 1 HKO xD
in the spread I put again Hp divisible by 16 and extremly in Sp. Def to try at same with Def with a neutral nature and beneficial nature to def, the little injection in Attack is to hit a little more stronger xD
In the moveset, the always necesary SR plugged with Thunder Wave that give a great chance to reduce the mostly speed users like Weavile, DDancers or Scarfed pkmns, Ice Punch for greatly coverage and Earthquake to put in their site some heatrans tha trying to kill him xD
---
LancelotAlbion (Gallade) (M) @ Leftovers
Ability: Steadfast
EVs: 172 HP/88 Atk/8 Spd/240 SDef
Careful nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Shadow Sneak
- Ice Punch
The core of the team, Lancelot Albion, the perfect battler x)
Well, the spread is an awesome bulky characteristic, Hp divisible by 16 and near to maximun Sp. Def with a little Evs in Speed to win some slow threats, decently injection in Attack for post 1 Bulk Up can sweep more easy.
the set, Bulk Up is the core of him, post two or three(the usually) can survive many Physical attacks and take back with Drain Punch make an instant recovery with a great Stab, Shadow Sneak as priority move and is usefull to hit some Ghost with Super effective :3
Ice Punch > Earthquake because with it I can hit hardly some Gliscors and Salamence.
---
Howling (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Protect
- Hidden Power [Fire]
- Shadow Ball
- Focus Blast
A nice option to deal with some threats of this actual metagame with an awesome speed and great Sp. Attack.
The Spread is the commonly Max Sp.Attak and Speed, Life Orb for more power.
The moveset have Shadow Ball for Stab and Focus Blast for perfect coverage; Protect + HP*Fire to predict Scizor and kill him fastly because if not he can form a big threat u_ú
---
Stardust (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 240 Atk/252 Spd/16 SAtk
Naive nature (+Spd, -SDef)
- Earthquake
- Outrage
- U-turn
- Fire Blast
Common ScarfGon as Revenge Killer.
The Spread use a Full Speed and a little Sp.Attack to deal decently with the unique Sp. Move in their set.
Earthquake and Outrage for Powerfull Stabs, U-Turn to Scouting and deal with Psychics and Plant types, Fire Blast is the surprisse in the set, with it can 1 HKO Scizor and Skarmory.
---
Hm, the best threats can be Rotom-Form and I think that he is my unique and real problem, because the Scarf Set can deal me with a lot of Shadow Balls u_ú
Well I think in a great anime named "Code Geass" and one of the best guys had a perfect mecha that is know it for be invencible, and I think in one of my favourite pkmn that is Gallade, he have some similar aspects like the mecha of Kururugi Suzaku: Lancelot Albion, the mostly powerfull assasin machine know by the humanity xDDD
In Depth

Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/8 Spd/12 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Bullet Punch
- Stone Edge
The most commonly set of Machamp: D-Punch for Stab and the 100% chances of confuse that sometimes if they hit theirselves is really usefull. Payback for annoying Psychics and Ghosts. Bullet Punch to beat a Focus Sash users and make battle to other priority users. Stone Edge > Ice Punch, why?, simply can hit Gyarados and Poison/Grass normally.
On spread I put 4 more Evs in speed to win other Machamps and it's all, is the common spread with a little variant.
---

SeaQueen (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 148 HP/108 Def/252 SDef
Bold nature (+Def, -Atk)
- Toxic
- Surf
- Recover
- Hidden Power [Electric]
A great bulky water, with exelent deffenses and hp can be used really good in OU enviroment.
The Moveset is oriented in Toxic + Recover combo, old, but effective. Surf for Stab and HP*Electric > HP*Gras because, why she need Grass having Electric? ._. is stupid xD, if I want to kill Swampert or other Bulky Water, I have Toxic xD.
In the spread, I put Hp divisible by 16 and Max Sp. Def with neutral nature an some Evs in Def with beneficial nature, so, is too usefull how mix wall.
---

SevenOClock (Registeel) @ Leftovers
Ability: Clear Body
EVs: 76 HP/28 Atk/164 Def/240 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Thunder Wave
- Earthquake
- Ice Punch
Hardless to beat with 1 HKO xD
in the spread I put again Hp divisible by 16 and extremly in Sp. Def to try at same with Def with a neutral nature and beneficial nature to def, the little injection in Attack is to hit a little more stronger xD
In the moveset, the always necesary SR plugged with Thunder Wave that give a great chance to reduce the mostly speed users like Weavile, DDancers or Scarfed pkmns, Ice Punch for greatly coverage and Earthquake to put in their site some heatrans tha trying to kill him xD
---

LancelotAlbion (Gallade) (M) @ Leftovers
Ability: Steadfast
EVs: 172 HP/88 Atk/8 Spd/240 SDef
Careful nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Shadow Sneak
- Ice Punch
The core of the team, Lancelot Albion, the perfect battler x)
Well, the spread is an awesome bulky characteristic, Hp divisible by 16 and near to maximun Sp. Def with a little Evs in Speed to win some slow threats, decently injection in Attack for post 1 Bulk Up can sweep more easy.
the set, Bulk Up is the core of him, post two or three(the usually) can survive many Physical attacks and take back with Drain Punch make an instant recovery with a great Stab, Shadow Sneak as priority move and is usefull to hit some Ghost with Super effective :3
Ice Punch > Earthquake because with it I can hit hardly some Gliscors and Salamence.
---

Howling (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Protect
- Hidden Power [Fire]
- Shadow Ball
- Focus Blast
A nice option to deal with some threats of this actual metagame with an awesome speed and great Sp. Attack.
The Spread is the commonly Max Sp.Attak and Speed, Life Orb for more power.
The moveset have Shadow Ball for Stab and Focus Blast for perfect coverage; Protect + HP*Fire to predict Scizor and kill him fastly because if not he can form a big threat u_ú
---

Stardust (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 240 Atk/252 Spd/16 SAtk
Naive nature (+Spd, -SDef)
- Earthquake
- Outrage
- U-turn
- Fire Blast
Common ScarfGon as Revenge Killer.
The Spread use a Full Speed and a little Sp.Attack to deal decently with the unique Sp. Move in their set.
Earthquake and Outrage for Powerfull Stabs, U-Turn to Scouting and deal with Psychics and Plant types, Fire Blast is the surprisse in the set, with it can 1 HKO Scizor and Skarmory.
---
Hm, the best threats can be Rotom-Form and I think that he is my unique and real problem, because the Scarf Set can deal me with a lot of Shadow Balls u_ú