Landorus-I

[OVERVIEW]

Landorus's above-average Speed and wide array of coverage moves allow it to threaten many common Pokemon in the VGC 2016 metagame. It most notably finds its place as a check to Primal Groudon, as Landorus is one of the few Pokemon capable of reliably OHKOing it. That's about where its positive qualities end, however. Landorus's frailty means that even strong neutral attacks are likely to OHKO it. It's also relatively one dimensional, making it fairly predictable. Furthermore, Landorus having a completely useless ability in Sand Force means that it often finds itself lacking in damage output on neutral hits. Teams preparing for Primal Groudon so heavily doesn't do Landorus any favors either, as it may struggle to make good use of its Ground-type STAB moves. Finally, it faces competition from its alternative forme, Landorus-T, which is generally the better Ground-type attacker, thanks in part to Intimidate making it a better team supporter.

[SET]
name: Special Attacker
move 1: Earth Power
move 2: Hidden Power Ice
move 3: Grass Knot / Sludge Bomb
move 4: Protect
item: Life Orb
ability: Sand Force
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Earth Power is the main reason to use Landorus, as it allows it to eliminate all but the bulkiest of Primal Groudon sets. Earth Power also heavily damages common foes such as Aegislash and OHKOes most variants of Mega Mawile. Hidden Power Ice offers excellent coverage against the Flying-type foes immune to Earth Power such as Landorus-T, Mega Salamence, and Rayquaza, and it OHKOes all three of them if they are not investing in bulk. Delta Stream can make Mega Rayquaza problematic, however, as it will prevent Hidden Power Ice from being a guaranteed 2HKO. Grass Knot is used primarily to hit Primal Kyogre super effectively, dealing a large chunk of damage to it. Alternatively, Sludge Bomb can be used to deal significant amounts of damage to Xerneas, provided it hasn't already set up Geomancy. Protect is important to shield Landorus from attacks while its partner eliminates a threat or maneuvers into a better position.

Set Details
========

Life Orb is the recommended item, as it's necessary to improve Landorus's otherwise poor damage output up to acceptable levels. It's unfortunately stuck with Sand Force as an ability instead of its much better, but illegal, ability in Sheer Force. Sand is almost impossible to set up as a result of the Primal weather conditions not allowing it be active, so don't expect to ever receive its boost. A Timid nature and 252 Speed EVs are needed to allow Landorus to outpace the base 100 Speed tier, which is one of the biggest reasons to use Landorus in the first place. Special Attack EVs are maximized in order for Landorus to hit as hard as possible.

Usage Tips
========

Landorus should generally be brought out in the late-game, after an ally Pokemon has fainted, in order to decrease the number of options its targets have to switch out to. This also helps Landorus eliminate the opponent's Pokemon after they've been softened up over the course of the battle. Making predictions when using Landorus is almost always necessary due to the large number of Pokemon it threatens, forcing switches. This also makes Landorus a very high-risk, high-reward Pokemon that can end up doing nothing if played incorrectly. An example prediction would be using Hidden Power Ice to hit a Ground-weak foe, as the opponent will often attempt to switch to a Flying-type to avoid Earth Power. Be cautious around Electric-types, as while they might seem like easy prey for Landorus, they frequently carry Hidden Power Ice themselves, making them dangerous foes.

Team Options
========

Whimsicott and Crobat make for effective partners for Landorus due to their Tailwind support, which allows Landorus to outpace ordinarily faster foes such as Mega Salamence and Mega Rayquaza. Whimsicott's Fake Tears and Crobat's Super Fang also help Landorus pick up OHKOs on Pokemon like Mega Kangaskhan and Primal Kyogre, which it would otherwise miss out on. Xerneas is another good partner, as it appreciates Landorus's Ground-type STAB attacks for eliminating checks such as Aegislash, Mega Mawile, and Primal Groudon. In terms of defensive support for Landorus, Dark- and Ghost-types such as Yveltal, Weavile, and Gengar are useful for checking Cresselia, which is a problematic Pokemon thanks to its access to Levitate and Ice Beam. Sporting additional means to combat Primal Kyogre is also useful, so Grass- and Electric-types such as Ferrothorn and Raichu are also great partners.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is probably the strongest of Landorus's other options, as it allows for the removal of Xerneas's Power Herb before it can use Geomancy, locking it into the move for another turn. Knock Off is also effective coverage against Cresselia and Gengar, two Pokemon that Landorus would otherwise struggle to deal much damage to. Stone Edge and Rock Slide can be useful for damaging foes such as Ho-Oh and Talonflame, which are hit 4x super effectively by them, and even Crobat as well, but be aware that both moves have less than perfect accuracy. Psychic can be an effective means to eliminate foes such as Amoonguss and Gengar. Focus Blast hits Mega Kangaskhan and Ferrothorn hard, but its poor accuracy leaves something to be desired. U-turn can be effective for momentum, allowing you to, for example, switch in a Primal Pokemon on the same turn Landorus switches out in order to regain control of the weather. Role Play can serve as a more direct option to control the weather when used on an allied Primal Pokemon. Finally, if Life Orb is already being used on a teammate, Expert Belt is a reasonable alternative, as Landorus will mostly be focusing on super effective hits anyway.

Checks and Counters
===================

**Water-type Pokemon**: Water-types are often bulky enough to take Landorus's Ground-type attacks with ease and, in addition to their super effective STAB moves, frequently carry Ice-type attacks like Ice Beam and Icy Wind to hit it for massive damage. Primal Kyogre, while threatened by Grass Knot, can easily eliminate Landorus in a single hit. Palkia is also a notable check to Landorus, as its Dragon typing means it's not threatened by Grass Knot. Ludicolo is threatened by Sludge Bomb but is otherwise easily able to switch into Landorus's Ground-type attacks thanks to its Grass typing and can then proceed to OHKO Landorus.

**Ice-type Pokemon**: As Landorus is 4x weak to Ice, it stands to reason that Ice-type Pokemon are effective counters to Landorus. Weavile is the most notable example of this, as its high Speed and access to Icicle Crash mean it can easily OHKO Landorus. Kyurem frequently holds a Choice Scarf and can therefore outspeed and OHKO Landorus with either Ice Beam or Blizzard depending on whether Gravity is up or not.

**Faster Pokemon**: Any Pokemon with Ice-type attacks that outspeed Landorus threaten it. Greninja gains STAB on Ice Beam as a result of Protean and can therefore scare Landorus. Mewtwo also has access to Ice Beam and has an easy time eliminating Landorus from the field. Mega Rayquaza, while not often able to hit Landorus super effectively, still outspeeds it and deals massive damage with moves such as Dragon Ascent and Draco Meteor.

**Speed Control**: As one of Landorus's most important traits is its better-than-average Speed, eliminating this through the use of speed control strips it of its effectiveness. Tailwind is one means of doing this, as even the slowest of Pokemon can often outpace Landorus after their Speed is doubled. Trick Room from users such as Cresselia can prove equally as effective.
 
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amchecking this - implement what you like and leave out what you don't (feel free to ask if you have any questions about anything I edited)
add/change; remove; (comment); (AC) = add comma; (RC) = remove comma; (SC) = add semicolon; (RP) = remove period; (AP) = add period
[OVERVIEW]

Landorus's above-average Speed and wide array of coverage allow it to threaten many common Pokemon in the VGC '16 metagame. It most notably finds its place as a check to Primal Groudon, as it's one of the few Pokemon capable of reliably OHKOing it. That's about where its positive qualities end, however. Its Landorus's frailty means that even strong neutral attacks are likely to OHKO it. It's also relatively one-dimensional in the set that it uses, and this makesing it fairly predictable. Furthermore, it Landorus having a completely useless ability in Sand Force means that it often finds itself lacking in damage output on neutral hits. Teams preparing for Primal Groudon so heavily doesn't do it Landorus any favors either, as it may struggle to make good use of its Ground-type STAB (add "move" after STAB if you're talking about Landorus's STAB move; if you're talking about the bonus itself, keep it the way it is). Finally, it faces competition from its alternative form, (AC) Landorus-T, who is generally the better Ground-type attacker, in part, thanks to Intimidate making it a better team supporter.

[SET]
name: Special Attacker
move 1: Earth Power
move 2: Hidden Power Ice
move 3: Grass Knot / Sludge Bomb
move 4: Protect
item: Life Orb
ability: Sand Force
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Earth Power is the main reason to use Landorus, as it allows it to eliminate all but the bulkiest of Primal Groudon. It Earth Power also heavily damages common foes such as Aegislash and OHKOes most Mega Mawile. Hidden Power Ice offers excellent coverage against the Flying-type foes immune to Earth Power such as Landorus-T, Mega Salamence, and Rayquaza. In fact, it OHKOes all of the aforementioned barring an excessive amount of bulk or the use of an Assault Vest. Delta Stream can make Mega Rayquaza problematic, however, as it will prevent Hidden Power Ice from being a guaranteed 2HKO. Grass Knot is used primarily to hit Primal Kyogre super effectively, dealing a large chunk of damage to it. Alternatively, Sludge Bomb can be used to deal significant amounts of damage to Xerneas, provided it hasn't already set up a Geomancy. Protect is important to shield Landorus from attacks while its partner eliminates a threat or maneuvers into a better position.

Set Details
========

Life Orb is the recommended item, as it's necessary to improve Landorus's otherwise poorer damage output up to acceptable levels. It's unfortunately stuck with Sand Force as an ability instead of its much better, but illegal, ability in Sheer Force. Sand is almost impossible to set up as a result of the Primal weathers conditions not allowing it be active, so don't expect to ever receive its boost. A Timid nature and 252 Speed EVs are needed to allow Landorus to outpace the base 100 Speed tier; (RS) , (AC) one of the biggest reasons to use Landorus in the first place. After this, (RC) Special Attack EVs are maximized in order to allow Landorus to hit as hard as possible.

Usage Tips
========

Landorus should generally be brought out in the late game, after an allied Pokemon has fainted, in order to decrease the amount of options its targets have to switch out to. This also helps Landorus eliminate the opponent's Pokemon after they've been softened up over the course of the battle. Making predictions when using Landorus is almost always necessary due to the large amount of Pokemon it threatens, as this forcesing switches. This also makes Landorus a very high-risk, (AC) high-reward Pokemon that can occasionally end up doing nothing when if played incorrectly. An example prediction would be using Hidden Power Ice into a Ground weak foe, as they'll often attempt to switch to a Flying-type to avoid the attack (into what attack?). Be cautious around Electric-types, as while they might seem like easy prey for Landorus, they frequently carry Hidden Power Ice themselves, making them dangerous foes.

Team Options
========

Whimsicott and Crobat make effective partners for Landorus due to their Tailwind support, which allows Landorus it to outpace ordinarily faster foes such as Mega Salamence and Mega Rayquaza. Whimsicott's Fake Tears and Crobat's Super Fang also help Landorus pick up OHKOs on Pokemon like Mega Kangaskhan and Primal Kyogre, (AC) which it would otherwise miss out on. Xerneas is another good partner, as it appreciates Landorus's Ground-type STAB (again, add "move" if you're talking about the move; keep as is if you're talking about the bonus specifically) for eliminating checks such as Aegislash, Mega Mawile, and Primal Groudon. In terms of defending defensive support for Landorus, Dark- and Ghost-types such as Yveltal, Weavile, and Gengar are useful for checking opposing Cresselia, which is a problematic Pokemon thanks to its access to Levitate and Ice Beam. Sporting additional means to combat Primal Kyogre is also useful, so Grass- and Electric-type partners such as Ferrothorn and Raichu are also great partners.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is probably the strongest of Landorus's other options, as it allows for the removal Xerneas's Power Herb before it can use Geomancy, locking it into the move for at least (I don't think "at least" is necessary here because is there any instance where it's locked into Geomancy for more than one turn?) another turn. Knock Off is also effective coverage against Cresselia and Gengar, two Pokemon which Landorus would otherwise struggle to deal much damage to. Stone Edge and Rock Slide can be useful for damaging foes such as Ho-Oh and Talonflame, (AC) who are hit 4x super effectively by it them, and even against Crobat as well, but be aware that both moves have less than perfect accuracy. Psychic can be an effective means to eliminate foes such as Amoonguss and Gengar. Focus Blast hits Mega Kangaskhan and Ferrothorn hard, but its poor accuracy leaves something to be desired. U-turn can be effective for momentum, allowing you to, for example, switch in a Primal Pokemon on the same turn you switched it Landorus switches out in order to regain control of the weather. Role Play can serve as a more direct option to control the weather when used on an allied Primal Pokemon. Finally, if Life Orb is already being used on a teammate, Expert Belt is a reasonable alternative, as Landorus will be mostly be focusing on super effective hits anyway.

Checks and Counters
===================

**Water-type Pokemon**: Water-types are often bulky enough to take Landorus's Ground-type attacks with ease and, in addition to their super effective STABs moves, frequently carry Ice-type attacks like Ice Beam or Icy Wind to hit it for massive damage. Primal Kyogre, while threatened by Grass Knot, can easily eliminate Landorus in a single hit. Palkia is also a notable check to Landorus, (AC) as its Dragon typing means it's not threatened by Grass Knot. Ludicolo is threatened by Sludge Bomb, (RC) but is otherwise easily able to switch in_to Landorus's Ground-type attacks thanks to its Grass typing and can then proceed to OHKO it.

**Ice-type Pokemon**: As Landorus is 4x weak to Ice, it stands to reason that Ice-type Pokemon be effective counters to Landorus. Weavile is the most notable example of this, as its high Speed and access to Icicle Crash means it can easily OHKO Landorus. Kyurem frequently holds a Choice Scarf, (RC) and can therefore also outspeed and OHKO Landorus with either Ice Beam or Blizzard depending on whether Gravity is up or not.

**Faster Pokemon**: Other Pokemon with Ice-type attacks that outspeed Landorus are equally as threatening (as what?). Greninja gains STAB on Ice Beam, (AC) as a result of Protean, and can therefore massively threaten Landorus. Mewtwo equally gains also has access to Ice Beam and has just as easy of a time eliminating Landorus from the field. Mega Rayquaza, while not often able to hit Landorus super effectively, still outspeeds it and deals massive damage with moves such as Dragon Ascent and Draco Meteor.

**Speed Control**: As one of Landorus's most important traits is its better-than-average Speed, eliminating this as a factor through the use of speed control strips it of its effectiveness. Tailwind is one means of doing this, as even the slowest of Pokemon can often outpace Landorus after their Speed is doubled. Trick Room from users such as Cresselia can prove equally as effective.

This is pretty well written, imo.
 
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add remove comment
[OVERVIEW]

Landorus's above-average Speed and wide array of coverage moves allow it to threaten many common Pokemon in the VGC '16 metagame. It most notably finds its place as a check to Primal Groudon, as it's one of the few Pokemon capable of reliably OHKOing it. That's about where its positive qualities end, however. Landorus's frailty means that even strong neutral attacks are likely to OHKO it. It's also relatively one-(RH) dimensional, making it fairly predictable. Furthermore, Landorus having a completely useless ability in Sand Force means that it often finds itself lacking in damage output on neutral hits. (Is Sheer Force not legal? That's very unfortunate.) Teams preparing for Primal Groudon so heavily doesn't do Landorus any favors either, as it may struggle to make good use of its Ground-type STAB moves. Finally, it faces competition from its alternative form, Landorus-T, who which is generally the better Ground-type attacker, in part, (RC) thanks to Intimidate making it a better team supporter.

[SET]
name: Special Attacker
move 1: Earth Power
move 2: Hidden Power Ice
move 3: Grass Knot / Sludge Bomb
move 4: Protect
item: Life Orb
ability: Sand Force
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Earth Power is the main reason to use Landorus, as it allows it to eliminate all but the bulkiest of Primal Groudon sets. Earth Power also heavily damages common foes such as Aegislash and OHKOes most Mega Mawile. Hidden Power Ice offers excellent coverage against the Flying-type foes immune to Earth Power such as Landorus-T, Mega Salamence, and Rayquaza. In fact, it OHKOes all of the aforementioned ones barring an excessive amount of bulk or the use of an Assault Vest. Delta Stream can make Mega Rayquaza problematic, however, as it will prevent Hidden Power Ice from being a guaranteed 2HKO. Grass Knot is used primarily to hit Primal Kyogre super effectively, dealing a large chunk of damage to it. Alternatively, Sludge Bomb can be used to deal significant amounts of damage to Xerneas, provided it hasn't already set up a Geomancy. Protect is important to shield Landorus from attacks while its partner eliminates a threat or maneuvers into a better position.

Set Details
========

Life Orb is the recommended item, as it's necessary to improve Landorus's otherwise poor damage output up to acceptable levels. It's unfortunately stuck with Sand Force as an ability instead of its much better, but illegal, ability in Sheer Force. Sand is almost impossible to set up as a result of the Primal weather conditions not allowing it be active, so don't expect to ever receive its boost. A Timid nature and 252 Speed EVs are needed to allow Landorus to outpace the base 100 Speed tier, one of the biggest reasons to use Landorus in the first place. Special Attack EVs are maximized in order to allow Landorus to hit as hard as possible.

Usage Tips
========

Landorus should generally be brought out in the late-(AH)game, after an allied ally Pokemon has fainted, in order to decrease the amount of options its targets have to switch out to. This also helps Landorus eliminate the opponent's Pokemon after they've been softened up over the course of the battle. Making predictions when using Landorus is almost always necessary due to the large amount number of Pokemon it threatens, forcing switches. This also makes Landorus a very high-risk, high-reward Pokemon that can end up doing nothing if played incorrectly. An example prediction would be using Hidden Power Ice into to hit a Ground weak foe, as they'll the opponent will often attempt to switch to a Flying-type to avoid Earth Power. Be cautious around Electric-types, as while they might seem like easy prey for Landorus, they frequently carry Hidden Power Ice themselves, making them dangerous foes.

Team Options
========

Whimsicott and Crobat make for effective partners for Landorus due to their Tailwind support, which allows it to outpace ordinarily faster foes such as Mega Salamence and Mega Rayquaza. Whimsicott's Fake Tears and Crobat's Super Fang also help Landorus pick up OHKOs on Pokemon like Mega Kangaskhan and Primal Kyogre, which it would otherwise miss out on. Xerneas is another good partner, as it appreciates Landorus's Ground-type STAB attacks for eliminating checks such as Aegislash, Mega Mawile, and Primal Groudon. In terms of defensive support for Landorus, Dark- and Ghost-types such as Yveltal, Weavile, and Gengar are useful for checking Cresselia, which is a problematic Pokemon thanks to its access to Levitate and Ice Beam. Sporting additional means to combat Primal Kyogre is also useful, so Grass- and Electric-types partners such as Ferrothorn and Raichu are also great partners.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is probably the strongest of Landorus's other options, as it allows for the removal of Xerneas's Power Herb before it can use Geomancy, locking it into the move for another turn. Knock Off is also effective coverage against Cresselia and Gengar, two Pokemon that Landorus would otherwise struggle to deal much damage to. Stone Edge and Rock Slide can be useful for damaging foes such as Ho-Oh and Talonflame, who which are hit 4x super effectively by them, and even Crobat as well, but be aware that both moves have less than perfect accuracy. Psychic can be an effective means to eliminate foes such as Amoonguss and Gengar. Focus Blast hits Mega Kangaskhan and Ferrothorn hard, but its poor accuracy leaves something to be desired. U-turn can be effective for momentum, allowing you to, for example, switch in a Primal Pokemon on the same turn Landorus switches out in order to regain control of the weather. Role Play can serve as a more direct option to control the weather when used on an allied Primal Pokemon. Finally, if Life Orb is already being used on a teammate, Expert Belt is a reasonable alternative, as Landorus will be mostly be focusing on super effective hits anyway.

Checks and Counters
===================

**Water-type Pokemon**: Water-types are often bulky enough to take Landorus's Ground-type attacks with ease and, in addition to their super effective STAB moves, frequently carry Ice-type attacks like Ice Beam or and Icy Wind to hit it for massive damage. Primal Kyogre, while threatened by Grass Knot, can easily eliminate Landorus in a single hit. Palkia is also a notable check to Landorus, as its Dragon typing means it's not threatened by Grass Knot. Ludicolo is threatened by Sludge Bomb but is otherwise easily able to switch into Landorus's Ground-type attacks thanks to its Grass typing and can then proceed to OHKO it.

**Ice-type Pokemon**: As Landorus is 4x weak to Ice, it stands to reason that Ice-type Pokemon be are effective counters to Landorus. Weavile is the most notable example of this, as its high Speed and access to Icicle Crash mean it can easily OHKO Landorus. Kyurem frequently holds a Choice Scarf and can therefore also outspeed and OHKO Landorus with either Ice Beam or Blizzard depending on whether Gravity is up or not.

**Faster Pokemon**: Any Pokemon with Ice-type attacks that outspeed Landorus are threaten it. Greninja gains STAB on Ice Beam, (RC) as a result of Protean, (RC) and can therefore massively threaten scare (repetition) Landorus. Mewtwo also has access to Ice Beam and has just as easy of a time eliminating Landorus from the field. Mega Rayquaza, while not often able to hit Landorus super effectively, still outspeeds it and deals massive damage with moves such as Dragon Ascent and Draco Meteor.

**Speed Control**: As one of Landorus's most important traits is its better-than-average Speed, eliminating this as a factor through the use of speed control strips it of its effectiveness. Tailwind is one means of doing this, as even the slowest of Pokemon can often outpace Landorus after their Speed is doubled. Trick Room from users such as Cresselia can prove equally as effective.
Very well written indeed! GP 1/2
0AlNOKo.gif
 
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AMCHECK:
This will not count as one of the two required checks unless it is stamped by an official GP member.

Remove Add Comments (AC)= add comma (RC)= remove comma
[OVERVIEW]

Landorus's above-average Speed and wide array of coverage moves allow it to threaten many common Pokemon in the VGC '16 2016 metagame. It most notably finds its place as a check to Primal Groudon, as it's Landorus is one of the few Pokemon capable of reliably OHKOing it (you're using "it" to refer to both Landorus and Groudon, which is confusing). That's about where its positive qualities end, however. Landorus's frailty means that even strong neutral attacks are likely to OHKO it. It's also relatively one dimensional, making it fairly predictable. (how?) Furthermore, Landorus having a completely useless ability in Sand Force means that it often finds itself lacking in damage output on neutral hits. Teams preparing for Primal Groudon so heavily doesn't do don't help Landorus any favors (flows better) either, as it may struggle to make good use of its Ground-type STAB moves. Finally, it faces competition from its alternative form, Landorus-T, which is generally the better Ground-type attacker, in part thanks to Intimidate making it a better team supporter.

[SET]
name: Special Attacker
move 1: Earth Power
move 2: Hidden Power Ice
move 3: Grass Knot / Sludge Bomb
move 4: Protect
item: Life Orb
ability: Sand Force
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Earth Power is the main reason to use Landorus, as it which allows it to eliminate all but the bulkiest of Primal Groudon sets. Earth Power also heavily damages common foes such as Aegislash and OHKOes most variants of Mega Mawile. Hidden Power Ice offers excellent coverage against the Flying-type foes immune to Earth Power such as Landorus-T, Mega Salamence, and Rayquaza,(AC) as it OHKOes all three of them if they are not investing in bulk. In fact, it OHKOes all of the aforementioned ones barring an excessive amount of bulk or the use of an Assault Vest. (Much more concise, and you don't need to make a second sentence nor be specific about the bulk) Delta Stream can make Mega Rayquaza problematic, however, as it will prevent Hidden Power Ice from being a guaranteed 2HKO. Grass Knot is used primarily to hit Primal Kyogre super effectively, dealing a large chunk of damage to it. Alternatively, Sludge Bomb can be used to deal significant amounts of damage to Xerneas, provided it hasn't already set up Geomancy. Protect is important to shield Landorus from attacks while its partner eliminates a threat or maneuvers into a better position.

Set Details
========

Life Orb is the recommended item,(RC) as it's necessary to improve Landorus's otherwise poor damage output up to acceptable levels. It's unfortunately stuck with Sand Force as an ability instead of its much better, but illegal, ability in Sheer Force. Sand is almost impossible to set up as a result of the Primal weather conditions not allowing it be active, so don't expect to ever receive its boost. A Timid nature and 252 Speed EVs are needed to allow Landorus to outpace the base 100 Speed tier, which is one of the biggest reasons to use Landorus in the first place. Special Attack EVs are maximized in order to allow for Landorus to hit as hard as possible. (As a quick note, "in order to allow" is very redundant. Use either "in order for" or "to allow". Since "to allow" was used previously, we're using "in order for" to make the paragraph less repetitive).

Usage Tips
========

Landorus should generally be brought out in the late-game,(RC) after an ally Pokemon has fainted,(RC) in order to decrease the amount of options its targets have to switch out to. This also helps Landorus eliminate the opponent's Pokemon after they've been softened up weakened over the course of the battle. Making predictions when using Landorus is almost always necessary due to the large number of Pokemon it threatens, and therefore forcing switches. This also makes Landorus a very high-risk, high-reward Pokemon that can end up doing nothing if played incorrectly. An example prediction would be using Hidden Power Ice to hit a Ground weak foe, as the opponent will often attempt to switch to a Flying-type to avoid Earth Power. Be cautious around Electric-types, as while they might seem like easy prey for Landorus, they frequently carry Hidden Power Ice themselves, making them dangerous foes. (Might want to include this in Checks and Counters as "Ice-type coverage?")

Team Options
========

Whimsicott and Crobat make for effective partners for Landorus due to their Tailwind support, which allows it Landorus (unclear which Pokemon you're talking about) to outpace ordinarily faster foes such as Mega Salamence and Mega Rayquaza. Whimsicott's Fake Tears and Crobat's Super Fang also help Landorus pick up OHKOs on Pokemon like Mega Kangaskhan and Primal Kyogre, which it would otherwise miss out on. Xerneas is another good partner, as it appreciates Landorus's Ground-type STAB attacks for eliminating checks such as Aegislash, Mega Mawile, and Primal Groudon. In terms of defensive support for Landorus, Dark- and Ghost-types such as Yveltal, Weavile, and Gengar are useful for checking Cresselia, which is a problematic Pokemon thanks to its access to Levitate and Ice Beam. Sporting additional means to combat Primal Kyogre is also useful, so Grass- and Electric-types such as Ferrothorn and Raichu are also great partners.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is probably the strongest of Landorus's other options, as it allows for the removal of Xerneas's Power Herb before it can use Geomancy, locking it into the move for another turn. Knock Off is also effective coverage against Cresselia and Gengar, two Pokemon that Landorus would otherwise struggle to deal much damage to. Stone Edge and Rock Slide can be useful for damaging foes such as Ho-Oh and Talonflame,(RC) which are hit 4x super effectively by them,(RC) and even Crobat as well (this is not needed and is hit for super effective with HP Ice anyway), but be aware that both moves have less than perfect accuracy. Psychic can be an effective means to eliminate foes such as Amoonguss and Gengar. Focus Blast hits Mega Kangaskhan and Ferrothorn hard, but its poor accuracy leaves it inconsistent something to be desired (don't know what you're trying to say). U-turn can be effective for momentum, allowing you to, for example, switch in a Primal Pokemon on the same turn Landorus switches out in order to regain control of the weather. (I would reword this but keep the weather control part) Role Play can serve as a more direct option to control the weather when used on an allied Primal Pokemon. Finally, if Life Orb is already being used on a teammate, Expert Belt is a reasonable alternative, as Landorus will be mostly be focusing on super effective hits anyway.

Checks and Counters
===================

**Water-type Pokemon**: Water-types are often bulky enough to take Landorus's Ground-type attacks with ease and, in addition to their super effective STAB moves, frequently carry Ice-type attacks like Ice Beam and Icy Wind to hit it for massive damage. Primal Kyogre, while threatened by Grass Knot, can easily eliminate Landorus in a single hit. Palkia is also a notable check to Landorus, as its Dragon typing means it's not threatened by Grass Knot. Ludicolo is threatened by Sludge Bomb but is otherwise easily able to switch into Landorus's Ground-type attacks thanks to its Grass typing and can then proceed to OHKO it Landorus.

**Ice-type Pokemon**: As Landorus is 4x weak to Ice, it stands to reason that Ice-type Pokemon are effective counters to Landorus. Weavile is the most notable example of this, as its high Speed and access to Icicle Crash mean it can easily OHKO Landorus. Kyurem frequently holds a Choice Scarf and can therefore also outspeed and OHKO Landorus with either Ice Beam or Blizzard.(end sentence) depending on whether Gravity is up or not. (not needed)

**Faster Pokemon with Ice-type coverage**: Any Pokemon with Ice-type attacks that outspeed Landorus threaten threatens it. Greninja gains STAB on Ice Beam as a result of Protean and can therefore scare Landorus. Mewtwo also has access to Ice Beam and has just as easy of a an easy (the comparison between Mewtwo and Greninja isn't needed and it's just fluff) time eliminating Landorus from the field. Mega Rayquaza, while not often able to hit Landorus super effectively, still outspeeds it and deals massive damage with moves such as Dragon Ascent and Draco Meteor.
(Talk about those electric-types with ice moves you mentioned earlier here also. Furthermore, I don't think Mega-Rayquaza should be here since its placement contradicts your first sentence. Maybe putting him in a separate section?


**Speed Control**: As Since one of Landorus's most important traits is its better-than-average Speed, eliminating this as a factor through the use of speed control strips it of its effectiveness. Tailwind is one means of doing this, as even the slowest of Pokemon can often outpace Landorus after their Speed is doubled. Trick Room from users such as Cresselia can prove equally as effective.
Overall, nice work! Simply getting rid of fluff and re-wording things can make this article much more concise. This was a good read.
 
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GP 2/2 pink lightblue darkgreen
be careful when implementing, looks like some of snobalt's stuff was missed
[OVERVIEW]

Landorus's above-average Speed and wide array of coverage moves allow it to threaten many common Pokemon in the VGC '16 2016 metagame. It most notably finds its place as a check to Primal Groudon, as it's Landorus is one of the few Pokemon capable of reliably OHKOing it (you're using "it" to refer to both Landorus and Groudon, which is confusing). That's about where its positive qualities end, however. Landorus's frailty means that even strong neutral attacks are likely to OHKO it. It's also relatively one dimensional, making it fairly predictable. Furthermore, Landorus having a completely useless ability in Sand Force means that it often finds itself lacking in damage output on neutral hits. Teams preparing for Primal Groudon so heavily doesn't do Landorus any favors either, as it may struggle to make good use of its Ground-type STAB moves. Finally, it faces competition from its alternative forme, Landorus-T, which is generally the better Ground-type attacker, in part thanks in part to Intimidate making it a better team supporter.

[SET]
name: Special Attacker
move 1: Earth Power
move 2: Hidden Power Ice
move 3: Grass Knot / Sludge Bomb
move 4: Protect
item: Life Orb
ability: Sand Force
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Earth Power is the main reason to use Landorus, as it allows it to eliminate all but the bulkiest of Primal Groudon sets. Earth Power also heavily damages common foes such as Aegislash and OHKOes most variants of Mega Mawile. Hidden Power Ice offers excellent coverage against the Flying-type foes immune to Earth Power such as Landorus-T, Mega Salamence, and Rayquaza,(AC) and it OHKOes all three of them if they are not investing in bulk. In fact, it OHKOes all of the aforementioned ones barring an excessive amount of bulk or the use of an Assault Vest. (Much more concise, and you don't need to make a second sentence nor be specific about the bulk) Delta Stream can make Mega Rayquaza problematic, however, as it will prevent Hidden Power Ice from being a guaranteed 2HKO. Grass Knot is used primarily to hit Primal Kyogre super effectively, dealing a large chunk of damage to it. Alternatively, Sludge Bomb can be used to deal significant amounts of damage to Xerneas, provided it hasn't already set up Geomancy. Protect is important to shield Landorus from attacks while its partner eliminates a threat or maneuvers into a better position.

Set Details
========

Life Orb is the recommended item, as it's necessary to improve Landorus's otherwise poor damage output up to acceptable levels. It's unfortunately stuck with Sand Force as an ability instead of its much better, but illegal, ability in Sheer Force. Sand is almost impossible to set up as a result of the Primal weather conditions not allowing it be active, so don't expect to ever receive its boost. A Timid nature and 252 Speed EVs are needed to allow Landorus to outpace the base 100 Speed tier, which is one of the biggest reasons to use Landorus in the first place. Special Attack EVs are maximized in order to allow for Landorus to hit as hard as possible. (As a quick note, "in order to allow" is very redundant. Use either "in order for" or "to allow". Since "to allow" was used previously, we're using "in order for" to make the paragraph less repetitive).

Usage Tips
========

Landorus should generally be brought out in the late-game, after an ally Pokemon has fainted, in order to decrease the amount number of options its targets have to switch out to. This also helps Landorus eliminate the opponent's Pokemon after they've been softened up over the course of the battle. Making predictions when using Landorus is almost always necessary due to the large number of Pokemon it threatens, forcing switches. This also makes Landorus a very high-risk, high-reward Pokemon that can end up doing nothing if played incorrectly. An example prediction would be using Hidden Power Ice to hit a Ground-weak foe, as the opponent will often attempt to switch to a Flying-type to avoid Earth Power. Be cautious around Electric-types, as while they might seem like easy prey for Landorus, they frequently carry Hidden Power Ice themselves, making them dangerous foes. (Might want to include this in Checks and Counters as "Ice-type coverage?")

Team Options
========

Whimsicott and Crobat make for effective partners for Landorus due to their Tailwind support, which allows it Landorus (unclear which Pokemon you're talking about) to outpace ordinarily faster foes such as Mega Salamence and Mega Rayquaza. Whimsicott's Fake Tears and Crobat's Super Fang also help Landorus pick up OHKOs on Pokemon like Mega Kangaskhan and Primal Kyogre, which it would otherwise miss out on. Xerneas is another good partner, as it appreciates Landorus's Ground-type STAB attacks for eliminating checks such as Aegislash, Mega Mawile, and Primal Groudon. In terms of defensive support for Landorus, Dark- and Ghost-types such as Yveltal, Weavile, and Gengar are useful for checking Cresselia, which is a problematic Pokemon thanks to its access to Levitate and Ice Beam. Sporting additional means to combat Primal Kyogre is also useful, so Grass- and Electric-types such as Ferrothorn and Raichu are also great partners.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is probably the strongest of Landorus's other options, as it allows for the removal of Xerneas's Power Herb before it can use Geomancy, locking it into the move for another turn. Knock Off is also effective coverage against Cresselia and Gengar, two Pokemon that Landorus would otherwise struggle to deal much damage to. Stone Edge and Rock Slide can be useful for damaging foes such as Ho-Oh and Talonflame, which are hit 4x super effectively by them,(RC) and even Crobat as well (this is not needed and is hit for super effective with HP Ice anyway) (it seems like useful info. not to mention hp ice would be weaker), but be aware that both moves have less than perfect accuracy. Psychic can be an effective means to eliminate foes such as Amoonguss and Gengar. Focus Blast hits Mega Kangaskhan and Ferrothorn hard, but its poor accuracy leaves it inconsistent something to be desired (don't know what you're trying to say) (this is an idiom. no change necessary). U-turn can be effective for momentum, allowing you to, for example, switch in a Primal Pokemon on the same turn Landorus switches out in order to regain control of the weather. Role Play can serve as a more direct option to control the weather when used on an allied Primal Pokemon. Finally, if Life Orb is already being used on a teammate, Expert Belt is a reasonable alternative, as Landorus will be mostly be focusing on super effective hits anyway.

Checks and Counters
===================

**Water-type Pokemon**: Water-types are often bulky enough to take Landorus's Ground-type attacks with ease and, in addition to their super effective STAB moves, frequently carry Ice-type attacks like Ice Beam and Icy Wind to hit it for massive damage. Primal Kyogre, while threatened by Grass Knot, can easily eliminate Landorus in a single hit. Palkia is also a notable check to Landorus, as its Dragon typing means it's not threatened by Grass Knot. Ludicolo is threatened by Sludge Bomb but is otherwise easily able to switch into Landorus's Ground-type attacks thanks to its Grass typing and can then proceed to OHKO it Landorus.

**Ice-type Pokemon**: As Landorus is 4x weak to Ice, it stands to reason that Ice-type Pokemon are effective counters to Landorus. Weavile is the most notable example of this, as its high Speed and access to Icicle Crash mean it can easily OHKO Landorus. Kyurem frequently holds a Choice Scarf and can therefore also outspeed and OHKO Landorus with either Ice Beam or Blizzard.(end sentence) depending on whether Gravity is up or not. (not needed) (idk)

**Faster Pokemon**: Any Pokemon with Ice-type attacks that outspeed Landorus threaten it. Greninja gains STAB on Ice Beam as a result of Protean and can therefore scare Landorus. Mewtwo also has access to Ice Beam and has just as easy of a an easy (the comparison between Mewtwo and Greninja isn't needed and it's just fluff) time eliminating Landorus from the field. Mega Rayquaza, while not often able to hit Landorus super effectively, still outspeeds it and deals massive damage with moves such as Dragon Ascent and Draco Meteor.
(Talk about those electric-types with ice moves you mentioned earlier here also.)


**Speed Control**: As one of Landorus's most important traits is its better-than-average Speed, eliminating this as a factor through the use of speed control strips it of its effectiveness. Tailwind is one means of doing this, as even the slowest of Pokemon can often outpace Landorus after their Speed is doubled. Trick Room from users such as Cresselia can prove equally as effective.
 
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