Landorus [QC: 0/2]

Amberr

Banned deucer.
Seldanna approved
[SET]
name: Hazard Lead
move 1: Stealth Rock
move 2: Explosion
move 3: Earthquake
move 4: Rock Slide / Swords Dance
item: Focus Sash
ability: Sheer Force
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Landorus's access to Stealth Rocks, Explosion, And a good speed tier set it apart from other hazard leads in AG. Landorus faces competition from Shuckle as a Stealth Rocks lead as it can set both Stealth Rocks and Sticky Web, however Landorus does not allow anything which commonly uses defog or rapid spin as it has a High attack stat and access to Explosion and Rock Slide, while also providing chip against common threats. Stealth Rock also aids teammates by chipping down foes and can target certain Pokemon which would normally threaten teams such as Life Orb Yveltal. Access to coverage in Rock Slide and Earthquake as well as the increased power from Sheer Force allows Landorus to pressure common defensive pokemon such as Necrozma-DM, Yveltal, Ho-Oh, and Eternatus. Explosion additionally gives momentum to Landorus's Teammates by KO'ing itself once entry hazards have potentially been set up while also dealing large amounts of damage to an opponent. Focus Sash allows Landorus to survive hits from many potential threats and either damage them or set Stealth Rocks in front of them, namely Zacian-Crowned, Choice Scarf Kyogre, And Calyrex-Shadow. The speed on Landorus is necessary due to it allowing it to Outspeed max speed Yveltal, Xerneas, Zygarde, and anything slower.

Landorus should only be used on hyper offensive teams that benefit from it punching holes into slower teams and setting entry hazards. Faster offensive Pokemon such as Zacian, Calyrex, Marshadow, and Offensive Zygarde take advantage of chipped teams and threaten teams that could otherwise work around such threats. Landorus also appreciates being paired with a Pokemon which is able to deny hazards and use sticky webs, namely Slurpuff. Due to the effectiveness of entry hazards and focus sash relying on Landorus being at full hp it is often better to lead this Pokemon as to immediately provide as much damage and rocks chip as possible.

[STRATEGY COMMENTS]
Other Options
=============
Knock Off is an option to further chip defensive teams while also removing items that would mitigate stealth rocks such as Heavy-Duty Boots on Yveltal or Ho-Oh as well as removing items from other pokemon such as Kyogre, Zygarde, And Groudon attempting to stay in and set up on or KO Landorus. It also allows you to KO opposing Calyrex-Shadow you otherwise would have problems with. However, this is not as versatile as rock slide is due to it not putting as much pressure on the opponent. Earth Power is another option, notably useful for allowing you to get a 2hko on Necrozma-DM after Stealth Rocks with no investment in special attack if you use a nature that does not reduce special attack.

Checks and Counters
===================

**Faster Hazard Leads**: Faster hazard leads such as Aerodactyl or Lycanroc can taunt Landorus before it can move, removing your ability to set hazards while they also can have the ability to punish you for or ignore damage done to them, namely due to Roost on Aerodactyl and Endeavor on Lycanroc. Both of these Pokemon force Landorus to switch out or use Explosion, allowing them to set up Stealth Rocks freely while denying your Landorus from doing the same.

[CREDITS]
- Written by: [[Amberr, 483983]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
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