
clearly a dog
[Overview]
-GRROAR
-intimidate
-strong earthquake
-strong typing except ice and water weak
-it DESTROYS sand
-kinda hard to build around cos of eq but w/e
[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide / Stone Edge
move 3: U-Turn / Superpower
move 4: Protect
item: Focus Sash
ability: Intimidate
nature: Adamant / Jolly
evs: 4 Def / 252 Atk / 252 Spe
[SET COMMENTS]
-super strong and capable of abusing intimidate while not dying to ice moves instantly
-eq comes close to ohkoing ttar and metagross but does very nice damage to everything else
-rock slide also comes close on scoring ko's on the other genies and does nice damage/flinches everythin else but stone edge can straight up kill and isnt blocked by wide guard (volcarona)
-u-turn does nice chip damage to stuff (enough to ko its targets later) and can possibly get a pokemon in without having to worry about getting thrashed by more than one attack
-superpower hits kyub and hydreigon for nice damage and the attack drop probably wont matter as long as you get gtfo afterwards
-protect is staple because its weak to ice, etc
[ADDITIONAL COMMENTS]
-you could probably put an offensive item here like a gem but you'll probably miss the sash sometimes
-yache for living ice moves and being able to take/switch into fake outs. 4 hp wont be doing much for you in that regard, so if you use yache use 168 HP / 252 Atk / 88 Spe. speed is to outspeed adamant breloom so you can u-turn on it for chip or something, as well as the fact that you can outspeed tornadus after an icy wind, and the rest is slapped into hp to live abomasnow blizzard and other slightly weaker ice moves but in aboma's case you can get stalled with hail damage.
-also 88 HP / 252 Atk / 168 Spd adamant outspeeds breloom and neutral 80's but dont expect to live aboma blizzards
-teammates! ttar, cress, jirachi, thundurus-i, gyarados?, volcarona, latios, hitmontop, zapdos, infernape and pretty much anything that floats
[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: U-Turn
move 4: Superpower / Rock Slide / Explosion
item: Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 4 Def / 252 Atk / 252 Spe
[SET COMMENTS]
-super fast!!!! zoom!!!!!!!!!!!!!!!!!!
-equally as strong as sash landog but less versitile especially when you dont have a floating partner
-uturn is staple now since you can deal nice damage with it and switch out (comes close to ohkoing latios) but be careful about revealing your scarf too early
-rock slide vs stone edge again but stone edge is probably more useful considering you outspeed the main targets of it (genies and skymin i think)
-superpower again
-you could use rock slide AND stone edge since they come in handy in different situations
-fast explosion is sometimes useful if you really want to bring something fresh in as well as deal damage to the opponent. just be sure you're not exploding into protect/sub and not exploding on your partner.
[ADDITIONAL COMMENTS]
-slightly more bulk if you want it i guess...........
-partners again (unless im missing something?), emphasis on helping hand
[Other Options]
-LOTS OF OPTIONS COS 3RD SLOT ON MAIN SET IS FILLER HOLY SHIT
-hp flying (breloom)
-hp ice (other landog/dragons, but its weak)
-imprison (lock protect/rock slide)
-swords dance (make u strong)
-smack down (like gravity but does damage)
-gravity (like smack down but your stone edge will hit now)
-bulldoze (landog's own speed control; HE DONT NEED YO CRESSELIAS)
-fly (skarm counter and only physical flying stab/protectish move for scarf) mostly for the lols. also dig does the same thing only its completely immune to attacks like hurricane cos its a flying type B)
-hammer arm (even though it doesn't have any arms)
-choice band (like a scarf only more strength)
-ground gem (versitile and scores ohkos)
-rock gem (also scores ohkos i think? maybe not on bulky thund but stone edge will def be hurting either way)
-normal gem splosion is for noobs (other spread moves are better but its very fun and nets a free switch in)
[Checks and Counters]
-rain
-stuff with ice moves
-cress
-landude with hp ice
-other intimidate (hitmontop)
-fast(er) Dmeteor dragons, main examples are latios, kyurem (it has ice beam), salamence and hydreigon
-bulky waters (suicune, manaphy, rotom-w, gastrodon, gyarados?)
-defiant mons (torn, sharp) also primape outspeeds naturally and has defiant/ice punch
-GRROAR
-intimidate
-strong earthquake
-strong typing except ice and water weak
-it DESTROYS sand
-kinda hard to build around cos of eq but w/e
[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide / Stone Edge
move 3: U-Turn / Superpower
move 4: Protect
item: Focus Sash
ability: Intimidate
nature: Adamant / Jolly
evs: 4 Def / 252 Atk / 252 Spe
[SET COMMENTS]
-super strong and capable of abusing intimidate while not dying to ice moves instantly
-eq comes close to ohkoing ttar and metagross but does very nice damage to everything else
-rock slide also comes close on scoring ko's on the other genies and does nice damage/flinches everythin else but stone edge can straight up kill and isnt blocked by wide guard (volcarona)
-u-turn does nice chip damage to stuff (enough to ko its targets later) and can possibly get a pokemon in without having to worry about getting thrashed by more than one attack
-superpower hits kyub and hydreigon for nice damage and the attack drop probably wont matter as long as you get gtfo afterwards
-protect is staple because its weak to ice, etc
[ADDITIONAL COMMENTS]
-you could probably put an offensive item here like a gem but you'll probably miss the sash sometimes
-yache for living ice moves and being able to take/switch into fake outs. 4 hp wont be doing much for you in that regard, so if you use yache use 168 HP / 252 Atk / 88 Spe. speed is to outspeed adamant breloom so you can u-turn on it for chip or something, as well as the fact that you can outspeed tornadus after an icy wind, and the rest is slapped into hp to live abomasnow blizzard and other slightly weaker ice moves but in aboma's case you can get stalled with hail damage.
-also 88 HP / 252 Atk / 168 Spd adamant outspeeds breloom and neutral 80's but dont expect to live aboma blizzards
-teammates! ttar, cress, jirachi, thundurus-i, gyarados?, volcarona, latios, hitmontop, zapdos, infernape and pretty much anything that floats
[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: U-Turn
move 4: Superpower / Rock Slide / Explosion
item: Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 4 Def / 252 Atk / 252 Spe
[SET COMMENTS]
-super fast!!!! zoom!!!!!!!!!!!!!!!!!!
-equally as strong as sash landog but less versitile especially when you dont have a floating partner
-uturn is staple now since you can deal nice damage with it and switch out (comes close to ohkoing latios) but be careful about revealing your scarf too early
-rock slide vs stone edge again but stone edge is probably more useful considering you outspeed the main targets of it (genies and skymin i think)
-superpower again
-you could use rock slide AND stone edge since they come in handy in different situations
-fast explosion is sometimes useful if you really want to bring something fresh in as well as deal damage to the opponent. just be sure you're not exploding into protect/sub and not exploding on your partner.
[ADDITIONAL COMMENTS]
-slightly more bulk if you want it i guess...........
-partners again (unless im missing something?), emphasis on helping hand
[Other Options]
-LOTS OF OPTIONS COS 3RD SLOT ON MAIN SET IS FILLER HOLY SHIT
-hp flying (breloom)
-hp ice (other landog/dragons, but its weak)
-imprison (lock protect/rock slide)
-swords dance (make u strong)
-smack down (like gravity but does damage)
-gravity (like smack down but your stone edge will hit now)
-bulldoze (landog's own speed control; HE DONT NEED YO CRESSELIAS)
-fly (skarm counter and only physical flying stab/protectish move for scarf) mostly for the lols. also dig does the same thing only its completely immune to attacks like hurricane cos its a flying type B)
-hammer arm (even though it doesn't have any arms)
-choice band (like a scarf only more strength)
-ground gem (versitile and scores ohkos)
-rock gem (also scores ohkos i think? maybe not on bulky thund but stone edge will def be hurting either way)
-normal gem splosion is for noobs (other spread moves are better but its very fun and nets a free switch in)
[Checks and Counters]
-rain
-stuff with ice moves
-cress
-landude with hp ice
-other intimidate (hitmontop)
-fast(er) Dmeteor dragons, main examples are latios, kyurem (it has ice beam), salamence and hydreigon
-bulky waters (suicune, manaphy, rotom-w, gastrodon, gyarados?)
-defiant mons (torn, sharp) also primape outspeeds naturally and has defiant/ice punch
[Overview]
<p>From its massive 145 base Attack, Intimidate and STAB Earthquake right down to its sprite and roar-like cry, Landorus-T fits the very definition of a beast. With these essential tools, it preys common sandstorm teams or just about any team heavily reliant on physical attackers with its Fighting resistance and Ground and Electric immunities, which grant Landorus ample opportunities to switch in and cast its intimidating glare on its opponents. The main problems with using Landorus-T are its aforementioned Water and Ice weaknesses and the fact that Earthquake hits your ally as well, which makes it hard to build around. Nevertheless, Landorus-T is a remarkably well-rounded Pokemon whose faults mainly lie in its straightforward checks, and is quite capable of keeping many common Pokemon under its paw.</p>
[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide / Stone Edge
move 3: Superpower / U-Turn
move 4: Protect
item: Focus Sash
ability: Intimidate
nature: Adamant / Jolly
evs: 4 Def / 252 Atk / 252 Spe
[SET COMMENTS]
<p>This set aims to be versatile in both its attacking prowess and supportive role of Intimidator. Earthquake is of course Landorus's main attack, as it receives a STAB boost and does spread damage, though you have to be careful to use either Flying or Levatating Pokemon or use Protect with a grounded partner so they don't feel Landorus's wrath as well. The choice between Rock Slide and Stone Edge is tricky, as Rock Slide is more suited to the early game pressure that Landorus provides, and Stone Edge is better for immediate power that can net notable OHKOes on threats such as bulky Thundurus. U-Turn is odd in doubles, but dents Cresselia nicely and supplies Landorus with a decent venue of chip damage along with a potential free switch courtesy of Landorus's average Speed, Defenses and Focus Sash. Superpower is more straightforward, as it provides nice Fighting-type coverage against Pokemon such as Hydreigon and Kyurem, though it's better suited to sharing a moveslot with Rock Slide since Superpower and Stone Edge can sometimes feel redundant. Protect is a staple on this set, mainly because Landorus needs to guard against Ice Shards that threaten OHKOes and Fake Outs that threaten to break Landorus's Focus Sash.</p>
[ADDITIONAL COMMENTS]
<p>Focus Sash is the main item option as it allows Landorus to survive both Draco Meteors and Ice Beams, but if you're planning on switching your Landorus in and out on resisted hits, you may want to consider Yache Berry. However, Yache still won't save Landorus from STAB Ice moves, so you should run a bulkier EV spread when using Yache. 168 HP / 252 Atk / 88 Spe allows Landorus to survive Abomasnow's Blizzard and outspeed Adamant Breloom along with Tornadus after an Icy Wind, which is especially important if you're facing Defiant Tornadus. Another spread to consider is also 88 HP / 252 Atk / 168 Spd, which outspeeds Jolly Breloom and neutral base 80 Pokemon such as Mamoswine and Chandelure, though you probably won't survive as many STAB Blizzards. Other items such as a Rock or Ground Gem could work on this set, as they help Landorus nab KO's on Pokemon such as defensive Abomasnow and Tyranitar with a respective super-effective move, although foregoing a defensive item means Landorus-T will be more reliant on Speed control and safe switching to stay afloat.</p>
<p>As with any Pokemon using Earthquake, it's important to have at least two Ground-type immunities. Cresselia and bulky Thundurus are two prime candidates for this role, as they both offer Speed control with Thunder Wave or Icy Wind, and in Cresselia's case, power up Landorus's Earthquakes enough to OHKO common threats such as Metagross, Jirachi and the afore mentioned Tyranitar. Offensively, Latios can apply offensive pressure with Draco Meteor, though pairing it up with Landorus makes the duo rather susceptible to Icy Wind and Blizzard.</p>
[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: U-Turn
move 4: Superpower / Rock Slide / Explosion
item: Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 4 Def / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Normally, a Choice Scarf isn't a very desirable accessory in Doubles, but if you happen to have an ability like Landorus-T's Intimidate, switching often is something it's doing anyway. Earthquake is a given as Landorus's main STAB, </p>
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[ADDITIONAL COMMENTS]
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[Other Options]
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[Checks and Counters]
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