
[Overview]
Landorus-T has cemented itself as a mainstay in OU due to its incredible typing, ability, stats, and movepool making it a staple on many teams. As the best Ground-type in the tier, it very often occupies teams' mandatory Ground-type slot. The combination of its solid defensive typing and ability let it serve as a blanket check to many offensive threats in the tier - but it is exceptionally good at dealing with Electric- and Ground-types, including Tapu Koko, Zeraora, and Garchomp. Intimidate lets it switch into physical attackers with little risk, lowering their Attack and giving a teammate easier entry while making it one of the best pivots in the tier in tandem with U-turn. Intimidate also helps it gain the flexibility of being able to run both specially and physically defensive investment, letting it customize itself to check either special attackers like Dragapult and Heatran or physical ones like Zeraora and Garchomp much better. Its utility movepool is also amazing, letting it act as the tier's best Defogger by switching into most of the Stealth Rock setters in the tier - notably including specially defensive Heatran, which other Defogging options like Corviknight and Tornadus-T cannot contest. Alternatively, it can set Stealth Rock itself, using Intimidate and its typing to switch in safely while its U-turn lets it pivot out of Defoggers and into threatening teammates. Aside from removing and setting entry hazards, Landorus-T has access to a great utility movepool, letting it remove Leftovers or Rocky Helmet from Corviknight and Ferrothorn with Knock Off, making its pivoting job easier while supporting teammates like Urshifu-R and Weavile. It can also chip away at common switch-ins like other Landorus-T and Tornadus-T with Toxic. Unfortunately, Landorus-T still comes with its own share of flaws. Due to its lack of reliable recovery, it can be very easily worn down by repeated hits like Tapu Koko's Dazzling Gleam or Heatran's Magma Storm. It's also crippled extremely easily by Knock Off from other Landorus-T or Zeraora, especially when pivoting in with Stealth Rock damage. Garchomp offers competition as another Ground-type defensive option, but Landorus-T often proves itself as a more consistent option thanks to Intimidate, U-turn, and ability to check Electric-types much better over time.
[SET]
name: Defensive Pivot
move 1: Earthquake
move 2: U-turn
move 3: Toxic / Knock Off
move 4: Defog / Stealth Rock
item: Leftovers
ability: Intimidate
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
ivs: 23 Spe
[SET COMMENTS]
Special Defense investment lets Landorus-T become an extremely flexible defensive pivot capable of handling threats like Tapu Koko and Heatran easily if its health is managed well. It can also, optionally, run Defense investment instead to better check Garchomp, Zeraora, and Kartana. After switching into an offensive threat like Heatran or Zeraora, U-turn lets Landorus-T give valuable support to its teammates by pivoting on forced switches from Corviknight or other Landorus-T. Its ability Intimidate and its defensive typing give it frequent entry, letting it make use of U-turn throughout the duration of a game. While Toxic is useful to cripple opposing Landorus-T, Hippowdon, Buzzwole, and Tornadus-T, Knock Off can be used for a similar purpose in providing an easy way to force progress against Tornadus-T and opposing Landorus-T. Landorus-T is one of the best Defoggers in the tier, mainly because of its ability to switch into specially defensive Stealth Rock Heatran, as well as most other Stealth Rock users, with little risk. It can also choose to set Stealth Rock itself, especially useful against more offensive teams lacking a Corviknight that would otherwise shut it down. The EV spread maximizes Special Defense while making Landorus-T faster than Adamant Crawdaunt, as well as letting it U-turn slower than most other Landorus-T variants and capitalizing off of the gained momentum. However, optional speed benchmarks can be utilized depending on its teammates and the importance of it checking different offensive threats; it can often aim to outspeed Modest Heatran, for example. Because of the constant defensive strain on Landorus-T in checking multiple threats per team, its health should be preserved as much as possible. Common Pokemon like Zeraora, Tapu Koko, and Heatran can easily chip down Landorus-T if pivoted in predictably and carelessly.
Pivot Landorus-T is a staple of bulky offense thanks to its ability to generate momentum alongside wallbreaking teammates like Galarian Zapdos, Weavile, and Heatran after U-turning out of Ground-, Flying-, and Steel-type switch-ins. Steel-types like Ferrothorn, Heatran, and Corviknight can help patch up its weakness to Weavile while offering their own support in entry hazards or Future Sight. Ferrothorn specifically often forms a potent hazard stacking core while being a decent Water-resist against Tapu Fini and Slowking and handling Ice-types reasonably well. Landorus-T is often seen paired with other Flying-types, like Corviknight and Tornadus-T, that help manage pressure from Kartana and Rillaboom in exchange for handling Zeraora and Tapu Koko. Water-types like Slowbro and Tapu Fini round out common defensive cores on bulky offense teams by adding insurance against Weavile, Urshifu-R, and Heatran. Stealth Rock-weak wallbreakers like Choice Specs Blacephalon and Choice Band Weavile benefit from Landorus-T's ability to Defog on nearly every Stealth Rock user, and its U-turn creating ample wallbreaking opportunities for them.
[STRATEGY COMMENTS]
Other Options
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Landorus-T can run a variety of moves to surprise an opponent on its defensive set. Explosion provides a powerful last resort against bulky Pokemon like Calm Mind Clefable, and can lure and heavily chunk other Landorus-T for an Electric-type teammate in the back. Imprison is a more gimmicky option, but can replace Earthquake to turn it into a completely entry hazard-focused pivot, using Imprison to prevent an opponent's Stealth Rock while keeping its own up, and guaranteeing a slow U-turn against other Landorus-T and Corviknight. It's most often used alongside extremely Stealth Rock-vulnerable wallbreakers like Choice Band Weavile and Choice Specs Zapdos as a way to somewhat guarantee that Stealth Rock stays off the field. Landorus-T also has a few different offensive variants utilizing Swords Dance to wallbreak or keep its Stealth Rock up. It often runs a lead set on offensive teams, with the aim to set up Stealth Rock and KO something with Explosion, giving its offensive teammates more opportunities. This set commonly runs Normal Gem to guarantee an OHKO or heavy chip on Corviknight or Skarmory with its Explosion, but Focus Sash can alternatively be used as a safer way to ensure Stealth Rock. Notably, Focus Sash Landorus-T falters against the two major users of multi-hit moves in Urshifu-R and Weavile, which outspeed and OHKO it. Alternatively, Landorus-T can adopt wallbreaking sets using Swords Dance or Bulk Up, sometimes using Substitute to create setup opportunities and wallbreak and often using a combination of coverage in Stone Edge, Knock Off, or even Superpower to snipe specific targets. Choice Scarf and Choice Band can also be used to give Landorus-T more of a niche pivoting role with U-turn while acting as an unpredictable revenge killer or wallbreaking threat respectively.
Checks and Counters
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**Corviknight**: Corviknight keeps Pivot Landorus-T's Stealth Rock off the field permanently with its Pressure and defensive typing, and can also generate momentum with its slower U-turn.
**Physically Defensive Walls**: Offensive Landorus-T sets struggle against Buzzwole, and Slowbro, which can switch in and beat it courtesy of their solid defensive typing and Defense stat. However, Toxic can make them more vulnerable to physically attacking partners like Weavile and Urshifu-R.
**Water- and Ice-types and coverage**: Urshifu-R and Weavile, if pivoted in safely, outspeed and OHKO most Landorus-T variants. Slowbro and Buzzwole can counter Landorus-T and threaten it with Scald or Ice Punch respectively. Tyranitar and Galarian Slowking, which Landorus-T can often switch into, can snipe it with super effective coverage in Ice Punch and Ice Beam or Scald respectively.
**Residual Damage**: Knock Off and Toxic from Landorus-T, Zeraora, and Heatran are extremely effective at whittling down Landorus-T, but can be circumvented with skillful and purposeful pivoting. This is especially noticeable when facing a Stealth Rock Heatran or Landorus-T that can keep Stealth Rock up reliably and force more damage on it. Avoiding a scripted Knock Off or Toxic from any of these Pokemon by strategically switching into and out of Landorus-T's teammates can help slow its inevitable demise.
[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[ausma, 360720], [Clone, 218318], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
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