VGC 21 Landorus-T [Series 11]

Status
Not open for further replies.

Sole Survivor

Do you see the vision?
is a Contributor to Smogon
:BW/Landorus-Therian:

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide
move 3: Swords Dance
move 4: Fly
item: Lum Berry / Life Orb
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Landorus-T has a favorable matchup against a good portion of the Series 11 metagame including, but not limited to, sun teams and Zacian-C compositions lacking Lapras. Intimidate allows it to weaken opposing Groudon and Zacian-C, two physical Restricted Pokemon at the forefront of the metagame. Earthquake deals massive damage to staples like Incineroar, Zacian-C, and Coalossal while also getting around redirection from Indeedee-F. It turns into Max Quake under Dynamax, allowing Landorus-T to boost its and its allies' Special Defense. Rock Slide complements Earthquake well by giving good coverage against Rotom-H, Charizard, and Zapdos. Swords Dance counteracts Intimidate and turns Landorus-T into a massive offensive threat, punishing passive leads. Fly turns into Max Airstream under Dynamax, allowing Landorus-T to hit Pokemon such as Urshifu-R and Rillaboom while also boosting its and its allies' Speed. Lum Berry offsets Sleep Powder from Venusaur and Will-O-Wisp from the likes of Rotom-H and Mimikyu, and alongside Grimmsnarl's dual screens, it makes Landorus-T a major threat to most sun compositions. Life Orb gives Landorus-T more immediate offensive presence at the cost of more vulnerability to status conditions.

Landorus-T complements Zacian-C well by checking sun teams, especially checking Groudon and Venusaur. Zacian-C helps check Calyrex-I in return with its Ice-resistant typing and super effective Behemoth Blade. Landorus-T appreciates Grimmsnarl's dual screens to tank hits from threats like Charizard and Zacian-C and set up Swords Dance against passive leads. Incineroar has good type synergy with Landorus-T and provides it with Fake Out and Intimidate support, allowing it to set up Swords Dance safely. It also helps by pivoting around with Intimidate and Parting Shot against Landorus-T's biggest nemesis, Calyrex-I. Rillaboom helps Landorus-T hit bulky Water-types such as Kyogre and Lapras while aiding it with Fake Out in a similar way to Incineroar. Regieleki doubles down as a check to bulky Water-types alongside Rillaboom, as well as providing valuable speed control in Electroweb.

[SET]
name: Assault Vest
move 1: Earthquake
move 2: Rock Slide
move 3: Fly
move 4: U-turn
item: Assault Vest
ability: Intimidate
nature: Adamant
evs: 124 HP / 252 Atk / 36 Def / 28 SpD / 68 Spe


[SET COMMENTS]

Landorus-T, with the combination of Intimidate and Assault Vest giving it great mixed bulk, is strong against a majority of the metagame, including Coalossal-oriented teams and Zacian-C compositions without Lapras. Earthquake hits crucial Pokemon such as Incineroar and Zacian-C hard. It turns into Max Quake during Dynamax, further bolstering Landorus-T's Special Defense. Rock Slide is a good coverage option to hit Rotom-H, Charizard, Yveltal, and Zapdos. Fly is used for Max Airstream under Dynamax, which boosts Landorus-T's and its allies' Speed while also hitting the likes of Rillaboom and Urshifu-R. U-turn allows Landorus-T to pivot in and out, stacking Intimidate drops alongside Incineroar. The Speed investment allows it to outspeed and OHKO uninvested Thundurus after an Electroweb from Regieleki. Assault Vest, in conjunction with dual screens from Grimmsnarl, allows Landorus-T to comfortably withstand Charizard's G-Max Wildfire in sun and OHKO it back with Max Rockfall. It also allows Landorus-T to always survive at least two Yveltal Max Darknesses. Landorus-T is never 2HKOed by any of +2 Coalossal's attacks with Light Screen up, even with the residual damage from G-Max Volcalith.

Landorus-T complements sun compositions with Zacian-C by being a good answer into Coalossal teams. Zacian-C in return helps it beat two of its biggest checks in Calyrex-I and Lapras under Gigantamax. Landorus-T appreciates Grimmsnarl's dual screens bolstering its bulk to phenomenal levels in conjunction with Intimidate, Assault Vest, and the doubled HP from Dynamax, allowing it to take strong attacks from Pokemon such as Charizard in sun and Zacian-C. Grimmsnarl also helps Landorus-T with its Speed via Scary Face or Thunder Wave, allowing it to outspeed and OHKO or 2HKO Gigantamaxed Charizard and Zacian-C with Max Rockfall and Max Quake, respectively. Landorus-T is a good Intimidate pivot alongside Incineroar, which supports it with Fake Out and Parting Shot against imposing threats such as Calyrex-I and Zacian-C. Rillaboom also carries Fake Out while helping Landorus-T hit bulky Water-types like Kyogre and Lapras. Regieleki checks Water-types such as Urshifu-R further alongside Rillaboom and also provides Landorus-T with valuable speed control in Electroweb.

[CREDITS]
- Written by: [[Sole Survivor, 518634]]
- Quality checked by: [[Giokio, 517038]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
:BW/Landorus-Therian:

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide
move 3: Swords Dance
move 4: Fly
item: Lum Berry / Life Orb
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Landorus-T has strong matchups into a good portion of the Series 11 metagame including, but not limited to sun teams and Zacian-C compositions lacking Lapras. Intimidate allows it to weaken opposing Groudon and Zacian-C, supporting its team well (I don't like how this sentence ends, but content wise np). Lum Berry offsets Sleep Powder from Venusaur and Will-O-Wisp from the likes of Rotom-H and Mimikyu and in conjunction with common Screens support from Grimmsnarl, allows Landorus-T to solo most sun compositions. Life Orb gives Landorus-T more immediate offensive presence at the cost of more vulnerability to Venusaur's Sleep Powder and Mimikyu's Will-O-Wisp (move items to the end of the first paragraph). Earthquake is its strongest Ground-type move allowing it to hit Incineroar, Zacian-C, and Coalossal. It turns into Max Quake in Dynamax, allowing Landorus-T to boost itself and its allies' Special Defense. Rock Slide complements Earthquake well by giving Landorus-T good coverage into Rotom-H, Charizard, and Zapdos. Swords Dance allows (too many "allows", it becomes boring) Landorus-T to counteract Intimidate and turn itself into a massive offensive threat, punishing passive leads. Fly turns into Max Airstream in Dynamax, allowing Landorus-T to hit Pokemon such as Urshifu-R and Rillaboom and crucially boost itself and its allies' Speed.

Landorus-T complements Zacian-C well by checking sun teams, especially Groudon and Venusaur. Zacian-C helps check Calyrex-I in return. Landorus-T appreciates Grimmsnarl's Screens allowing it to tank hits from threats like Charizard and Zacian-C while being able to set up Swords Dance against passive leads. Incineroar shares good type synergy with it and provides Landorus-T with Fake Out and Intimidate support, allowing it to set up Swords Dance safely. It also helps cycle Intimidate and Parting Shot against Landorus-T's biggest nemesis, Calyrex-I. Rillaboom is another good partner who helps Landorus-T hit bulky Water-types alongside aiding Landorus-T with Fake Out in a similar way to Incineroar. Regieleki doubles down as a check to bulky Water-types, supporting Landorus-T well while also providing it with valuable Speed control in Electroweb.

[SET]
name: Assault Vest
move 1: Earthquake
move 2: Rock Slide
move 3: Fly
move 4: U-turn
item: Assault Vest
ability: Intimidate
nature: Adamant
evs: 124 HP / 252 Atk / 36 Def / 28 SpD / 68 Spe

[SET COMMENTS]

Landorus-T, with the combination of Intimidate and Assault Vest giving it great bulk, is strong into a majority of the metagame such as Coalossal-oriented teams and Zacian-C compositions without Lapras. Assault Vest allows it to survive attacks from Coalossal, Yveltal, and Charizard in sun (at the end of this paragraph). Earthquake is Landorus-T's strongest Ground-type move allowing it to hit Incineroar, Zacian-C, and Coalossal. It turns into Max Quake in Dynamax, allowing Landorus-T to boost itself and its allies' Special Defense. Rock Slide complements Earthquake by providing good coverage into Rotom-H, Charizard, Yveltal, and Zapdos. Fly turns into Max Airstream in Dynamax, allowing Landorus-T to hit the likes of Rillaboom and Urshifu-R and boost itself and its allies' all-important Speed (do not copy-paste sentences, you must write new ones, even if similar, but never copy-paste them). U-turn allows Landorus-T to pivot in and out, cycling Intimidate alonside the likes of Incineroar. The Speed allows it to outspeed and OHKO Thundurus not invested in bulk after an Electroweb from Regieleki. It is never 2HKOed by any of +2 Coalossal's attacks with Light Screen up from Grimmsnarl, even with the residual damage from G-Max Volcalith. It also always survives at least 2 Yveltal Max Darknesses. Landorus-T 2HKOes non bulk invested Yveltal back with Max Rockfall and the chip damage from sandstorm. It also OHKOes G-Max Coalossal with Max Quake. The Defense allows it to comfortably take Urshifu-R's Surging Strikes under Reflect when Dynamaxed (this calcs section feels like a notebook, try making it more like an actual speech).

Landorus-T complements sun compositions with Zacian-C by being a good answer into Coalossal teams. Zacian-C in turn helps beat Calyrex-I (elaborate more). Landorus-T appreciates Grimmsnarl's Screens bolstering its bulk to phenomenal levels in conjunction with Intimidate, Assault Vest, and the doubled HP from Dynamax, allowing it to take strong attacks from Pokemon such as Charizard in sun and Zacian-C. Grimmsnarl also helps Landorus-T with its Speed with Scary Face, allowing it to outspeed and OHKO and 2HKO G-Max Charizard and Zacian-C with Max Rockfall and Max Quake respectively. Landorus-T is a good Intimidate pivot alongside Incineroar who also supports it with Fake Out and Parting Shot against imposing threats such as Calyrex-I. Rillaboom also carries Fake Out while helping Landorus-T hit bulky Water-types.

[CREDITS]
- Written by: [[Sole Survivor, 518634]]
- Quality checked by: [[Giokio, 517038]]
- Grammar checked by: [[username1, userid1]]
I'll give it a second look. As of now it seems good content wise, but i'll have to do some rewordings after you implement, there are some terms such as "cycling intimidates" that are common for VGC players but not for Smogon standards, so we have to change them.
 
:BW/Landorus-Therian:

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide
move 3: Swords Dance
move 4: Fly
item: Lum Berry / Life Orb
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Landorus-T has strong matchups into a good portion of the Series 11 metagame including, but not limited to sun teams and Zacian-C compositions lacking Lapras. Intimidate allows it to weaken opposing Groudon and Zacian-C, two Physical Restricteds at the forefront of the metagame. Earthquake is its strongest Ground-type move allowing it to hit deal massive damage to staples like Incineroar, Zacian-C, and Coalossal, while also getting around redirection from Indeedee. It turns into Max Quake in Dynamax, allowing Landorus-T to boost itself and its allies' Special Defense. Rock Slide complements Earthquake well by giving Landorus-T good coverage into Rotom-H, Charizard, and Zapdos. Swords Dance allows Landorus-T to counteract Intimidate and turn itself into a massive offensive threat, punishing passive leads. Fly turns into Max Airstream in Dynamax, allowing Landorus-T to hit Pokemon such as Urshifu-R and Rillaboom and crucially (a bit vague, don't you think?) boost itself and its allies' Speed. Lum Berry offsets Sleep Powder from Venusaur and Will-O-Wisp from the likes of Rotom-H and Mimikyu and in conjunction with common dual Screens support from Grimmsnarl, allows Landorus-T to solo be a major threat to most sun compositions. Life Orb gives Landorus-T more immediate offensive presence at the cost of more vulnerability to Venusaur's Sleep Powder and Mimikyu's Will-O-Wisp.

Landorus-T complements Zacian-C well by checking sun teams, especially Groudon and Venusaur. Zacian-C helps check Calyrex-I in return by checking Calyrex-I with its Ice-resistant typing and super effective Behemoth Blade onto it. Landorus-T appreciates Grimmsnarl's Screens allowing it to tank hits from threats like Charizard and Zacian-C while being able to set up Swords Dance against passive leads. Incineroar shares good type synergy with it and provides Landorus-T with Fake Out and Intimidate support, allowing it to set up Swords Dance safely. It also helps cycle by pivoting around with Intimidate and Parting Shot against Landorus-T's biggest nemesis, Calyrex-I. Rillaboom is another good partner who helps Landorus-T hit bulky Water-types such as Kyogre and Lapras alongside aiding Landorus-T with Fake Out in a similar way to Incineroar. Regieleki doubles down as a check to bulky Water-types, supporting Landorus-T well while also providing it with valuable Speed control in Electroweb.

[SET]
name: Assault Vest
move 1: Earthquake
move 2: Rock Slide
move 3: Fly
move 4: U-turn
item: Assault Vest
ability: Intimidate
nature: Adamant
evs: 124 HP / 252 Atk / 36 Def / 28 SpD / 68 Spe

[SET COMMENTS]

Landorus-T, with the combination of Intimidate and Assault Vest giving it great special bulk, is strong into a majority of the metagame such as Coalossal-oriented teams and Zacian-C compositions without Lapras. Assault Vest allows it to survive attacks from Coalossal, Yveltal, and Charizard in sun. Earthquake is Landorus-T's choice of Ground-type move allowing it to hit crucial Pokemon such as Incineroar and Zacian-C. It turns into Max Quake during Dynamax, boosting Landorus-T and its allies' Special Defense. Rock Slide complements Earthquake by providing good coverage into Rotom-H, Charizard, Yveltal, and Zapdos. Fly turns into Max Airstream in Dynamax, allowing Landorus-T to hit the likes of Rillaboom and Urshifu-R and boost itself and its allies' all-important Speed (I said similar, not the same with slight changes in mentions, i know you can do it). U-turn allows Landorus-T to pivot in and out, cycling stacking Intimidate drops alonside the likes of Incineroar. The Speed investment allows it to outspeed and OHKO Thundurus not invested in bulk after an Electroweb from Regieleki (nice calc, not a correction, i just like it). Landorus-T is never 2HKOed by any of +2 Coalossal's attacks with Light Screen up from Grimmsnarl, even with the residual damage from G-Max Volcalith, OHKOing Coalossal in return. It OHKOes G-Max Coalossal with Max Quake.

Landorus-T complements sun compositions with Zacian-C by being a good answer into Coalossal teams. Zacian-C in return helps it beat Calyrex-I with its Ice-resistant typing and Behemoth Blade onto it (same as first set, reword this). Landorus-T appreciates Grimmsnarl's Screens bolstering its bulk to phenomenal levels in conjunction with Intimidate, Assault Vest, and the doubled HP from Dynamax, allowing it to take strong attacks from Pokemon such as Charizard in sun and Zacian-C. Grimmsnarl also helps Landorus-T with its Speed via Scary Face, allowing it to outspeed and OHKO and 2HKO G-Max Charizard and Zacian-C with Max Rockfall and Max Quake respectively. Landorus-T is a good Intimidate pivot alongside Incineroar who also supports it with Fake Out and Parting Shot against imposing threats such as Calyrex-I and Zacian-C. Rillaboom also carries Fake Out while helping Landorus-T hit bulky Water-types like Kyogre and Lapras. Regieleki checks Water-types further and also provides Landorus-T with valuable Speed control in Electroweb. (i feel like there are some similarities between this paragraph and the second from the first set, pay attention)

[CREDITS]
- Written by: [[Sole Survivor, 518634]]
- Quality checked by: [[Giokio, 517038]]
- Grammar checked by: [[username1, userid1]]
I feel like if you implement this well it's QC 1/1, let me see it one last time before putting it into GP
 
:BW/Landorus-Therian:

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide
move 3: Swords Dance
move 4: Fly
item: Lum Berry / Life Orb
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Landorus-T has strong matchups a favourable matchup into a good portion of the Series 11 metagame including, but not limited to,(AC) sun teams and Zacian-C compositions lacking Lapras. Intimidate allows it to weaken opposing Groudon and Zacian-C, two Physical Restricteds at the forefront of the metagame. Earthquake is its strongest Ground-type move allowing allows it to deal massive damage to staples like Incineroar, Zacian-C, and Coalossal, while also getting around redirection from Indeedee-F. It turns into Max Quake in under Dynamax, allowing Landorus-T to boost itself and its allies' Special Defense. Rock Slide complements Earthquake well by giving Landorus-T good coverage into Rotom-H, Charizard, and Zapdos. Swords Dance allows Landorus-T to counteract Intimidate and turn itself into a massive offensive threat, punishing passive leads. Fly turns into Max Airstream in under Dynamax, allowing Landorus-T to hit Pokemon such as Urshifu-R and Rillaboom and boost itself and its allies' Speed while also boosting its and its allies' Speed. Lum Berry offsets Sleep Powder from Venusaur and Will-O-Wisp from the likes of Rotom-H and Mimikyu,(AC) and in conjunction with dual Screens support from Grimmsnarl alongside Grimmsnarl's dual screens, allows Landorus-T to be a major threat to most sun compositions. Life Orb gives Landorus-T more immediate offensive presence at the cost of more vulnerability to Status conditions Venusaur's Sleep Powder and Mimikyu's Will-O-Wisp.

Landorus-T complements Zacian-C well by checking sun teams, especially Groudon and Venusaur. Zacian-C helps to check Calyrex-I in return with its Ice-resistant typing and super effective Behemoth Blade. Landorus-T appreciates Grimmsnarl's dual Screens allowing it to tank hits from threats like Charizard and Zacian-C while being able to set up Swords Dance against passive leads. Incineroar shares good type synergy with it Landorus-T and provides Landorus-T it with Fake Out and Intimidate support, allowing it to set up Swords Dance safely. It also helps by pivoting around with Intimidate and Parting Shot against Landorus-T's biggest nemesis, Calyrex-I. Rillaboom is another good partner who helps Landorus-T hit bulky Water-types such as Kyogre and Lapras alongside while aiding Landorus-T with Fake Out in a similar way to Incineroar. Regieleki doubles down as a check to bulky Water-types, supporting Landorus-T well while also providing it with valuable Speed control in Electroweb.

[SET]
name: Assault Vest
move 1: Earthquake
move 2: Rock Slide
move 3: Fly
move 4: U-turn
item: Assault Vest
ability: Intimidate
nature: Adamant
evs: 124 HP / 252 Atk / 36 Def / 28 SpD / 68 Spe

[SET COMMENTS]

Landorus-T, with the combination of Intimidate and Assault Vest giving it great special bulk, is strong into a majority of the metagame such as Coalossal-oriented teams and Zacian-C compositions without Lapras. Assault Vest allows it to survive attacks from Coalossal, Yveltal, and Charizard in sun. Earthquake is Landorus-T's choice of Ground-type move allowing it to hit hits crucial Pokemon such as Incineroar and Zacian-C hard. It turns into Max Quake during Dynamax, further bolstering Landorus-T's Special Defense. Rock Slide is a good coverage move into option to hit Rotom-H, Charizard, Yveltal, and Zapdos. Fly is used for its ability to allow boost Landorus-T to boost itself its and its allies' Speed when used as Max Airstream in Dynamax, while also hitting the likes of Rillaboom and Urshifu-R. U-turn allows Landorus-T to pivot in and out, stacking Intimidate drops alongside Incineroar. The Speed investment allows it to outspeed and OHKO uninvested Thundurus not invested in bulk after an Electroweb from Regieleki. Landorus-T is never 2HKOed by any of +2 Coalossal's attacks with Light Screen up from Grimmsnarl, even with the residual damage from G-Max Volcalith, OHKOing Coalossal in return (I noticed now that you should add more AV calcs, and if i remember correctly you can take volcalith even without screens).

Landorus-T complements sun compositions with Zacian-C by being a good answer into Coalossal teams. Zacian-C in return helps it beat one of Landorus-T's biggest checks in Calyrex-I as it resists Ice and has a super effective Behemoth Blade for it and Gigantamax Lapras. Landorus-T appreciates Grimmsnarl's Screens bolstering its bulk to phenomenal levels in conjunction with Intimidate, Assault Vest, and the doubled HP from Dynamax, allowing it to take strong attacks from Pokemon such as Charizard in sun and Zacian-C. Grimmsnarl also helps Landorus-T with its Speed via Scary Face or Thunder Wave, allowing it to outspeed and OHKO and 2HKO G-Max Charizard and Zacian-C with Max Rockfall and Max Quake respectively. Landorus-T is a good Intimidate pivot alongside Incineroar who supports it with Fake Out and Parting Shot against imposing threats such as Calyrex-I and Zacian-C. Rillaboom also carries Fake Out while helping Landorus-T hit bulky Water-types like Kyogre and Lapras. Regieleki checks Water-types such as Urshifu-R further and also provides Landorus-T with valuable Speed control in Electroweb.

[CREDITS]
- Written by: [[Sole Survivor, 518634]]
- Quality checked by: [[Giokio, 517038]]
- Grammar checked by: [[username1, userid1]]
implement and i'll stamp
 
Last edited:
D5636767-C2D1-40CD-9983-CDDD910E09D5.gif
 
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide
move 3: Swords Dance
move 4: Fly
item: Lum Berry / Life Orb
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Landorus-T has a favourable matchup into favorable matchup against a good portion of the Series 11 metagame including, but not limited to, sun teams and Zacian-C compositions lacking Lapras. Intimidate allows it to weaken opposing Groudon and Zacian-C, two Physical Restricteds physical Restricted Pokemon at the forefront of the metagame. Earthquake allows it to deal deals massive damage to staples like Incineroar, Zacian-C, and Coalossal (RC) while also getting around redirection from Indeedee-F. It turns into Max Quake under Dynamax, allowing Landorus-T to boost its and its allies' Special Defense. Rock Slide complements Earthquake well by giving Landorus-T good coverage into good coverage against Rotom-H, Charizard, and Zapdos. Swords Dance allows Landorus-T to counteract Intimidate and turn itself counteracts Intimidate and turns Landorus-T into a massive offensive threat, punishing passive leads. Fly turns into Max Airstream under Dynamax, allowing Landorus-T to hit Pokemon such as Urshifu-R and Rillaboom while also boosting its and its allies' Speed. Lum Berry offsets Sleep Powder from Venusaur and Will-O-Wisp from the likes of Rotom-H and Mimikyu, and alongside Grimmsnarl's dual screens, allows Landorus-T to be it makes Landorus-T a major threat to most sun compositions. Life Orb gives Landorus-T more immediate offensive presence at the cost of more vulnerability to status conditions.

Landorus-T complements Zacian-C well by checking sun teams, especially checking Groudon and Venusaur. Zacian-C helps check Calyrex-I in return with its Ice-resistant typing and super effective Behemoth Blade. Landorus-T appreciates Grimmsnarl's dual screens allowing it to tank hits from threats like Charizard and Zacian-C while being able to and set up Swords Dance against passive leads. Incineroar shares has good type synergy with Landorus-T and provides it with Fake Out and Intimidate support, allowing it to set up Swords Dance safely. It also helps by pivoting around with Intimidate and Parting Shot against Landorus-T's biggest nemesis, Calyrex-I. Rillaboom is another good partner who helps Landorus-T hit bulky Water-types such as Kyogre and Lapras while aiding Landorus-T it with Fake Out in a similar way to Incineroar. Regieleki doubles down as a check to bulky Water-types alongside Rillaboom, (I imagine that's what "doubles down" means? if not, pls specify) supporting Landorus-T well while also as well as providing valuable speed control in Electroweb.

[SET]
name: Assault Vest
move 1: Earthquake
move 2: Rock Slide
move 3: Fly
move 4: U-turn
item: Assault Vest
ability: Intimidate
nature: Adamant
evs: 124 HP / 252 Atk / 36 Def / 28 SpD / 68 Spe

[SET COMMENTS]

Landorus-T, with the combination of Intimidate and Assault Vest giving it great special mixed bulk, is strong into against a majority of the metagame such as metagame, including Coalossal-oriented teams and Zacian-C compositions without Lapras. Earthquake hits crucial Pokemon such as Incineroar and Zacian-C hard. It turns into Max Quake during Dynamax, further bolstering Landorus-T's Special Defense. Rock Slide is a good coverage option to hit Rotom-H, Charizard, Yveltal, and Zapdos. Fly is used for its ability to boost Max Airstream under Dynamax, which boosts Landorus-T's and its allies' Speed when used as Max Airstream in Dynamax, while also hitting the likes of Rillaboom and Urshifu-R. U-turn allows Landorus-T to pivot in and out, stacking Intimidate drops alongside Incineroar. The Speed investment allows it to outspeed and OHKO uninvested Thundurus after an Electroweb from Regieleki. Assault Vest, in conjunction with dual screens from Grimmsnarl, allows Landorus-T to comfortably withstand Gigantamax Charizard's G-Max Wildfire in sun and OHKO it back with Max Rockfall. It also allows Landorus-T to always survive at least two Yveltal Max Darknesses. Landorus-T is never 2HKOed by any of +2 Coalossal's attacks with Light Screen up, even with the residual damage from G-Max Volcalith.

Landorus-T complements sun compositions with Zacian-C by being a good answer into Coalossal teams. Zacian-C in return helps it beat one of Landorus-T's two of its biggest checks in Calyrex-I and Gigantamax Lapras under Gigantamax. Landorus-T appreciates Grimmsnarl's dual screens bolstering its bulk to phenomenal levels in conjunction with Intimidate, Assault Vest, and the doubled HP from Dynamax, allowing it to take strong attacks from Pokemon such as Charizard in sun and Zacian-C. Grimmsnarl also helps Landorus-T with its Speed via Scary Face or Thunder Wave, allowing it to outspeed and OHKO and 2HKO G-Max or 2HKO Gigantamaxed Charizard and Zacian-C with Max Rockfall and Max Quake, (AC) respectively. Landorus-T is a good Intimidate pivot alongside Incineroar, (AC) who which supports it with Fake Out and Parting Shot against imposing threats such as Calyrex-I and Zacian-C. Rillaboom also carries Fake Out while helping Landorus-T hit bulky Water-types like Kyogre and Lapras. Regieleki checks Water-types such as Urshifu-R further alongside Rillaboom (same deal as regieleki comment in first set) and also provides Landorus-T with valuable speed control in Electroweb.

[CREDITS]
- Written by: [[Sole Survivor, 518634]]
- Quality checked by: [[Giokio, 517038]]
- Grammar checked by: [[Finland, 517429]]
vatista.gif
1/1
 
Status
Not open for further replies.
Back
Top