Landorus-Therian [QC 0/2]

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Abhi

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:ss/Landorus-Therian:
[Overview]

- Landorus-T is a very versatile Pokemon which has sets ranging from a set up sweeper, to a defensive wall, a Choice Scarf user and a suicide lead. Its versatility offers a lot of utility to teams of all kinds. Its ability to set Stealth Rocks , control hazards with Defog, pivot U-turn and potentially cripple defensive switch ins with Toxic and Knock off are some examples of the utility is has to offer. Its large plethora of sets also makes it harder to predict.
- Landorus-T's defensive typing along with its bulk and ability let it check physical threats which lack super effective coverage for it, such as Cinderace, opposing Landorus-Therian and Excadrill.
- Due to it checking such a large amount of pokemon and not having access to reliable recovery, it faces a lot of offensive pressure during matches which difficult to use in the long term.

[SET] name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn
move 4: Knock Off / Toxic
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252HP / 112 Def / 144 Spe


[SET COMMENTS]

This set acts as a great defensive wall which can check a large number of pokemon such as Zeraora, Excadrill and other physical attacker that lack a super effective move for it; it can also set up Stealth Rocks. Knock Off can be a menace for its defensive switch ins because even pokemon such as Ferrothorn, Zapdos and Corviknight who dont take a lot from its attacks hate losing their items, this can make Landorus-T hard to switch into. Toxic is also a good choice over Knock Off since it can cripple opposing walls such as Slowbro, Mandibuzz and Buzzwole making it easier to break through them. U-turn lets it pivot on some of it's checks such as Tangrowth, Corviknight, Mandibuzz and opposing Landorus-T while generating momentum in the match. Leftovers can also be used on it since it appreciates the passive recovery which although very appreciated can let Pokemon such as Cinderace rack up chip damage with pivot moves. Rocky Helmet punishes contact moves and U-turn users such as Landorus-T, Cinderace and Dragapult; althought it provides chip which can be useful in the long term, Rocky Helmet makes it prone to chip and hazards.

Slowbro makes for a good partner since it can ease the defensive pressure on landorus-t by helping it check Melmetal, Excadrill and Opposing Landorus-T. Slowbro can also help with its weakness to rain teams and their abusers such as Barrasweda and Urshifu-RS. LandorusT also helps check Zeraora but it can be a menace for the two with Knock Off and Toxic. Slowbro can also put offensive pressure on the opposing teams with Future Sight. Corviknight also makes a great core since it offers a team a defogger which can round out the team. The two also make a great pair since they can pivot around their checks and can check each others checks, an example of this would be LandorusT pivoting around Tangrowth so Corviknight could take care of it or Corviknight pivoting around pokemon such as Zeraora or Tapu Koko which LandorusT can make quick work of. The two can also discourage Uturn spam in matches as they are both physically defensive walls that can carry a Rocky Helmet. Offensive Pokemon and pivots such as Kartana and Rillaboom also appreciate the presence of LandorusT as they are checked by pokemon such as Zapdos, Corviknight, and TornadusT which LandorusT can knock off leaving them vulnerable to its stealth rocks and making it easier for those pokemon to break through them

[STRATEGY COMMENTS]
Other Options

- Defog can also be used over Stealth Rocks if the team lacks a Defogger, this can be useful as it pressures common stealth rockers such as Heatran and Excadrill but can struggle with Toxic wielding Stealth Rockers such as Garchomp and Hippowdon, and Ferrothorn.
- Stone Edge is also a viable option in its final moveslot since it can immediately pressure Zapdos and Mandibuzz.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Defog / Explosion / Knock Off
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 12 Def / 244 Spe

[SET COMMENTS]

Choice Scarf Landorus-T is a very good option for speed control as it has tremendously high attack along with good coverage in Stone Edge. It acts as a great revenge killer as it can outspeed a large part of the metagame and hit them neutrally. With U-turn it can pivot on its checks and generate momentum in a match. Since only those three moves are necessary, theres are a few viable options for the last moveslot; if the team lacks a defogger Defog can be a good option in the last slot. Although this means you are locked into Defog, due to LandorusTs ability to force out common stealth rockers such as Heatran and Tyranitar, it gets ample opportunities to use Defog safely. Knock Off can also be used in the last slot since its able to remove items from defensive switch-ins like Ferrothorn, Mandibuzz, Zapdos, and Corviknight and is able to hit the likes of Dragapult and Non-Scarf Latios, whereas Explosion can be used to remove / dent walls which can make them easier to break through with other offensive presences in the team and create suicidal momentum.

Pokemon such as Zeraora can also make good partners as it pressures bulky waters and LandorusT checks such as Corviknight and Ferrothorn. LandorusT also benefits Zeraora by pressuring pokemon such as opposing Zeraora and pokemon such as Tapu Koko which Zeraora cannot do much against, it can also weaken physical walls with Explosion letting Zeraora clean up easily. The two also form a very good VoltTurn core as they are able to play around their checks by pivoting, examples being LandorusT pivoting on Corviknight and Ferrothorn for Zeraora to come and KO them with supereffective coverage. Pokemon such as Ferrothorn also make good partners since can ease pressure on Landorus by weakening it's checks with hazards, while Landorus-T can take care of Pokémon like Blacephalon and Heatran which threaten Ferrothorn.

[STRATEGY COMMENTS]

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Stealth Rock / Substitute
item: Salac Berry / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Landorus makes for a great wallbreaker since it has a sky high attack stat and access to great coverage in Stone Edge. After one Swords Dance boost it can severely dent or KO a lot of the tiers best physical walls such as Toxapex, Slowbro and Hippowdon. It can find quite a few set up opportunities during a match, especially when its checks are weakened, or if Landorus-T switches chooses to run Substitute it can switch into Pokémon such as Ferrothorn which can struggle to break Landorus-T's sub in one hit. Stealth Rock can be used on this set as it can find opportunities to set them up as it forces switches by the opponent. Substitute can also be a great choice as it gets opportunities to set one up as it cforces Pokémon such as Heatran, Slowking-Galar, and Toxapex out, this also gives it a free turn or two to set up Swords Dance. If the Landorus-T chooses to run Substitute Salac Berry can be a good choice since it can help activate the berry which can take care of its mediocre speed letting it potentially sweep, Leftovers can be a good choice whether it's running Stealth Rock or Substitute since it offers passive recovery which let's it set up several substitutes or survive crucial hits.

Landorus-T performs very well on the Hyper Offense archetype and appreciates the dual screen support provided in such teams by Pokémon like Tapu Koko and Regieleki. Tapu Koko can invite in Pokémon such as Ferrothorn and then pivot to Landorus-T so it can set up easily. Regieleki can also generate momentum with explosion after setting up screens which can make it very easy to bring in Landorus-T and set up Swords Dance. Offensive electric types such as the aforementioned Tapu Koko, Magnezone, and Zapdos also make for good partners since they can pressure bulky Water-types and remove some of its checks such as Corviknight and Skarmory.

[SET]
name: Suicide Lead
move 1: Earthquake
move 2: Explosion
move 3: Stealth Rock
move 4: Swords Dance / Rock Tomb
item: Focus Sash
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Landorus is one of the best Suicide leads and is a staple of the Hyper Offense archetype as it has access to Stealth Rock and is able to block defogging attempts with Explosion. Explosion also lets it create suicidal momentum and safely/quickly get in an abuser/screen setter. It's used on Hyper Offense teams. A Focus Sash helps guarantee that it can get up Stealth Rocks every time which can benefit teammates as it can weaken enemies switching in which can make them easier to KO. Swords Dance can power up it's Explosion and can be used to severely dent opposing walls which can make it easier for its teammates to break through them. Rock Tomb can also be useful since it acts as a good as it acts as a good source of speed control and can offer a set up opportunity for slower breakers such as bisharp as they can force out faster pokemon which they would not be able to do without the speed drop.

Suicide lead Landorus-T fits well only on Hyper Offense since other archetypes do not require it. Hyper offense appreciates this set as it is able to set up Stealth Rocks quickly and then use Explosion to bring in either a dual screens setter or a strong breaker safely. For example, Screens setters like Tapu Koko and Regieleki make for good partners as they can help out an hyper offense team further and enables abusers to set up and sweep easier. Additionally, dual Screens abusers such as Zeraora, Bisharp, Rillaboom and Hawlucha appreciate its ability to set up Stealth Rock quickly and offer a free switch in.

[STRATEGY COMMENTS]
Other Options
====
- Knock Off can be a great option for the last slot as it can be used to remove Rocky Helmets which can help breakers in the team, or Heavy-Duty Boots which can make Pokémon vulnerable to its Stealth Rocks.
- Normal Gem can also be an option for its item as it can be used to severely dent its defensive switch ins with Explosion such as Corviknight or Skarmory when paired with Swords Dance. Though this does leave Landorus-T unable to guarantee Stealth Rocks on the opposing side of the field.


Checks and Counters
====

**Water-types**: Landorus-T struggles to deal with and is forced out by Water-types such as Barraskewda, Slowbro Tapu Fini and Urshifu-RS. Consequently, it also struggles with the archetype of rain.

**Strong Special Attackers**: Special attackers such as Latios, Nidoking, or Tapu Lele threaten Landorus-T, since it is unable to reliably take damage from them due to its generally untapped special bulk.

**Bulky Grass Types**: Defensive Grass-types such as Tangrowth and Ferrothorn act as good checks for Landorus since they are not reliably pressured by most of Landorus-T's options. They can also retaliate by removing Landorus-T's item.

**Flying Types**: Bulky Flying-types such as Corviknight, Zapdos, Tornadus-T and Mandibuzz are decent checks for Landorus lacking Stone Edge as they are immune to its Earthquake. However they need to be careful as LandorusT can remove their Heavy-Duty Boots which can make them vulnerable to its stealth rocks.



[CREDITS]
- Written by: [[abhisdn417, 526987]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Last edited:

ausma

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comments in orange
additions/changes in purple
removals will be striked

:ss/Landorus-Therian:
[Overview]

- Landorus-Therian is a very versatile pokemon which has sets ranging from a set up sweeper, to a defensive wall, a Choice Scarf user, and a suicide lead. It is a very versatile Pokemon, but what does this versatility do for teams and what can it provide for them?
- Landorus-T's nice defensive typing along with it's ability lets it check physical threats such as opposing Landorus, Excadrill and Cinderace. A bit of a narrow scope here, what else can it check?
- Its large plethora of sets can also make it harder to predict.
- It also has access to a lot of utility such as Stealth Rocks, Defog, Knock Off and Toxic.
- It's access to U-turn and a good speed tier makes it a great Pivot as well. Both this and the above bullet point fall under the versatility point, probably get rid of these and integrate them into the first point.
Drawbacks
- Unlike it's fellow bulky ground types such as Hippowdon, Garchomp, and Swampert it lacks a Fire resist and reliable recovery. Operating as a good bulky Ground-type doesn't exactly constitute the need of a Fire-type resistance, especially because Cinderace--the best Fire-type in the tier--is checked by Landorus-T anyway. Additionally, Hippowdon doesn't even resist Fire-type moves, so that's just wrong. Garchomp/Swampert both also lack reliable recovery on top of that.
- Due to its high usage more pokemon prepare for it with Ice type moves which put it in unfavourable situations. Nidoking, with Melmetal and Latios sometimes, are literally the only relevant OU Pokemon that run Ice-type coverage, so this is wrong.
- Its ability also enables Defiant pokemon such as Zapdos-Galar and Bisharp. Niche, so this probably isn't necessary to mention.
- One of its redeeming qualities of being a good pivot becomes a drawback as it takes significant chip from Stealth Rocks everytime it switches in, this also makes it an unfit choice for teams that require a ground type as a crucial part of their framework.

I feel that these drawbacks don't at all put emphasis in the right area. There needs to be an emphasis on the pressure it faces in games and how lacking reliable recovery for its defensive sets doesn't give it the best staying power regardless of how much it can compress for teams. The neutrality to Stealth Rock adds to this problem but it should be more of a mention as opposed to a full point.


[SET] name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn

move 4: Knock Off / Toxic
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252HP / 112 Def / 144 Spe

Move order needs to be changed to this

[SET COMMENTS]

Toxic lets it cripple opposing walls such as Slowbro, Buzzwole and other Landorus-T. This can make breaking through these walls easier. Knock Off can also be a good choice over Toxic as it can remove the items from walls such as Slowbro and Blissey leaving them vunerable to hazards. Knock Off should be discussed first, and then mention Toxic as the alternative. Rocky Helmet can chip pokemon such as opposing Landorus and Cinderace both of which often like to pivot on Landorus-T. Leftovers are also a great choice as they act as a source of passive healing and can help in longer matches. 144 speed evs let it speed creep max speed Modest Heatran, the rest of the evs have been simply put into Hp and Defense.

What does this set do and what does it provide for teams? You don't at all explain this, and you instead skip right to the last move. I'm not asking for you to explain obvious things like Earthquake being STAB, but I highly suggest you rewrite this paragraph and also try to focus more on application.

Clefable makes for a great partner for Landorus-T, since it can switch into Slowbro and helps check Hawlucha since Landorus-T is unable to check the Substitute set. That is far too specific of an example, and Clefable doesn't even really deal with Hawlucha that well anyway unless its Unaware. It sets up a Substitute as you U-turn out, it gets a free +2 Acrobatics, and then either severely chips your Clefable or even knocks it out. It's imperative to think about the execution and the direct synergy, and what they provide for each other in a vacuum, using examples to give your explanation groundwork and substance. Slowbro also acts as a good partner as it eases the pressure on Landorus to check Cinderace and also acts as a Fire resist. Mention more examples, what else does Slowbro cover and what can Landorus-T do for Slowbro? Pokemon like Heatran can also be paired with Landorus-t since it struggles with special attackers. You need to be specific. Always mention examples and focus on the execution. Does Heatran deal with any specific Special Attacking Pokemon that Landorus-T is pressured by, and if so, what? Additionally, what does Landorus-T provide for Heatran in return? Corviknight is also a good partner since it is able to handle Set-Up sweepers such as Kartana, Garchomp which Landorus-T often struggles with. Similar to the Hawlucha example, this is another really specific scenario that doesn't really address the synergy the two Pokemon have. You can mention, for example, how Corviknight provides removal and alleviates Stealth Rock pressure, or how they defensively work together using U-turn to play around one another's checks.

[STRATEGY COMMENTS]
Other Options
====

- Protect over Toxic/Knock Off can also be used on Landorus-T, this allows Landorus-T to be able to scout and gain Leftovers recovery. Mention Stone Edge, which can be viably run as a way to threaten Zapdos and Mandibuzz more directly.
- Defog can also be used over Stealth Rocks if the team lacks a Defogger.
- Landorus can also be a Relaxed nature. This way it can act as a slow pivot to bring in your Wallbreakers. In this case the speed evs are to be put into defense instead. Defensive Landorus-T always wants this speed tier so it has the jump against Heatran and Magearna, which is more valuable than having a situationally slower U-turn, which you would get against forced switch-ins and speedier threats that Landorus-T checks anyway. This is almost never worth doing.
- Landorus-T can also run only 48 Speed evs that are needed to outspeed Modest Magearna and invest the rest into defense to be a bit more bulky. Same points as above; this is only relevant against Choice Specs Magearna, and in the process you risk being outsped by offensive Heatran and having to soak a debilitating Toxic/Magma Storm.


[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Defog / Explosion / Knock Off
item: Choice Scarf
ability: Intimidate
nature: Jolly

evs: 252 Atk / 12 Def / 244 Spe

[SET COMMENTS]

Choice Scarf Landorus-T is a very good option for speed control as it has tremendously high attack along with good coverage in Earthquake and Stone Edge. It also acts as a very good pivot wit U-turn. What does it pivot against? Since it only needs those three moves using either Stealth Rocks or Defog in the last slot can be useful. No, never run Stealth Rock on a Choice Scarf set. Mention Explosion in its stead. Knock Off can also be used in the last slot since its able to remove items from defensive switch-ins like Ferrothorn, Mandibuzz, Zapdos, and Corviknight and is able to hit the likes of Spectrier, Dragapult and Non-Scarf Latios. The EVs on this set lets it not be 2hko'd by Cinderace's Pyro Ball and Melmetal's Double Iron Bash.

The move and presentation order is wrong here, and use the spread given. The Speed investment allows for Landorus-T to outspeed +2 Modest Magearna.

Scarf Landorus fits very well on Volt-Turn teams including Specs Magearna. It's ability to 2hko Toxapex also benefits the likes of Cinderace and Tapu Fini. You need much more here. Similar to the first set, you don't explain direct synergy and give examples of good partners. Elaborate tremendously. Mentioning good hazard setters like Ferrothorn is also important, since it can ease Landorus-T and give it a cleaning opportunity.

[STRATEGY COMMENTS]

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Stealth Rock / Substitute
item: Salac Berry / Leftovers
ability: Intimidate
nature: Jolly

evs: 252 Atk / 4 Def / 252 Spe

Change set to this

[SET COMMENTS]

Landorus-T acts as a great sweeper because of its sky high attack paired with Swords Dance. Earthquake and Stone Edge makes for great coverage. Substitute with Salac Berry makes it a great win condition. On the other hand Stealth Rock can also be run over Substitute. The EV's let it outspeed Jolly Excadrill and the remaining EVs have been put in HP.

Calling it a sweeper provides a narrow scope of what it does and how it operates. It is a wallbreaker that can perform as a wincon, but it does not operate solely as a sweeper. When and how does it find setup opportunities? Rework this paragraph to put an emphasis on this.

Magnezone makes for a great partner as it can KO Corvknight, which let's Landorus-T clean very easily. Slowbro also makes for a great partner since it's able to switch into opposing Scalds and put pressure on the opposing team with Future Sight.

This Landorus set works well on HO teams--especially Screens--and it is imperative you mention that. Mention Pokemon that give it a setup opportunity through pivoting against what would be setup fodder for Landorus-T, such as Corviknight, Magearna, or Rillaboom in the case you do not choose to run it on HO. Your focus and choice of examples is also very off here.

[SET]

name: Suicide Lead
move 1: Earthquake
move 2: Explosion
move 3: Stealth Rock
move 4: Rock Tomb / Knock Off / Swords Dance
item: Focus Sash
ability: Intimidate
nature: Jolly / Adamant

evs: 252 Atk / 4 Def / 252 Spe

Please add this set as well, and do an analysis on this.


Checks and Counters
====

**Offensive Water Types**: Offensive water types such as Barraskewda, Urshifu-RS threaten Landorus-T with their STAB water moves. This is obvious; instead mention the Rain archetype which wholly invalidates it.

**StrongSpecial Attackers**: Special attackers such as Latios, Nidoking, Tapu Lele, Spectrier etc. threaten Landorus-T, since it is unable to take hits from them.

**Set-Up Sweepers**: Set Up sweepers such as Kartana, Garchomp and Dragonite threaten Landorus-T with their boosted neutral moves and can often ohko or 2hko Landorus-T. Landorus-T wins the 1v1 against Garchomp and Dragonite, especially because of Intimidate, so this isn't a strong point to mention.

**Ice Types and Ice Coverage**: Since Landorus-T is 4* weak to ice, running Ice coverage or Ice types is a good way of keeping it in check. Obviously? Running coverage for anything will keep anything in check. Again, think about the application.

**Choice Banded Rillaboom**: Choice Banded Grassy Glide Rillaboom is also a great way of dealing with Landorus-T as it always 2hkos it. Not really since it'll just get blasted U-turn/Knock Off on the switch-in, so it's not really a very sound way of handling it.

Mentioning good defensive answers that can readily switch into it is important, too. You only really mention offensive checks.


[CREDITS]
- Written by: [[abhisdn417, 526987]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Many heavy revisions need to be made here before I accept it. For the most part, you exert a fairly poor understanding of Landorus-T's roles and emphasize a lot of the wrong points regarding its utility on teams, what it works well with, and how it operates. Don't mention obvious things, and think about the full picture. You also need to elaborate a lot on several of your points, and ground them with more applicable examples. Please implement these and let me know when you've done so.
 
Last edited:

ausma

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hi

comments in orange
additions/changes in purple
removals will be striked

:ss/Landorus-Therian:
[Overview]

- Landorus-T is a very versatile Pokemon which has sets ranging from a set up sweeper, to a defensive wall, a Choice Scarf user and a suicide lead. It's Its versatility offers a lot of utility to teams of all kinds. Its ability to put Stealth Rocks on the field, control hazards with Defog, pivot and generate momentum in the match with U-turn and potentially cripple defensive switch ins with Toxic and Knock off are some examples of the utility is has to offer. Its large plethora of sets also makes it harder to predict.
- Landorus-T's nice defensive typing along with it's its ability lets it check physical threats which lack super effective coverage for it, such as Cinderace, opposing Landorus-Therian and Excadrill. Regarding its ability, I would say something like "and its bulk with Intimidate" just to give a clearer picture of its defensive function.
- One of its redeeming qualities of being a good pivot becomes a drawback as it takes significant chip from Stealth Rocks every time it switches in, this also makes it an unfit choice for teams that require a ground type as a crucial part of their framework. I feel as though this point suggests that it is weak to Stealth Rock, when it really isn't. If anything, the fact it is airborne and neutral to Stealth Rock is a benefit, not a downside. I wouldn't use the word "redeeming qualities" to describe its positives either, because this implies that it is a niche pick, when it 100% is not.
- Due to it checking such a large amount of pokemon and not having access to reliable recovery, it faces a lot of offensive pressure during matches.
- It's defensive sets also struggle to stick around during the match since they're prone to being chipped down by Stealth Rocks and status conditions. I would blend this into the above point and emphasize it, since it's a pretty major downside of Landorus-T. Its defensive sets are not the only sets it has that are prone to chip damage, either, so I wouldn't mention those specifically.

[SET] name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn
move 4: Knock Off / Toxic
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252HP / 112 Def / 144 Spe


[SET COMMENTS]

Knock Off can remove items from defensive pokemon such as Slowbro, Blissey, Mandibuzz and Zapdos which can leave them vulnerable to hazards. Toxic is also a good choice over Knock Off since it can cripple opposing walls such as Slowbro and Mandibuzz making it easier to break through them. Buzzwole is a good mention here as well. Earthquake can hit the likes of Heatran, Toxapex, Slowking-Galar, and Melmetal for super effective damage. Obvious and does not need to be mentioned. This set acts as a great defensive wall which can check a large number of pokemon and set up Stealth Rocks. The highlighted sentence should be moved to the beginning of the paragraph, and you should elaborate on what kinds of Pokemon it can threaten out/check, and maybe also bring up what Landorus-T can pivot on with U-turn. It also acts as a defensive measure against VoltTurn teams as it resists and discourages U-turn with its Rocky Helmet and is immune to Volt Switch. VoltTurn as a specific example is a bit off, just saying that it punishes U-turn and contact moves is fine. Leftovers can also be used on it since it appreciates the passive recovery. Mention Leftovers before Rocky Helmet and mention how this can help to combat its longevity issues.

Clefable makes for a great partner for Landorus-T, since it can switch into Slowbro and absord status conditions which can hinder it. Elaborate here, can Clefable provide any other kind of support for Landorus? Things like Knock Off/Heal Bell support come to mind. Landorus-T can also help out Clefable by pressuring Melmetal and Excadrill. Slowbro also acts as a good partner as it eases the pressure on Landorus-T to check Cinderace and Melmetal and helps with its crippling weakness to the rain archetype. Landorus-T can help out Slowbro by helping it check Cinderace and providing an Electric-type immunity. Heatran is also a great partner for Landorus-T since it can help check Special Attackers like Latios, Tapu Lele which Landorus-T struggles with, it can also switch into Ice-type moves aimed at Landorus-T. I think mentioning how it can pressure foes with its Fire-type STAB is important, especially because Landorus-T is fairly annoyed by things like Ferrothorn, Corviknight, and Mandibuzz, too. Magma Storm can trap and eliminate airborne Pokemon like the aforementioned Mandibuzz and Zapdos. Landorus-T can also switch into Ground-type moves aimed at Heatran and check pokemon such as Excadrill, opposing Landorus-T. Corviknight also makes for a good partner with Landorus-T since it can Defog away Stealth Rocks which can chip Landorus-T during the match. They can also play around their checks by constantly pivoting to each other with U-turn. Give examples of what one another checks for one another.

[STRATEGY COMMENTS]
Other Options
====

- Protect over Knock Off / Knock Off can also be used on Landorus-T, this allows Landorus-T to be able to scout and gain Leftovers recovery.
- Defog can also be used over Stealth Rocks if the team lacks a Defogger. Explain how it is a Defog user that beats Heatran and Excadrill specifically, but isn't the most reliable since it can't consistently take on Toxic-wielding Stealth Rock users like Garchomp, as well as Ferrothorn.
- Stone Edge is also a viable option in its final moveslot since it can immediately pressure Zapdos and Mandibuzz.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Defog / Explosion / Knock Off
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 12 Def / 244 Spe

[SET COMMENTS]

Choice Scarf Landorus-T is a very good option for speed control as it has tremendously high attack along with good coverage in Earthquake and Stone Edge. Also mention examples of what it can outspeed and revenge kill. With U-turn it can pivot on it's its checks and generate momentum in a match. What does it generate momentum against? Since only those three moves are necessary, theres a couple of are a few viable options for the last moveslot; if the team lacks a defogger Defog can be a great option, Explain when it can use Defog. Knock Off can also be used in the last slot since its able to remove items from defensive switch-ins like Ferrothorn, Mandibuzz, Zapdos, and Corviknight and is able to hit the likes of Spectrier, Dragapult and Non-Scarf Latios, whereas Explosion can be used to remove / dent walls. Mention that it can also generate momentum simultaneously when using Explosion against these switch-ins.

Cinderace makes for a good partner as it benefits from Landorus's ability to pressure Toxapex, Landorus also benefits from Cinderace's ability to pressure pokemon such as Corviknight and Ferrothorn. The two can also play around their checks by pivoting as well. Pokemon such as Ferrothorn also make good partners since can ease pressure on Landorus by weakening it's its checks with hazards, while Landorus-T can take care of Fire types I wouldn't mention Fire-types specifically, but rather specific checks like Cinderace or Moltres that threaten Ferrothorn. Magearna and Landorus also work well together since they can take care of a lot of each others' checks like? and create a very good Volt Turn core while doing so.

[STRATEGY COMMENTS]

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Stealth Rock / Substitute
item: Salac Berry / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Landorus makes for a great sweeper wallbreaker since it has a sky high attack stat and access to great coverage in Earthquake and Stone Edge. After one Swords Dance boost it can severely dent or KO a lot of the tiers best physical walls. like? Although it is a great sweeper it can act as a Stealth Rock setter as well. When does it find Stealth Rock opportunities? I also think this sentence needs to be reworded to emphasize the opportunity cost between Substitute and Stealth Rock. You also do not mention the Substitute option until the next sentence, which you don't really even explain the use of either. It can find quite a few set up opportunities during a match, especially when its checks are weakened, or if it is able to switch into pokemon that rely on passive damage since they cannot break its subsitute reliably. You phrase this as if Substitute is an option it 100% is going to run, which it won't always. Also be sure to explain what Substitute can do for it and when you can use it. Salac berry gives it a speed boost which can take care of its mediocre speed to let it potentially sweep, whereas Leftovers offers it passive recovery which is also appreciated. Explain when you would want to run these items and the opportunity costs of each.

Swords Dance Landorus fits very well on Hyper Offensive teams, especially one that include screens. This is why it can pair well with screen setters like Tapu Koko and Regileleki which can pivot after setting the screens and let Landorus set up easily. What does Tapu Koko/Eleki pivot against to give Landorus-T a good setup opportunity? Regieleki specifically uses suicidal momentum to get it in, so be careful not to suggest that it uses U-turn/Volt Switch here. You could also mention how Tapu Koko can pressure bulky Water-types for it if it is not running a Screens set. Pivots such as Rillaboom can also be good partners since they can pivot out of their checks which Landorus-T can use as set up fodder and possibly KO the mon making it easier for the Pivot to clean/break through the rest of the team. Rillaboom is a bit of a weird mention here because its Grassy Terrain weakens its Earthquake, which is really debilitating given that this set is offensive and reliant on being able to actually break/KO targets. You have the right idea here though, just mention a different offensive partner; Cinderace maybe. Magnezone can also be a good choice since it can make dealing with the likes of Corviknight easier for Landorus. Magnezone also pressures bulky water-types like Slowbro and Tapu Fini as well as Foul Play Mandibuzz which threaten Landorus-T; be sure to mention that.

After the screens setter section, you could honestly just block Magnezone/Zapdos/Tapu Koko into an offensive Electric-type section, which all bode pretty well.

[SET]
name: Suicide Lead
move 1: Earthquake
move 2: Explosion
move 3: Stealth Rock
move 4: Rock Tomb / Knock Off / Swords Dance
item: Focus Sash
ability: Intimidate
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

Landorus is one of the best Suicide leads out there. Why is it? Contextualize this, because at the moment your analysis is aimless and doesn't really give me a point or intention behind the set. Its access to Explosion lets it block any attempts to Defog from the opposing pokemon, Earthquake lets it pressure the other most common suicide lead being Excadrill. The last slot can be used for Swords Dance which allows Landorus-T to dent the opposing team leaving them more vunerable to the rest of the team, or for Knock Off which can be used to remove items from Landorus's defensive switch ins which can also help the rest of the team out. Explain how it can help the team. Does it make switching into offensive teammates harder? In what way? Rock Tomb is also a great choice since it can act as a form of speed control which can also help out the rest of the team. Reverse the order of which you explain these moves, and please elaborate on them in general since you tend not to give examples or explain the application of these moves. For the order, it should go Rock Tomb --> Knock Off --> Swords Dance.

Screen setters like Tapu Koko and Regieleki make great partners with this set since they also fit well on Hyper Offensive teams, Pokemon such as Rillaboom, Cinderace, Magearna and Dragonite also make for good partners since they also perform very well in Hyper Offensive teams and benefit from Landorus's ability to set up rocks and possibly dent/remove walls. Elaborate on this. Please also emphasize how this set is an HO exclusive and should never be used on other archetypes since it is meant to quickly get Stealth Rock and get into another HO setter/abuser.

Checks and Counters
====

**Rain**: Rain Teams wholly invalidate Landorus as it is not able to deal with Offensive water types. I probably should have clarified better as to what I meant by this; I'm sorry! Putting down Water-types is fine, as they do a pretty good job forcing it out, but what I moreso meant was that you should mention something like "this also means it has a difficult time taking on the Rain archetype".

**StrongSpecial Attackers**: Special attackers such as Latios, Nidoking, Tapu Lele, and Spectrier etc. threaten Landorus-T, since it is unable to take hits from them well. It can take hits, just not very well.

**Bulky Grass Types**: Defensive Grass types such as Tangrowth and Ferrothorn act as good checks for Landorus since they don't take much from what Landorus throws at them. What can these Pokemon do in return?

**Bulky Flying Types**: Bulky Flying types such as Corviknight, Zapdos, Moltres and Mandibuzz are good checks for Landorus lacking Stone Edge as they are immune to its Earthquake and are resistant to it's its U-turns. What can these Pokemon do in return?




[CREDITS]
- Written by: [[abhisdn417, 526987]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Please implement these changes and let me know when you've done so, so I can take another look. You're mostly missing out in application and specific examples, so try to focus on those!
 

Colonel M

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For Suicide Lead, I would mention its biggest reason to use Knock Off is to remove items like Heavy-Duty Boots and Leftovers from opposing mons. It can also remove stuff like Rocky Helmet, which can annoy some physical sweepers like Dragonite and Kartana. This is really nice against Clefable, Torn-T, Ferrothorn, opposing Lando-T, and Corviknight as random examples.

Also, maybe slight preference, and I'll let QC weigh in, but I feel SD is superior to Rock Tomb personally and Normal Gem could get a nod as an item mention (not a slash). Mostly with Adamant Lando-T, Explosion can do a fuckton of damage. Forcing a defensive mon to Roost or switch out faster if you dont set up screens right away can be a good early swing for HO teams. I would still say Sash is superior though in most circumstances. Moves I think Knock > SD > Tomb, but again this is more personal take and I would not say that everyone agrees with this. Personally I'm more SD club, but Knock has more legitimate uses.
 
Last edited:

Colonel M

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Lead should be EQ, Explosion, SD, Stealth Rock Jolly. Wouldn't slash anything either, leave everything else in OO.
Playing some more and thinking on it, I throw my support on this instead.

I think its better to have the threat of SD + Explosion and Jolly is the preferred nature for sure.
 

DKM

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Hi. Implement anything you want. Or don't. Up to you and QC.

Its neutrality to Stealth Rocks and weakness to common status conditions such as poison and burns makes it vulnerable to status conditions.
Might be a grammar issue but part of this says "weakness to status conditions makes it vulnerable to status conditions" which sounds wrong. It should say something like "makes it prone to being worn down"

Knock Off can remove items from defensive pokemon such as Slowbro, Blissey, Mandibuzz and Zapdos which can leave them vunerable to hazards
You say it can remove "items" but should probably specify Heavy-Duty Boots since you end with "which can leave them vunerable to hazards".

[STRATEGY COMMENTS]
Other Options
I don't think there's meant to be an OO section here.

Since only those three moves are necessary
I think this kinda gives off the wrong message. Maybe say "Since those three moves are the most important".

Landorus-T threatens Pokémon such as Slowking-Galar, Heatran and Blissey which Magearna can struggle to face.
I feel like Cinderace is a better example than Blissey here.

it can switch into Pokémon such as Ferrothorn which can struggle to break Landorus-T's sub in one hit
Except Ferrothorn can break the sub pretty easily even at -1.
Although you should mention that Sub blocks leech seed as well as status like Toxic from Hippowdon for example.

An offensive set also makes for a good partner since it can pressure bulky water types such as Slowbro which can let Landorus-T set up easier.
Pressuring or removing bulky waters doesn't directly make setting up easier, but it makes sweeping or breaking easier.

**Water Types*: Landorus-T struggles to deal with and is forced out by water types such as Barraskewda, Slowbro Tapu Fini and Urshifu-RS. It also struggles with the entire archetype of rain.
I'd make two separate sentences, one for defensive Water-types that can switch in and threaten it out (Slowbrothers, fini etc.) And another for offensive Water-types which outspeed and force it out but can't really switch in like Barraskewda while mentioning the archetype of rain.

Defensive Grass types such as Tangrowth and Ferrothorn act as good checks for Landorus since they don't take much from whatever Landorus-T throws at them.
Ferrothorn kinda struggles vs SD sets since +2 EQ almost KOs so maybe mention that.
I also think you can add Rillaboom here since it has Grassy terrain and grassy glide.
 

ausma

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:ss/Landorus-Therian:
[Overview]

- Landorus-T is a very versatile Pokemon which has sets ranging from a set up sweeper, to a defensive wall, a Choice Scarf user and a suicide lead. Its versatility offers a lot of utility to teams of all kinds. Its ability to set Stealth Rocks on the field, control hazards with Defog, pivot and generate momentum in the match with U-turn and potentially cripple defensive switch ins with Toxic and Knock off are some examples of the utility is has to offer. Its large plethora of sets also makes it harder to predict. Wordy sentence to describe its utility; I'd recommend kinda breaking it up and simplifying it so the message remains clear. Tried doing a bit of that here.
- Landorus-T's defensive typing along with its bulk and ability let it check physical threats which lack super effective coverage for it, such as Cinderace, opposing Landorus-Therian and Excadrill.
- Due to it checking such a large amount of pokemon and not having access to reliable recovery, it faces a lot of offensive pressure during matches which can make it difficult to use in the long term. hard for it to stick around. Its neutrality to Stealth Rocks and weakness to common status conditions such as poison and burns makes it vulnerable to status conditions. Redundant sentence. Weakness to common status conditions makes it vulnerable to status conditions? Obviously; I'd avoid mentioning this point, just because it's obvious that it's gonna hate dealing with status.

[SET] name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn
move 4: Knock Off / Toxic
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252HP / 112 Def / 144 Spe


[SET COMMENTS]

This set acts as a great defensive wall which can check a large number of pokemon and set up Stealth Rocks. Give examples; what kinds of Pokemon can it check? Knock Off can remove items from defensive pokemon such as Slowbro, Blissey, Mandibuzz and Zapdos which can leave them vunerable to hazards. I think highlighting how this makes Landorus-T in general difficult to switch into is important. Even things that in theory should reliably check Landorus-T really hate being Knock Off'd, like Ferrothorn for example. I'd recommend rewording this sentence some. Toxic is also a good choice over Knock Off since it can cripple opposing walls such as Slowbro, Mandibuzz and Buzzwole making it easier to break through them. U-turn can help it lets it pivot on some of it's checks such as Tangrowth, Corviknight, Mandibuzz and opposing Landorus-T while generating momentum in the match. Leftovers can also be used on it since it appreciates the passive recovery which can help with its longevity issues. You don't need to be too wordy, just say it gives it passive recovery. Rocky Helmet punishes contact moves and U-turn users such as Landorus-T, Cinderace and Dragapult. What's the opportunity cost between these two moves?

Clefable makes for a great partner for Landorus-T, since it can switch into Slowbro and absorb status conditions which can hinder it. Landorus can also help out Clefable by pressuring Melmetal and Excadrill. Clefable also helps out Landorus-T with Heal Bell which can help with its weakness to status conditions. It can also Knock Off items from certain checks of Landorus-T which can help it overcome them and offer it recovery with Wish. Slowbro also acts as a good partner as it eases the pressure on Landorus-T to check Cinderace and Melmetal and helps with its crippling weakness to the rain archetype. Landorus-T can help out Slowbro by helping it check Cinderace and providing an Electric Type immunity. Heatran is also a great partner for Landorus-T since it can help check Special Attackers like Latios, Tapu Lele which Landorus struggles with, it can also switch into Ice type moves aimed at Landorus-T. Landorus-T can also switch into ground type moves aimed at Heatran and check pokemon such as Excadrill, opposing Landorus-T. Heatran can also pressure Pokémon such as Ferrothorn, Corviknight Mandibuzz and Zapdos with its Fire STAB which Landorus-T struggles with. Corviknight also makes for a good partner with Landorus-T since it can Defog away Stealth Rocks which can chip Landorus-T during the match. They can also play around their checks by constantly pivoting to each other with U-turn. Landorus-T can pressure Heatran which Corviknight appreciates while Corviknight can take care of Pokémon such as Tangrowth and Kartana that Landorus-T often struggles with.

I think this whole section is a bit too wordy, and we need to make it more compact and fix up the focus. I think you're mainly going to want to explore its defensive synergy, its pivoting, and what can alleviate pressure off of it. You probably don't need to mention Clefable in all honesty because it's just a bunch of loose reasons that confuse the main caveats. Contrarily, Slowbro and Corviknight are very solid mentions as examples of Pokemon that can alleviate defensive pressure and pair well in what they check. I'd also be pressed to mention a couple offensive Pokemon that could appreciate its pivoting support and ability to spread Knock Off/set hazards.

[STRATEGY COMMENTS]
Other Options
====

- Protect over Knock Off / Knock Off can also be used on Landorus-T, this allows Landorus-T to be able to scout and gain Leftovers recovery. I feel as though Protect is a bit too situational to be mentioned here.
- Defog can also be used over Stealth Rocks if the team lacks a Defogger, this can be useful as it pressures common stealth rockers such as Heatran and Excadrill but can struggle with Toxic wielding Stealth Rockers such as Garchomp and Hippowdon, and Ferrothorn.
- Stone Edge is also a viable option in its final moveslot since it can immediately pressure Zapdos and Mandibuzz.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Defog / Explosion / Knock Off
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 12 Def / 244 Spe

[SET COMMENTS]

Choice Scarf Landorus-T is a very good option for speed control as it has tremendously high attack along with good coverage in Stone Edge. It acts as a great revenge killer as it can outspeed a large part of the metagame and hit them neutrally. With U-turn it can pivot on its checks and generate momentum in a match. Since only those three moves are necessary, theres are a few viable options for the last moveslot; if the team lacks a defogger Defog can be a great option as it gets many opportunities to do so as it forces out common stealth rockers such as Excadrill, Heatran, and Tyranitar. Saying that it gets many opportunities to do so is misleading. Remember that with Defog, you are Choice locked into it, so it's typically best used on forced switches into things that you wouldn't be staying in on anyway. Knock Off can also be used in the last slot since its able to remove items from defensive switch-ins like Ferrothorn, Mandibuzz, Zapdos, and Corviknight and is able to hit the likes of Spectrier, Dragapult and Non-Scarf Latios, whereas Explosion can be used to remove / dent walls. It can also generate momentum in a match while using Explosion since it offers a free switch in for its team mates while doing so. This last sentence can just be amended into the former one, just say it creates suicidal momentum.

Cinderace makes for a good partner as it benefits from Landorus's ability to pressure Toxapex, Landorus also benefits from Cinderace's ability to pressure pokemon such as Corviknight and Ferrothorn. The two can also play around their checks by pivoting as well. Pokemon such as Ferrothorn also make good partners since can ease pressure on Landorus by weakening it's checks with hazards, while Landorus-T can check take care of Pokémon like Moltres Heatran and Cinderace which threaten Ferrothorn. Moltres isn't as relevant of a mention anymore. Magearna and Landorus also work well together since they form a very good VoltTurn core. What can they pivot around for one another? They can also take care of each others checks; some examples being Magearna being able to threaten physically defensive Pokémon such as Slowbro, Buzzwole and Hippowdon which can often trouble Landorus-T while Landorus-T threatens Pokémon such as Slowking-Galar, Heatran and Blissey which Magearna can struggle to face.

[STRATEGY COMMENTS]

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Stealth Rock / Substitute
item: Salac Berry / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Landorus makes for a great wallbreaker since it has a sky high attack stat and access to great coverage in Earthquake and Stone Edge. After one Swords Dance boost it can severely dent or KO a lot of the tiers best physical walls such as Toxapex, Slowbro and Hippowdon. Stealth Rock can be used on this set as it can find opportunities to set them up as it forces switches by the opponent. Substitute can also be a great choice as it gets opportunities to set one up as it cforces Pokémon such as Heatran, Slowking-Galar, and Toxapex out, this also gives it a free turn or two to set up Swords Dance. You use the examples here, but I feel Substitute/Stealth Rock should be compacted into a single sentence so you can more tidily explain the use of these two moves and not have to repeat yourself. It can find quite a few set up opportunities during a match, especially when its checks are weakened, or if Landorus-T switches chooses to run Substitute it can switch into Pokémon such as Ferrothorn which can struggle to break Landorus-T's sub in one hit. This would better fit above the Stealth Rock/Substitute explanation. If the Landorus-T chooses to run Substitute Salac Berry can be a good choice since it can help activate the berry which can take care of its mediocre speed letting it potentially sweep, Leftovers can be a good choice whether it's running Stealth Rock or Substitute since it offers passive recovery which much appreciated. This can let it set up several Substitutes or survive key hits.

Landorus-T performs very well on the Hyper Offense archetype and appreciates the dual screen support provided in such teams by Pokémon like Tapu Koko and Regieleki. Tapu Koko can invite in Pokémon such as Ferrothorn and then pivot to Landorus-T so it can set up easily. An offensive set also makes for a good partner since it can pressure bulky water types such as Slowbro which can let Landorus-T set up easier. This is kind of confusing in wording, and in my opinion clutters the point of dual Screens setters with an idea you can address later more tidily. Regieleki can also generate momentum with explosion after setting up screens which can make it very easy to bring in Landorus-T and set up Swords Dance. In general, I feel you don't need to go crazy in depth about what these setters can do. Just explain they can set screens and reliably pivot into it using U-turn and Explosion respectively. Additionally, pivots like Cinderace and Magearna also make for great partners since they can pivot out of their checks to Landorus-T which can be used as set up fodder. What can they pivot on and get Landorus-T in against? Offensive electric types such as the aforementioned Tapu Koko, Magnezone, and Zapdos also make for good partners since they can pressure bulky Water-types and remove some of its checks such as Corviknight and Skarmory.

[SET]
name: Suicide Lead
move 1: Earthquake
move 2: Explosion
move 3: Stealth Rock
move 4: Swords Dance / Rock Tomb
item: Focus Sash
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

There's no harm in Rock Tomb being slashed!

Landorus is one of the best Suicide leads as it has access to Stealth Rock and is able to block defogging attempts with Explosion. Explosion also lets it create suicidal momentum and safely/quickly get in an abuser/screen setter. It's used on Hyper Offense teams so that the user can guarantee Stealth Rocks on the opposing side. We know what Suicide Leads are meant to do. It's important to mention that it's a HO staple, but I think this should be compacted into the previous sentence. A Focus Sash helps guarantee that it can get up Stealth Rocks every time which can benefit teammates as it can weaken enemies switching in which can make them easier to KO. Swords Dance can power up it's Explosion and can be used to severely dent opposing Pokémon especially defoggers. This can weaken walls which it's teammates can take advantage of. Compress this sentence into the previous one. Rock Tomb can also be useful since it acts as a good as it acts as a good source of speed control which can help slower breakers out. It's important to explain how. It allows normally slower wallbreakers to be able to revenge kill faster Rock Tomb recipients, or find a setup opportunity through forcing a switch that normally wouldn't be forced due to the Speed drop.

Suicide lead Landorus-T fits well only on Hyper Offense since other archetypes do not require it and will do better with other Landorus-T sets. No need to compare its other sets. Hyper offense appreciates this set as it is able to set up Stealth Rocks quickly and then use Explosion to bring in either a dual screens setter or a strong breaker safely. This is why For example, Screens setters like Tapu Koko and Regieleki make for good partners as they can help out an hyper offense team further and enables abusers the breakers to set up and sweep easier. Additionally, dual Screens abusers This is why sweepers such as Magearna, Cinderace, Rillaboom and Hawlucha appreciate its ability to set up Stealth Rock quickly and offer a free switch in.

[STRATEGY COMMENTS]
Other Options
====
- Knock Off can be a great option for the last slot over swords dance as it can be used to remove knock off Rocky Helmets which can help breakers in the team, or Heavy-Duty Boots which can make Pokémon vulnerable to its Stealth Rocks. Awkward wording. You can just say that it can remove potentially troublesome items like Rocky Helmet or Heavy-Duty Boots for wallbreakers.
- Normal Gem can also be an option for its item as it can be used to severely dent its defensive switch ins with Explosion such as Corviknight or Skarmory when paired with Swords Dance. Though this does leave Landorus-T unable to guarantee Stealth Rocks on the opposing side of the field.


Checks and Counters
====

**Water-types*: Landorus-T struggles to deal with and is forced out by Water-types such as Barraskewda, Slowbro Tapu Fini and Urshifu-RS. Consequently, it also struggles with the entire archetype of rain.

**Strong Special Attackers**: Special attackers such as Latios, Nidoking, or Tapu Lele and Spectrier etc. threaten Landorus-T, since it is unable to reliably take damage from them due to its generally untapped special bulk.

**Bulky Grass Types**: Defensive Grass-types such as Tangrowth and Ferrothorn act as good checks for Landorus since they are not reliably pressured by most of Landorus-T's options. don't take much from whatever Landorus-T throws at them. They can also retaliate by removing Landorus-T's item.

**Bulky Flying Types**: Bulky Flying-types such as Corviknight, Zapdos, Tornadus-T and Mandibuzz are decent checks for Landorus lacking Stone Edge as they are immune to its Earthquake and are resistant to it's U-turns. They can also hit Landorus-T with their neutral flying STAB or in Mandibuzz's case Foul Play which can really threaten Landorus-T due to its high attack stat. Mention that they need to be wary of Knock Off removing their Heavy-Duty Boots.



[CREDITS]
- Written by: [[abhisdn417, 526987]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Please implement these and let me know once you have. Remember, examples are key, and try to keep information concise where you can.
 
knock knock who's there it's me

comments in orange
additions/changes in purple
removals will be striked



Many heavy revisions need to be made here before I accept it. For the most part, you exert a fairly poor understanding of Landorus-T's roles and emphasize a lot of the wrong points regarding its utility on teams, what it works well with, and how it operates. Don't mention obvious things, and think about the full picture. You also need to elaborate a lot on several of your points, and ground them with more applicable examples. Please implement these and let me know when you've done so.
Abhisdn417 I'm not sure why you removed the EV spread commentary in the Defensive set after this point. I always like seeing an explanation of the EV spread when it's not 252/4/252, and I didn't think the revision notes necessitated that you remove it. I'd rather see more Pokemon it outruns/hits it lives with the specific EV spread, especially since I don't think neutral nature Heatran is the most intuitive choice.
 

ausma

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Hey, I hope you've been doing well lately.

The QC team has decided to reassign this analysis and push it out in the next batch. Landorus-T, due to its top status in the metagame, and having experienced some changes to its sets due to the recent QBs, is a Pokemon we'd like to pay close attention to and get out as soon as possible. Given the circumstances and heavy amount of changes this analysis would have to go through to be up to par, we don't believe focusing all of our effort into perfecting this analysis is good for either party. So, we think to save time and effort it should be done from the ground up by someone else. So, I will be locking and moving this analysis; though, feel free to reserve another Pokemon in the future!

As always, if you have any questions, feel free to PM me or Ruft.
 
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