
[OVERVIEW]
Landorus stands out as the most threatening special attacker in the format. Blessed with Sheer Force and a Ground typing, Landorus decimates many metagame threats such as Incineroar, Diancie, and Metagross, with its outright power significantly chunking even bulky neutral switch-ins like Mew and Porygon2. Its base 101 Speed is just enough to pin down nearly the entire unboosted metagame, letting it get the jump on Mew, Urshifu-R, and Zygarde while only being outrun and threatened by Nihilego, Naganadel, and Dragapult. However, Landorus offers very little defensive utility in disadvantaged positions against opposing speed control, is vulnerable to Ice- and Water-type attacks from the likes of Porygon2 and Tapu Fini, an is relatively frail, leaving it easily OHKOed by the aforementioned three faster threats. Tailwind teammates mitigate this weakness, with Naganadel in particular also matching up well against Assault Vest Kyurem-B, Tapu Fini, and Rillaboom, which Landorus can struggle against. Landorus can also struggle against particular bulky threats that it can't outright OHKO such as Porygon2, Celesteela, and Assault Vest Kyurem-B, which each punish it accordingly. Urshifu-R, Metagross, and Heatran are good example teammates to account for them.
[SET]
name: Special Attacker
move 1: Earth Power
move 2: Sludge Bomb
move 3: Substitute / Psychic
move 4: Protect
item: Life Orb
ability: Sheer Force
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
* Earth Power is very strong with boosts from Sheer Force and Life Orb, in particular being handy for key metagame threats such as Incineroar, Metagross, and Diancie.
* Sludge Bomb hits Grass-types that can switch in on and resist Earth Power such as Rillaboom and Tsareena, and it's also useful against Tapu Fini.
* Substitute lets Landorus punish Protect and switches, providing a buffer from Fake Out and otherwise lethal blows, while Psychic comes in handy for hitting opposing Landorus and nailing Amoonguss.
* Protect gives Landorus safety for a turn, handy for stalling out field conditions such as Tailwind and Trick Room, as well as maintaining board position while teammates switch accordingly.
* Life Orb and Sheer Force maximize Landorus's offensive potential, with Timid being key for outrunning threats such as Urshifu-R, Genesect, and Mew.
[STRATEGY COMMENTS]
Other Options
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Focus Blast can be handy to hit Celesteela, which otherwise completely walls Landorus, and is also nifty as a super effective option against Porygon2 and Kyurem-B, though its narrow applications and unreliability make it unappealing. Similarly to Substitute, Stealth Rock can be useful to punish a switch or Protect, but Landorus is typically better off attacking, which Substitute better enables. Choice Scarf is a viable alternative set, as it can let Landorus lure in and surprise KO faster threats such as Nihilego, Naganadel, and Dragapult, and Landorus still has enough damage without Life Orb to be a decent general Choice Scarf attacker. However, it must be used cautiously, as threats like Rillaboom will easily punish it locking into Earth Power. Rillaboom resists Earth Power, can flinch Landorus with Fake Out, and can get around its Speed advantage with Grassy Glide.
[CREDITS]
- Written by: [[Memoric, 215000]]
- Quality checked by: [[dnagerbdager, 531334], [Yoda2798, 243661]]
- Grammar checked by: [[Finland, 517429]]
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