NU Lanturn (QC 2/2) (GP 0/1)

[SET]
name: Pivot
move 1: Volt Switch
move 2: Scald
move 3: Toxic / Ice Beam
move 4: Heal Bell / Protect
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 192 Def / 200 SpD / 76 Spe

[SET COMMENTS]

Lanturn's unique resistances, utility, and amazing ability in Volt Absorb make it a good pivot in the tier that can switch into Electric-types like Rotom-S, Rotom-F, and Togedemaru. Volt Switch allows Lanturn to pivot out of its checks and gain momentum. Scald cripples physical attackers like Ferroseed and Gourgeist-S thanks to the burn chance and is rarely punished. Toxic allows Lanturn to cripple Pokemon that would switch into its STAB moves, such as Abomasnow, Drampa, and Eldegoss, but Ice Beam can be used instead to OHKO Flapple and more immediately pressure potential switch-ins. Heal Bell heals status from Lanturn and its teammates, but Protect is another option to scout the foe's moves, easing prediction. Alternatively, a RestTalk set improves Lanturn's longevity at the cost of team utility. 76 Speed EVs allow Lanturn to outspeed Drampa, and the remaining EVs improve its overall bulk.

Lanturn fits on balanced and defensive teams thanks to the utility it brings through pivoting, Heal Bell, and spreading status. Lanturn appreciates checks to Grass-types like Eldegoss and Gourgeist-S, so Steel- and Poison-types like Ferroseed, Toxicroak, and Garbodor that can switch into and force out these Pokemon are good teammates. Wallbreakers such as Drampa and Toxicroak appreciate Lanturn bringing them in through Volt Switch. Since entry hazards can wear Lanturn down, hazard removal from the likes of Eldegoss and Rotom-F is appreciated by it. The two of them, along with Abomasnow and Rotom-S, can also switch into Ground-types like Sandaconda. Because of Lanturn's bad physical bulk, physically defensive Pokemon such as Cofagrigus and Ferroseed pair well with it. Cofagrigus as well as physical attackers like Sawk, Toxicroak, and Unfezant also appreciate Lanturn's Heal Bell to cure status conditions for them.

[CREDITS]
- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[quziel, 297859], [Rabia, 336073]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
[SET]
name: Pivot
move 1: Volt Switch
move 2: Scald
move 3: Toxic / Ice Beam
move 4: Heal Bell / Protect
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD 40 HP / 192 Def / 200 SpD / 76 Spe

[SET COMMENTS]

Lanturn’s unique resistances and utility makes it a good Pokemon in the tier. Furthermore, an amazing ability in Volt Absorb allows it to switch into Electric-types like Rotom-A, Rotom-F, and Togedemaru. Volt Switch allows Lanturn to pivot out of its checks, and it also helps Lanturn gain momentum. It also hits Silvally-Water and Unfezant for big damage. This sentence is redundant. Scald allows Lanturn to hit the Ground-types that can switch into Volt Switch, such as Sandaconda, Pilowsine, and Galarian Stunfisk, while also hitting Silvally-Fire and Crustle for good damage, and the good burn chance allows it to cripple physical attackers. Rework this sentence, emphasize that clicking scald is rarely punished, the reader should be smart enough to know that it hits Pilo SE. Toxic allows Lanturn to cripple Pokemon that would anticipate to come in to resist both of Lanturn’s STAB, such as Abomasnow, Drampa, Eldegoss, and Ferroseed, but Ice Beam allows Lanturn to hit Eldegoss and Drampa hard. Flapple should be the basically sole mention here. Heal Bell allows Lanturn to heal status from it and its teammates, but Protect is another option to scout the foe’s moves, and easing prediction.

Ev spread hits a lefties number, jump point in spdef, speed for drampa, rest in physdef.

Lanturn appreciates checks to Grass-types, so Steel- and Poison-types, like Ferroseed, Galarian Stunfisk, Toxicroak, and Garbodor can switch into Grass-types like Eldegoss and force them out. Wallbreakers that like Volt Switch to bring them in are nice like Drampa, etc. Since hazards can wear Lanturn down, hazard removal from the likes of Eldegoss and Rotom-F are appreciated by Lanturn. The two of them, along with Abomasnow and Rotom-A, can switch into Ground-types like Sandaconda. Because of Lanturn’s bad physical bulk, physically defensive Pokemon, such as Cofagrigus and Ferroseed, can switch into physical attackers and tank for Lanturn. Finally, physical attackers, such as Toxicroak, Sawk, and Unfezant, appreciate Heal Bell from Lanturn curing potential burns. Expand this to be more "Cofagrigus, Physcial mon, etc appreciate Lanturn using Heal Bell to cure Toxic and Burns.

[CREDITS]
- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[username1, userid1]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Comments in Bold, Implement and 1/2
 
add remove comments
[SET]
name: Pivot
move 1: Volt Switch
move 2: Scald
move 3: Toxic / Ice Beam
move 4: Heal Bell / Protect
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 192 Def / 200 SpD / 76 Spe

[SET COMMENTS]

Lanturn's unique resistances and utility makes it a good Pokemon in the tier. Furthermore, an amazing ability in Volt Absorb allows it to switch into Electric-types like Rotom-A Rotom-S (Rotom-A would refer to all of the Rotom formes; we only have two), Rotom-F, and Togedemaru. Volt Switch allows Lanturn to pivot out of its checks, and it also helps Lanturn gain momentum. Scald allows Lanturn to cripple physical attackers thanks to the burn chance, and also due to the fact that is rarely punished. Toxic allows Lanturn to cripple Pokemon that would anticipate to come in to resist both of Lanturn's STAB moves, such as Abomasnow, Drampa, and Eldegoss, and Ferroseed (yep we are not using Toxic against Steel-types), but Ice Beam allows Lanturn to hit OHKO Flapple hard. Heal Bell allows Lanturn to heal status from it and its teammates, but Protect is another option to scout the foe’s moves, and easing prediction. <I want to see a sentence about Rest + Sleep Talk here as a means to improve Lanturn's own longevity at the cost of team utility> 200 SpD EVs are necessary for Lanturn to wall the special attackers that are not really affected by burn, while 76 EVs in Speed allows Lanturn to outspeed Drampa. 192 Def EVs are important for Lanturn to improve its bad physical bulk and so that it can wall physical attackers after a burn. 76 Speed EVs allow Lanturn to outspeed Drampa, and the remaining EVs improve Lanturn's overall bulk. (realistically you don't need to talk about the defensive EVs because they're just convenient numbers. The speed is the important part, but I guess because the defense benchmarks are mostly just for nice numbers, it's fine to leave a comment about how they just contribute to Lanturn being bulky.)

Lanturn appreciates checks to Grass-types, so Steel- and Poison-types, like Ferroseed, Galarian Stunfisk,(Galarian Stunfisk is a mediocre check to common Grass-types because they overwhelm it too easily) Toxicroak, and Garbodor can switch into Grass-types like Eldegoss and Gourgeist-S and force them out. Wallbreakers such as Drampa and Toxicroak appreciate Lanturn bringing them in through Volt Switch. Since hazards can wear Lanturn down, hazard removal from the likes of Eldegoss and Rotom-F are is appreciated by Lanturn. The two of them, along with Abomasnow and Rotom-A Rotom-S, can switch into Ground-types like Sandaconda. Because of Lanturn's bad physical bulk, physically defensive Pokemon, such as Cofagrigus and Ferroseed, can switch into physical attackers and tank for Lanturn pair well with Lanturn (they can't check physical attackers because of their pairing with Lanturn; they do that regardless). Cofagrigus, as well as physical attackers like Sawk, Toxicroak, and Unfezant, appreciate Lanturn's Heal Bell to cure status conditions for them.

[CREDITS]
- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[quziel, 297859], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
use this to implement the check and tag me when you have
 
[SET]
name: Pivot
move 1: Volt Switch
move 2: Scald
move 3: Toxic / Ice Beam
move 4: Heal Bell / Protect
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 192 Def / 200 SpD / 76 Spe

[SET COMMENTS]

Lanturn’s Lanturn's unique resistances and utility makes it a good Pokemon in the tier. Furthermore, an amazing ability in Volt Absorb allows it to switch into Electric-types like Rotom-S, Rotom-F, and Togedemaru. Volt Switch allows Lanturn to pivot out of its checks, and it also helps Lanturn gain momentum. Scald allows Lanturn to cripple physical attackers (what physical attackers would you be looking to cripple? Ferroseed comes to mind; there are probably a couple others you can mention) thanks to the burn chance, and also due to the fact that and is rarely punished. Toxic allows Lanturn to cripple Pokemon that would anticipate to come in to resist both of Lanturn’s switch into its STAB moves, such as Abomasnow, Drampa, and Eldegoss, but Ice Beam allows Lanturn to OHKO Flapple and more immediately pressure potential switch-ins. Heal Bell allows Lanturn to heal status from it and its teammates, but Protect is another option to scout the foe’s moves, easing prediction. A RestTalk combination set allows Lanturn to improve its longevity at the cost of team utility. 76 Speed EVs allow Lanturn to outspeed Drampa, and the remaining EVs improve Lanturn's overall bulk.

<maybe a sentence here about Lanturn fitting on more balance/defense builds thanks to the utility it brings between pivoting, Heal Bell, poison spreading, etc?> Lanturn appreciates checks to Grass-types, so Steel- and Poison-types, like Ferroseed, Toxicroak, and Garbodor can help to switch into Grass-types like Eldegoss and Gorugeist-S Gourgeist-S and force them out. Wallbreakers such as Drampa and Toxicroak appreciate Lanturn bringing them in through Volt Switch. Since hazards can wear Lanturn down, hazard removal from the likes of Eldegoss and Rotom-F is appreciated by Lanturn. The two of them, along with Abomasnow and Rotom-S, can switch into Ground-types like Sandaconda. Because of Lanturn’s Lanturn's bad physical bulk, physically defensive Pokemon, such as Cofagrigus and Ferroseed, pair well with Lanturn. Cofagrigus, as well as physical attackers like Sawk, Toxicroak, and Unfezant, appreciate Lanturn’s Lanturn's Heal Bell to cure status conditions for them.

[CREDITS]
- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[quziel, 297859]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
so the reason I told you to use the method in the video is because you have curly apostrophe's, and those break the dex. should be good for qc 2/2 when done
 
[SET]
name: Pivot
move 1: Volt Switch
move 2: Scald
move 3: Toxic / Ice Beam
move 4: Heal Bell / Protect
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 192 Def / 200 SpD / 76 Spe

[SET COMMENTS]

Lanturn’s Lanturn's unique resistances and utility makes it a good Pokemon in the tier. Furthermore, an amazing ability in Volt Absorb allows it to switch into Electric-types like Rotom-S, Rotom-F, and Togedemaru. Volt Switch allows Lanturn to pivot out of its checks, and it also helps Lanturn gain momentum. Scald allows Lanturn to cripple physical attackers (what physical attackers would you be looking to cripple? Ferroseed comes to mind; there are probably a couple others you can mention) thanks to the burn chance, and also due to the fact that and is rarely punished. Toxic allows Lanturn to cripple Pokemon that would anticipate to come in to resist both of Lanturn’s switch into its STAB moves, such as Abomasnow, Drampa, and Eldegoss, but Ice Beam allows Lanturn to OHKO Flapple and more immediately pressure potential switch-ins. Heal Bell allows Lanturn to heal status from it and its teammates, but Protect is another option to scout the foe’s moves, easing prediction. A RestTalk combination set allows Lanturn to improve its longevity at the cost of team utility. 76 Speed EVs allow Lanturn to outspeed Drampa, and the remaining EVs improve Lanturn's overall bulk.

<maybe a sentence here about Lanturn fitting on more balance/defense builds thanks to the utility it brings between pivoting, Heal Bell, poison spreading, etc?> Lanturn appreciates checks to Grass-types, so Steel- and Poison-types, like Ferroseed, Toxicroak, and Garbodor can help to switch into Grass-types like Eldegoss and Gorugeist-S Gourgeist-S and force them out. Wallbreakers such as Drampa and Toxicroak appreciate Lanturn bringing them in through Volt Switch. Since hazards can wear Lanturn down, hazard removal from the likes of Eldegoss and Rotom-F is appreciated by Lanturn. The two of them, along with Abomasnow and Rotom-S, can switch into Ground-types like Sandaconda. Because of Lanturn’s Lanturn's bad physical bulk, physically defensive Pokemon, such as Cofagrigus and Ferroseed, pair well with Lanturn. Cofagrigus, as well as physical attackers like Sawk, Toxicroak, and Unfezant, appreciate Lanturn’s Lanturn's Heal Bell to cure status conditions for them.

[CREDITS]
- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[quziel, 297859]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
so the reason I told you to use the method in the video is because you have curly apostrophe's, and those break the dex. should be good for qc 2/2 when done
Sadly I’m on phone
 
amcheck :)

add, remove, (comments)

Try to not use the same sentence structure repeatedly :). Good writing otherwise.

[SET]
name: Pivot
move 1: Volt Switch
move 2: Scald
move 3: Toxic / Ice Beam
move 4: Heal Bell / Protect
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 192 Def / 200 SpD / 76 Spe

[SET COMMENTS]

Lanturn's unique resistances and utility makes make it a good Pokemon (perhaps "pivot" is better here) in the tier. Furthermore, an amazing ability in Volt Absorb allows it to switch into Electric-types like Rotom-S, Rotom-F, and Togedemaru (*, see below for a less verbose reconstruction). Volt Switch allows Lanturn to pivot out of its checks, and it also helps Lanturn and gain momentum. Scald allows Lanturn to cripple cripples physical attackers like Ferroseed, Sawk, and Toxicroak thanks to the burn chance and is rarely punished. Toxic allows Lanturn to cripple Pokemon that would switch into its STAB moves, such as Abomasnow, Drampa, and Eldegoss, but Ice Beam allows Lanturn can be used instead to OHKO Flapple and more immediately pressure potential switch-ins. Heal Bell allows Lanturn to heal heals status from it Lanturn and its teammates, but Protect is another option to scout the foe's moves, easing prediction. Alternatively, a RestTalk set allows Lanturn to improve its improves Lanturn's longevity at the cost of team utility. 76 Speed EVs allow Lanturn to outspeed Drampa, and the remaining EVs improve Lanturn's overall bulk.

Lanturn fits on balanced and defensive teams thanks to the utility it brings between pivoting, Heal Bell, and spreading status. Lanturn appreciates checks to Grass-types like Eldegoss and Gourgeist-S, so Steel- and Poison-types (RC) like Ferroseed, Toxicroak, and Garbodor help to switch into Grass-types like Eldegoss and Gourgeist-S and force them out that can switch into and force out these Pokemon are good teammates (orig's "so" clause didn't show proper correlation). Wallbreakers such as Drampa and Toxicroak appreciate Lanturn bringing them in through Volt Switch. Since entry hazards can wear Lanturn down, hazard removal from the likes of Eldegoss and Rotom-F is appreciated by Lanturn it. The two of them, along with Abomasnow and Rotom-S, can also switch into Ground-types like Sandaconda. Because of Lanturn's bad physical bulk, physically defensive Pokemon, such as Cofagrigus and Ferroseed, pair well with Lanturn. Cofagrigus, as well as physical attackers like Sawk, Toxicroak, and Unfezant, appreciate also appreciates Lanturn's Heal Bell to cure status conditions for them.

* Lanturn's unique resistances, utility, and amazing ability in Volt Absorb make it a good pivot in the tier that can switch into Electric-types like Rotom-S, Rotom-F, and Togedemaru.

[CREDITS]
- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[quziel, 297859]], [Rabia, 336073]]
- Grammar checked by: [[username1, userid1]]
[/QUOTE]
 
amcheck cleaned up nice, good subjective changes
add remove (comments)
[SET]
name: Pivot
move 1: Volt Switch
move 2: Scald
move 3: Toxic / Ice Beam
move 4: Heal Bell / Protect
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 192 Def / 200 SpD / 76 Spe

[SET COMMENTS]
Lanturn's unique resistances, utility, and amazing ability in Volt Absorb make it a good pivot in the tier that can switch into Electric-types like Rotom-S, Rotom-F, and Togedemaru. Volt Switch allows Lanturn to pivot out of its checks and gain momentum. Scald cripples physical attackers like Ferroseed, Sawk, and Toxicroak thanks to the burn chance and is rarely punished. Toxic allows Lanturn to cripple Pokemon that would switch into its STAB moves, such as Abomasnow, Drampa, and Eldegoss, but Ice Beam can be used instead to OHKO Flapple and more immediately pressure potential switch-ins. Heal Bell heals status from Lanturn and its teammates, but Protect is another option to scout the foe's moves, easing prediction. Alternatively, a RestTalk set improves Lanturn's longevity at the cost of team utility. 76 Speed EVs allow Lanturn to outspeed Drampa, and the remaining EVs improve Lanturn's overall bulk.

Lanturn fits on balanced and defensive teams thanks to the utility it brings between through pivoting, Heal Bell, and spreading status. Lanturn appreciates checks to Grass-types like Eldegoss and Gourgeist-S, (AC) so Steel- and Poison-types, (RC) like Ferroseed, Toxicroak, and Garbodor that can switch into and force out these Pokemon are good teammates. Wallbreakers such as Drampa and Toxicroak appreciate Lanturn bringing them in through Volt Switch. Since entry hazards can wear Lanturn down, hazard removal from the likes of Eldegoss and Rotom-F is appreciated by it. The two of them, along with Abomasnow and Rotom-S, can also switch into Ground-types like Sandaconda. Because of Lanturn's bad physical bulk, physically defensive Pokemon, (RC) such as Cofagrigus and Ferroseed, (RC) pair well with Lanturn. Cofagrigus, as well as physical attackers like Sawk, Toxicroak, and Unfezant, also appreciates Lanturn's Heal Bell to cure status conditions for them.

[CREDITS]
- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[quziel, 297859]], [Rabia, 336073]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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