Lanturn (RestTalk) [GP 2/2]

SilentVerse

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Not sure why this isn't in the analysis already, but ok! Oh, and for some reason the computer I'm on atm can't save logs, so if you qc guys want them I'll have to get them tomorrow or something.

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Lanturn

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Thunderbolt / Heal Bell
move 4: Scald / Heal Bell
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 252 Def / 216 SpD

[SET COMMENTS]

<p>While Lanturn is often viewed as one of RU's premier bulky Water-types, its lack of recovery holds it back. Without any form of recovery, Lanturn becomes somewhat easy to wear down, and so cannot consistently check or counter the Pokemon that it is supposed to deal with. For example, Moltres, a Pokemon who Lanturn is supposed to check, can easily hit the standard Lanturn set with Hidden Power Grass once, switch out, then come back in later to 2HKO it with Hidden Power Grass. To make Lanturn a more consistent check to these types of Pokemon, it can use the RestTalk combination, giving it a form of recovery while ensuring that Lanturn is not completely useless while it is asleep. While BW's sleep mechanics have made this strategy less reliable, Lanturn has a few things which make it stand out, including its excellent bulk, Volt Absorb, good STABs, and Heal Bell.</p>

<p>Rest and Sleep Talk are the crux of this set, as they give Lanturn the recovery needed for it to take on those common threats consistently. Thunderbolt is a powerful STAB attack that Lanturn has at its disposal, and, in tandem with Scald, makes it hard for anything other than Grass-types to switch into Lanturn. However, one thing that you may wish to use is Heal Bell over either of those STAB moves. With Heal Bell, Lanturn can act as a reliable cleric; moreover, Heal Bell helps make the RestTalk combination more reliable, since it will cure Lanturn of its sleep status once selected by Sleep Talk, which means that Lanturn does not always have to wait out those two turns. It also allows you to have a cleric who can use Heal Bell more than eight times. If you decide to do this, though, note that you will be only able to use one of Lanturn's STAB moves, and each move has specific advantages and disadvantages. Thunderbolt will allow Lanturn to hit pesky Flying- and Water-types such as Moltres, Honchkrow, Slowking, and Feraligatr hard, but it leaves Lanturn utterly walled by Ground-types and Pokemon with Lightningrod, including Manectric. Scald, on the other hand, will hit Fire-types such as Moltres and Entei and also has a nice chance to burn opponents. However, this makes Lanturn set-up bait for Pokemon such as Poliwrath and Slowking. Either attack will make Lanturn set-up bait for certain Pokemon, so it comes down to team support to ensure that whatever Lanturn is helpless against isn't problematic for your team as a whole.</p>

[ADDITIONAL COMMENTS]

<p>This EV spread gives Lanturn some nice mixed bulk with a bias towards Special Defense. 40 HP EVs allow Lanturn to hit a Leftovers number, while 252 Defense EVs allow Lanturn to take a fair amount of physical attacks. For this set in particular, it ensures that Lanturn is not 2HKOed by Honchkrow's Brave Bird, which makes Lanturn a good check against it. 216 Special Defense EVs and a Calm nature give Lanturn quite a bit of special bulk, and allows it to stomach special attacks from powerful foes such as Moltres with relative ease. The moveset can also be customized to fit certain teams better. If paralysis support is desired, Discharge is an option over Thunderbolt for a higher paralysis rate in exchange for a bit of power. However, Discharge should only be used with Heal Bell or Surf, so that you don't accidentally paralyze a Pokemon who you would want to burn with Scald. If Grass-types are problematic, Ice Beam can be used over Scald; it also forms the illustrious BoltBeam coverage with Thunderbolt.</p>

<p>RestTalk Lanturn tends to work better on dedicated stall or more defensive balanced teams, since these teams often need a reliable check to Moltres, and Lanturn can do this and also provide cleric support. Grass-types such as Ferroseed, Roselia, and Tangrowth work well with Lanturn, since they can take on the Grass- and Ground-type Pokemon who give Lanturn trouble, while Lanturn can beat troublesome Pokemon such as Moltres and Honchkrow for them and cure them of troublesome status effects. Roselia and Ferroseed can also set up entry hazards for the defensive team they should be used on. Gligar is another good teammate, as it flawlessly takes on both Ground-types and physical attacks and can set up Stealth Rock for your team. Ironically, Moltres itself makes a wonderful partner for Lanturn, as it uses the Grass-types that Lanturn lures in as set-up bait and can easily dispose of them with its powerful STAB attacks. Furthermore, with Heal Bell support from Lanturn and their access to instant recovery moves, both Gligar and Moltres become incredibly hard to take down when paired alongside Lanturn.</p>
 
QC APPROVED 4/3


edit: bs texas i was in the process of qcing this when you posted 9.9
edit2: bs i thought sverse was qc
 
fuck off why do you always approve stuff i wanna leave a comment on while i'm sleeping. mention you can also use discharge along with surf, but the burns are both superior to paras and heal bell. yeah ability to perfectly counter moltres and check honchkrow (which lanturn can't usually) are what makes this fantastic and worthy to be on the site to me. water absorb quagsire (which is relatively common due to sharpedo) completly blocks you. mention that. last but not least; i agree that lanturn + moltres is boss in any situation, except if the moltres in question is scarved. with that said:

contrib_qc.png


QC APPROVED 5/3 (c'mon guys lets make this at least 6)
 
I think that Heal Bell should be left alone in the 4th slot, as it is almost mandatory to prevent SleepTalk from screwing you and is what makes the RestTalking strategy viable in Lanturn imo.
This way you can slash in the 3rd slot Discharge with Scald as there won't be any problem with paralyzing something you wanted to burn or vice-versa.
AC mention the choice to run 2 attacking moves, Scald with Tbolt or Surf with Discharge if you go this route.

RestTalk Lanturn ftw!!!
 
I'm pretty sure this is the fastest I've ever written a set up, but yeah, this is ready for GP checks.

Also, alexwolf, I personally agree that Heal Bell is one of Lanturn's main selling points as a RestTalker, but imo, I feel that it should be left as a slash since from my experience, having only one coverage move kinda sucks sometimes since either of Lanturn's STABs are so easy to wall, while with both, Lanturn can check a wider variety of threats since it can hit more things super effectively.
 
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Thunderbolt / Heal Bell
move 4: Scald / Heal Bell
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 252 Def / 216 SpD

[SET COMMENTS]

<p>While Lanturn is often viewed as one of RU's premier bulky Water-types, Lanturn's lack of recovery holds it back. often has one thing holding it back from being as amazing as it should be; its lack of recovery. Without any form of recovery, Lanturn becomes somewhat easy to wear down, and it cannot consistently check or counter the Pokemon that it is supposed to deal with. For example, Moltres, a Pokemon who Lanturn is supposed to check, can easily just hit the standard Lanturn set with Hidden Power Grass once, switch out, then come back in later to 2HKO it with Hidden Power Grass. To make Lanturn a more consistent check to these types of Pokemon, Lanturn can opt to use the RestTalk combination, giving it a form of recovery while ensuring that Lanturn is not completely useless while it is asleep. While BW's sleep mechanics has made this strategy less reliable, Lanturn has a few things which make it stand out, including its excellent bulk, Volt Absorb, its good STABs, and Heal Bell.</p>

<p>Rest and Sleep Talk are the crux of this set, as they give Lanturn the recovery needed for it to take on those common threats consistently. Thunderbolt is a powerful STAB attack that Lanturn has at its disposal, and in tandem with Scald, makes it hard for anything other than Grass-types to switch into Lanturn. However, one thing that you may wish to use is Heal Bell over either of those STAB moves. With Heal Bell, Lanturn can act as a reliable cleric, and Heal Bell helps make the RestTalk combination reliable since when it is picked by Sleep Talk, it will cure Lanturn of its sleep status, which means that Lanturn does not always have to wait out those two turns. It is also allows you to have a cleric who can use Heal Bell more than 8 times. If you decide to do this though, note that you will be only able to use one of Lanturn's STAB moves, and each move has specific advantages and disadvantages. Thunderbolt will allow Lanturn to hit pesky Flying- and Water-types such as Moltres, Honchkrow, Slowking, and Feraligatr hard, but it leaves Lanturn utterly walled by Ground-types and Pokemon with LightningRod, including Manectric. Scald, on the other hand, will hit Fire-types such as Moltres and Enteiand also has a nice chance to burn opponents. However, this makes Lanturn set-up bait for Pokemon such as Poliwrath and Slowking. Either attack will make Lanturn set-up bait for certain Pokemon, so it comes down to team support to ensure that whatever Lanturn is helpless against isn't problematic for your team as a whole.</p>

[ADDITIONAL COMMENTS]

<p>This EV spread gives Lanturn some nice mixed bulk, with a bias towards Special Defense. 40 HP EVs allow Lanturn to hit a Leftovers number, while 252 Defense EVs are used to allow Lanturn to take a fair amount of physical attacks. For this set in particular, it ensures that Lanturn is not 2HKOed by Honchkrow's Brave Bird, which makes Lanturn a good check against it. 216 Special Defense EVs and a Calm nature give Lanturn quite a bit of special bulk, and allows it to stomach special attacks from powerful foes such as Moltres with ease. The moveset can be customized to fit certain teams better.to this set to allow it to fit into certain teams better. If paralysis support is desired, Discharge is an option over Thunderbolt for a higher paralysis rate in exchange for a bit of power. However, Discharge should only be used with Heal Bell or Surf, so that you don't accidentally paralyze a Pokemon who you would want to burn with Scald. If Grass-types are problematic, Ice Beam can be used over Scald, and Ice Beam also forms the illustrious BoltBeam coverage with Thunderbolt.</p>

<p>RestTalk Lanturn tends to work better on dedicated stall or more defensive balanced teams, since these teams often need a reliable check to Moltres, and Lanturn can do this and also provide cleric support. Grass-types such as Ferroseed, Roselia, and Tangrowth work well with Lanturn, since they can take on the Grass- and Ground-type Pokemon who give Lanturn trouble, while Lanturn can beat troublesome Pokemon such as Moltres and Honchkrow for them and cure them of troublesome status effects. Roselia and Ferroseed can also set up entry hazards for the defensive team they should be used on. Gligar is another good teammate, as it flawlessly takes on Ground-types and physical attacks and it can set up Stealth Rock for Lanturn's team. Ironically, Moltres itself makes a wonderful partner for Lanturn, as it uses the Grass-types that Lanturn lures in as set-up bait and can easily dispose of them with its powerful STAB attacks. Additionally, with Heal Bell support from Lanturn and their access to instant recovery moves, both Gligar and Moltres become incredibly hard to take down when paired alongside Lanturn.</p>

gpstamp

GP Approved (1/2)
 
MINE
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Thunderbolt / Heal Bell
move 4: Scald / Heal Bell
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 252 Def / 216 SpD

[SET COMMENTS]

<p>While Lanturn is often viewed as one of RU's premier bulky Water-types, Lanturn'its lack of recovery holds it back. Without any form of recovery, Lanturn becomes somewhat easy to wear down, and itso cannot consistently check or counter the Pokemon that it is supposed to deal with. For example, Moltres, a Pokemon who Lanturn is supposed to check, can easily just hit the standard Lanturn set with Hidden Power Grass once, switch out, then come back in later to 2HKO it with Hidden Power Grass. To make Lanturn a more consistent check to these types of Pokemon, Lanturnit can use the RestTalk combination, giving it a form of recovery while ensuring that Lanturn is not completely useless while it is asleep. While BW's sleep mechanics hasve made this strategy less reliable, Lanturn has a few things which make it stand out, including its excellent bulk, Volt Absorb, its good STABs, and Heal Bell.</p>

<p>Rest and Sleep Talk are the crux of this set, as they give Lanturn the recovery needed for it to take on those common threats consistently. Thunderbolt is a powerful STAB attack that Lanturn has at its disposal, and, in tandem with Scald, makes it hard for anything other than Grass-types to switch into Lanturn. However, one thing that you may wish to use is Heal Bell over either of those STAB moves. With Heal Bell, Lanturn can act as a reliable cleric, and; moreover, Heal Bell helps make the RestTalk combination more reliable, since when it is picked by Sleep Talk, it will cure Lanturn of its sleep status once selected by Sleep Talk, which means that Lanturn does not always have to wait out those two turns. It is also allows you to have a cleric who can use Heal Bell more than 8eight times. If you decide to do this, though, note that you will be only able to use one of Lanturn's STAB moves, and each move has specific advantages and disadvantages. Thunderbolt will allow Lanturn to hit pesky Flying- and Water-types such as Moltres, Honchkrow, Slowking, and Feraligatr hard, but it leaves Lanturn utterly walled by Ground-types and Pokemon with LightningRrod, including Manectric. Scald, on the other hand, will hit Fire-types such as Moltres and Entei and also has a nice chance to burn opponents. However, this makes Lanturn set-up bait for Pokemon such as Poliwrath and Slowking. Either attack will make Lanturn set-up bait for certain Pokemon, so it comes down to team support to ensure that whatever Lanturn is helpless against isn't problematic for your team as a whole.</p>

[ADDITIONAL COMMENTS]

<p>This EV spread gives Lanturn some nice mixed bulk with a bias towards Special Defense. 40 HP EVs allow Lanturn to hit a Leftovers number, while 252 Defense EVs allow Lanturn to take a fair amount of physical attacks. For this set in particular, it ensures that Lanturn is not 2HKOed by Honchkrow's Brave Bird, which makes Lanturn a good check against it. 216 Special Defense EVs and a Calm nature give Lanturn quite a bit of special bulk, and allows it to stomach special attacks from powerful foes such as Moltres with relative ease. The moveset can also be customized to fit certain teams better. If paralysis support is desired, Discharge is an option over Thunderbolt for a higher paralysis rate in exchange for a bit of power. However, Discharge should only be used with Heal Bell or Surf, so that you don't accidentally paralyze a Pokemon who you would want to burn with Scald. If Grass-types are problematic, Ice Beam can be used over Scald, and Ice Beam; it also forms the illustrious BoltBeam coverage with Thunderbolt.</p>

<p>RestTalk Lanturn tends to work better on dedicated stall or more defensive balanced teams, since these teams often need a reliable check to Moltres, and Lanturn can do this and also provide cleric support. Grass-types such as Ferroseed, Roselia, and Tangrowth work well with Lanturn, since they can take on the Grass- and Ground-type Pokemon who give Lanturn trouble, while Lanturn can beat troublesome Pokemon such as Moltres and Honchkrow for them and cure them of troublesome status effects. Roselia and Ferroseed can also set up entry hazards for the defensive team they should be used on. Gligar is another good teammate, as it flawlessly takes on both Ground-types and physical attacks and it can set up Stealth Rock for Lanturn'syour team. Ironically, Moltres itself makes a wonderful partner for Lanturn, as it uses the Grass-types that Lanturn lures in as set-up bait and can easily dispose of them with its powerful STAB attacks. AdditionallyFurthermore, with Heal Bell support from Lanturn and their access to instant recovery moves, both Gligar and Moltres become incredibly hard to take down when paired alongside Lanturn.</p>
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Thunderbolt / Heal Bell
move 4: Scald / Heal Bell
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 252 Def / 216 SpD

[SET COMMENTS]

<p>While Lanturn is often viewed as one of RU's premier bulky Water-types, its lack of recovery holds it back. Without any form of recovery, Lanturn becomes somewhat easy to wear down, and so cannot consistently check or counter the Pokemon that it is supposed to deal with. For example, Moltres, a Pokemon who Lanturn is supposed to check, can easily hit the standard Lanturn set with Hidden Power Grass once, switch out, then come back in later to 2HKO it with Hidden Power Grass. To make Lanturn a more consistent check to these types of Pokemon, it can use the RestTalk combination, giving it a form of recovery while ensuring that Lanturn is not completely useless while it is asleep. While BW's sleep mechanics have made this strategy less reliable, Lanturn has a few things which make it stand out, including its excellent bulk, Volt Absorb, good STABs, and Heal Bell.</p>

<p>Rest and Sleep Talk are the crux of this set, as they give Lanturn the recovery needed for it to take on those common threats consistently. Thunderbolt is a powerful STAB attack that Lanturn has at its disposal, and, in tandem with Scald, makes it hard for anything other than Grass-types to switch into Lanturn. However, one thing that you may wish to use is Heal Bell over either of those STAB moves. With Heal Bell, Lanturn can act as a reliable cleric; moreover, Heal Bell helps make the RestTalk combination more reliable, since it will cure Lanturn of its sleep status once selected by Sleep Talk, which means that Lanturn does not always have to wait out those two turns. It also allows you to have a cleric who can use Heal Bell more than eight times. If you decide to do this, though, note that you will be only able to use one of Lanturn's STAB moves, and each move has specific advantages and disadvantages. Thunderbolt will allow Lanturn to hit pesky Flying- and Water-types such as Moltres, Honchkrow, Slowking, and Feraligatr hard, but it leaves Lanturn utterly walled by Ground-types and Pokemon with Lightningrod, including Manectric. Scald, on the other hand, will hit Fire-types such as Moltres and Entei and also has a nice chance to burn opponents. However, this makes Lanturn set-up bait for Pokemon such as Poliwrath and Slowking. Either attack will make Lanturn set-up bait for certain Pokemon, so it comes down to team support to ensure that whatever Lanturn is helpless against isn't problematic for your team as a whole.</p>

[ADDITIONAL COMMENTS]

<p>This EV spread gives Lanturn some nice mixed bulk with a bias towards Special Defense. 40 HP EVs allow Lanturn to hit a Leftovers number, while 252 Defense EVs allow Lanturn to take a fair amount of physical attacks. For this set in particular, it ensures that Lanturn is not 2HKOed by Honchkrow's Brave Bird, which makes Lanturn a good check against it. 216 Special Defense EVs and a Calm nature give Lanturn quite a bit of special bulk, and allows it to stomach special attacks from powerful foes such as Moltres with relative ease. The moveset can also be customized to fit certain teams better. If paralysis support is desired, Discharge is an option over Thunderbolt for a higher paralysis rate in exchange for a bit of power. However, Discharge should only be used with Heal Bell or Surf, so that you don't accidentally paralyze a Pokemon who you would want to burn with Scald. If Grass-types are problematic, Ice Beam can be used over Scald; it also forms the illustrious BoltBeam coverage with Thunderbolt.</p>

<p>RestTalk Lanturn tends to work better on dedicated stall or more defensive balanced teams, since these teams often need a reliable check to Moltres, and Lanturn can do this and also provide cleric support. Grass-types such as Ferroseed, Roselia, and Tangrowth work well with Lanturn, since they can take on the Grass- and Ground-type Pokemon who give Lanturn trouble, while Lanturn can beat troublesome Pokemon such as Moltres and Honchkrow for them and cure them of troublesome status effects. Roselia and Ferroseed can also set up entry hazards for the defensive team they should be used on. Gligar is another good teammate, as it flawlessly takes on both Ground-types and physical attacks and can set up Stealth Rock for your team. Ironically, Moltres itself makes a wonderful partner for Lanturn, as it uses the Grass-types that Lanturn lures in as set-up bait and can easily dispose of them with its powerful STAB attacks. Furthermore, with Heal Bell support from Lanturn and their access to instant recovery moves, both Gligar and Moltres become incredibly hard to take down when paired alongside Lanturn.</p>
gpstamp


GP [2/2]
 
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