Lapras (Mixed DD Wallbreaker) +

Seven Deadly Sins

~hallelujah~
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Lapras' offensive stats and great wallbreaking typing in UU make a mixed DD set very viable. Sheep on Shoddy Battle suggested the set to me, and it's surprisingly good. I've been trying this set out a bit, and it's been fairly effective at doing plenty of damage to opposing teams.

[SET]
name: Mixed Dragon Dancer
move 1: Dragon Dance
move 2: Return / Waterfall
move 3: Hydro Pump
move 4: Ice Beam
item: Life Orb
ability: Water Absorb
nature: Naughty / Lonely
evs: 16 HP / 252 Atk / 224 Spd / 16 SAtk

[SET COMMENTS]
<p>Lapras' typing is often looked down upon, but it's actually a blessing in disguise when you're looking at a physical sweeper in UU. This Lapras is meant as a semi-wallbreaker to lure out its common UU counters and dispatch them with ease using its strong STAB special attacks.</p>

<p>Dragon Dance is obvious, as it boosts Lapras' mediocre Speed and Attack while drawing out physical counters. Its physical move is a matter of choice; Return prevents you from being walled entirely by Water-types such as Blastoise and Poliwrath, but Waterfall provides STAB if you want the boosted power.</p>

<p>Hydro Pump with the noted EVs is an exact OHKO on standard 252 HP / 136 SpD Impish Steelix, and it also is an OHKO against Aggron and a 2HKO on Weezing, Drapion, Probopass, Claydol, Miltank, and other notable walls. Ice Beam is an easy OHKO on Altaria and Leafeon. It also deals 66.48% - 79.44% to standard 216 HP / 0 SpD Bold Meganium, and 57.95% - 68.75% to the standard 244 HP / 128 SpD Calm Vileplume.</p>

<p>Once your opponent catches on to your special attacks, they might be tempted to send in some special walls. That's why this Lapras is equipped to hit things on both ends of the spectrum.</p>

<p>+1 Return versus...</p>

<p>252/252 Bold Blastoise: 35.64% - 41.99% - 3HKO</p>
<p>252/0 Calm Mantine: 47.9% - 56.59% - 30% chance of 2HKO with Lefties, 100% chance with SR.</p>
<p>252 HP Adamant Poliwrath: 34.64% - 40.89%- 98% chance of 3KO with Lefties.</p>
<p>252 HP/0 Def Grumpig: 69.78% - 82.14% - 2HKO</p>
<p>252 HP/56 Def Hypno: 56.15% - 66.31% - 2HKO</p>
<p>40 HP/0 Def Lanturn: 69.08% - 81.3% - 2HKO</p>
<p>252 HP/0 Def Articuno: 46.35% - 54.69% - 53% chance of OHKO with SR.</p>
<p>252 HP/0 Def Clefable: 58.88% - 69.29% - 2HKO</p>
<p>252 HP/152 Def Bold Clefable: 44.16% - 52.03% - 10% chance of 2HKO.</p>
<p>252 HP/0 Def Calm Flareon: 80.54% - 94.91% - OHKO with SR</p>
<p>252 HP/0 Def Adamant Muk: 54.59% - 64.25% - 2HKO</p>

<p>The end result is that after a Dragon Dance, this Lapras is incredibly effective at hitting both the premiere physical walls and the premier special walls in UU.</p>

<p>Life Orb and Hydro Pump are required for most of these 2HKOs- Surf requires 156 SpA EVs and a boosting nature to OHKO Steelix, even with a Life Orb, which makes this Lapras rather harmless on the physical side. Naughty Nature gives a more effective distribution of defenses, but many of the things this Lapras is designed to hit attack primarily from the special side, so Lonely may be preferred to take things like Energy Ball or unSTABed Thunderbolts. The given EVs outspeed maximum Speed Leafeon and Drapion with a boosting nature after one Dragon Dance, and Electrode after two.</p>
 
You mention Vileplume and Meganium twice; take out the first mention:

...deals plenty of damage to Meganium and Vileplume. Ice Beam deals 66.48% - 79.44% to standard 216 HP/0 SpD Bold Meganium, and 57.95% - 68.75% to the standard 244 HP/128 SpD Calm Vileplume.</p>

Also, you should list what nature and spread Lefeon and Drapion are presumably running. The set itself looks quite appealing. I'm definetly going to try it out. BTW Waterfall is probably a better option for almost equal power (more accuracy,too) and chance to flinch (over Aqua Tail).
 
[SET]
name: Mixed Dragon Dancer
move 1: Dragon Dance
move 2: Return / Waterfall
move 3: Hydro Pump
move 4: Ice Beam
item: Life Orb
ability: Water Absorb
nature: Naughty / Lonely
evs: 16 HP / 252 Atk / 224 Spd / 16 SAtk

[SET COMMENTS]
<p>Lapras' typing is often looked down upon, but it's actually a blessing in disguise when you're looking at a physical sweeper in UU. This Lapras is meant as a semi-wallbreaker to lure out its common UU counters and dispatch them with ease using its strong STAB special attacks.</p>

<p>Dragon Dance is obvious, as it boosts Lapras' mediocre Speed and attack while drawing out physical counters. Its physical move is a matter of choice; Return prevents you from being walled entirely from Water-types such as Blastoise and Poliwrath, but Waterfall provides STAB if you want the boosted power.</p>

<p>Hydro Pump with the noted EVs is an exact OHKO on standard 252 HP / 136 SpD Impish Steelix, and is also an OHKO on Aggron and a 2HKO on Weezing, Drapion, Probopass, Claydol, Miltank, and other notable walls. Ice Beam is an easy OHKO on Altaria and Leafeon. It also deals 66.48% - 79.44% to standard 216 HP / 0 SpD Bold Meganium, and 57.95% - 68.75% to the standard 244 HP / 128 SpD Calm Vileplume.</p>

<p>Life Orb and Hydro Pump are required for most of these 2HKOs- Surf requires 156 SpA EVs and a boosting nature to OHKO Steelix, even with a Life Orb, which makes this Lapras rather harmless on the physical side. Naughty Nature gives a more effective distribution of defenses, but Rash lets you take attacks like Thunderbolt from defensive Rotom with a chance of survival. EVs outspeed Max Speed Leafeon and Drapion with a boosting nature after one DD, and Electrode after two.</p>
 
Ive been testing the set and I see that waterfall works better then return IMO.
Overall we did a good joob. :D!!
 
Interesting set, SDS.

One thing i notice is that if Lapras has Waterfall, Mantine walls it nicely, but can't do much back without Toxic.

Can this survive a +0 Leaf Blade from Leafeon?

Lanturn also looks like a minor problem for this set.
 
Without Toxic, Lapras can DD and Waterfall Mantine (which will do a lot even resisted).

Return/Waterfall is a hard choice, as it is easily walled by Water types with Waterfall, but is less threatening overall with Return.

Edit: Urza is right, Mantine is still a problem with the Standard Water Absorb.
 
but there is always the possibility of mantine running water absorb over swift swim, which would make that a bad idea
 
This seems like a fun little set. I'll have to try it sometime. I have only one complaint. This is obviously designed as a wall breaker. Yet, the writing only mentions physical walls that you are beating with boosted Hydro Pumps / Ice Beams. It almost gives the impression the same thing could be accomplished by running maximum special attack and just Life Orb. I'd like you to include some examples (~2-3) of when you will have to resort to your physical moves to successfully wall break. Other then that, nice work.
 
I'll include some calcs on Return against stuff like Blastoise, Poliwrath, Mantine, and Lanturn. The point of the set is to use Dragon Dance to lure out physical counters, then beat said physical counters with special moves.

+1 Return versus...

252/252 Bold Blastoise: 35.64% - 41.99% - 3HKO
252/0 Calm Mantine: 47.9% - 56.59% - 30% chance of 2HKO with Lefties, 100% chance with SR.
252 HP Adamant Poliwrath: 34.64% - 40.89%- 98% chance of 3KO with Lefties.
252 HP/0 Def Grumpig: 69.78% - 82.14% - 2HKO
252 HP/56 Def Hypno: 56.15% - 66.31% - 2HKO
40 HP/0 Def Lanturn: 69.08% - 81.3% - 2HKO
252 HP/0 Def Articuno: 46.35% - 54.69% - 53% chance of OHKO with SR.
252 HP/0 Def Clefable: 58.88% - 69.29% - 2HKO
252 HP/152 Def Bold Clefable: 44.16% - 52.03% - 10% chance of 2HKO.
252 HP/0 Def Calm Flareon: 80.54% - 94.91% - OHKO with SR
252 HP/0 Def Adamant Muk: 54.59% - 64.25% - 2HKO

The end result is that after a Dragon Dance, this Lapras may not be very good at beating Poliwrath and Blastoise, but it 2HKOs both the premiere physical walls and the premier special walls in UU, every time.
 
TBolt calculations from this spread on its targets:

210 Special Attack with Life Orb and Thunderbolt versus:

252 HP/252 SpD Calm Mantine: 53.89% - 64.67% - 2HKO
252 HP/0 SpD Adamant Poliwrath: 44.79% - 53.13% - 21% chance of 2HKO
252 HP/0 SpD Bold Blastoise: 42.54% - 50.28% - .33% chance to 2HKO, 31% chance with SR.

As you can see, the calculations for Thunderbolt are barely better than the calculations except for Poliwrath, as both are 3HKOs at best except Mantine, which takes more damage from a +1 Return anyway. You gain vague 2HKOs on two threats in exchange for losing coverage on Leafeon, Altaria, Meganium, and Vileplume. This set isn't very effective in OU anyway, so I don't think Thunderbolt merits a mention.
 
Here's how you format damage calcs.

<h3>1+ Return vs...</h3>
<pre>
252/252 Bold Blastoise: 35.64% - 41.99% - 3HKO
252/0 Calm Mantine: 47.9% - 56.59% - 30% chance of 2HKO with Leftovers, 100% chance with Stealth Rock.
252 HP Adamant Poliwrath: 34.64% - 40.89%- 98% chance of 3HKO with Leftovers.
252 HP/0 Def Grumpig: 69.78% - 82.14% - 2HKO
252 HP/56 Def Hypno: 56.15% - 66.31% - 2HKO
40 HP/0 Def Lanturn: 69.08% - 81.3% - 2HKO
252 HP/0 Def Articuno: 46.35% - 54.69% - 53% chance of OHKO with SR.
252 HP/0 Def Clefable: 58.88% - 69.29% - 2HKO
252 HP/152 Def Bold Clefable: 44.16% - 52.03% - 10% chance of 2HKO.
252 HP/0 Def Calm Flareon: 80.54% - 94.91% - OHKO with SR
252 HP/0 Def Adamant Muk: 54.59% - 64.25% - 2HKO
</pre>

Leftovers > Lefties
 
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