Firstly, I'd like to say that this is my first RMT and one of my first UU teams. I am fairly new to the metagame but I've been playing on ladder today and I've got to over 1400s pretty quickly, almost reaching the top 500. I'll still keep laddering and will keep the thread updated if I get higher.
This is the proof of the peak (the last one metagame in the list lol). This is not my main ladder account, I mostly use it for testing teams (that's why I have played so many metagames - I even had minimize the page and cut off a portion of the rank list to be able to see it in the print with my nickname lol).
The team.
Jaloo (Kommo-o) @ Dragonium Z
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Taunt
- Outrage
- Stealth Rock
I wanted to build around stallbreaker Kommo-o. I went with dual STABs in Close Combat and Outrage instead of going for a mixed Clanging Scales set to abuse Kommo-o's wallbreaking potential with Z-Outrage and getting the maximum damage output possible and Stealth Rocks provided the role compression I needed.
Bulletproof was chosen instead of Soundproof or Overcoat due, mainly, to my heavy weakness to Gengar and Bulletproof gave Kommo-o the ability to decently check it.
glamour toad (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Stun Spore
- Giga Drain
- Hidden Power [Fire] / Clear Smog
Next, I wanted a pokemon to decently pivot into Primarina and provide speed control to the team. Amoonguss was as a bulky pivot to this team. Spore is pretty much a staple on Amoonguss, Stun Spore provided the speed control my team lacked. Giga Drain is it's main STAB, recovering decent damage while hitting things like Primarina and Krookodile super-effectively. For the last spot, I mainly go for Hidden Power [Fire] to catch Scizor and hit other Grass-types like opposing Amoonguss. Alternatively, Clear Smog can be used to disallow setuppers like Altaria-mega to go for Dragon Dance and such.
Starboy (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic
- Recover
I added Starmie for it's ability to Rapid Spin and switch in decently in pokemon such as Infernape while having a good speed tier. Natural Cure allows it to absorb status for Bisharp (we'll get to that soon) and Kommo-o and switch out.
Pulse L'Cie (Bisharp) @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Swords Dance
- Sucker Punch
At this point, I already had in my mind that this team would be a bulky, hazard-stacking balance. Bisharp was a natural choice, pressuring Defoggers and also checking Latias, which was a huge threat to my team. I used the standard set with a Jolly nature to always outspeed pokemon like Primarina and Scizor.
heat (Rotom-Heat) @ Wiki Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Toxic
- Overheat
- Will-O-Wisp
Rotom-Heat was a good option to spread status and come in on pokemon such as Zeraora, Manectric-mega and Altaria-mega while also providing momentum to the team. I decided not to go for Defog to keep my hazards in the field, as I already have Rapid Spin in Starmie.
Kahuna (Glalie-Mega) @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Explosion
- Spikes
- Double-Edge
The spiker of the team. Able to spike up on a big number of threats such as Kommo-o, Hippowdown and such. It provides priority via Ice Shard, a strong Ice-type STAB in Double-Edge and Explosion to nuke something for Kommo-o and Bisharp to clean up.
Threats to the team:
I'd love to hear you guys' suggestions on the team! Thank you for your attention! :)
PokéPaste: https://pokepast.es/bd531930ac4a0915