LAST DAY AT THE BEACH!
Hey Everybody, Raditz here bringing you an RMT dedicated to my least favorite time of year- the end of summer vacation. I know that many of you guys here are Students, whether it be High School or College, don't like to put away the beach towels and swimsuits and pick up Pencils and Notebooks. I made this team in dedication of my final trip to the beach for the summer. me and a few friends came up with the team idea while... you guessed it, relaxing on the beach ^_^. this team goes into the category of teams i never made before: Sand Teams. Quick rundown, i am not a fan of weather in general. The Metagame is over-centralized on Rain thanks to the Therians and i'm just not a fan of any of the 4 weathers. but i thought i would give it a shot because im prone to doing weird things (>.>) So here we go!
Team building process
1st, we are going to need sand. not really much to explain, it was either him or Hippowdon, and i had a set in mind so TTar it is!
Next i wanted a bulky hazard setter. i choose Ferrothorn over Forretress in the end because of its access to Leech Seed for recovery, and its just a poke i never used before, so i wanted to take it out for a spin (ironic because he does not get Rapid Spin :P)
Stoutland was an obvious choice, with access to Sand Rush as well as somewhat decent coverage moves. It fits on my team nicely and i like it.
I need a poke that could rapid spin. I noticed (as you may have already) i have a glaring Fighting-Type Weakness. Starmie met both team needs as well as added Special moves to my physical-heavy movepool.
I chose to go with Gliscor as another poke that can resist Fighting type moves. the moveset you will see below fits itself nicely with the theme of this team.
Finally we have Heatran. he's my main answer to opposing Sun teams, as well as another Special-Attacking poke to go on this hyper Physical team. He fits his roll on the team really nicely and is clutch in helping me with Scizor who otherwise could sweep my team with 1 SD.
THE TEAM
Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Ice Punch
- Dragon Dance
- Crunch
Here We have an old favorite that rarely gets any usage. Dragon Dance Tyranitar is one of those many fantastic movesets that died out with the transition to 5th gen. I was skeptical of this set, but after 1 DD it can nearly OHKO/OHKO alot of things thanks to its superb coverage. Running leftovers is a toss up for me. I could have run the recommended Life Orb, but Tyranitar needs to take a hit or 2 while it sets up. Life Orb would not be favorable because with constant HP loss, it losses its capability of Sweeping teams.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Leech Seed
- Protect
- Thunder Wave
- Spikes
Ferrothorn is a great way to deal with Politoad and other bulky pokemon. Im Running the standard Ferrothorn (at Least i think its standard) so i dont need to explain how Nattorei works, since its running around on every other team. Just Leech Seed and protect to recover HP and deal some constant damage, Twave to slow down faster pokes so that my other pokes can deal with them, and spikes as the much obligatory hazard-of-choice
Stoutland (M) @ Life Orb
Trait: Sand Rush
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Wild Charge
- Pursuit
- Superpower
I have learned to like this big ol' dog. Sand Rush is a real pain in the ass for opponents who have lost their Choice scarf user. I actually changed the set last minute. it was a CB set that was not working out, and I don't like to lock my self into a single move when Stoutlands coverage is really decent and totally abusable. Also the Loss of power isnt that big so it can do more while not being set up fodder.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Psychic
- Ice Beam
- Rapid Spin
Starmie adds a much needed resistance to Scizor, as well as some Special attacking power to my Physical-oriented team. he also adds Rapid spin Support to my team, which isn't needed that much, but is nice to have especially against those hazard phazing teams, which are annoying to play against :/ I could change it to Jellicent but as of now, it is working out nicely. Let me know what you guys think.
Gliscor (F) @ Flying Gem
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Acrobatics
- Swords Dance
- Earthquake
- Substitute
Yeah so here we have Gliscor. Sub + SD is not as common, but it should be prepared for. It can rip holes through teams by bluffing a Protect to get up toxic orb. Once you get a free sub up, SD and prepare to demolish everything. + 2 Flying Gem Acrobatics will OHKO basically everything in the tier ( Including some things that resist it! ). Sand Veil makes opponents rage if I can avoid attacks that can let me set up my Swords Dance, ensuring the kill. I love this Bat and it has swept many-a-team with a combo of natural physical bulk as well as well as the Sand Veil.
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature (+SDef, -Atk)
- Lava Plume
- Hidden Power [Ice]
- Roar
- Stealth Rock
Finally, whats a day at the beach without some sun? of course im not using Ninetails, but Heatran works in its place. I use Specially Defensive Heatran to set up my Stealth Rocks and Roar out set up sweepers and rack up hazard damage if Ferrothorn has its Spikes up as well. It can also hit other pokes with its diverse movepool except other Heatrans. This is another poke whose moveset i changed last minute. I gave it Stealth Rocks and Roar over Earth Power and Will-O-Wisp. Will-O isn't needed since Lava Plume has a 30% Burn rate anyway and Earth Power isn't needed since i have decent coverage without it, and i needed a way to stop set-up sweepers like Volcarona.
CONCLUSSION
So yeah, that is the team in a nutshell. It was fun to make and surprisingly really successful, getting me to 1250 points on the PO ladder. Although we are saddened to see the summer end and the beginning of school, we can take solace in the fact that depending on what you chose to do. Weather you sat at your Computer all summer, or went on vacation or even (like me) the beach, we can definitively say we enjoyed the summer the way we wanted too. See you guys in Winter for a Hail RMT ^_^ and please leave any and all feedback in the comments below. Catch you later peeps!






Hey Everybody, Raditz here bringing you an RMT dedicated to my least favorite time of year- the end of summer vacation. I know that many of you guys here are Students, whether it be High School or College, don't like to put away the beach towels and swimsuits and pick up Pencils and Notebooks. I made this team in dedication of my final trip to the beach for the summer. me and a few friends came up with the team idea while... you guessed it, relaxing on the beach ^_^. this team goes into the category of teams i never made before: Sand Teams. Quick rundown, i am not a fan of weather in general. The Metagame is over-centralized on Rain thanks to the Therians and i'm just not a fan of any of the 4 weathers. but i thought i would give it a shot because im prone to doing weird things (>.>) So here we go!
Team building process

1st, we are going to need sand. not really much to explain, it was either him or Hippowdon, and i had a set in mind so TTar it is!


Next i wanted a bulky hazard setter. i choose Ferrothorn over Forretress in the end because of its access to Leech Seed for recovery, and its just a poke i never used before, so i wanted to take it out for a spin (ironic because he does not get Rapid Spin :P)



Stoutland was an obvious choice, with access to Sand Rush as well as somewhat decent coverage moves. It fits on my team nicely and i like it.




I need a poke that could rapid spin. I noticed (as you may have already) i have a glaring Fighting-Type Weakness. Starmie met both team needs as well as added Special moves to my physical-heavy movepool.





I chose to go with Gliscor as another poke that can resist Fighting type moves. the moveset you will see below fits itself nicely with the theme of this team.






Finally we have Heatran. he's my main answer to opposing Sun teams, as well as another Special-Attacking poke to go on this hyper Physical team. He fits his roll on the team really nicely and is clutch in helping me with Scizor who otherwise could sweep my team with 1 SD.
THE TEAM

Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Ice Punch
- Dragon Dance
- Crunch
Here We have an old favorite that rarely gets any usage. Dragon Dance Tyranitar is one of those many fantastic movesets that died out with the transition to 5th gen. I was skeptical of this set, but after 1 DD it can nearly OHKO/OHKO alot of things thanks to its superb coverage. Running leftovers is a toss up for me. I could have run the recommended Life Orb, but Tyranitar needs to take a hit or 2 while it sets up. Life Orb would not be favorable because with constant HP loss, it losses its capability of Sweeping teams.

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Leech Seed
- Protect
- Thunder Wave
- Spikes
Ferrothorn is a great way to deal with Politoad and other bulky pokemon. Im Running the standard Ferrothorn (at Least i think its standard) so i dont need to explain how Nattorei works, since its running around on every other team. Just Leech Seed and protect to recover HP and deal some constant damage, Twave to slow down faster pokes so that my other pokes can deal with them, and spikes as the much obligatory hazard-of-choice
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Stoutland (M) @ Life Orb
Trait: Sand Rush
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Wild Charge
- Pursuit
- Superpower
I have learned to like this big ol' dog. Sand Rush is a real pain in the ass for opponents who have lost their Choice scarf user. I actually changed the set last minute. it was a CB set that was not working out, and I don't like to lock my self into a single move when Stoutlands coverage is really decent and totally abusable. Also the Loss of power isnt that big so it can do more while not being set up fodder.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Psychic
- Ice Beam
- Rapid Spin
Starmie adds a much needed resistance to Scizor, as well as some Special attacking power to my Physical-oriented team. he also adds Rapid spin Support to my team, which isn't needed that much, but is nice to have especially against those hazard phazing teams, which are annoying to play against :/ I could change it to Jellicent but as of now, it is working out nicely. Let me know what you guys think.

Gliscor (F) @ Flying Gem
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Acrobatics
- Swords Dance
- Earthquake
- Substitute
Yeah so here we have Gliscor. Sub + SD is not as common, but it should be prepared for. It can rip holes through teams by bluffing a Protect to get up toxic orb. Once you get a free sub up, SD and prepare to demolish everything. + 2 Flying Gem Acrobatics will OHKO basically everything in the tier ( Including some things that resist it! ). Sand Veil makes opponents rage if I can avoid attacks that can let me set up my Swords Dance, ensuring the kill. I love this Bat and it has swept many-a-team with a combo of natural physical bulk as well as well as the Sand Veil.

Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature (+SDef, -Atk)
- Lava Plume
- Hidden Power [Ice]
- Roar
- Stealth Rock
Finally, whats a day at the beach without some sun? of course im not using Ninetails, but Heatran works in its place. I use Specially Defensive Heatran to set up my Stealth Rocks and Roar out set up sweepers and rack up hazard damage if Ferrothorn has its Spikes up as well. It can also hit other pokes with its diverse movepool except other Heatrans. This is another poke whose moveset i changed last minute. I gave it Stealth Rocks and Roar over Earth Power and Will-O-Wisp. Will-O isn't needed since Lava Plume has a 30% Burn rate anyway and Earth Power isn't needed since i have decent coverage without it, and i needed a way to stop set-up sweepers like Volcarona.
CONCLUSSION
So yeah, that is the team in a nutshell. It was fun to make and surprisingly really successful, getting me to 1250 points on the PO ladder. Although we are saddened to see the summer end and the beginning of school, we can take solace in the fact that depending on what you chose to do. Weather you sat at your Computer all summer, or went on vacation or even (like me) the beach, we can definitively say we enjoyed the summer the way we wanted too. See you guys in Winter for a Hail RMT ^_^ and please leave any and all feedback in the comments below. Catch you later peeps!