Hey everyone. I took quite a large break from the competitive scene of Pokémon and now I’m back! I decided to go head first into this team and just throw together some of the top threats in the OU tier and see what happens. Since then this team has gone through a MASSIVE transformation, I’ve structured the team a lot more and have swapped out five out of the six original Pokémon on the team multiple times. I’ve also spent a lot of time looking at the teams weaknesses and trying to adjust to make them nullified.
Notes;
-This team managed to peak at 1450 on the OU ladder and I haven’t managed to get much further than that.
-I run into trouble against stall and defensively based teams.
The Team;
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Fire Blast
- Flash Cannon
- Stealth Rock
- Ancient Power
I decided to go with a bulky, hard hitting set for Heatran. His main job is to wall fairy and steel types as well as Pokémon of the likes of Talonflame and Charizard. Fire blast is its main STAB and hits with considerable power to hit Ferrothorn and Skarmory. Flash cannon is not as powerful which is why I decided to go with a 252 investment into SpAtk. Flash cannon also puts pressure on common switch-ins like Garchomp and Lando-T. Ancient power is to surprise the likes of Talonflame and KO it. Stealth rock it to be used whenever a free turn is available to stack up some extra damage.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Stone Edge
- Fire Fang
This is my favourite Garchomp set and I use it maybe a bit too much. It’s very good because most Garchomp sets are now bulky, rocky helmet sets and this offensively oriented set often takes the opponent by surprise and I manage to KO a few Pokémon because of it. Outrage and earthquake are very powerful STABs which are very easy to spam after its resistances are removed. Stone edge is to catch fast flying types of guard while fire fang is good for the likes of Skarmory. I run an Adamant nature because the extra attack invest help do that extra damage needed to KO some Pokémon.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Psyshock
- Hidden Power [Ground]
Latios is my only original team member still left. The EVs and nature maximise its speed letting it compete with other 110 base speed Pokemon. Life orb is great as it gives it a little extra boost at the expense of a little HP. I started out this set with three attacks and recover but I found Latios a bit too frail to consistently make use of the move and it didn't have many free moves where it could use it so I decided to switch it for four attacks. Draco meteor and psyshock are mandatory STABs then I decided to use ice beam to surprise Lando-T, Garchomp and Celebi. Hidden power ground is for ground types who try to switch in. The only real problem with Latios is being pursuit trapped by Scizor, Bisharp and Tyranitar.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Thunder Wave
- Giga Drain
- Calm Mind
- Recover
Celebi is the newest member of my team, I decided to use Celebi to help counter my weakness to Rotom-Wash, Keldeo and Mega-Lopunny. I had never used Celebi in a competitive environment before so I used a set from the Smogon Battle Pokedex. I decided to go with calm mind as I’ve seen the move make Celebi extremely powerful and able to sweep late in the game. Thunder wave is a nice move as it can cripple fast sweepers so they can easily be KOed by my other Pokémon. Giga drain hits Rotom-W and Keldeo hard and lets it recover HP back for longevity while recover stops it from being worn down too easily.
Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Flare Blitz
- Roost
Talonflame is my setup sweeper and is very good when brought out later in the game. Stealth rock is quite a large hindrance but gale wings boosts the priority of roost allowing it to quickly replenish its health. I decided to go with no item along with acrobatics to minimalize recoil damage. Flare blitz is another mandatory STAB at the expense of some recoil damage. Talonflame is a good counter for Pokémon such as Scizor which can wall many of my team, Talonflame can also counter Mega-Gallade, Mega-Lopunny and Mega-Medicham with priority in acrobatics which can OHKO them.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Return
- Fake Out
- High Jump Kick
Mega-Lopunny is my mega of choice and hits extremely hard. I decided to go with limber as its pre mega evolution ability as paralysis completely stops her sweeping capabilities and being able to switch into a thunder wave or not mega evolve and take a free turn is very useful. Fake out is good for a bit of chip damage which could help it KO the next turn. Ice punch is nice for coverage as the normal type moves doesn’t hit anything super effectively. High jump kick is its hardest hitting STAB and pretty mandatory. I like to use Lopunny as a revenge killer, I usually bring it in and either fake out then attack or just attack depending on if I need the chip damage. The only problem with Mega-Lopunny is that I believe ice punch isn't really adding anything to the set so any suggestions there will be helpful.
Ok, I really hope you guys can help me out to help me ladder a bit further on the ladder. Everything will be taken on board cause I feel like there’s some things that can be done to this team to make it better. If you managed to read through this all thank you and I hope you can help!
Notes;
-This team managed to peak at 1450 on the OU ladder and I haven’t managed to get much further than that.
-I run into trouble against stall and defensively based teams.
The Team;

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Fire Blast
- Flash Cannon
- Stealth Rock
- Ancient Power
I decided to go with a bulky, hard hitting set for Heatran. His main job is to wall fairy and steel types as well as Pokémon of the likes of Talonflame and Charizard. Fire blast is its main STAB and hits with considerable power to hit Ferrothorn and Skarmory. Flash cannon is not as powerful which is why I decided to go with a 252 investment into SpAtk. Flash cannon also puts pressure on common switch-ins like Garchomp and Lando-T. Ancient power is to surprise the likes of Talonflame and KO it. Stealth rock it to be used whenever a free turn is available to stack up some extra damage.

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Stone Edge
- Fire Fang
This is my favourite Garchomp set and I use it maybe a bit too much. It’s very good because most Garchomp sets are now bulky, rocky helmet sets and this offensively oriented set often takes the opponent by surprise and I manage to KO a few Pokémon because of it. Outrage and earthquake are very powerful STABs which are very easy to spam after its resistances are removed. Stone edge is to catch fast flying types of guard while fire fang is good for the likes of Skarmory. I run an Adamant nature because the extra attack invest help do that extra damage needed to KO some Pokémon.
Jolly
252 Atk Garchomp Outrage vs. 4 HP / 0 Def Starmie: 225-265 (85.8 - 101.1%) -- 81.3% chance to OHKO after Stealth Rock
-1 252 Atk Garchomp Outrage vs. 0 HP / 0 Def Landorus-T: 144-169 (45.1 - 52.9%) -- 28.1% chance to 2HKO
252 Atk Garchomp Stone Edge vs. 0 HP / 0 Def Tornadus-T: 262-310 (87.6 - 103.6%) -- 25% chance to OHKO
Adamant
252+ Atk Garchomp Outrage vs. 4 HP / 0 Def Starmie: 246-291 (93.8 - 111%) -- guaranteed OHKO after Stealth Rock
-1 252+ Atk Garchomp Outrage vs. 0 HP / 0 Def Landorus-T: 157-186 (49.2 - 58.3%) -- 97.7% chance to 2HKO
252+ Atk Garchomp Stone Edge vs. 0 HP / 0 Def Tornadus-T: 288-340 (96.3 - 113.7%) -- 75% chance to OHKO
252 Atk Garchomp Outrage vs. 4 HP / 0 Def Starmie: 225-265 (85.8 - 101.1%) -- 81.3% chance to OHKO after Stealth Rock
-1 252 Atk Garchomp Outrage vs. 0 HP / 0 Def Landorus-T: 144-169 (45.1 - 52.9%) -- 28.1% chance to 2HKO
252 Atk Garchomp Stone Edge vs. 0 HP / 0 Def Tornadus-T: 262-310 (87.6 - 103.6%) -- 25% chance to OHKO
Adamant
252+ Atk Garchomp Outrage vs. 4 HP / 0 Def Starmie: 246-291 (93.8 - 111%) -- guaranteed OHKO after Stealth Rock
-1 252+ Atk Garchomp Outrage vs. 0 HP / 0 Def Landorus-T: 157-186 (49.2 - 58.3%) -- 97.7% chance to 2HKO
252+ Atk Garchomp Stone Edge vs. 0 HP / 0 Def Tornadus-T: 288-340 (96.3 - 113.7%) -- 75% chance to OHKO

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Psyshock
- Hidden Power [Ground]
Latios is my only original team member still left. The EVs and nature maximise its speed letting it compete with other 110 base speed Pokemon. Life orb is great as it gives it a little extra boost at the expense of a little HP. I started out this set with three attacks and recover but I found Latios a bit too frail to consistently make use of the move and it didn't have many free moves where it could use it so I decided to switch it for four attacks. Draco meteor and psyshock are mandatory STABs then I decided to use ice beam to surprise Lando-T, Garchomp and Celebi. Hidden power ground is for ground types who try to switch in. The only real problem with Latios is being pursuit trapped by Scizor, Bisharp and Tyranitar.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Thunder Wave
- Giga Drain
- Calm Mind
- Recover
Celebi is the newest member of my team, I decided to use Celebi to help counter my weakness to Rotom-Wash, Keldeo and Mega-Lopunny. I had never used Celebi in a competitive environment before so I used a set from the Smogon Battle Pokedex. I decided to go with calm mind as I’ve seen the move make Celebi extremely powerful and able to sweep late in the game. Thunder wave is a nice move as it can cripple fast sweepers so they can easily be KOed by my other Pokémon. Giga drain hits Rotom-W and Keldeo hard and lets it recover HP back for longevity while recover stops it from being worn down too easily.

Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Flare Blitz
- Roost
Talonflame is my setup sweeper and is very good when brought out later in the game. Stealth rock is quite a large hindrance but gale wings boosts the priority of roost allowing it to quickly replenish its health. I decided to go with no item along with acrobatics to minimalize recoil damage. Flare blitz is another mandatory STAB at the expense of some recoil damage. Talonflame is a good counter for Pokémon such as Scizor which can wall many of my team, Talonflame can also counter Mega-Gallade, Mega-Lopunny and Mega-Medicham with priority in acrobatics which can OHKO them.

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Return
- Fake Out
- High Jump Kick
Mega-Lopunny is my mega of choice and hits extremely hard. I decided to go with limber as its pre mega evolution ability as paralysis completely stops her sweeping capabilities and being able to switch into a thunder wave or not mega evolve and take a free turn is very useful. Fake out is good for a bit of chip damage which could help it KO the next turn. Ice punch is nice for coverage as the normal type moves doesn’t hit anything super effectively. High jump kick is its hardest hitting STAB and pretty mandatory. I like to use Lopunny as a revenge killer, I usually bring it in and either fake out then attack or just attack depending on if I need the chip damage. The only problem with Mega-Lopunny is that I believe ice punch isn't really adding anything to the set so any suggestions there will be helpful.
Ok, I really hope you guys can help me out to help me ladder a bit further on the ladder. Everything will be taken on board cause I feel like there’s some things that can be done to this team to make it better. If you managed to read through this all thank you and I hope you can help!