ORAS OU Latios/Mega-Lopunny Offense Team

Hey everyone. I took quite a large break from the competitive scene of Pokémon and now I’m back! I decided to go head first into this team and just throw together some of the top threats in the OU tier and see what happens. Since then this team has gone through a MASSIVE transformation, I’ve structured the team a lot more and have swapped out five out of the six original Pokémon on the team multiple times. I’ve also spent a lot of time looking at the teams weaknesses and trying to adjust to make them nullified.

Notes;
-This team managed to peak at 1450 on the OU ladder and I haven’t managed to get much further than that.
-I run into trouble against stall and defensively based teams.

The Team;

heatran.gif


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Fire Blast
- Flash Cannon
- Stealth Rock
- Ancient Power

I decided to go with a bulky, hard hitting set for Heatran. His main job is to wall fairy and steel types as well as Pokémon of the likes of Talonflame and Charizard. Fire blast is its main STAB and hits with considerable power to hit Ferrothorn and Skarmory. Flash cannon is not as powerful which is why I decided to go with a 252 investment into SpAtk. Flash cannon also puts pressure on common switch-ins like Garchomp and Lando-T. Ancient power is to surprise the likes of Talonflame and KO it. Stealth rock it to be used whenever a free turn is available to stack up some extra damage.


garchomp.gif


Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Stone Edge
- Fire Fang


This is my favourite Garchomp set and I use it maybe a bit too much. It’s very good because most Garchomp sets are now bulky, rocky helmet sets and this offensively oriented set often takes the opponent by surprise and I manage to KO a few Pokémon because of it. Outrage and earthquake are very powerful STABs which are very easy to spam after its resistances are removed. Stone edge is to catch fast flying types of guard while fire fang is good for the likes of Skarmory. I run an Adamant nature because the extra attack invest help do that extra damage needed to KO some Pokémon.
Jolly
252 Atk Garchomp Outrage vs. 4 HP / 0 Def Starmie: 225-265 (85.8 - 101.1%) -- 81.3% chance to OHKO after Stealth Rock
-1 252 Atk Garchomp Outrage vs. 0 HP / 0 Def Landorus-T: 144-169 (45.1 - 52.9%) -- 28.1% chance to 2HKO
252 Atk Garchomp Stone Edge vs. 0 HP / 0 Def Tornadus-T: 262-310 (87.6 - 103.6%) -- 25% chance to OHKO

Adamant
252+ Atk Garchomp Outrage vs. 4 HP / 0 Def Starmie: 246-291 (93.8 - 111%) -- guaranteed OHKO after Stealth Rock
-1 252+ Atk Garchomp Outrage vs. 0 HP / 0 Def Landorus-T: 157-186 (49.2 - 58.3%) -- 97.7% chance to 2HKO
252+ Atk Garchomp Stone Edge vs. 0 HP / 0 Def Tornadus-T: 288-340 (96.3 - 113.7%) -- 75% chance to OHKO

latios.gif


Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Psyshock
- Hidden Power [Ground]


Latios is my only original team member still left. The EVs and nature maximise its speed letting it compete with other 110 base speed Pokemon. Life orb is great as it gives it a little extra boost at the expense of a little HP. I started out this set with three attacks and recover but I found Latios a bit too frail to consistently make use of the move and it didn't have many free moves where it could use it so I decided to switch it for four attacks. Draco meteor and psyshock are mandatory STABs then I decided to use ice beam to surprise Lando-T, Garchomp and Celebi. Hidden power ground is for ground types who try to switch in. The only real problem with Latios is being pursuit trapped by Scizor, Bisharp and Tyranitar.

celebi.gif


Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Thunder Wave
- Giga Drain
- Calm Mind
- Recover


Celebi is the newest member of my team, I decided to use Celebi to help counter my weakness to Rotom-Wash, Keldeo and Mega-Lopunny. I had never used Celebi in a competitive environment before so I used a set from the Smogon Battle Pokedex. I decided to go with calm mind as I’ve seen the move make Celebi extremely powerful and able to sweep late in the game. Thunder wave is a nice move as it can cripple fast sweepers so they can easily be KOed by my other Pokémon. Giga drain hits Rotom-W and Keldeo hard and lets it recover HP back for longevity while recover stops it from being worn down too easily.

talonflame.gif


Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Flare Blitz
- Roost


Talonflame is my setup sweeper and is very good when brought out later in the game. Stealth rock is quite a large hindrance but gale wings boosts the priority of roost allowing it to quickly replenish its health. I decided to go with no item along with acrobatics to minimalize recoil damage. Flare blitz is another mandatory STAB at the expense of some recoil damage. Talonflame is a good counter for Pokémon such as Scizor which can wall many of my team, Talonflame can also counter Mega-Gallade, Mega-Lopunny and Mega-Medicham with priority in acrobatics which can OHKO them.

lopunny-mega.gif


Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Return
- Fake Out
- High Jump Kick


Mega-Lopunny is my mega of choice and hits extremely hard. I decided to go with limber as its pre mega evolution ability as paralysis completely stops her sweeping capabilities and being able to switch into a thunder wave or not mega evolve and take a free turn is very useful. Fake out is good for a bit of chip damage which could help it KO the next turn. Ice punch is nice for coverage as the normal type moves doesn’t hit anything super effectively. High jump kick is its hardest hitting STAB and pretty mandatory. I like to use Lopunny as a revenge killer, I usually bring it in and either fake out then attack or just attack depending on if I need the chip damage. The only problem with Mega-Lopunny is that I believe ice punch isn't really adding anything to the set so any suggestions there will be helpful.


Ok, I really hope you guys can help me out to help me ladder a bit further on the ladder. Everything will be taken on board cause I feel like there’s some things that can be done to this team to make it better. If you managed to read through this all thank you and I hope you can help!
 
Dude, you should at least put a flying gem on your talonflame if you want to keep acrobatics power. Flying gem would boost it to the power of a choice hit!

e

Edit, Flying gem isn't in gen 6.
 
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Hi!
Looking at your team, Weavile plows through it. Your team has no switch ins and it can usually get a kill when not facing Talonflame or Lopunny. (These two mons are unfortunately too frail to switch into Weavile). However, my solution to fix this is running Choice Banded Azumarill over Celebi. Although you lose your Rotom-W check, Azumarill can get some decent damage on Rotom-W. Latios is also one of the greatest checks to Rotom-W. On the other hand, Weavile gets walled and beaten by Azumarill. Azumarill also provides you another check to pokemon like Keldeo, Latios, Bisharp, and more.

Another major problem with the team is the lack of hazard removal. You have Talonflame, which relies on the removal of Stealth Rocks. To get rid of this problem, use Defog > Ice Beam on Latios, and Roost > HP Ground. Defog removes Stealth Rocks, and Ice Beam isn't that important because you can do more damage with Draco Meteor. (Draco Meteor has 130 BP, and with STAB induced it becomes 195 BP, while a super effective Ice Beam is only 180 power total). The reason you need Roost is for longevity, because Latios needs to be healthy enough to always get a Defog off, which is crucial late game. It also helps against fast electrics, which look very problematic to your team. Another thing is that Rotom-W becomes less of a problem, since you can roost off the damage it gives you with Volt Switch + Will-O.

Since Bisharp actually destroys your team with relative ease after a Swords Dance, I would recommend using a fast, Timid Bulky Heatran to outspeed it. The moveset for Heatran is Taunt, Magma Storm, Ancient Power, and Stealth Rock. Taunt is prominent because it is used to shut down fairies like Calm Mind Clefable, or Sylveon. Magma Storm is a powerful STAB that can trap opposing pokemon which comes in handy when facing pokemon like Clefable. Ancient Power is for Talonflame so you can easily knock it out. The EV Spread for this Heatran is 252 HP / 4 SpA / 252 Spe. Although you lose your fast bulky attacker in Heatran, you still have the bulk and speed is much more important. Of course, Stealth Rock is needed for the hazards to pressure your opponents and deal entry damage.

Optional:

With the absence of Celebi, physical pokemon like Mega Lopunny now become threatening. If you would like a physical wall, use Tank Garchomp instead of Scarf Garchomp. Tank Chomp is very good with the combination of Rough Skin + Rocky Helmet, and is an annoyance to Mega Lopunny.
Power Up Punch > Ice Punch on Mega Lopunny. As you stated, defensive oriented teams are troubling, so Power Up Punch Lopunny can be used to fix this weakness. Power Up Punch is a really cool move on Lopunny, because it becomes destructive with it's crazy fast speed and the boost in power.

Chople Berry > Leftovers on Heatran. Chople Berry on Heatran can help you with Mega Alakazam, Mega Lopunny, Mega Medicham, pokemon that were checked by Celebi.

Since your original Latios is more of a wallbreaker, you can change Roost to Earthquake, to lure Heatran and other steel types.
Lum Berry Azumarill > Choice Band. Lum Berry is a cool item that can be used to lure pokemon like Clefable because you can absorb their Thunder Wave then proceed to 2HKO them.

Azumarill @ Choice Band
Ability: Thick Fat
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Waterfall
- Play Rough

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Psyshock
- Roost

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Taunt
- Magma Storm
- Stealth Rock
- Ancient Power

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Return
- Fake Out
- High Jump Kick

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast / Endure / Toxic
- Stealth Rock
Changes in short:
choiceband.png
azumarill.png
>
celebi.png

lifeorb.png
latios.png
Defog > Ice Beam
Roost > Hidden Power Ground
leftovers.png
heatran.png
Fast Bulky Heatran with Taunt, Magma Storm, Ancient Power, and Stealth Rock
252 HP / 4 SpA / 252 Spe > 252 HP / 252 SpA / 4 SpD

Optional: (In order of importance)
rockyhelmet.png
445.png
Tank Chomp > Scarf Chomp
lopunnite.png
428-mega.png
Power Up Punch > Ice Punch
chopleberry.png
heatran.png
Chople Berry > Leftovers
lifeorb.png
latios.png
Earthquake > Roost
lumberry.png
azumarill.png
Lum Berry > Choice Band

Hope I helped! If you need anything, message me here. Shoutouts to Cuzzie123 Charilax Blastler and Skarmx2 for helping me. n_n
 
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