Latios (Revamp) (QC 3-3; GP 2-2)

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http://www.smogon.com/bw/pokemon/latios/uber

[Overview]

<p>When one thinks of Latios in Ubers, the first thing that comes to mind is power. With a decent 130 Special Attack stat bolstered by Soul Dew, Latios possesses the power to break through many of the great walls found in Ubers, such as Giratina. Latios also possesses a great base 110 Speed stat, allowing it to outrun the majority of the Ubers metagame. Finally, Levitate is a great ability that gives Latios immunity to both Ground-type moves as well as Spikes and Toxic Spikes. Latios is not without its faults, however. Pitiful 90 / 80 physical bulk means that even super effective physical attacks that do not get STAB on them will likely OHKO it. Latios also cannot check Kyogre as well as its sister Latias, as a Water Spout from Modest Choice Scarf Kyogre at full health 2HKOes it. Like most fast sweepers, Latios is vulnerable to all forms of status. Finally, Latios does not possess a powerful Fighting- or Fire-type move, meaning that it has to resort to a Hidden Power if it wants to hit Steel-types super-effectively. If it chooses to forgo Hidden Power Fire, it becomes massive Spikes bait for Ferrothorn. Despite these flaws, Latios makes for an excellent wallbreaker due to its power and Speed.</p>

[SET]
name: All-Out Attacker
move 1: Dragon Pulse
move 2: Psyshock
move 3: Hidden Power Fire / Thunder
move 4: Draco Meteor / Grass Knot
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This Latios set takes advantage of its excellent power, Speed and movepool. With Soul Dew, Latios reaches an impressive 538 Special Attack and makes for a terrific hit-and-run attacker. Latios checks Kyogre and Groudon fairly well due to its Dragon / Psychic typing and Levitate, and beats almost all Dragons in the tier one-on-one unless they wield a Choice Scarf. Dragon Pulse is Latios's main STAB move and possesses the power to OHKO Palkia and 2HKO Groudon. Psyshock lets Latios deal with Chansey and Blissey, usually 2HKOing Chansey after Stealth Rock and always 2HKOing Blissey. Psyshock also deals with Fighting Arceus and Terrakion.</p>

<p>The last two moves largely depend on what weather you are running. Under the sun, Hidden Power Fire is a terrific option to nail Steel-types such as Ferrothorn, Jirachi, Forretress, and Scizor. However, Hidden Power Fire does cause Latios to run 30 Speed EVs, meaning that opposing Latios and offensive Latias will outrun it if they lack a Hidden Power of their own. However, the coverage provided by Hidden Power Fire is usually worth it. If Latios is used on a rain team, Thunder is the preferred option for beating Lugia while potentially spreading paralysis, as Hidden Power Fire is significantly weakened. Thunder still hits some Steel-types such as Jirachi and Heatran for adequate damage, though Latios is completely walled by Ferrothorn in the rain. Draco Meteor is a decent option in the last slot, as it can finish off pokemon that Dragon Pulse cannot, such as support Dialga at 70% health and Latias. However, the Special Attack drop is often unappealing and costs Latios momentum, so Grass Knot can be used in its place. In addition to OHKOing Groudon, Grass Knot deals with Rock Arceus and Ground Arceus (not to mention Water Arceus if you are using Latios on sun teams). Grass Knot can also 2HKO Tyranitar after Stealth Rock. For the most part, Grass Knot does not offer Latios much in the way of coverage as the combination of Dragon Pulse and Psyshock hits most Water- and Ground-type Pokemon hard enough.</p>

[ADDITIONAL COMMENTS]

<p>Though this set is meant to cause as much immediate damage as possible by using Latios's excellent coverage and power, there are some intriguing non-attacking options at its disposal. Latios can utilize Magic Coat to combat anti-lead Deoxys-S as well as screw over status users such as Lugia and support Arceus. Roost is a decent option for replenishing Latios's health, though Latios will not find many opportunities to use it against offensive teams. Roar is a good choice for sets that use Draco Meteor as it prevents Latios from becoming setup bait after the Special Attack drop while racking up hazard damage. Roar is especially useful on teams with a dedicated hazard setter, such as Custap Berry Forretress or Deoxys-S. Finally, Memento can be used to give a sweeper an opportunity to set up. Latios does not have many more appealing options to attack with, though Surf is very usable on rain teams to destroy Heatran and Excadrill while hitting Jirachi harder than Thunder does. Since Surf hits both Ground Arceus and Rock Arceus, it is recommended not to run it alongside Grass Knot on the same set. Though Modest might be tempting for the additional power, Timid is greatly preferred to outrun dangerous threats such as Palkia and Garchomp. The slight drop in power is not nearly as noticeable as the drop in Speed.

<p>Darkrai makes for a good teammate, as it can put troublesome Pokemon such as Ghost Arceus and bulky Steel-types to sleep. In return, Latios can handle the Pokemon that Darkrai struggles with, such as RestTalk Kyogre and Fighting Arceus. Rocky Helmet Skarmory is a neat teammate because it makes revenge killing Latios more difficult for the opponent; Skarmory fares well against Swords Dance Arceus while pressuring repeated U-turns from Genesect. Powerful Ground-type Pokemon, such as Groudon and Landorus-T, can take many of Latios's checks down in one hit. Groudon is arguably the best choice for this purpose, as it allows Latios to run Hidden Power Fire and deal with some Steel-types itself. Bulky Steel Arceus can handle most Choice Scarf-wearing dragons, barring Reshiram.</p>


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draco Meteor / Dragon Pulse
move 3: Psyshock
move 4: Roost / Hidden Power Fire / Thunder
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set eschews coverage in favor of wallbreaking potential. Though Latios can still be used as a hit-and-run attacker (and will have to be if the opponent has a Genesect), this Latios has the ability to take advantage of switches with Calm Mind. Psyshock and an immunity to Toxic Spikes make Latios a quality Calm Mind user. After a Calm Mind boost or two, Latios has the potential to beat walls it normally has a difficult time bypassing, such as support Arceus and Umbreon. The Special Defense boost also makes Latios incredibly difficult for specially based Choice Scarf users such as Palkia and Kyogre to revenge kill. A +1 Draco Meteor can kill most Arceus formes, though the Special Attack drop will often force Latios to switch out. If the Special Attack drop is unappealing, Dragon Pulse is a reasonable alternative, though the power drop is very noticeable. Psyshock gives Latios the edge in many Calm Mind wars, notably against Calm Mind Arceus formes and Kyogre. Roost is preferred in the final slot to give Latios staying power and potentially sweep, though Latios does not possess great coverage with its two STAB moves. Hidden Power Fire and Thunder are alternatives if coverage is more important to Latios than recovery.</p>

[ADDITIONAL COMMENTS]

<p>Other coverage moves are usable in the fourth slot, such as Surf and Grass Knot, but these don't offer Latios desirable coverage in comparison to Hidden Power Fire or Thunder. To support Calm Mind Latios, physically defensive Wobbuffet can be used to dispose of many physical Choice Scarf users such as Zekrom and Garchomp. Sadly, it cannot deal with Genesect. Again, Rocky Helmet Skarmory makes for an excellent teammate to prevent Genesect from using U-turn repeatedly. Latios also enjoys Pokemon that can destroy Steel-types, such as Earth Plate Groudon and Reshiram. In return, Latios fares well versus Kyogre and Water Arceus. Other Pokemon that can beat Steel-types, such as Fighting Arceus, are useful as teammates, though Latios does not cover Fighting Arceus's weaknesses very well. Finally, all status cripples Latios, so a cleric is appreciated if your team can afford to run one.</p>


[SET]
name: Speed Booster
move 1: Tailwind / Dragon Dance
move 2: Draco Meteor / Dragon Pulse
move 3: Psyshock
move 4: Thunder / Hidden Power Fire
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set plays similarly to the all-out attacker, but with a twist. Due to Latios's already high Speed, the fact that Tailwind doubles its Speed ensures that no Choice Scarf user can outspeed and revenge kill it. Tailwind also gives one of Latios's teammates an opportunity to clean up if Latios falls before the Tailwind peters out. The moves are simple: use Draco Meteor for power, Psyshock for Chansey and Blissey, and Hidden Power Fire or Thunder for coverage. Dragon Pulse can be used over Draco Meteor for consistency.</p>

<p>Alternatively, Latios can use Dragon Dance as the boost in Speed does not disappear until Latios either switches out or faints. Dragon Dance gives Latios a better chance to clean by itself, but does not support the rest of the team should Latios fail to sweep. For this reason, Tailwind is often the better choice, especially on hyper offense teams.</p>

[ADDITIONAL COMMENTS]

<p>This Latios prefers to be on teams with heavy offensive pressure, as Tailwind lasts only a few turns. Choice Specs Kyogre, Rayquaza, and Life Orb Ho-Oh all make for excellent partners for Latios as they love the added Speed which Tailwind grants them. Latios cannot check Kyogre by itself, so Grass Arceus is a solid teammate as it removes some pressure off Latios to deal with Kyogre. Latios can afford to run some bulk to help out against Kyogre due to the fact that Tailwind will allow it to outrun the entire metagame, despite the loss in Speed EVs; at least 176 Speed should be run to outrun Palkia, however. Like the other sets, Latios still appreciates support from Fighting-types such as Terrakion and Arceus-Fighting to remove Steel-types.</p>

[SET]
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Draco Meteor / Roost
move 4: Memento
item: Light Clay
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Latios's typing, ability, high base Speed, and access to Memento enable it to distinguish itself as an exceptionally good dual screen user. Light Screen and Reflect enable Latios to cushion both it and its team from the enemies' attacks for eight turns. With Memento in his arsenal, Latios can sacrifice himself to lower the offensive stats of an enemy even further, allowing a teammate a free switch-in. The third moveslot choice depends on what the team needs. If Latios's only goal is to cripple an opponent, Draco Meteor lets it do heavy damage before lowering its attacking stats. In addition, Draco Meteor prevents Latios from being destroyed by Taunt and stops Rayquaza from setting up on him. Alternatively, Latios can easily set up screens more than once a match, and Roost enables it to heal itself to do so even more reliably.</p>

[ADDITIONAL COMMENTS]

<p>The listed EV spread allows Latios to avoid a 2HKO on average from Timid Choice Scarf Palkia's Spacial Rend after Light Screen, and Speed tie with other Latios and Latias. If one feels that these Pokemon are simply too uncommon and wishes to increase Latios's bulk, a spread of 252 HP / 64 SpD / 192 Spe lets it outrun all non-Choice Scarf Garchomp, while 252 HP/ 160 SpD / 96 Spe enables it to outspeed all base 90 Speed Pokemon while retaining a fairly high amount of special bulk.</p>

<p>Latios has other options outside of Draco Meteor and Roost if more team support is needed. Thunder Wave enables Latios to further cripple his enemies by cutting their Speed and the chance of full paralysis can even help his teammates get an extra boost. Tailwind enables Latios to double the Speed of his team. In particular, it can be used in conjunction with Memento for a teammate to take advantage of the boosts to both bulk and Speed. Finally, Latios can run Dragon Pulse as an option for a more reliable STAB. However, Dragon Pulse is fairly weak and incapable of breaking even the Substitutes of a 252 / 0 Ho-Oh or Lugia.</p>

<p>As Latios's main purpose is to help a teammate sweep, it is a good idea to pair it up with stat-boosting teammates, such as Dragon Dance Rayquaza and Shell Smash Cloyster. In particular, Latios enjoys support from Mew and Gorebyss. They are capable of easily accumulating many boosts to pass to a teammate, who can further use the protection provided by dual screens to pave the way for a bulky sweep.</p>

[Other Options]

<p>Hidden Power Fighting hits Heatran fairly hard in any weather, 2HKOing offensive and physically defensive variants, while 3HKOing specially defensive Heatran. It is also Latios's best option against Tyranitar, though it will not even come close to OHKOing it. However, Latios is usually better off with Hidden Power Fire, especially on sun teams. Hidden Power Ground OHKOs Heatran, but has little use outside of that. Thunder Wave and Toxic can be used to cripple walls such as Lugia, but Latios doesn't really have room for them and is better off attacking. A Choice Scarf set might seem intriguing at first, but without Soul Dew Latios will dish out disappointing damage while easily succumbing to both physical and special attacks. Latios does have access to Trick, so a Choice Scarf set can cripple an unsuspecting check such as Heatran. Thunderbolt might seem useful on sun teams to hit Lugia and Water-type pokemon, but in reality Thunderbolt is a terrible move due to its low Base Power and average coverage; in addition, Draco Meteor outdamages Thunderbolt in almost all cases, bar against Gyarados. Psycho Shift is a very gimmicky move that seemingly solves Latios's problem with status moves, but in reality, it is really situational and rarely worth the moveslot.</p>

[Checks and Counters]

<p>Specially defensive Jirachi in rain fares very well against Latios, as neither of its STAB moves will bother Jirachi much and Hidden Power Fire's power is weakened by rain. Jirachi can retaliate in return by crippling Latios with status. Thunder does 3HKO it while having a 30% chance to paralyze, so Jirachi is far from a hard counter. Dark Arceus gives Latios a lot of trouble, as it can use Recover to negate damage from Draco Meteor and retaliate with a super effective Judgment. Ghost Arceus also behaves similarly, but has to beware of Psyshock. Dark Arceus does not care about the Calm Mind variant either, as it can set up Calm Mind alongside it and is immune to Psyshock. Steel Arceus fares very well in rain, as it resists Latios's main STAB moves and avoids a 2HKO from rain-boosted Surf. Steel Arceus must be wary of Thunder paralysis and cannot effectively check Latios in sunlight if it carries Hidden Power Fire. Ferrothorn is similar to Steel Arceus in that it resists Latios's STAB moves, but Hidden Power Fire will take away half of Ferrothorn's life even under rain, so it must be wary of switching directly into Latios; that said, Leech Seed and Protect can stall out Latios should Ferrothorn get in safely. Under sunlight, Heatran fares very well against Latios, fearing nothing except for the rare Hidden Power Fighting. Due to its lack of reliable recovery, however, Heatran cannot repeatedly come in on Draco Meteor if Stealth Rock is up; outside of sunlight, it must be wary of Surf as well. Tyranitar can trap Latios with Pursuit, though it does not enjoy switching into Grass Knot. A +1 Psyshock will do over 50% to it, however. Choice Scarf users generally do a good job revenge killing Latios. Genesect deserves a special mention as it OHKOes Latios after a Download boost with U-turn, while giving momentum to your opponent's team should you switch Latios out of the U-turn. Scizor also gives Latios trouble, as it can trap Latios with Pursuit or outright OHKO it with U-turn. Choice Band Bullet Punch will deal massive damage to Latios as well, though it falls short of an OHKO. Scizor and Genesect need to avoid switching into Hidden Power Fire though. Choice Scarf Dragons such as Zekrom, Rayquaza, and Palkia can OHKO Latios, though the latter needs Draco Meteor to do so even after Stealth Rock. Giratina-O and Swords Dance Arceus can pick off weakened Latios with Shadow Sneak and ExtremeSpeed, respectively.</p>

<p>If Stealth Rock is off the opponent's side of the field, Latios becomes vulnerable to Lugia and Ho-Oh. Lugia can take any of Latios's attacks if Multiscale is intact, including Thunder, while retaliating with Toxic. Lugia does need to watch out for Magic Coat, though. Life Orb and Choice Band variants of Ho-Oh are not OHKOed by any of Latios's attacks and can OHKO back with Brave Bird. Ho-Oh cannot safely switch in, though, even if Stealth Rock is not up. Deoxys-Defense is another Pokemon that appreciates a hazardless field, as Deoxys is guaranteed to survive two consecutive Draco Meteors at full health, but may fall if Stealth Rock is up.</p>

[Overview]

-Powerful! Reaches 538 Special Attack with Soul Dew
-Very good movepool with quality STAB moves
-Outruns and OHKO's most other dragons
-Decent check to Kyogre, but struggles to take full HP Scarf Water Spouts and Ice Beams so Latias is generally better at this
-Levitate gives it an immunity from Spikes and Toxic Spikes, as well as Ground moves
-On the other hand, it is harder to switch into than Latias, and with Draco Meteor+Hidden Power Fire it isn't bait for any of the common Ubers Spikers
-Hates all status

[SET]
name: All-Out Attacker
move 1: Dragon Pulse
move 2: Psyshock
move 3: Hidden Power Fire / Thunder
move 4: Draco Meteor / Grass Knot
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe


[Set Comments]

-Hits really hard without a turn of set-up since Soul Dew is essentially a free Calm Mind boost
-Dragon Pulse hits most Pokemon that do not resist it for strong damage
-Psyshock nails pink blobs; often 2HKO's Bold Chansey after SR
-Hidden Power Fire is nice on Sun to hit steels; still usable on Rain to hit Ferrothorn and Forretress but is useless otherwise
-Thunder hits some Steels fairly hard on Rain with a nice 30% paralysis chance; also nails Lugia, Kyogre, Manaphy, and Arceus-Water
-Fourth move is situational
-Draco Meteor is spammable and hits very hard, though Latios despises the drop in Special Attack and makes it set-up bait
-Grass Knot usable on Sun teams to nail weather setters and mons like Arceus-Water and Arceus-Rock

[Additional Comments]

-Timid is the best nature for it, as the additional power Modest grants isn't worth getting outrun by Lustrous Orb Palkia and Garchomp
-Magic Coat is fun to mess with hazard setters and Thunder Wave spam
-Roost gives Latios reliable recovery
-Surf is fine on rain to nail Heatran and Excadrill
-Roar is good, especially with Spikes support; it prevents Latios from becoming set-up bait for stuff like EKiller and CM Ghostceus
-Memento can give a teammate a set-up oppotunity while also preventing Latios from becoming set-up bait after a Draco Meteor
-Arceus-Fighting can force out Ferrothorn in Rain
-Darkrai is a good teammate for Latios lacking Roar to deal with Calm Mind Arceus formes
-Offensive Groudon and Ground Arceus can beat up many of its checks, such as Jirachi
-Rocky Helmet Skarmory can punish Genesect's U-Turn spam; Spikes support can also pressure it


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draco Meteor / Dragon Pulse
move 3: Psyshock
move 4: Roost / Hidden Power Fire / Thunder
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe


[Set Comments]

-Calm Mind can be used to beat Arceus formes and other walls Latios would normally struggle with
-Can still spam Draco Meteor, but this set eschews coverage for the ability to set up
-Dragon Pulse is a solid alternative on this set to prevent Special Attack drop, but can no longer OHKO Arceus after a Calm Mind boost
-Psyshock is important for giving Latios an edge in Calm Mind wars and hits pink blobs
-Roost is preferred in the final slot to give Latios staying power, but HP Fire can beat checks like Ferrothorn and Jirachi (outside of rain for the latter)


[Additional Comments]

-Surf and Thunder are acceptable options in the 4th slot on Rain teams but are generally not as useful as Roost
-Appreciates teammates that can destroy Steels (Ferrothorn, Jirachi, etc), such as Rayquaza and Arceus-Fighting
-Genesect can easily force Latios to switch out if it comes in on a Calm Mind, so be careful about setting up until Genesect is removed from the field of play
-Heatran, Rocky Helmet Skarmory, and Aceus-Steel in Rain all easily switch into Genesect, while hazards punish Genesect for switching in
-Wobbuffet can trap and kill scarfers that attempt to revenge Latios save Genesect


[SET]
name: Speed Booster
move 1: Tailwind / Dragon Dance
move 2: Draco Meteor / Dragon Pulse
move 3: Psyshock
move 4: Thunder / Hidden Power Fire / Roost
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe


[Set Comments]

-Tailwind prevents Genesect and other scarfers from easily revenging Latios while providing support for the rest of the team
-Dragon Dance gives Latios a speed boost as well and doesn't peter out, but does not support the rest of the team and Latios still gets outrun by fast Scarf mons like Shaymin and Darkrai
-Draco Meteor is still as spammable as ever; Psyshock is great for hitting Tentacruel, Chansey, and others
-Dragon Pulse can be used over Draco Meteor for consistency
-Last move largely depends on team need; Hidden Power Fire ensures that Genesect dies if it comes in after a Tailwind
-Should this be its own set, or can it go in OO?

[Additional Comments]

-Can run bulk investment over speed, even a max HP set (which is still fast enough to outrun adamant/modest max speed 90's) but max speed is preferred so you do no worse than speed tie other Lati@s
-Still appreciates support from Arceus-Fighting to remove pesky steels such as Ferrothorn and Heatran
-Slower, powerful attackers like Specs Kyogre and Rayquaza love Tailwind support if Latios dies
-This Latios prefers to be on teams with heavy offensive pressure, since Tailwind lasts only a few turns to take advantage...the team also needs to be able to adequately pressure Kyogre since this Latios will not be able to check Kyogre as well as its other sets, especially if Latios foregoes Thunder
-Significant opportunity cost in using Tailwind; Latios misses the additional coverage move as more pokemon can wall it now (especially Heatran and Jirachi)
[Other Options]

-Hidden Power Fighting
-Toxic/Thunder Wave (VERY iffy)
-Thunderbolt is terrible in Ubers, Draco Meteor outdamages it even on super-effective hits (Kyogre, Arceus-Water) and the reduction in paralysis rate is unfortunate
-Grass Knot/Memento?
-Trick set with Choice Scarf or Choice Specs (rarely advisable over Soul Dew)
-Psycho Shift punishes Thunder Wave/Toxic/Will-O-Wisp spam, but is less reliable than Magic Coat, which isn't the most consistent move as is


[Checks and Counters]

-Specially Defense Jirachi (needs rain for HP Fire variants)
-Heatran (watch out for Surf in Rain)
-Tyranitar
-Arceus-Dark
-Arceus-Steel
-Ferrothorn in Rain (can't switch into HP Fire if hazards are out)
-Excadrill (Only fears uncommon Surf in Rain...HP Fire destroys it in sun and nearly OHKO's in Sand)
-Genesect
-Scizor
-Arceus-Ghost
-Bulky Arceus forms can Recover off Draco Meteor damage; must watch out for Calm Mind variant
-Specially Defense Lugia (if Latios lacks Thunder)
-Deoxys-D cannot safely switch into a Draco Meteor if SR is up, but checks it at full health
-Powerful priority (EKiller/Giratina-O)
-Scarfed Dragons can revenge
-Ho-Oh if SR isn't up has a chance, but Latios hits it hard with Thunder, Surf in Rain, and Psyshock so it's a risky switchin

[Overview]

-Powerful! Reaches 538 Special Attack with Soul Dew
-Very good movepool with quality STAB moves
-Outruns and OHKO's most other dragons
-Decent check to Kyogre, but struggles to take full HP Scarf Water Spouts and Ice Beams so Latias is generally better at this
-Levitate gives it an immunity from Spikes and Toxic Spikes, as well as Ground moves
-On the other hand, it is harder to switch into than Latias, and with Draco Meteor+Hidden Power Fire it isn't bait for any of the common Ubers Spikers
-Hates all status

[SET]
name: All-Out Attacker
move 1: Dragon Pulse
move 2: Psyshock
move 3: Hidden Power Fire / Thunder
move 4: Draco Meteor / Grass Knot
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe


[Set Comments]

-Hits really hard without a turn of set-up since Soul Dew is essentially a free Calm Mind boost
-Dragon Pulse hits most Pokemon that do not resist it for strong damage
-Psyshock nails pink blobs; often 2HKO's Bold Chansey after SR
-Hidden Power Fire is nice on Sun to hit steels; still usable on Rain to hit Ferrothorn and Forretress but is useless otherwise
-Thunder hits some Steels fairly hard on Rain with a nice 30% paralysis chance; also nails Lugia, Kyogre, Manaphy, and Arceus-Water
-Fourth move is situational
-Draco Meteor is spammable and hits very hard, though Latios despises the drop in Special Attack and makes it set-up bait
-Grass Knot usable on Sun teams to nail weather setters and mons like Arceus-Water and Arceus-Rock

[Additional Comments]

-Timid is the best nature for it, as the additional power Modest grants isn't worth getting outrun by Lustrous Orb Palkia and Garchomp
-Magic Coat is fun to mess with hazard setters and Thunder Wave spam
-Roost gives Latios reliable recovery
-Surf is fine on rain to nail Heatran and Excadrill
-Roar is good, especially with Spikes support; it prevents Latios from becoming set-up bait for stuff like EKiller and CM Ghostceus
-Memento can give a teammate a set-up oppotunity while also preventing Latios from becoming set-up bait after a Draco Meteor
-Arceus-Fighting can force out Ferrothorn in Rain
-Darkrai is a good teammate for Latios lacking Roar to deal with Calm Mind Arceus formes
-Offensive Groudon and Ground Arceus can beat up many of its checks, such as Jirachi
-Rocky Helmet Skarmory can punish Genesect's U-Turn spam; Spikes support can also pressure it


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draco Meteor / Dragon Pulse
move 3: Psyshock
move 4: Roost / Hidden Power Fire / Thunder
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe


[Set Comments]

-Calm Mind can be used to beat Arceus formes and other walls Latios would normally struggle with
-Can still spam Draco Meteor, but this set eschews coverage for the ability to set up
-Dragon Pulse is a solid alternative on this set to prevent Special Attack drop, but can no longer OHKO Arceus after a Calm Mind boost
-Psyshock is important for giving Latios an edge in Calm Mind wars and hits pink blobs
-Roost is preferred in the final slot to give Latios staying power, but HP Fire can beat checks like Ferrothorn and Jirachi (outside of rain for the latter)


[Additional Comments]

-Surf and Thunder are acceptable options in the 4th slot on Rain teams but are generally not as useful as Roost
-Appreciates teammates that can destroy Steels (Ferrothorn, Jirachi, etc), such as Rayquaza and Arceus-Fighting
-Genesect can easily force Latios to switch out if it comes in on a Calm Mind, so be careful about setting up until Genesect is removed from the field of play
-Heatran, Rocky Helmet Skarmory, and Aceus-Steel in Rain all easily switch into Genesect, while hazards punish Genesect for switching in
-Wobbuffet can trap and kill scarfers that attempt to revenge Latios save Genesect


[SET]
name: Speed Booster
move 1: Tailwind / Dragon Dance
move 2: Draco Meteor / Dragon Pulse
move 3: Psyshock
move 4: Thunder / Hidden Power Fire / Roost
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe


[Set Comments]

-Tailwind prevents Genesect and other scarfers from easily revenging Latios while providing support for the rest of the team
-Dragon Dance gives Latios a speed boost as well and doesn't peter out, but does not support the rest of the team and Latios still gets outrun by fast Scarf mons like Shaymin and Darkrai
-Draco Meteor is still as spammable as ever; Psyshock is great for hitting Tentacruel, Chansey, and others
-Dragon Pulse can be used over Draco Meteor for consistency
-Last move largely depends on team need; Hidden Power Fire ensures that Genesect dies if it comes in after a Tailwind
-Should this be its own set, or can it go in OO?

[Additional Comments]

-Can run bulk investment over speed, even a max HP set (which is still fast enough to outrun adamant/modest max speed 90's) but max speed is preferred so you do no worse than speed tie other Lati@s
-Still appreciates support from Arceus-Fighting to remove pesky steels such as Ferrothorn and Heatran
-Slower, powerful attackers like Specs Kyogre and Rayquaza love Tailwind support if Latios dies
-This Latios prefers to be on teams with heavy offensive pressure, since Tailwind lasts only a few turns to take advantage...the team also needs to be able to adequately pressure Kyogre since this Latios will not be able to check Kyogre as well as its other sets, especially if Latios foregoes Thunder
-Significant opportunity cost in using Tailwind; Latios misses the additional coverage move as more pokemon can wall it now (especially Heatran and Jirachi)
[Overview]

-Powerful! Reaches 538 Special Attack with Soul Dew
-Very good movepool with quality STAB moves
-Outruns and OHKO's most other dragons
-Decent check to Kyogre, but struggles to take full HP Scarf Water Spouts and Ice Beams so Latias is generally better at this
-Levitate gives it an immunity from Spikes and Toxic Spikes, as well as Ground moves
-On the other hand, it is harder to switch into than Latias, and with Draco Meteor+Hidden Power Fire it isn't bait for any of the common Ubers Spikers
-Hates all status

[SET]
name: All-Out Attacker
move 1: Dragon Pulse
move 2: Psyshock
move 3: Hidden Power Fire / Thunder
move 4: Draco Meteor / Grass Knot
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe


[Set Comments]

-Hits really hard without a turn of set-up since Soul Dew is essentially a free Calm Mind boost
-Dragon Pulse hits most Pokemon that do not resist it for strong damage
-Psyshock nails pink blobs; often 2HKO's Bold Chansey after SR
-Hidden Power Fire is nice on Sun to hit steels; still usable on Rain to hit Ferrothorn and Forretress but is useless otherwise
-Thunder hits some Steels fairly hard on Rain with a nice 30% paralysis chance; also nails Lugia, Kyogre, Manaphy, and Arceus-Water
-Fourth move is situational
-Draco Meteor is spammable and hits very hard, though Latios despises the drop in Special Attack and makes it set-up bait
-Grass Knot usable on Sun teams to nail weather setters and mons like Arceus-Water and Arceus-Rock

[Additional Comments]

-Timid is the best nature for it, as the additional power Modest grants isn't worth getting outrun by Lustrous Orb Palkia and Garchomp
-Magic Coat is fun to mess with hazard setters and Thunder Wave spam
-Roost gives Latios reliable recovery
-Surf is fine on rain to nail Heatran and Excadrill
-Roar is good, especially with Spikes support; it prevents Latios from becoming set-up bait for stuff like EKiller and CM Ghostceus
-Memento can give a teammate a set-up oppotunity while also preventing Latios from becoming set-up bait after a Draco Meteor
-Arceus-Fighting can force out Ferrothorn in Rain
-Darkrai is a good teammate for Latios lacking Roar to deal with Calm Mind Arceus formes
-Offensive Groudon and Ground Arceus can beat up many of its checks, such as Jirachi
-Rocky Helmet Skarmory can punish Genesect's U-Turn spam; Spikes support can also pressure it


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draco Meteor / Dragon Pulse
move 3: Psyshock
move 4: Roost / Hidden Power Fire / Thunder
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe


[Set Comments]

-Calm Mind can be used to beat Arceus formes and other walls Latios would normally struggle with
-Can still spam Draco Meteor, but this set eschews coverage for the ability to set up
-Dragon Pulse is a solid alternative on this set to prevent Special Attack drop, but can no longer OHKO Arceus after a Calm Mind boost
-Psyshock is important for giving Latios an edge in Calm Mind wars and hits pink blobs
-Roost is preferred in the final slot to give Latios staying power, but HP Fire can beat checks like Ferrothorn and Jirachi (outside of rain for the latter)


[Additional Comments]

-Surf and Thunder are acceptable options in the 4th slot on Rain teams but are generally not as useful as Roost
-Appreciates teammates that can destroy Steels (Ferrothorn, Jirachi, etc), such as Rayquaza and Arceus-Fighting
-Genesect can easily force Latios to switch out if it comes in on a Calm Mind, so be careful about setting up until Genesect is removed from the field of play
-Heatran, Rocky Helmet Skarmory, and Aceus-Steel in Rain all easily switch into Genesect, while hazards punish Genesect for switching in
-Wobbuffet can trap and kill scarfers that attempt to revenge Latios save Genesect


[SET]
name: Speed Booster
move 1: Tailwind / Dragon Dance
move 2: Draco Meteor / Dragon Pulse
move 3: Psyshock
move 4: Thunder / Hidden Power Fire / Roost
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe


[Set Comments]

-Tailwind prevents Genesect and other scarfers from easily revenging Latios while providing support for the rest of the team
-Dragon Dance gives Latios a speed boost as well and doesn't peter out, but does not support the rest of the team and Latios still gets outrun by fast Scarf mons like Shaymin and Darkrai
-Draco Meteor is still as spammable as ever; Psyshock is great for hitting Tentacruel, Chansey, and others
-Dragon Pulse can be used over Draco Meteor for consistency
-Last move largely depends on team need; Hidden Power Fire ensures that Genesect dies if it comes in after a Tailwind
-Should this be its own set, or can it go in OO?

[Additional Comments]

-Can run bulk investment over speed, even a max HP set (which is still fast enough to outrun adamant/modest max speed 90's) but max speed is preferred so you do no worse than speed tie other Lati@s
-Still appreciates support from Arceus-Fighting to remove pesky steels such as Ferrothorn and Heatran
-Slower, powerful attackers like Specs Kyogre and Rayquaza love Tailwind support if Latios dies
-This Latios prefers to be on teams with heavy offensive pressure, since Tailwind lasts only a few turns to take advantage...the team also needs to be able to adequately pressure Kyogre since this Latios will not be able to check Kyogre as well as its other sets, especially if Latios foregoes Thunder
-Significant opportunity cost in using Tailwind; Latios misses the additional coverage move as more pokemon can wall it now (especially Heatran and Jirachi)
 
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What happened to Dual Screens o_0

EDIT: Ok, so apparently Melee said it doesn't need to revamped, that's fine - just include the set in OP with the prose that's currently on-site, then leave a note above the set saying that it doesn't need to be revamped.

Also you reach 538 SpA with Timid and Soul Dew, not 539 :D
 
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Overview:
Latios is a pretty good check to Kyogre, that's one of its advantages. It's just not as good at it as Latias (mainly noticable with healthy Scarf Ogres) but still a solid one. Also mention Levitate in the overview, that's huge especially with Draco Meteor, his main move, forcing him out a lot. You might want to even mention as a con how easy it is to force him out with DM drops and U-turn, your call.

All-out:
Make the third move HP Fire / Thunder. That's basically your steel smacking slot cause Psyshock and DM covers just about every Kyogre variant well enough between the two. 4th move is really tricky cause it's filler as hell. I want to say Roost / MCoat and then AC Roar and Memento or something..... idk, I just know I want to see those moves mentioned. If Dice and Donkey could spare a minute to give their opinion that would be great. You don't need to call Roar underrated caused it's obviously not if it's making it in the analysis. Surf should be AC though, for sure, Grass Knot is only AC material as well. Speaking of AC, take out the spread explanation, it's obvious and just fluff. Also for Spikes, you should either list some very important calc or just say that the support is important for Roar cause Spikes is something every Pokemon likes. I really dislike the Specs Kyogre lure comment cause no sane Ferro or Lugiass is going to come in on Specs Kyogre. Mention weather cause that really changes how Latios is played. Also mention guys like Fightceus that can force out rain Ferro, who is still a solid check to Latios even if you predict like a god. Mention checks for CM Arc formes that will setup on Latios (without Roar) especially Steelceus. It might also be good to bring up pressuring Genesect since that tends to really dick with Latios. (maybe use this to excuse Spikes mention?)

Calm Mind:
Set is good, just slash Thunder after HP Fire imo. I want to nitpick the term "set-up sweeping'', can we just leave it at setup since CM Draco isn't so much about sweeping tbh. (although it applies for CM Dpulse) As for the AC, mention what those flexibilities are or just cut that line out for the same reason as in all-out. I don't get the Tspikes mention, tbh, you already have Psyshock to win the CM wars. Besides that, add more mentions of teammates covering CM Lati's flaws. Stuff to handle rain Ferro, Genesect pressure, flesh out the steel comments some etc.

Tailwind:
Slash Dragon Dance with Tailwind since it doesn't peter out. (so it's more consistent but generally inferior cause only +1, no team support, and Tailwind is often enough) Idk what to do with the set name, though. Likewise, slash Dpulse with DM for consistency. Also, I think Roost should be the last slash since this set really focuses on sweeping/cleaning teams rather than hit and run. AC is nice, add a bit more team support things. Probably some repeats with the other two sets but you should also bring up having lots of offensive pressure (basically flesh out that specs ogre and ray point) so that you can take advantage of Tailwind and not rely too much on Latios for checking Kyogre. (since you won't likely be using Roost)

Screens:
What Shrang said. Make it the last set.

OO:
Pretty bare when you take out DD and MCoat but Latios is pretty good at using his small movepool so idk. Maybe make some warnings about how shitty Tbolt is or something. Umm I guess Psycho Shift would be good to mention here. Maybe Memento should be here and not AC, I'm kinda borderline on it. I also kinda want to put Grass Knot here since it's really just a luxury to avoid using DM on Kyogre/Donner or to hit a bit harder than with Psyshock.

CC:
Mention Jirachi wanting rain for HP Fire variants. Bump Ferrothorn above Lugiass since the latter only works with Spdef set and its still very shaky. (put Ferro above Tranner even, you only 3HKO with HP Fire and that takes good prediction to pull off especially with seeds and shit) Mention more steel mons like Steelceus, Exca, etc although you'll have to make add some cautions about random coverage. Deo-D also has a decent chance at tanking 2 DMs which is nice with Recover and Pressure. Mention Ho-Oh without SR up somewhere. (phys def in particular) Also, faster bulky Arceus can tank DM and Recover stall. Make general DM sponges mention as that makes it easier to get around Latios. (you can include cautions in this list cause some of them lose to CM Draco variants etc.)

The only thing left that bothers me is the set order. I really can't decide if All-Out or DM should be the first set so if other QC could chime in that would be cool.
 
Just dropping by to say if you have Tailwind slashed on a set that is literally called Tailwind you should change the name of the set because otherwise it looks dumb.
 
Maybe call it "Speed Booster" or something?

Also, add Tyranitar and Scizor to counters. Personally I think Dark Arceus should probably come down a notch, it's still getting raped by Draco Meteor. Add Specs/Scarf with Trick into OO with a clear warning why Soul Dew is better 99.987656738901% of the time. Otherwise, qc approved 2/3
 
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I also kinda want to put Grass Knot here since it's really just a luxury to avoid using DM on Kyogre/Donner or to hit a bit harder than with Psyshock.

Erm just gonna say this, but GK's real function was 2HKOing Tyranitar since every other move fails. HP Fighting can do something similar but the speed drop sucks :(. If there was no GK and you messed up predicting Latios was always dead because pursuit sucks.

The luxury of KOing Groudon / Kyogre is really just an added bonus, the tyranitar thing should be emphasized more, its the only reason why Tyranitar doesn't curb-stomp Latios 100% of the time. Even Surf fails to 2HKO. Pursuit and Crunch end all shenanigans.

I wanna say HP Ground is a decent move that can be mentioned in OO since it hits steels hard somewhat hard while always OHKOing heatran in any weather, but it misses out on Super effectively hitting all the other steels so its not really all that good. As a minor plus it doesn't decrease speed at all.
 
Fair enough, I thought I remembered it failing to 2HKO but that was only if SR wasn't up. It should stay in AC then. (make sure to mention Tyranitar when you write this up)
 
Melee_Mewtwo> hey
<Melee_Mewtwo> I was just wondering what you run
<Melee_Mewtwo> on your all out latios in gen 5
<Maria_Giardina> i dont run all out
<Maria_Giardina> i run cm draco
<Maria_Giardina> 9999.99999999% of the itme
<Melee_Mewtwo> yeah
<Melee_Mewtwo> so I guess for the revamp we should jsut disolve all out?
<Maria_Giardina> idk it has hp fire
<Maria_Giardina> just put dpulse grass knot hp fire psyshock
<Maria_Giardina> and slas surf thunder
<Maria_Giardina> w/ grass knot hp fire
<Melee_Mewtwo> oh why grass knot?
<Melee_Mewtwo> I mean tar sure but eh
<Maria_Giardina> bc it ohkos groudon and hits ogre
<Maria_Giardina> draco sucks
<Maria_Giardina> on all otu
<Maria_Giardina> *out
<Maria_Giardina> u wanna keep wreckin shit w/ 4 atks
<Maria_Giardina> since u dont have roost
<Maria_Giardina> and dpulse is weak
<Melee_Mewtwo> couldn't you run roost?
<Melee_Mewtwo> 4th slot
<Melee_Mewtwo> over knot
<Maria_Giardina> go 4 it
<Melee_Mewtwo> ?
<Maria_Giardina> u can its just worse
<Melee_Mewtwo> ah gotcha
<Melee_Mewtwo> so then ac the rest of those shit?
<Melee_Mewtwo> roost, coat, etc
<Maria_Giardina> do wutev
<Maria_Giardina> its not tht big of a deal
<Maria_Giardina> =/
<Melee_Mewtwo> idk I just like having the analyses be cool
<Melee_Mewtwo> helps newer guys
<Melee_Mewtwo> oh well I'll just post this pm convo
Furai , polop , shrang , Donkey can you guys chip in please? I really don't know what to do with all-out
 
do what dice said but probably put draco meteor...kinda need grass knot on the set to threaten stuff like arc ground/rock
 
Well I think I've said on IRC that I prefer 4 attacks with DM / Psyshock and two of Surf/Thunder (rain/neutral) or HP Fire/Grass Knot (sun)
 
Go ahead an implement the changes Dice talked about in the log along with what Donkey said. Move Mcoat and Roost to AC.

Also,
<CDXCIV> shrang said 4 hours, 29 minutes, 6 seconds ago in a secret channel: I personally think that you're better off using latias the majority of the time if you want to use CM latios, put 2nd set
(in response to my question concerning set order)

so for now we are going to maintain this unless the other QC wants to weigh in. (I know Dice prefers the CM Draco set which is why I'm posting this)
 
Okay, chatted with Dice and we got

Dpulse
Psyshock
hp fire/thunder
Dm/grass knot

ac the other stuff (memento, surf, mcoat, roar, roost)

If other qc wants to chip in go ahead
 
I'll have to strongly disagree about DM being bad on the all-out attacker set. It removes a significant degree of prediction factor, since so much of the metagame is hit hard by it (probably most notably including Genesect). And really, with the ubiquity of Genesect and generally Scarfmons or other threats that outspeed and KO Latios, it's not particularly likely to be able to stay in after a KO, -2 or no.
 
It's not at all bad, I agree. It's a first slash on the set already. It's just that the idea we are going for behind all-out is the ability to maintain constant pressure. Latios may end up forced out, anyways, but not using DM limits the options your opponent has to force you out with. That power is still great, which is why it's on the main set.
 
I began writing this...have not forgotten about it! I am really busy though, so this may take a little while to complete.
 
QC: 3/3

Good job on the write up Sweep, I couldn't find anything you lacked in content so this check is somewhat bare. Get this through GP :P.
 
First GP check! ^_^
Additions / changes
Subtractions
Comments
[Overview]

<p>When one thinks of Latios in Ubers(one is generally frowned upon so I'd prefer you don't use it; however, it's fine if you do), the first thing that comes to mind is "power." power. With an already decent 130 Special Attack stat bolstered further by Soul Dew, Latios possesses the power to break through many of the great walls found in Ubers, such as Giratina. Latios also possesses great base 110 Speed, allowing it to outrun the majority of the Ubers metagame. Finally, Levitate is a great ability that gives Latios immunity to both Ground-type moves and as well as Spikes & and Toxic Spikes. Latios is not without its faults, however. Pitiful 90/80 (space before and after slashes) physical bulk ensure means that even non-STAB super effective physical attacks that do not get STAB on them will likely OHKO it. Latios also cannot check Kyogre as well as his its (either use its or his) sister Latias, as Modest 100% HP Scarf Water Spout takes Latios down in two hits a Water Spout from Modest Choice Scarf Kyogre at full health will 2HKO it. Like most fast sweepers, Latios is weak vulnerable to all forms of status. Finally, Latios does not possess a powerful fighting or fire-type Fighting- or Fire-type move, having meaning that it has to resort to a Hidden Power if it wants to hit Steels super-effectively Steel-types super effectively. If it chooses to forego forgo Hidden Power Fire, it becomes massive Spikes-bait Spikes bait for Ferrothorn and Forretress. Despite these flaws, Latios makes for an excellent wallbreaker due to its power and Speed.</p>

[SET]
name: All-Out Attacker
move 1: Dragon Pulse
move 2: Psyshock
move 3: Hidden Power Fire / Thunder
move 4: Draco Meteor / Grass Knot
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This Latios set takes advantage of its excellent power, Speed, and movepool. With Soul Dew, Latios reaches an impressive 538 Special Attack when unboosted and makes for a terrific hit-and-run attacker. Latios checks Kyogre and Groudon fairly well due to its Dragon-Psychic Dragon / Psychic typing and excellent ability,(AC) Levitate, and beats almost all dragons Dragons in the tier 1-1 one-on-one unless they possess a Choice Scarf. Dragon Pulse will be is Latios's main STAB move and possesses the power to OHKO Palkia and 2HKO Groudon. Psyshock strikes pink blobs(NO, NO, and NO) very hard lets Latios deal with Chansey and Blissey, usually 2HKOing Chansey after Stealth Rock and always 2HKOing Blissey. Psyshock also deals with Arceus-Fighting Fighting Arceus and Terrakion.</p>

<p>The last two moves largely depend on what weather you are running. In Sun Under the sun, Hidden Power Fire is a terrific option to nail Steel-types such as Ferrothorn, Jirachi, Forretress, and Scizor. This However, Hidden Power Fire does cause Latios to lose a Speed EV run 30 Speed IVs, meaning that opposing Latios and offensive Latias will outrun you it if they lack a Hidden Power of their own. However, the coverage provided by Hidden Power Fire is usually worth it. On Rain teams If Latios is used on a rain team, Thunder is the preferred option for beating Lugia while potentially spreading paralysis, as Hidden Power Fire is significantly weakened. Thunder still hits some Steels Steel-types such as Jirachi and Heatran for adequate damage, though rain Latios is completely walled by Ferrothorn in the rain. Draco Meteor is a decent option in the last slot, as it can finish off pokemon that Dragon Pulse cannot, such as support Dialga at 70% health and Latias. However, the Special Attack drop is often unappealing and costs Latios momentum, so Grass Knot can be considered used in its place. In addition to OHKOing Groudon, Grass Knot can deal deals with Arceus-Rock Rock Arceus and Arceus-Ground Ground Arceus (not to mention Arceus-Water Water Arceus if you are using Latios on Sun sun teams). For the most part, Grass Knot does not offer Latios much in the way of coverage as the combination of Dragon Pulse and Psyshock hit hits most Water-(AH) and Ground-type Pokemon hard enough.</p>

jw, where is the part about 2hkoing ttar after sr? that's what qc said, but if i'm missing something feel free to ignore this!
[ADDITIONAL COMMENTS]

<p>Though this set is meant to cause as much immediate damage as possible by using Latios's excellent coverage and power, there are some intriguing non-attacking options at its disposal. Latios can utilize Magic Coat to anti-lead Deoxys-S while trolling screwing over status users such as Lugia and support Arceus. Roost is a decent option for replenishing Latios's health, though it will not find many opportunities to use it against offensive teams. Roar is a good choice for sets that use Draco Meteor,(RC) as it prevents Latios from becoming set-up setup bait after the Special Attack drop while racking up hazard damage. Roar is especially useful on teams with a dedicated hazard setter, such as Custap Forry Custap Berry Forretress or Deoxys-S. Finally, Memento can be used to give a sweeper an opportunity to set up. Latios does not have many more appealing options to attack with, though Surf is very usable on rain teams to destroy Heatran and Excadrill while hitting Jirachi harder than Thunder does. Since it Surf hits both Arceus-Ground Ground Arceus and Arceus-Rock Rock Arceus, it is recommended not to run Surf and it alongside Grass Knot on the same set.</p><p>(merge paras imo)Though Modest might be tempting for the additional power, Timid is greatly preferred to outrun dangerous threats such as Palkia and Garchomp. The slight drop in power is not nearly as noticeable as the drop in Speed.</p>

<p>Darkrai makes for a good teammate. The night terror can , as it can put to sleep troublesome pokemon such as Arceus-Ghost and bulky Steel-types. In return, Latios can handle pokemon that Darkrai struggles with, such as Rest+Sleep Talk RestTalk Kyogre and Arceus-Fighting Fighting Arceus. Rocky Helmet Skarmory is a neat teammate because it makes revenge-(RH)killing Latios more difficult for the opponent; Skarmory fares well against Swords Dance Arceus while pressuring repeated U-turns spam from Genesect. Powerful Ground-type pokemon, such as Arceus-Ground Ground Arceus and Landorus-T, can take many of Latios's checks down in one hit. Groudon is arguably the best choice for this purpose, as it allows Latios to run Hidden Power Fire and deal with some Steel-types itself.</p>


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draco Meteor / Dragon Pulse
move 3: Psyshock
move 4: Roost / Hidden Power Fire / Thunder
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>The Calm Mind This set eschews coverage in favor of wallbreaking potential. Though Latios can still be used as a hit-and-run attacker (and will have to be if the opponent has a Genesect), this Latios has the ability to take advantage of switches with Calm Mind. Psyshock and an immunity to Toxic Spikes make Latios a quality Calm Mind abuser sweeper(and separates it from? better than what?). After a Calm Mind boost or two, Latios has the potential to beat walls it normally has a difficult time bypassing, such as support Arceus formes and Umbreon. The Special Defense boost also makes Latios incredibly difficult for Special specially based Choice Scarf users such as Palkia and Kyogre to revenge kill. A +1 Draco Meteor can kill all(/most/w/e you want to put here) Arceus forms formes, though the Special Attack drop will often force Latios to switch out. If the Special Attack drop is unappealing, Dragon Pulse is a reasonable alternative,(AC) though the power drop is very noticeable. Psyshock gives Latios the edge in many Calm Mind wars, notably against Calm Mind Arceus formes and Kyogre. Roost is preferred in the final slot to give Latios staying power and potentially sweep, though Latios does not possess great coverage with its two STAB moves. Hidden Power Fire and Thunder are alternatives if coverage is more important to you Latios than recovery.</p>

[ADDITIONAL COMMENTS]

<p>Other coverages moves are usable in the 4th fourth slot, such as Surf and Grass Knot, but these don't offer Latios desirable coverage in comparison to Hidden Power Fire or Thunder. To support Calm Mind Latios, a Bold physically defensive Wobbuffet can be used to dispose of many physical Choice Scarf users,(RC) such as Zekrom and Garchomp. Sadly, it cannot deal with Genesect. Again, Rocky Helmet Skarmory makes for an excellent teammate to prevent Genesect from freely spamming U-turn. Latios that forego forgo an additional coverage move will be hard-pressed to get past Steel-types, so pokemon like Arceus-Fighting can be Pokemon such as Fighting Arceus that beat said Steel-types are useful for beating them as teammates. Finally, all Status status cripples Latios, so a cleric is appreciated if your team can afford to run one.</p>


[SET]
name: Speed Booster
move 1: Tailwind / Dragon Dance
move 2: Draco Meteor / Dragon Pulse
move 3: Psyshock
move 4: Thunder / Hidden Power Fire
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set plays similarly to the All Out Attacker all-out attacker, but with a twist. Tailwind gives Latios a way to boost its already high Speed stat to 700(irrelevant+stats are listed at top of page), Due to Latios's already high Speed, the fact that Tailwind doubles its Speed ensures that no Choice Scarf user can outspeed and revenge kill it. Tailwind also gives one of Latios's teammates an opportunity to clean up if Latios falls before the Tailwind timer is up Tailwind peters out. The moves are simple: use Draco Meteor for power, Psyshock for blobs Chansey and Blissey, and Hidden Power Fire or Thunder for coverage. Dragon Pulse can be used over Draco Meteor for consistency.</p>
[ADDITIONAL COMMENTS](that para below belongs in AC)

<p>Alternatively, one Latios can use Dragon Dance as the boost in Speed does not disappear until Latios either switches out or faints. Dragon Dance gives Latios a better chance to clean by itself, but does not support the rest of the team should Latios fail to sweep. For this reason, Tailwind is often the better choice, especially on Hyper Offensive hyper offense teams.</p>
[ADDITIONAL COMMENTS]

<p>This Latios prefers to be on teams with heavy offensive pressure, since Tailwind lasts only a few turns. Choice Specs Kyogre, Rayquaza, and Life Orb Ho-Oh all make for excellent partners to Latios as they love the added Speed which Tailwind grants them. Latios also cannot check Kyogre by itself, so Arceus-Grass makes Grass Arceus is a solid teammate to as it removes some pressure off Latios's wings to deal with Kyogre. Latios can afford to run some bulk to help out vs. versus Kyogre since Tailwind will allow it to outrun the entire metagame even with HP investment with the loss in Speed EVs, though run at least 176 Speed EVs should be run to outrun Palkia. Like the other sets, Latios still appreciates support from fighting types Fighting-types such as Terrakion and Arceus-Fighting to remove Steel-types.</p>

[SET]
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Draco Meteor / Roost
move 4: Memento
item: Light Clay
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Latios's typing, ability, high base Speed, and access to Memento enable him it to distinguish himself as an exceptionally talented(any word except talented pls) dual screen user. Light Screen and Reflect enable Latios to cushion both himself and his itself and its team from the enemies' opposing Pokemon's attacks for eight turns. With Memento in his arsenal, Latios can sacrifice himself to lower the offensive stats of an enemy opponent even further, allowing a teammate a free switch-in. The third moveslot choice depends on what the team needs. If Latios's only goal is to cripple an opponent, Draco Meteor lets him do heavy damage before lowering its attacking stats. In addition, Draco Meteor prevents Latios from being destroyed by Taunt and stops Rayquaza from setting up on him. Alternatively, Latios can easily set up screens more than once a match, and Roost enables him to heal himself to do so even more reliably.</p>

[ADDITIONAL COMMENTS]

<p>The listed EV spread allows Latios to avoid a 2HKO on average from Timid Choice Scarf Palkia's Spacial Rend after Light Screen,(RC) most of the time and Speed tie with other Latios and Latias. If one(see overview) feels that these Pokemon are simply too uncommon and wishes to increase Latios's bulk, a spread of 252 HP / 64 SpD / 192 Spe lets it outrun all non-Choice Scarf Garchomp, while 252 HP(space)/ 160 SpD / 96 Spe enables it to outspeed all base 90s while retaining a fairly high amount of special bulk.</p>

<p>Latios can run moves besides Draco Meteor,(RC) or use a healing move for team support. Thunder Wave enables Latios to further cripple his enemies by cutting their Speed and the chance of full paralysis can even help his teammates get an extra boost. Tailwind enables Latios to double the Speed of his team. In particular, it can be used in conjunction with Memento for a teammate to take advantage of the boosts to both bulk and Speed. Finally, Latios can run Dragon Pulse as an option for more reliable STAB move. However, Dragon Pulse is fairly weak and incapable of breaking even the Substitutes of a 252 / 0 Ho-Oh or Lugia.</p>

<p>As Latios's main purpose is to help a teammate sweep, it is a good idea to pair him up with stat-boosting teammates,(RC) such as Dragon Dance Rayquaza and Shell Smash Cloyster. In particular, Latios enjoys support from Mew and Gorebyss in particular enjoy Latios's support. They are capable of easily accumulating many boosts to pass Baton Pass to a teammate, who can further use the protection provided by dual screens to pave the way for a bulky(what do you mean) sweep.</p>
[Other Options]

<p>Hidden Power Fighting hits Heatran fairly hard in any weather, 2HKOing offensive and physically defensive variants while 3HKOing specially defensive Heatran. It is also Latios's best option versus against Tyranitar, though it will not even come close to OHKOing it. However, Latios is usually better off with Hidden Power Fire, especially on sun teams. Thunder Wave and Toxic are usable to cripple walls such as Lugia, but Latios doesn't really have room for them and is better off attacking. A Choice Scarf set might seem intriguing at first, but without Soul Dew Latios will dish out disappointing damage while easily succumbing to both physical and special attacks. Latios does have access to Trick, so a Choice Scarf set can cripple an unsuspecting check such as Heatran. Thunderbolt might seem useful when Latios is run on sun teams to hit Lugia and Water-type pokemon, but in reality Thunderbolt is a terrible move in Ubers due to its low Base Power and average coverage. ; in addition, Draco Meteor outdamages Thunderbolt in almost all cases, save for bar Gyarados. Psycho Shift is a very gimmicky move that seemingly solves Latios's problem with status moves; however, it is really situational and rarely worth the moveslot.</p>

[Checks and Counters]

<p>Specially defensive Jirachi in rain fares very well against Latios as neither of its STAB moves will bother it Jirachi much and Hidden Power Fire's power is weakened by rain. Jirachi can retaliate in return by crippling Latios with status. Thunder does 3HKO it while maintaining a 30% chance to paralyze, so Jirachi is far from a hard counter. Dark Arceus gives Latios a lot of trouble, as it can recover off Draco Meteor damage and retaliate with a super-effective super effective Judgment. Dark Arceus also does not care about the Calm Mind variant either, since as it can set up Calm Mind alongside it and is immune to Psyshock. In Under sunlight, Heatran fares very well against Latios, fearing nothing save except for the rare Hidden Power Fighting. Due to its lack of reliable recovery, however, Heatran cannot repeatedly come in on Draco Meteor if Stealth Rock is out. up; outside of sunlight, Heatran it must be wary of Surf as well. Tyranitar can Pursuit-trap Latios with Pursuit, though it does not enjoy switching into Grass Knot. Calm Mind Arceus-Ghost can Recover off Draco Meteor damage from the all out attacking set while setting up alongside the Calm Mind set. A +1 Psyshock will do over 50% to Arceus-Ghost, however. Choice Scarf users generally do a good job revenging revenge killing Latios. Genesect deserves special mention as U-turn is a guaranteed OHKO after a Download boost, while giving momentum to your opponent's team should your opponent switch Latios out of the U-turn. Choice Scarf Dragons such as Zekrom, Rayquaza, and Palkia can OHKO Latios too, though the latter needs Draco Meteor to do so,(RC) even after Stealth Rock. Giratina-O and Swords Dance Arceus-Normal can pick off weakened Latios with Shadow Sneak and ExtremeSpeed respectively.</p>

<p>If Stealth Rock is off the opponent's side of the field, Latios becomes vulnerable to Lugia and Ho-Oh. Lugia can take any of Latios's attacks if Multiscale is up intact, including Thunder, while retaliating with Toxic. Lugia does need to watch out for Magic Coat,(AC) though. Life Orb and Choice Band variants of Ho-Oh are not OHKOed by any of Latios's attacks and can OHKO back with Brave Bird. Ho-Oh cannot safely switch in,(AC) though, even if Stealth Rock is not up.</p>

Ok, so I'll not be stamping this simply due to the amount of massive changes+stuff i've commented on. After you're done implementing the check, look it over once. I'll check later, but this was really massive.
 
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Ok, I'll make the changes now.

Edit: I made the changes, with the exceptions of the explanation why Latios is a good Calm Mind user (I already mentioned that Latios gets Psyshock and Levitate) and the stuff to the screens set (I didn't write that set, though if I am supposed to make the changes I will do so).
 
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okie doing this twice n_n though idk why you didn't tag me
bold is the part where you need to standardize it across the analysis(like use him or it for the entire analysis)
[Overview]

<p>When one thinks of Latios in Ubers, the first thing that comes to mind is power. With a decent 130 Special Attack stat bolstered further by Soul Dew, Latios possesses the power to break through many of the great walls found in Ubers, such as Giratina. Latios also possesses a great base 110 speed Speed, allowing it to outrun the majority of the Ubers metagame. Finally, Levitate is a great ability that gives Latios immunity to both Ground-type moves as well as Spikes and Toxic Spikes. Latios is not without its faults, however. Pitiful 90 / 80 physical bulk means that even super effective physical attacks that do not get STAB on them will likely OHKO it. Latios also cannot check Kyogre as well as his sister Latias, as a Water Spout from Modest Choice Scarf Kyogre at full health will 2HKOes it. Like most fast sweepers, Latios is vulnerable to all forms of status. Finally, Latios does not possess a powerful Fighting- or Fire-type move, meaning that it has to resort to a Hidden Power if it wants to hit Steel-types super-effectively. If it chooses to forgo Hidden Power Fire, it becomes massive Spikes bait for Ferrothorn and Forretress. Despite these flaws, Latios makes for an excellent wallbreaker due to its power and Speed.</p>

[SET]
name: All-Out Attacker
move 1: Dragon Pulse
move 2: Psyshock
move 3: Hidden Power Fire / Thunder
move 4: Draco Meteor / Grass Knot
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This Latios set takes advantage of its excellent power, Speed and movepool. With Soul Dew, Latios reaches an impressive 538 Special Attack and makes for a terrific hit-and-run attacker. Latios checks Kyogre and Groudon fairly well due to its Dragon / Psychic typing and excellent ability, Levitate, and beats almost all Dragons in the tier one-(AH)on-(AH)one unless they possess wield a Choice Scarf. Dragon Pulse is Latios's main STAB move and possesses the power to OHKO Palkia and 2HKO Groudon. Psyshock lets Latios deal with Chansey and Blissey, usually 2HKOing Chansey after Stealth Rock and always 2HKOing Blissey. Psyshock also deals with Fighting Arceus and Terrakion.</p>

<p>The last two moves largely depend on what weather you are running. Under the sun, Hidden Power Fire is a terrific option to nail Steel-types such as Ferrothorn, Jirachi, Forretress, and Scizor. However, Hidden Power Fire does cause Latios to run 30 Speed EVs, meaning that opposing Latios and offensive Latias will outrun it if they lack a Hidden Power of their own. However, the coverage provided by Hidden Power Fire is usually worth it. If Latios is used on a Rain rain team, Thunder is the preferred option for beating Lugia while potentially spreading paralysis, as Hidden Power Fire is significantly weakened. Thunder still hits some Steel-types such as Jirachi and Heatran for adequate damage, though Latios is completely walled by Ferrothorn in the rain. Draco Meteor is a decent option in the last slot, as it can finish off pokemon that Dragon Pulse cannot, such as support Dialga at 70% health and Latias. However, the Special Attack drop is often unappealing and costs Latios momentum, so Grass Knot can be used in its place. In addition to OHKOing Groudon, Grass Knot deals with Rock Arceus and Ground-(RH)(space)Arceus (not to mention Water Arceus if you are using Latios on sun teams). Grass Knot can also 2HKO Tyranitar after Stealth Rock, who which otherwise walls Latios, after Stealth Rock. For the most part, Grass Knot does not offer Latios much in the way of coverage as the combination of Dragon Pulse and Psyshock hits most Water- and Ground-type Pokemon hard enough.</p>

[ADDITIONAL COMMENTS]

<p>Though this set is meant to cause as much immediate damage as possible by using Latios's excellent coverage and power, there are some intriguing non-attacking options at its disposal. Latios can utilize Magic Coat to anti-lead Deoxys-S while screwing over status users such as Lugia and support Arceus. Roost is a decent option for replenishing Latios's health, though it Latios will not find many opportunities to use it against offensive teams. Roar is a good choice for sets that use Draco Meteor as it prevents Latios from becoming setup bait after the Special Attack drop while racking up hazard damage. Roar is especially useful on teams with a dedicated hazard setter, such as Custap Berry Forretress or Deoxys-S. Finally, Memento can be used to give a sweeper an opportunity to set up. Latios does not have many more appealing options to attack with, though Surf is very usable on rain teams to destroy Heatran and Excadrill while hitting Jirachi harder than Thunder does. Since Surf hits both Ground Arceus and Rock Arceus, it is recommended not to run it alongside Grass Knot on the same set. Though Modest might be tempting for the additional power, Timid is greatly preferred to outrun dangerous threats such as Palkia and Garchomp. The slight drop in power is not nearly as noticeable as the drop in Speed.

<p>Darkrai makes for a good teammate, as it can put to sleep troublesome pokemon such as Ghost Arceus and bulky Steel-types. In return, Latios can handle pokemon that Darkrai struggles with, such as RestTalk Kyogre and Fighting Arceus. Rocky Helmet Skarmory is a neat teammate because it makes revengekilling Latios more difficult for the opponent; Skarmory fares well against Swords Dance Arceus while pressuring repeated U-Turns U-turns(always remember that this is the only case [iirc] where the first letter of the second word, 't', is not capitalized) from Genesect. Powerful Ground-type pokemon, such as Ground Arceus and Landorus-T, can take many of Latios's checks down in one hit. Groudon is arguably the best choice for this purpose, as it allows Latios to run Hidden Power Fire and deal with some Steel-types itself.</p>
(what does the above mean? you give examples of 'x' and 'y' ground-types and go on to say that 'z' is best for the role. it's a bit confusing so imo you should clear that up)

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draco Meteor / Dragon Pulse
move 3: Psyshock
move 4: Roost / Hidden Power Fire / Thunder
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set eschews coverage in favor of wallbreaking potential. Though Latios can still be used as a hit-and-run attacker (and will have to be if the opponent has a Genesect), this Latios has the ability to take advantage of switches with Calm Mind. Psyshock and an immunity to Toxic Spikes make Latios a quality Calm Mind abuser sweeper. After a Calm Mind boost or two, Latios has the potential to beat walls it normally has a difficult time bypassing, such as support Arceus formes and Umbreon. The Special Defense boost also makes Latios incredibly difficult for specially based Choice Scarf users such as Palkia and Kyogre to revenge kill. A +1 Draco Meteor can kill most Arceus formes, though the Special Attack drop will often force Latios to switch out. If the Special Attack drop is unappealing, Dragon Pulse is a reasonable alternative, though the power drop is very noticeable. Psyshock gives Latios the edge in many Calm Mind wars, notably against Calm Mind Arceus formes and Kyogre. Roost is preferred in the final slot to give Latios staying power and potentially sweep, though Latios does not possess great coverage with its two STAB moves. Hidden Power Fire and Thunder are alternatives if coverage is more important to Latios than recovery.</p>

[ADDITIONAL COMMENTS]

<p>Other coverages coverage moves are usable in the fourth slot, such as Surf and Grass Knot, but these don't offer Latios desirable coverage in comparison to Hidden Power Fire or Thunder. To support Calm Mind Latios, physically defensive Wobbuffet can be used to dispose of many physical Choice Scarf users such as Zekrom and Garchomp. Sadly, it cannot deal with Genesect. Again, Rocky Helmet Skarmory makes for an excellent teammate to prevent Genesect from freely spamming using U-turn repeatedly. Latios that forgo an additional coverage move will be hard-pressed to get past Steel-types, so Pokemon such as Fighting Arceus that beat said Steel-types are useful as teammates. Finally, all status cripples Latios, so a cleric is appreciated if your team can afford to run one.</p>
(so the first one: no using of 'abuse' in ANY ANALYSIS. the second one was a typo[i'm assuming] and the third one was related to spamming, also frowned upon in analyses)

[SET]
name: Speed Booster
move 1: Tailwind / Dragon Dance
move 2: Draco Meteor / Dragon Pulse
move 3: Psyshock
move 4: Thunder / Hidden Power Fire
item: Soul Dew
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set plays similarly to the all-out attacker, but with a twist. Due to Latios's already high Speed, the fact that Tailwind doubles its Speed ensures that no Choice Scarf user can outspeed and revenge kill it. Tailwind also gives one of Latios's teammates an opportunity to clean up if Latios falls before the Tailwind peters out. The moves are simple: use Draco Meteor for power, Psyshock for Chansey and Blissey, and Hidden Power Fire or Thunder for coverage. Dragon Pulse can be used over Draco Meteor for consistency.</p>

<p>Alternatively, Latios can use Dragon Dance as the boost in Speed does not disappear until Latios either switches out or faints. Dragon Dance gives Latios a better chance to clean by itself, but does not support the rest of the team should Latios fail to sweep. For this reason, Tailwind is often the better choice, especially on hyper offensive offense teams.</p>

[ADDITIONAL COMMENTS]

<p>This Latios prefers to be on teams with heavy offensive pressure, since as Tailwind lasts only a few turns. Choice Specs Kyogre, Rayquaza, and Life Orb Ho-Oh all make for excellent partners to for Latios as they love the added Speed which Tailwind grants them. Latios cannot check Kyogre by itself, so Grass Arceus is a solid teammate,(AC) as it removes some pressure off Latios to deal with Kyogre. Latios can afford to run some bulk to help out versus against Kyogre since Tailwind will allow it to outrun the entire metagame with the loss in Speed EVs, though at least 176 speed Speed should be run to outrun Palkia. Like the other sets, Latios still appreciates support from Fighting-types such as Terrakion and Arceus-Fighting to remove Steel-types.</p>

(for below, change the 'him' to 'it' etc or change every ''it' in this analysis to 'him'; your call)
[SET]
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Draco Meteor / Roost
move 4: Memento
item: Light Clay
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Latios's typing, ability, high base Speed, and access to Memento enable him to distinguish himself as an exceptionally talented dual screen user. Light Screen and Reflect enable Latios to cushion both himself and his team from the enemies' attacks for eight turns. With Memento in his arsenal, Latios can sacrifice himself to lower the offensive stats of an enemy even further, allowing a teammate a free switch-in. The third moveslot choice depends on what the team needs. If Latios's only goal is to cripple an opponent, Draco Meteor lets him do heavy damage before lowering its attacking stats. In addition, Draco Meteor prevents Latios from being destroyed by Taunt and stops Rayquaza from setting up on him. Alternatively, Latios can easily set up screens more than once a match, and Roost enables him to heal himself to do so even more reliably.</p>

[ADDITIONAL COMMENTS]

<p>The listed EV spread allows Latios to avoid a 2HKO on average from Timid Choice Scarf Palkia's Spacial Rend after Light Screen, and Speed tie with other Latios and Latias. If one feels that these Pokemon are simply too uncommon and wishes to increase Latios's bulk, a spread of 252 HP / 64 SpD / 192 Spe lets it outrun all non-Choice Scarf Garchomp, while 252 HP/ 160 SpD / 96 Spe enables it to outspeed all base 90s while retaining a fairly high amount of special bulk.</p>

<p>Latios can run moves besides Draco Meteor, or use a healing move for team support. Thunder Wave enables Latios to further cripple his enemies by cutting their Speed and the chance of full paralysis can even help his teammates get an extra boost. Tailwind enables Latios to double the Speed of his team. In particular, it can be used in conjunction with Memento for a teammate to take advantage of the boosts to both bulk and Speed. Finally, Latios can run Dragon Pulse as an option for more reliable STAB. However, Dragon Pulse is fairly weak and incapable of breaking even the Substitutes of a 252 / 0 Ho-Oh or Lugia.</p>

<p>As Latios's main purpose is to help a teammate sweep, it is a good idea to pair him up with stat-boosting teammates, such as Dragon Dance Rayquaza and Shell Smash Cloyster. In particular, Latios enjoys support from Mew and Gorebyss. They are capable of easily accumulating many boosts to pass to a teammate, who can further use the protection provided by dual screens to pave the way for a bulky sweep.</p>

[OTHER OPTIONS]

[Other Options]


<p>Hidden Power Fighting hits Heatran fairly hard in any weather, 2HKO'ing 2HKOing offensive and Physically Defensive physically defensive variants,(AC) while 3HKO'(RA)ing Specially Defensive specially defensive Heatran. It is also Latios's best option versus against Tyranitar, though it will not even come close to OHKOing it. However, Latios is usually better off with Hidden Power Fire, especially on Sun sun teams. Thunder Wave and Toxic are usable to cripple walls such as Lugia, but Latios doesn't really have room for them and is better off attacking. A Choice Scarf set might seem intriguing at first, but without Soul Dew Latios will dish out disappointing damage while easily succumbing to both Physical physical and Special special attacks. Latios does have access to Trick, so a Choice Scarf set can cripple an unsuspecting check such as Heatran. Thunderbolt might seem useful on Sun sun teams to hit Lugia and Water-type pokemon, but in reality Thunderbolt is a terrible move in Ubers due to its low base power Base Power and average coverage.; in addition, Draco Meteor outdamages Thunderbolt in almost all cases, save for bar against Gyarados. Psycho Shift is a very gimmicky move that seemingly solves Latios's problem with status moves. However ; however, it is really situational and rarely worth the moveslot.</p>

[Checks and Counters]

<p>Specially defensive Jirachi in rain fares very well against Latios,(AC) as neither of its STAB moves will bother Jirachi much and Hidden Power Fire's power is weakened by rain. Jirachi can retaliate in return by crippling Latios with status. Thunder does 3HKO it while maintaining having a 30% chance to paralyze, so Jirachi is far from a hard counter. Dark Arceus gives Latios a lot of trouble, as it can recover off Draco Meteor damage and retaliate with a super effective Judgment. Dark Arceus does not care about the Calm Mind variant either, as it can set up Calm Mind alongside it and is immune to Psyshock. Under sunlight, Heatran fares very well against Latios, fearing nothing except for the rare Hidden Power Fighting. Due to its lack of reliable recovery, however, Heatran cannot repeatedly come in on Draco Meteor if Stealth Rock is up; outside of sunlight, it must be wary of Surf as well. Tyranitar can trap Latios with Pursuit, though it does not enjoy switching into Grass Knot. Calm Mind Ghost Arceus can Recover off Draco Meteor damage from the all-(AH)out attacking set,(AC) while setting up alongside the Calm Mind set. A +1 Psyshock will do over 50% to Arceus-Ghost it, however. Choice Scarf users generally do a good job revenge killing Latios. Genesect deserves a special mention,(AC) as U-turn is a guaranteed it OHKOes Latios after a Download boost with U-turn, while giving momentum to your opponent's team should you switch Latios out of the U-turn. Choice Scarf Dragons such as Zekrom, Rayquaza, and Palkia can OHKO Latios too, though the latter needs Draco Meteor to do so even after Stealth Rock. Giratina-O and Swords Dance Arceus can pick off weakened Latios with Shadow Sneak and ExtremeSpeed,(AC) respectively.</p>

<p>If Stealth Rock is off the opponent's side of the field, Latios becomes vulnerable to Lugia and Ho-Oh. Lugia can take any of Latios's attacks if multiscale is intact, including Thunder, while retaliating with Toxic. Lugia does need to watch out for Magic Coat, though. Life Orb and Choice Band variants of Ho-Oh are not OHKOed by any of Latios's attacks and can OHKO back with Brave Bird. Ho-Oh cannot safely switch in, though, even if Stealth Rock is not up.</p>
GP 1/2
n_n
edit: Sweep you can still keep this as 1/2 next gper will gp the extra sentences you put in
 
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Can we hold off on GP checks for a bit? I wanted Sweep to add more teammates info in the AC of the sets he wrote up and mention all the checks and counters that were in the skeleton.

Also, does the Dual Screens set really need a GP check when it was copy pasted from the former analysis?
 
Also, change every "it" that's referring to Latios to a "him" or "his", as Latios can only be a male :o
 
OK, thanks Kingler, and yeah this wasn't ready for G/P checks as you could probably tell which is why I didn't change the title :p.
 
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