16:37 Rowan blarajan
16:37 Rowan can i make
16:37 Rowan a trick room thread
16:37 blarajan ok
Trick Room is a very unique playstyle and is one that many claim is useless and unviable. However a well-built trick room team can often be very disruptive to the opponent. This thread is basically for discussing the possibilities in Trick Room and how to overcome the many difficulties that Trick Room teams face.
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To start with let’s take a look at some good Pokemon which are necessary in a Trick Room team:
- Trick Room setters
Of course, if you are going to run a team dedicated to Trick Room, you will need a few good reliable Pokemon to set up Trick Room. If you want to set up Trick Room multiple times throughout a match, you'll need Pokemon that are fairly bulky or have some sort of recovery. Here are some good candidates:
With a base 85 Sp Atk stat and the ability to boost it with Download, Porygon is one of the best Trick Room Pokemon which can work as a Stand Alone sweeper. It can also run a bulkier set with Eviolite and Recover, meaning you can switch in throughout the game to set Trick Room up time and time again.
Thanks to Regenerator, Slowpoke can manage to set up Trick Room several times throughout a match, which is useful since Trick Room only lasts for a pitiful 5 turns. With its bulk and ability to wall threats, it makes a great addition to any Trick Room team.
Spritzee is another great Pokemon with access to Trick Room and can also support its team mates through Wish Passing. With its fantastic bulk, it has no problem switching into threats to set up Trick Room against.
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- Trick Room Sweepers
Pokemon that really benefit from Trick Room are slow, powerful Pokemon with good coverage. With only 5 turns to sweep, they need a lot of power to be able to break things down, and shouldn't be walled easily.
With Thick Club, Cubone can reach a whopping 30 Attack and use Earthquake, Knock Off and Double-Edge (with Rock Head), to hit everything at least neutrally. It also has other coverage options in Fire Punch, Thunder Punch and Rock Slide.
Like Cubone, Clamperl has a signature item, DeepSeaTooth, which can double Clamperl's already good Special Attack to 36, which means anything that doesn't resist Water is going to be seriously hurt. Its coverage only consists of Ice Beam and Hidden Power though.
With the highest base Attack stat in all of LC and good coverage with Earthquake, Fire Punch, Thunder Punch, Superpower and Crunch, Cranidos can be lethal when under Trick Room. It also has two great abilities: Mold Breaker can beat levitating Pokemon with Earthquake and get past Sturdy, whilst Sheer Force can be used to boost the power of Rock Slide, the elemental punches and Crunch.
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Despite seeming good on paper, Trick Room has many problems which dedicated teams often struggle to deal with. Here are 2 of the most common issues Trick Room teams come across:
-Priority. Because priority bypasses the effect of Trick Room and the fact that many Trick Room sweepers are frail, priority can be lethal for these sorts of teams. It's best to include Pokemon in your team that can deal with the most common priority users. Timburr and Croagunk are good choices for their naturally low Speed stats and their ability to beat Aqua Jet and Ice Shard users like Tirtouga, Carvanha and Snover. It might also be a good idea to run Substitute on your sweepers to bypass Sucker Punch.
-Limited turns. Because 5 turns are all you get to sweep, the opponent can switch around to waste turns of Trick Room. For this reason, prediction is very important to predict incoming switches. For example, if the opponent has just switched a Ferroseed into Cranidos to take a Rock Slide, the opponent can just switch to Slowpoke to take the incoming Fire Punch and waste a turn of Trick Room. However, if you predict this kind of stalling, you could use Crunch to hit Slowpoke as it switches in.
It is also important to not make your team too dependent on having Trick Room activated. If as soon as your Trick Room runs out and you get swept by a Speed Boost Carvanha, it's probably not a good team. Try and use Pokemon that can function outside of Trick Room as well as in it, so it doesn't fall apart after 5 turns.
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Discussion points:
- What are some other good Pokemon (with sets!) that are useful for Trick Room teams?
- What support Pokemon need to be added to help with your main sweeper(s)?
- Is it viable to have more than 1 dedicated Trick Room sweeper in a team?
- What are some good Pokemon (with sets!) that can work well against Trick Room teams?
- Is Trick Room too predictable and easy to work around?
- Is Trick Room viable? yes.
16:37 Rowan can i make
16:37 Rowan a trick room thread
16:37 blarajan ok
Trick Room is a very unique playstyle and is one that many claim is useless and unviable. However a well-built trick room team can often be very disruptive to the opponent. This thread is basically for discussing the possibilities in Trick Room and how to overcome the many difficulties that Trick Room teams face.
----------
To start with let’s take a look at some good Pokemon which are necessary in a Trick Room team:
- Trick Room setters
Abra, Slowpoke, Gastly, Drowzee, Exeggcute, Porygon, Smoochum, Ralts, Spoink, Baltoy, Shuppet, Duskull, Chingling, Bronzor, Mime Jr., Misdreavus, Munna, Woobat, Yamask, Gothita, Solosis, Frillish, Elgyem, Litwick, Espurr, Spritzee, Inkay, Phantump, Pumpkaboo

With a base 85 Sp Atk stat and the ability to boost it with Download, Porygon is one of the best Trick Room Pokemon which can work as a Stand Alone sweeper. It can also run a bulkier set with Eviolite and Recover, meaning you can switch in throughout the game to set Trick Room up time and time again.

Thanks to Regenerator, Slowpoke can manage to set up Trick Room several times throughout a match, which is useful since Trick Room only lasts for a pitiful 5 turns. With its bulk and ability to wall threats, it makes a great addition to any Trick Room team.

Spritzee is another great Pokemon with access to Trick Room and can also support its team mates through Wish Passing. With its fantastic bulk, it has no problem switching into threats to set up Trick Room against.
----------
- Trick Room Sweepers
Pokemon that really benefit from Trick Room are slow, powerful Pokemon with good coverage. With only 5 turns to sweep, they need a lot of power to be able to break things down, and shouldn't be walled easily.

With Thick Club, Cubone can reach a whopping 30 Attack and use Earthquake, Knock Off and Double-Edge (with Rock Head), to hit everything at least neutrally. It also has other coverage options in Fire Punch, Thunder Punch and Rock Slide.

Like Cubone, Clamperl has a signature item, DeepSeaTooth, which can double Clamperl's already good Special Attack to 36, which means anything that doesn't resist Water is going to be seriously hurt. Its coverage only consists of Ice Beam and Hidden Power though.

With the highest base Attack stat in all of LC and good coverage with Earthquake, Fire Punch, Thunder Punch, Superpower and Crunch, Cranidos can be lethal when under Trick Room. It also has two great abilities: Mold Breaker can beat levitating Pokemon with Earthquake and get past Sturdy, whilst Sheer Force can be used to boost the power of Rock Slide, the elemental punches and Crunch.
----------
Despite seeming good on paper, Trick Room has many problems which dedicated teams often struggle to deal with. Here are 2 of the most common issues Trick Room teams come across:
-Priority. Because priority bypasses the effect of Trick Room and the fact that many Trick Room sweepers are frail, priority can be lethal for these sorts of teams. It's best to include Pokemon in your team that can deal with the most common priority users. Timburr and Croagunk are good choices for their naturally low Speed stats and their ability to beat Aqua Jet and Ice Shard users like Tirtouga, Carvanha and Snover. It might also be a good idea to run Substitute on your sweepers to bypass Sucker Punch.
-Limited turns. Because 5 turns are all you get to sweep, the opponent can switch around to waste turns of Trick Room. For this reason, prediction is very important to predict incoming switches. For example, if the opponent has just switched a Ferroseed into Cranidos to take a Rock Slide, the opponent can just switch to Slowpoke to take the incoming Fire Punch and waste a turn of Trick Room. However, if you predict this kind of stalling, you could use Crunch to hit Slowpoke as it switches in.
It is also important to not make your team too dependent on having Trick Room activated. If as soon as your Trick Room runs out and you get swept by a Speed Boost Carvanha, it's probably not a good team. Try and use Pokemon that can function outside of Trick Room as well as in it, so it doesn't fall apart after 5 turns.
----------
Discussion points:
- What are some other good Pokemon (with sets!) that are useful for Trick Room teams?
- What support Pokemon need to be added to help with your main sweeper(s)?
- Is it viable to have more than 1 dedicated Trick Room sweeper in a team?
- What are some good Pokemon (with sets!) that can work well against Trick Room teams?
- Is Trick Room too predictable and easy to work around?
- Is Trick Room viable? yes.
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