Hey guys. This is my unpredictibale team (I hope)
It's thrown some people off the track but sometimes failed (Awesomely)
Cranidos @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 60 SpD / 212 Spe
Jolly Nature
- Head Smash
- Fire Punch
- Iron Head
- Zen Headbutt
This little dino wrecks havoc before its killed by recoil or Outsped.
Normally takes out at least one Poke
However as it is frail I send it out first to avoid hazard entries . Although he is killed with 1 or 2 head smashes so I prefer iron head more accuracy and flinch chance.
Gastly @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Shadow Ball
- Destiny Bond
- Sludge Bomb
Urr...Suicidal Gastly ?
Unless I'm certain its gonna be an OHKO. I start with Destiny Bond.
Sludge Bomb, Energy Ball is used to Murder Grass and Water type Pokes
Buizel (M) @ Choice Band
Ability: Water Veil
Level: 5
- Aqua Jet
- Waterfall
- Hidden Power [Fire]
- Return
(I'm not sure about him)
He's the one that sweeps down Fire Types with Priority Aqua Jet
As most Fire Types don't tend to be bulky
I am though wondering if I should switch Waterfall for Ice-Punch. Waterfall is used to take out more bulky pokes
Taillow @ Flame Orb
Ability: Guts
Level: 5
EVs: 240 Atk / 32 SpA / 236 Spe
Hasty Nature
- Quick Attack
- Brave Bird
- Facade
- Hidden Power [Water]
The typical predictable Taillow.
Facade for Guts.
Hidden Power for neutral hits with Steel and Ghost Types.
BB for STAB and quick attack to finish off assuming not Ghost types
Charmander @ Berry Juice
Ability: Blaze
Level: 5
EVs: 180 Atk / 92 SpD / 236 Spe
Jolly Nature
- Belly Drum
- Flame Charge
- Dragon Claw
- Thunder Punch
I have a heck lot of fun with this little BellyMander.
If its big brother has one. Why not itself ?
Max attack plus good power phyiscal attacks.
Its OHKOED and entire teams.:)
Zorua (F) @ Choice Scarf
Ability: Illusion
Level: 5
Shiny: Yes
EVs: 68 Atk / 200 SpA / 240 Spe
Hasty Nature
- Dark Pulse
- Hidden Power [Fighting]
- U-turn
- Extrasensory
I normally illusion with Taillow so when players get out their Ghosts Dark Pulse with send them to their graves.HP for Steels
U-turn and Extrasensory for coverage.
There how's my team ?
It's thrown some people off the track but sometimes failed (Awesomely)
Cranidos @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 60 SpD / 212 Spe
Jolly Nature
- Head Smash
- Fire Punch
- Iron Head
- Zen Headbutt
This little dino wrecks havoc before its killed by recoil or Outsped.
Normally takes out at least one Poke
However as it is frail I send it out first to avoid hazard entries . Although he is killed with 1 or 2 head smashes so I prefer iron head more accuracy and flinch chance.
Gastly @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Shadow Ball
- Destiny Bond
- Sludge Bomb
Urr...Suicidal Gastly ?
Unless I'm certain its gonna be an OHKO. I start with Destiny Bond.
Sludge Bomb, Energy Ball is used to Murder Grass and Water type Pokes
Buizel (M) @ Choice Band
Ability: Water Veil
Level: 5
- Aqua Jet
- Waterfall
- Hidden Power [Fire]
- Return
(I'm not sure about him)
He's the one that sweeps down Fire Types with Priority Aqua Jet
As most Fire Types don't tend to be bulky
I am though wondering if I should switch Waterfall for Ice-Punch. Waterfall is used to take out more bulky pokes
Taillow @ Flame Orb
Ability: Guts
Level: 5
EVs: 240 Atk / 32 SpA / 236 Spe
Hasty Nature
- Quick Attack
- Brave Bird
- Facade
- Hidden Power [Water]
The typical predictable Taillow.
Facade for Guts.
Hidden Power for neutral hits with Steel and Ghost Types.
BB for STAB and quick attack to finish off assuming not Ghost types
Charmander @ Berry Juice
Ability: Blaze
Level: 5
EVs: 180 Atk / 92 SpD / 236 Spe
Jolly Nature
- Belly Drum
- Flame Charge
- Dragon Claw
- Thunder Punch
I have a heck lot of fun with this little BellyMander.
If its big brother has one. Why not itself ?
Max attack plus good power phyiscal attacks.
Its OHKOED and entire teams.:)
Zorua (F) @ Choice Scarf
Ability: Illusion
Level: 5
Shiny: Yes
EVs: 68 Atk / 200 SpA / 240 Spe
Hasty Nature
- Dark Pulse
- Hidden Power [Fighting]
- U-turn
- Extrasensory
I normally illusion with Taillow so when players get out their Ghosts Dark Pulse with send them to their graves.HP for Steels
U-turn and Extrasensory for coverage.
There how's my team ?
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