that's right guys, a Little Cup RMT! lol. me and one of my friends got bored and decided to try out some other pokes and noticed Little Cup one day when battling and thought "hey why not?"... did some research and basically we're following all rules except 1: we'll be using Lv50 pokes (or even possibly Lv100) instead of Lv5. this is my 1st try at LC so idk any major threats (but nether does my friend), so the team is just based on getting Charmander out to set up. on to the team:
Notes
- changes in Bold Italics
- things Underlined in "Why's She/He here?" are asking for advice
- i just now realized that 5/6 of the team is 1st gen >.< lol. can't beat the classics
well there's the team! Hate/Rate/Steal (though i doubt anyone will do the latter of the 3 >.<)
Notes
- changes in Bold Italics
- things Underlined in "Why's She/He here?" are asking for advice
- i just now realized that 5/6 of the team is 1st gen >.< lol. can't beat the classics
At A Glance:






Strategy:
i start out sending Status everywhere via Meowth, Chinchou, and Machop. this helps play mind games with the opponent and get them a little freaked out while i simply scout for anything that may threaten Charmander. while this is going on, Gastly provides some much needed coverage and comes in handy with 3 immunities and Diglett Revenge Kills if something happens to go down. after i've weakened/Status'd/killed their Charmander threats i bring him in to set up and GG :D
i start out sending Status everywhere via Meowth, Chinchou, and Machop. this helps play mind games with the opponent and get them a little freaked out while i simply scout for anything that may threaten Charmander. while this is going on, Gastly provides some much needed coverage and comes in handy with 3 immunities and Diglett Revenge Kills if something happens to go down. after i've weakened/Status'd/killed their Charmander threats i bring him in to set up and GG :D
In Depth:
"For Teh Lolz" Lead
**Baby** Meowth @ Wide Lens (Technician)
-Jolly-
252 Atk / 252 Spe / 6 HP
Fake Out
U-Turn
Bite
Hypnosis

**Baby** Meowth @ Wide Lens (Technician)
-Jolly-
252 Atk / 252 Spe / 6 HP
Fake Out
U-Turn
Bite
Hypnosis
starts the match off fun. Fake Out + Hypno + U-Turn is hilarious and annoying. STAB Technician Fake Out hurts pretty badly and breaks Sashes... Bite for Technician boosted Ghost coverage, and U-Turn provides some scouting and fun psychic coverage also. Wide Lens simply helps with Hypnosis' Acc.
Fighting -> Gastly
Why's She Here?: this little kitty just stuck out at me when i was searching through the web for LC info. i've always loved the LO Fake Out + U-Turn Ambipom and this is just a LC version. man will this annoy my friend XD
The Spec. Backup
**Ghoul** Gastly @ Life Orb
-Hasty-
252 SpA / 252 Spe / 6 HP
Shadow Ball
Sludge Bomb
Explosion
Energy Ball

**Ghoul** Gastly @ Life Orb
-Hasty-
252 SpA / 252 Spe / 6 HP
Shadow Ball
Sludge Bomb
Explosion
Energy Ball
nothing too special here (lol)... full out sweeper that's pretty much my all around counter. STAB Shadow Ball for other Ghosts or Psychics (that switch into me), Sludge bomb for Grass types eyeing Chinchou, Explosion is just a general suicide move to get rid of any Char counters, and Energy Ball for Waters and Grounds targeting Char and simply Grounds for Chinchou. LO gives him a bit more punch and still lets him switch attacks
Ghost -> Meowth/himself if they switch in
Psychic -> Meowth/himself if they switch in
Dark -> Machop
Psychic -> Meowth/himself if they switch in
Dark -> Machop
Why's He Here?: he was the last member to be chosen for the team. basically i needed a Spec. member on the team other than Chinchou and it came down to him and Missy seeing was they're the 2 powerhouse Ghosts (gotta love their immunities) in LC and this guy just comes with better coverage to back up the team.
The Wall / Parafusionist
**ThunderStorm** Chinchou @ Leftovers (Volt Absorb)
-Bold-
252 HP / 198 Def / 60 SpDef
T-Wave
Confuse Ray
T-Bolt
Surf

**ThunderStorm** Chinchou @ Leftovers (Volt Absorb)
-Bold-
252 HP / 198 Def / 60 SpDef
T-Wave
Confuse Ray
T-Bolt
Surf
this lil fishy is one heck of a Parafusionist! STAB T-Bolt for other waters along with Flyers, STAB Surf for Grounds/Rocks. T-Wave helps slow things down for the entire team to function even better as a whole, and Confuse Ray gives me some Parafusion :)... and i decided to give her Phy. Bulk though this is not recomended
Grass -> Charmander, Gastly
Ground -> Gastly
Ground -> Gastly
Why's She Here?: from what i've found she's one of the funniest and best Walls in LC. also, Parafusion is amusing and helps Charmander get a free turn of 2
The Set Up
**Chan** Machop @ Leftovers (No Guard)
-Careful-
252 HP / 128 Atk / 92 SpDef / 36 Def
Dynamic Punch
Bullet Punch
Ice Punch
Bulk Up

**Chan** Machop @ Leftovers (No Guard)
-Careful-
252 HP / 128 Atk / 92 SpDef / 36 Def
Dynamic Punch
Bullet Punch
Ice Punch
Bulk Up
gotta love 100% Confusion, 100 Acc, STAB'd Dynamic Punch <3. this helps with the Parafusion from Chinchou and causes havoc even on its' own! Bullet Punch for priority, Ice Punch for Dragons, Grounds (saved your butt Char :D), Grass (you too Chinchou) or Flyers on the switch-in. Bulk Up with Leftovers and 252 HP EVs can help keep this guy going and hitting even harder. changed his Nature and EVs a bit... he's actually not as hard as it'd seem to set up and get going. with all my Status support i really like him
Flying -> Chinchou
Psychic -> Meowth
Psychic -> Meowth
Why's He Here?: basically i felt the team needed a back up in case Char is taken out and i lacked a hard hitting Fighting move. i like the Bulk Up version due to my Sleep, Paralysis, and Confusion support so it shouldn't be too hard to set up.
The Phy. Powerhouse
**Char** Charmander @ Salac Berry
-Jolly-
252 Atk / 252 Spe / 6 Def
Sub
Belly Drum
Brick Break
Fire Punch

**Char** Charmander @ Salac Berry
-Jolly-
252 Atk / 252 Spe / 6 Def
Sub
Belly Drum
Brick Break
Fire Punch
center of the team :D! Chinchou, Gastly, Diglett, and Machop take care of this guys weaknesses nicely. Sub up, Belly Drum, get the berry boost and sweep! +6 Atk +1 Spe has amazing potential... Brick Break hits Rock types nicely once i've set up and gives some extra coverage (helps vs other Fires) and Blaze STAB Fire Punch is his main attack and also takes care of Grass, Ice, and Steels
Water -> Chinchou, Gastly
Ground -> Gastly
Rock -> Diglett, Machop
Ground -> Gastly
Rock -> Diglett, Machop
Why's He Here?: he's by far one of my fav pokes ever therefore i made him the centerpeice. gotta love Umbreon, Charmander, and Quilava <3 but Char simply provides much better sweeping than Cyndaquil or Eevee
The Revenge Killer
**DigDug** Diglett @ Choice Scarf (Arena Trap)
-Adamant-
252 Atk / 252 Spe / 6 HP
EQ
Sucker Punch
Aerial Ace
Rock Slide

**DigDug** Diglett @ Choice Scarf (Arena Trap)
-Adamant-
252 Atk / 252 Spe / 6 HP
EQ
Sucker Punch
Aerial Ace
Rock Slide
every team needs a Revenge Killer. STAB EQ keeps those pesky Rocks from ruining Char, sucker Punch nails Ghosts and Revenge Kills Psychics, AA is simply for Grasses that may come in for Flyer/Levitators or Fighting (i'll avenge you Meowth!), and Rock Slide for Flyers who stay and Revenge Kill Ices trying to ruin my parade
Water -> Chinchou, Gastly
Grass -> Charmander, Gastly
Ice -> Machop, Charmander, Chinchou
Grass -> Charmander, Gastly
Ice -> Machop, Charmander, Chinchou
Why's He Here?: the team lacked both Ground/Rock attacks, a Fighting killer, and a Revenge Killer and this guy fit the bill perfectly. works just like his big brother Dugtrio
well there's the team! Hate/Rate/Steal (though i doubt anyone will do the latter of the 3 >.<)