Blarapproved
Template shamelessly stolen from the RU one, credit to Feranfell
Hi!
Named after our very own venerable moderator Theorymon, this thread is primarily a thinking exercise, designed to help you understand how to think about and deal with new metagames and threats. None of the situations that will be discussed in this thread are guaranteed to happen, if they ever will at all. We're just going to talk about this kind of stuff just for the fun of it and to improve our discussion and thinking abilities, cool?
Here's how it's gonna work. I'm going to come up with a reasonable change to the LC metagame, and you guys discuss the aftereffects of this change, how it will affect the meta, some interesting sets you might use to combat this new change, any plausible counters, anything that you can think of to talk about this new potential change. This change could be anything from new DW abilities being released to changes to the moves or abilities that current Pokemon have. I'll also provide several questions to work off of (though you can make your own theories as well!), so hopefully it should be easy to just jump in and start discussing. I'm gonna give you guys an example or two of what's good and what's bad, just for clarification..
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This poster may be making some valid points, but it's an incredibly negative post and doesn't show any innovative thought or any different view points on this possibility, other than repeating the same sentiment over and over again. While Scyther may definitely be broken in LC, that's not the intended purpose of the thread. Please keep this in mind!
Can you tell the difference between these two contrasting posts? Example 2 is providing innovative theories on the impact of Scyther, which is more important than stating the brokenness of the Pokemon. He/she mentioned threats that wasn't previously mentioned, that being Rock-types and Hippopotas and also discusses the general impact of the Pokemon on the current metagame. Remember, this thread isn't about discussing what would be broken and what wouldn't; it's about expanding your thought about the possibilities of the future metagame.
Here are some ground rules that I want everyone to abide by when suggesting stuff to talk about:
I'll start off the discussion with some theorymonning of my own! Don't forget to think of things like "What effect will this have on the metagame?", "Will it significantly alter usage stats or outclass something to the point where it becomes a rare threat?", "What would rise up to counter or check this new threat?", "What playstyles and teammates would this new possibility fit in with?", "Will its other sets become superior with this new addition?", among other things you can think of yourself! So here we go:
What if Archen got Big Pecks? Archen's main flaw is its Defeatist ability, halving its attacking stats when it's below 50% health. However, if it got another ability, even an unsignificant one, it would be much, much better than now. Finally being able to run an attacking set without being useless mid- or late-game, it would be even more of a threat. Its defensive set would be even better, being able to check Murkrow throughout the battle with its Flying resistance and Roost. It would be even better in Volt-Turn chains, being an effective pivot for fire- and flying-types. Head Smash can finally be used to good effect on a scarf set, as its power isn't halved after one hit on average. So, what do you except of Big Pecks Archen? How would it fare in the Little Cup metagame, with its huge attack stat? Would it be more of a threat?
What if Chinchou got Recover? Chinchou's main flaw is that it's easily worn down over the course of the match by repeated attacks and entry hazards, with the addition of Recover to Chinchou's movepool, it'd finally have a way to reliably heal off all this residual damage aside from Restalk, making it much better at its job. Furthermore, the combination of Heal Bell and Recover would Chinchou into a powerful and resilient cleric, surviving throughout the entirety of the match to restore the status of itself and its teammates again and again. Aside from this, Recover would make Chinchou even better at walling the various threats in the LC tier it currently checks, such as Murkrow, Staryu, Magnemite, and even opposing Chinchous, among others. So what're your thoughts on Recover Chinchou? How much would it affect the playstyle of Chinchou, if at all? What about its usage as a defensive Pokemon?
Discuss away! :)
Template shamelessly stolen from the RU one, credit to Feranfell
Hi!
Named after our very own venerable moderator Theorymon, this thread is primarily a thinking exercise, designed to help you understand how to think about and deal with new metagames and threats. None of the situations that will be discussed in this thread are guaranteed to happen, if they ever will at all. We're just going to talk about this kind of stuff just for the fun of it and to improve our discussion and thinking abilities, cool?
Here's how it's gonna work. I'm going to come up with a reasonable change to the LC metagame, and you guys discuss the aftereffects of this change, how it will affect the meta, some interesting sets you might use to combat this new change, any plausible counters, anything that you can think of to talk about this new potential change. This change could be anything from new DW abilities being released to changes to the moves or abilities that current Pokemon have. I'll also provide several questions to work off of (though you can make your own theories as well!), so hopefully it should be easy to just jump in and start discussing. I'm gonna give you guys an example or two of what's good and what's bad, just for clarification..
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Topic: Scyther drops from LC Ubers
example1 said:Scyther would be way too broken in LC. Its excellent bulk, crazy speed and insane attack is way too much for the meta to handle. Nearly everything in the meta is OHKOed by its technician-boosted attacks, and the few rock- and steel-types that aren't are naturally handled by Mienfoo. A swords Dance set would decimate everything, and it even has priority boosted quick attack to defeat faster scarfers. It would be banned immediatly as every game would consist of a scyther sweep. It can even run a Choice Scarf set to use the most powerful u-turn in the tier. There's no arguing it, and even scarf Snover can't outspeed it (and Ice Shard does laughable damage). It would be disastrous to sand too, 2HKOing Hippopotas and easily OHKOing lileep to let Scarf Snover clean the rest. It can 2HKO every single wall with the combination of Bug Bite + Aerial Ace + Brick Break, furthermore proving Scyther should remain banned forever from Little Cup.
This poster may be making some valid points, but it's an incredibly negative post and doesn't show any innovative thought or any different view points on this possibility, other than repeating the same sentiment over and over again. While Scyther may definitely be broken in LC, that's not the intended purpose of the thread. Please keep this in mind!
example2 said:There aren't many counters to Scyther in Little Cup. A SubRoost set has a lot of longevity and power, allowing it to stay throughout the game, though it has a very crippling stealth rock weakness. However, it shares some synergy with Drilbur, making a strong combo (Drilbur takes care of the Rock- and Steel-types that trouble Scyther). A wallbreaker Life Orb set is very strong too, with Aerial Ace/Bug Bite/Brick Break/U-turn, doing a lot of damage and keeping up momentum with U-turn. A scarf set is also possible, revenging a lot of pokémon such as Mienfoo, Snover or Larvesta (though watch out for Flame Body). The only pokémon that can avoid the 2HKO from Scyther's STABs are easily trapped by Magnemite or KOed by Drilbur, allowing it to wreak havoc late-game. However, Hippopotas walls it cold, probably making the usage of sand teams go up (it's not like they weren't high enough). We'd see an increase in Rock-types and Stone Edge on most pokémon, as well as Stealth Rock, which is kinda rare on non-sand teams. All in all, Scyther would be one of the top pokémon in the meta.
Can you tell the difference between these two contrasting posts? Example 2 is providing innovative theories on the impact of Scyther, which is more important than stating the brokenness of the Pokemon. He/she mentioned threats that wasn't previously mentioned, that being Rock-types and Hippopotas and also discusses the general impact of the Pokemon on the current metagame. Remember, this thread isn't about discussing what would be broken and what wouldn't; it's about expanding your thought about the possibilities of the future metagame.
Here are some ground rules that I want everyone to abide by when suggesting stuff to talk about:
Rules said:1. try to avoid suggesting obviously broken changes, any posts breaking this rule will be deleted/edited immediately. Something like Pure Power Murkrow isn't acceptable.
2.Leave base stats, typing, and everything else alone. This is an exercise about moves and abilities, not anything else.
3.Give a brief explanation of why this move / ability would logically be usable on said Pokemon. This does not mean "i think it would be cool lololol". This does mean knowing the context of the move / ability that you want to add (ie. Dragon Dance is usually found on pokémon having dragon-like features or in the dragon egg group, etc.) and not just slapping moves on just because of their competitive nature. The goal here is semi-realism and discussing what would happen if Pokemon x got move y, not "let's see if we can make Pokemon x broken!!". I.E, no "shell smash would be so cool on mienfoo omg itd be so much used"
4.Post at least a little bit about what you think would change in the new metagame because of Pokemon x receiving move/ability y. I don't want you guys making posts that just say "LOL WHAT IF RUFFLET GOT BRAVE BIRD LEGALLY THAT WOULD BE COOL" and leaving it at that.
5.Don't bring up more than one or two new ideas per post. Even if you can think of a million bajillion awesome new ideas for moves and Pokemon, realize that everyone else needs to have a chance to give their input, too. Of course, you will have the opportunity of posting these at another point in the thread, as long as you yourself are willing :).
6. Don't forget that everyone else wants to have their ideas talked about, too. If you see someone's post that has been ignored, give 'em a response. Remember, it doesn't have to be a 10 page essay!
7. Try to think outside of the box, not simply boosting moves or new coverage moves. If you're struggling to think of something that might be worth talking about, respond to someone else's thoughts and come back later. If you are unsure whether or not what you have to say is worth saying, post it anyway; having a few questions answered and talked about is better than having a dead thread.
I'll start off the discussion with some theorymonning of my own! Don't forget to think of things like "What effect will this have on the metagame?", "Will it significantly alter usage stats or outclass something to the point where it becomes a rare threat?", "What would rise up to counter or check this new threat?", "What playstyles and teammates would this new possibility fit in with?", "Will its other sets become superior with this new addition?", among other things you can think of yourself! So here we go:
What if Archen got Big Pecks? Archen's main flaw is its Defeatist ability, halving its attacking stats when it's below 50% health. However, if it got another ability, even an unsignificant one, it would be much, much better than now. Finally being able to run an attacking set without being useless mid- or late-game, it would be even more of a threat. Its defensive set would be even better, being able to check Murkrow throughout the battle with its Flying resistance and Roost. It would be even better in Volt-Turn chains, being an effective pivot for fire- and flying-types. Head Smash can finally be used to good effect on a scarf set, as its power isn't halved after one hit on average. So, what do you except of Big Pecks Archen? How would it fare in the Little Cup metagame, with its huge attack stat? Would it be more of a threat?
What if Chinchou got Recover? Chinchou's main flaw is that it's easily worn down over the course of the match by repeated attacks and entry hazards, with the addition of Recover to Chinchou's movepool, it'd finally have a way to reliably heal off all this residual damage aside from Restalk, making it much better at its job. Furthermore, the combination of Heal Bell and Recover would Chinchou into a powerful and resilient cleric, surviving throughout the entirety of the match to restore the status of itself and its teammates again and again. Aside from this, Recover would make Chinchou even better at walling the various threats in the LC tier it currently checks, such as Murkrow, Staryu, Magnemite, and even opposing Chinchous, among others. So what're your thoughts on Recover Chinchou? How much would it affect the playstyle of Chinchou, if at all? What about its usage as a defensive Pokemon?
Discuss away! :)