XY OU Le legit trollus maximus team

Yes I know this team is bad and I should feel bad but really I wanted to make a team that could cheese the hell out of people while actually working on the ladder and this is it.

Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 SpD
Bold Nature
- Shell Smash
- Toxic
- Infestation
- Stealth Rock

Contrary shell smash shuckle. The goal is to boost def and spdef as high as possible and then stall the enemy out with leftovers recovery, toxic and infestation. The enemy will be tearing their hair out trying to get rid of this little annoying bastard. Even if he is roared out the enemy will still have a ticking time bomb on them in the form of toxic. This is supposed to get rid of any set-up sweeper because shuckle will be so tanky that they can't do anything to him. Also works well to break through non-steel-type tanks because the %HP damage will eat through them.

Blissey (F) @ Choice Specs
Ability: Natural Cure
EVs: 252 SpA / 252 SpD
Modest Nature
- Ice Beam
- Flamethrower
- Dazzling Gleam
- Psychic

Nobody expects choice specs blissey, right? Everyone expects the standard full tank/support blissey. Lo and behold, a boosted ice beam OHKOs the dragon dancing dragonite trying to use blissey as set-up fodder. Or perhaps behold the ferrothorn trying to set up entry hazards. Boosted flamethrower and he is no more. Used as a specially-based attacker that lures in threats, especially offensive set-up sweepers, and then gets rid of them with a boosted attack. Tends to work more than once because opponents don't tend to expect blissey to have this many coverage moves.

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def
Relaxed Nature
- Transform

Simple use is to revenge-kill any pokemon who manages to knock out any of the other pokemon in this team. Imposter to transform into the enemy and choice scarf to outspeed and kill the other pokemon. The defence EVs are so that ditto has a chance of winning a struggle war against another ditto and Imposter is to transform immediately. Relaxed nature to lower speed prior transformation to make it easier to win a struggle war too.

Ferrothorn @ Life Orb
Ability: Iron Barbs
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Curse
- Leech seed/spikes/toxic spikes

Behold curse ferrothorn. Maximum attack and minimum speed makes for the perfect troll curse user and this will make ferrothorn hit hard. Nobody will expect ferrothorn to hit this hard until the KO comes and then by then, unless the enemy has a fire-type move, ferrothorn will wreck face. Since ferrothorn will be so tanky after a couple uses of curse, this set can also effectively wall physical attackers out to get ferrothorn. Leech seed or toxic spikes here will be useful to apply pressure but spikes can also be used for more immediate power.

Kingdra @ Scope Lens
Ability: Sniper
EVs: 252 SpA / 252 Spe
Modest Nature
- Focus Energy
- Draco Meteor
- Hydro Pump
- Hidden Power [Fire]

The famous critdra build. Not much to say here, focus energy and crit the hell out of the enemy pokemon. The answer to fire-type moves aimed at ferrothorn since there's a 4x resistance to them, the aim is to switch in, set up focus energy and then sweep the enemy team with crits galore. Hidden power fire provides good coverage against a good number of steel-types that this team has difficulty with dealing with such as Scizor.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 28 Def / 236 Spe
Impish Nature
- Earthquake
- Substitute
- Toxic
- Protect

Classic subtoxic bulky gliscor here. Earthquake for a coverage move to deal with grounded steel types that aren't affected by toxic and decent speed investment to allow him to outrun several key threats. The aim of this pokemon, like shuckle, is to slowly and methodically remove as many pokemon as possible as well as to potentially spread toxic throughout the enemy team, allowing for the rest of the pokemon on my team to set-up and clean house.
 
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Im really tired and didnt really plan to rate, however i would like to help out with specs blissey (I love the set because its so fucking bad)
First off, use 252 def 252 spa, it can tank special hits just fine, but not dying to a tackle is really nice.
As for the coverage, the best you can get is: Fire blast/Thunderbolt/Ice beam/Focus blast, however any one of those can be swapped out for hyper beam (not fireblast though as youll lose coverage against steel) , as a neutral hyper beam will hit harder than a 2x SE fireblast, tbolt or ice beam.

Blissey (F) @ Choice Specs
Ability: Natural Cure
EVs: 252 Def/ 252 Spa/ 4 Spd
Modest Nature
- Ice Beam/ Hyper beam
- Fire Blast
- Thunderbolt/ Hyper beam
- Focus Blast/ Hyper beam
 
Okaaay, choice specs Blissey huh, that's a... interesting take, I suppose.
Give Shuckle Sticky Web over Shell Smash contrary shell smash will still not allow Shuckle to be a great wall, since he has a weak offensive presence and weakness to common attacking type like Hydro Pump from Specs keldeo, alas, Shuckle does not even have a solid recovery, so it will eventually get worn down, quite easily since he has a low hp base, Sticky Web however, gives him a niche in OU.
Since you're using Sticky Web Support though, have you considered Fast Choice Specs Sylveon?


With 240 speed you'll be able to surpass adamant Bisharp before he can Iron Head you and kill with with specs Hyper Voice, this is also without Sticky Web support, since Sucker Punch Bishapr is one of the worst opponents for Sticky Web Offense, with sticky up, you'll surpass Keldeo, Terrakion, Garchomp, Diggersby, mega Pinsir (before he Mega Evolves he's affected by Sticky Web) and ohko all of them with Hyper Voice, besides, nobody expects a Choice Specs Sylveon, or even worse a Fast Choice Specs Sylveon.
Sylveon also helps you against Dragons better than Blissey, and if Ferrothorn is a problem you can give him HP Fire (tho I'd opt for HP Ground for better coverage and not wasting Speed).
Now, Excadrill is a big problem for you, especially the Air Baloon one, who can easily troll Gliscor, so I would suggest you something a bit... unconventional but effective for you Excadrill problem.
have you considered TailWind Gliscor? Sticky web biggest problem is the fact that Excadrill can easily spin said hazard and lose their advantage, Gliscor does not only stop Excadrill but with Tailwind is a backup "Speed Control" condition for you.

Stuff:
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Shuckle (F) @ Mental Herb
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Sticky Web
- Infestation
- Encore

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Gliscor (F) @ Toxic Orb

Trait: Poison Heal

EVs: 120 HP / 188 Atk / 200 Spd

Adamant Nature (+Atk, -SAtk)

- Tailwind

- Swords Dance

- Earthquake

- Knock Off

120 evs in hp allows Gliscor to not get 2hked by Iron Head, speed allows him to surpass Excadrill (under sandstorm tailwind allows Gliscor to be faster than him) the rest goes to atk, reaching a respectable 300 point, coupled by great type, status immunity and good natural bulk

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Sylveon (M) @ Choice Specs

Trait: Pixilate

EVs: 4 Def / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Hyper Voice

- Hidden Power [Ground]/ HP Fire

- Psyshock

- Baton Pass
Hope it helped, good luck.
 
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Thanks for the replies guys, I've maximized the DEF stat of my Blissey, the SPDEF stat of my ferrothorn and changed the moves of my Blissey to BoltBeam, Fire Blast and Focus Blast. I'll test out Serene Grace but it seems like an interesting way of patching up Blissey's bad DEF stat too. Keeping shell smash on Shuckle though because Sticky Web is an actual competitive option and the point of this team is to be as funny as possible while still working. It's hilarious when a super effective move does 14% of your health :D
 
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