AG Lead (Glimmora) [GP 0/1]

JK

Formerly Jaishy
[OVERVIEW]
Glimmora is one of the best suicide leads, utilizing Stealth Rock and Spikes to pressure opposing Pokemon with chip damage and enabling teammates to secure KOs more leisurely. Glimmora's Poison typing allows it to clear Toxic Spikes set by Eternatus, opposing Glimmora, and Gliscor, which are usually incredibly threatening to the hyper offense teams Glimmora is found on. Finally, Glimmora's Toxic Debris ability deters attacks from Pokemon like Koraidon, Arceus, and Ho-Oh.

[SET]
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost / Flying / Steel
EVs: 4 HP / 176 Def / 76 SpA / 252 Spe
Naive Nature
- Spikes / Stealth Rock
- Memento / Dazzling Gleam
- Mud Shot
- Mortal Spin

[SET COMMENTS]
Spikes is Glimmora's most reliable hazard, chipping Koraidon, Zacian-C, Ting-Lu, and various Arceus formes. Alternatively, Stealth Rock hits targets like Landorus-T and Giratina-O, yet many Pokemon weak to Stealth Rock run Heavy-Duty Boots, so Spikes is the superior option the majority of the time. Memento allows Glimmora to disallow many sweepers like Calm Mind Tera Poison Arceus-Fairy, Arceus-Ground, or Covert Cloak Dragon Dance Necrozma-DM to set up, while Dazzling Gleam discourages Swords Dance Koraidon from setting up. Mud Shot stops Nasty Plot Calyrex-S, Zacian-C, and other powerful sweepers from setting up, letting Glimmora’s teammates safely enter the field. Mortal Spin removes hazards from Glimmora's side, in particular, Ribombee's Sticky Web, making it an effective counterlead against Sticky Web teams. In addition, Mortal Spin poisons frequent targets like Ting-Lu, various Arceus formes, and Ho-Oh, putting them on a timer and making a potential sweep far easier. Tera Ghost disallows Rapid Spin users like Iron Treads from clearing hazards, while Tera Steel stops opposing Glimmora from using Mortal Spin, also adding a Scale Shot resistance. Tera Flying offers Glimmora immunity to Ground-type moves, in particular, opposing Glimmora’s Mud Shot. Glimmora’s EV spread allows it to survive 5 Scale Shot hits from Jolly Koraidon and 4 Scale Shot hits from Adamant Koraidon.

Due to being a suicide lead exclusively used on hyper offense teams, potent sweepers like Arceus, Scale Shot Koraidon, and Dragon Dance Arceus-Ground appreciate the entry hazards that Glimmora sets, which wear down their main checks in defensive Arceus formes. Furthermore, Calyrex-S also works very well with Glimmora, as one of its main checks in Ting-Lu does not usually hold Heavy-Duty Boots, making Ting-Lu vulnerable to Glimmora's hazards. Deoxys-S threatens Glimmora greatly, as it is capable of breaking its Focus Sash, as well as threatening to stop Glimmora from using hazards with Taunt. Furthermore, Hatterene's Magic Bounce threatens to stop Glimmora from using its hazards. Glimmora is also frequently used on Grimmsnarl screens teams, where Glimmora discourages Ribombee leads while providing valuable hazards.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jk.665318/
Quality checked by:
https://www.smogon.com/forums/members/swas.487990/
https://www.smogon.com/forums/members/adhi.631210/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
=============
Power Gem could be considered as it does significant damage to Ho-Oh, yet Ho-Oh does not frequently stay in against Glimmora, and thus, it is rendered useless the vast majority of the time. Glimmora could also consider using Toxic, which could cripple sweepers trying to stay in against it, but it is not worth using a moveslot over the other moves mentioned above, nearly all of the time. Sludge Wave could also be used over Mortal Spin, hitting Hatterene and Arceus-Fairy, but once again, it isn’t ideal due to the aforementioned reasons.

Checks and Counters
===================

**Eternatus**: Eternatus's Poison typing allows it to absorb the Toxic Spikes Glimmora sets, while 2HKOing Glimmora with Dynamax Cannon and taking minimal damage from Mud Shot.

**Deoxys-S**: Deoxys-S leads threatens to break Glimmora's Focus Sash with Psycho Boost, while also threatening to use Taunt, putting Glimmora in an unfavorable situation where it needs to predict its opponent twice in a row.

**Hatterene** Hatterene's Magic Bounce makes it a profound threat to Glimmora hyper offense teams. However, it still needs to be cautious about the extremely niche but usable Sludge Bomb.

[CREDITS
Written by:
https://www.smogon.com/forums/members/jk.665318/
Quality checked by:
https://www.smogon.com/forums/members/swas.487990/
https://www.smogon.com/forums/members/adhi.631210/
Grammar checked by:
 
Last edited:
add remove comment
[OVERVIEW]
Glimmora is one of the best suicide leads, utilizing Stealth Rock and Spikes to pressure opposing Pokemon with chip damage and enabling teammates to secure KOs more leisurely. Glimmora's Poison typing allows it to clear Toxic Spikes set by Eternatus, opposing Glimmora, and Gliscor, which are usually incredibly irritating (there may be a better word to "irritating", something like threatening instead?) to the hyper offense teams Glimmora is found on. Finally, Glimmora's Toxic Debris ability deters Pokemon like Koraidon and Arceus using U-Turn and Extreme Speed, respectively. (it deters korai from clicking low kick on ekiller, fblitz on zac, and arc from clicking sclaw on calys etc, so i'd just say attacks from korai arc and also maybe hooh?)

[SET]
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Steel / Fairy Tera Type: Ghost / Flying / Steel
EVs: 172 Def / 84 SpA / 252 Spe EVs: 4 HP / 176 Def / 76 SpA / 252 Spe
Timid Nature Naive Nature
- Spikes / Stealth Rock
- Memento / Dazzling Gleam
- Mud Shot
- Mortal Spin

(changing this to match the set that was agreed upon by the QC team, ghost is for treads rspin, flying is for mud shot in glimm mirror, steel helps block mortal spin etc. naive nature is slightly better bc it has a better chance to 4hko ribom w mortal spin as opposed to -atk)

[SET COMMENTS]
Paragraph 1:
Spikes is Glimmora's most reliable hazard, hitting Koraidon (it also damages zac-c, tinglu, kingambit more than sr) and various Arceus formes for great chip damage. Alternatively, Stealth Rock hits targets like Landorus-T (mention girao as well) and does more immediate damage than 1 layer of Spikes. (first layer of spikes and sr do both 12.5% to grounded rock neutral mons, you should mention spikes being superior as most srock weak mons run hdb and many meta mons resist rock) Memento allows Glimmora to disallow many sweepers like Calm Mind Miraidon to set up, (mirai isnt as likely to setup as it wont like the poison unless its parabolic charge, even then something like cm arc fairy with tera poison or cm groundy is likelier to try to set up on glim. it also halts stuff like dd covert cloak ndm from setting up) while Dazzling Gleam can OHKO Scale Shot Koraidon (dgleam ohkoes any korai...? you could say something like "discourages sd korai from setting up"). Mud Shot allows Glimmora to outspeed Pokemon like Miraidon and Calyrex-S, while stopping Dragon Dance Necrozma-DM from getting out of hand. (not a fan of this sentence, i'd say something like "mud shot stops np calys, zac, etc from setting up and lets glimm's teammates safely enter the field". also caly could be scarf so mud shotting t1 isnt risk free, and u need to watch out for covert cloak on ndm) Mortal Spin removes hazards from Glimmora's side, in particular, Ribombee's Sticky Web, making it an effective counterlead against Sticky Web teams. (clearing tinglu's spikes is huge as well, especially for glimm grimm screens teams) In addition, Mortal Spin poisons the targets it hits. (fluff, nothing useful. u can add the poison annoying stuff like tinglu arc formes hooh etc but this is not anything significant to mention) Glimmora's EV spread allows it to survive 5 Scale Shot hits from Jolly Koraidon. (lives 4 hits from adamant as well, still worth mentioning as even 5 hits ada is 50% to ohko), while maximizing damage dealt by Mud Shot or Dazzling Gleam. (don't need to explain dump evs, also mention tera ghost flying steel uses)

Paragraph 2:
Due to being a suicide lead exclusively used on hyperoffensive teams, potent sweepers like Arceus, Scale Shot Koraidon, and Dragon Dance Arceus-Ground appreciate the entry hazards that Glimmora sets, which wear down their main checks in defensive Arceus formes. Furthermore, Calyrex-S also works very well with Glimmora, as one of its main checks in Ting-Lu does not usually wear hold Heavy-Duty Boots, making Ting-Lu vulnerable to Glimmora's hazards. Deoxys-S and Hatterene threaten Glimmora greatly, as both of them are capable of 2HKOing Glimmora, (psychic move on hatt isnt common, so there's no need to mention it. also psycho boost is an ohko not 2hko) while Hatterene's Magic Bounce and Deoxys-S's Taunt threaten to stop Glimmora from using its hazards.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jk.665318/
Quality checked by:
https://www.smogon.com/forums/members/swas.487990/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
=============
Due to being quite one-dimensional, Glimmora lacks many good other options in its movepool. (self explanatory and not really important to mention) Power Gem could be considered, as it does significant damage to Ho-Oh, yet Ho-Oh does not frequently stay in against Glimmora, and thus, it is rendered useless the vast majority of the time. Glimmora could also consider using Toxic, which could cripple sweepers trying to stay in against it, but is not worth using a moveslot over the other moves mentioned above nearly all of the time. (id maybe mention sludge bomb/wave for hatt, but toxic is even worse)

Checks and Counters
===================

**Eternatus**: Eternatus's Poison typing allows it to absorb the Toxic Spikes Glimmora sets, while its strong Special Attack and Special Defense allow it to 2HKO 2HKOing Glimmora with Dynamax Cannon and while taking minimal damage from Mud Shot.

**Deoxys-S**: Deoxys-S leads can threaten a 2HKO on Glimmora with Psycho Boost, (2hko because sash? sounds confusing, just say ohko and lowkey fluff to say that sash avoids ohko and makes it a 2hko) while also threatening to use Taunt, (redundant wording, just say prevents Glimmora from setting up hazards by using Taunt) putting Glimmora in an unfavorable 50/50. (how is it unfavourable but a 50/50?)

**Hatterene** Hatterene's Magic Bounce and access to Psychic-type moves that can 2HKO Glimmora make it a profound threat to Glimmora hyperoffense teams. (psy moves arent often used on hatt, and hatt isnt as much of a threat to glim screens teams as it is to ribom or deos leads since hatt teams cant often fit stuff for tspikes. also mention hatt having to be wary of niche but usable sludge bomb)

[CREDITS] note: this should be for OO, C&C, and overview; sets without those do not need this
Written by:
https://www.smogon.com/forums/members/jk.665318/
Quality checked by:
https://www.smogon.com/forums/members/swas.487990/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
add remove comment
[OVERVIEW]
Glimmora is one of the best suicide leads, utilizing Stealth Rock and Spikes to pressure opposing Pokemon with chip damage and enabling teammates to secure KOs more leisurely. Glimmora's Poison typing allows it to clear Toxic Spikes set by Eternatus, opposing Glimmora, and Gliscor, which are usually incredibly threatening to the hyper offense teams Glimmora is found on. Finally, Glimmora's Toxic Debris ability deters attacks from Pokemon like Koraidon, Arceus, and Ho-Oh. nicely written, good job.

[SET]
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost / Flying / Steel
EVs: 4 HP / 176 Def / 76 SpA / 252 Spe
Naive Nature
- Spikes / Stealth Rock
- Memento / Dazzling Gleam
- Mud Shot
- Mortal Spin

[SET COMMENTS]
Spikes is Glimmora's most reliable hazard, hitting chipping (sounds better and I would assume chipping is correct here because that's what you're using Hazards for Koraidon, Zacian-C, Ting-Lu, and various Arceus formes for great chip damage. Alternatively, Stealth Rock hits targets like Landorus-T and Giratina-O, yet many Pokemon weak to Stealth Rock run Heavy-Duty Boots, so Spikes is the superior option the majority of the time. Memento allows Glimmora to disallow many sweepers like Calm Mind Tera Poison Arceus-Fairy, Arceus-Ground, or Covert Cloak Dragon Dance Necrozma-DM to set up, while Dazzling Gleam discourages Swords Dance Koraidon from setting up. Mud Shot stops Nasty Plot Calyrex-S, Zacian-C, and other powerful sweepers from setting up, letting Glimmora’s teammates safely enter the field. Mortal Spin removes hazards from Glimmora's side, in particular, Ribombee's Sticky Web, making it an effective counterlead against Sticky Web teams. In addition, Mortal Spin poisons frequent targets like Ting-Lu, various Arceus formes, and Ho-Oh. mention that it puts them on a timer, making a sweep more easy (something along the lines) Tera Ghost disallows Rapid Spin users - few examples? I don't know what all can be considered as good enough examples bar Treads, but this is probably fine. I'll discuss with QC team and get back to you from clearing hazards, while Tera Steel stops opposing Glimmora from using Mortal Spin, also adding a Scale Shot resistance. Tera Flying offers Glimmora immunity to Ground- type moves, in particular, opposing Glimmora’s Mud Shot. Glimmora’s EV spread allows it to survive 5 Scale Shot hits from Jolly Koraidon and 4 Scale Shot hits from Adamant Koraidon.

Due to being a suicide lead exclusively used on hyperoffensive hyper offense teams, potent sweepers like Arceus, Scale Shot Koraidon, and Dragon Dance Arceus-Ground appreciate the entry hazards that Glimmora sets, which wear down their main checks in defensive Arceus formes. Furthermore, Calyrex-S also works very well with Glimmora, as one of its main checks in Ting-Lu does not usually hold Heavy-Duty Boots, making Ting-Lu vulnerable to Glimmora's hazards. Deoxys-S threatens Glimmora greatly, as it is capable of breaking its Focus Sash, as well as threatening to stop Glimmora from using hazards with Taunt. Furthermore, Hatterene's Magic Bounce threatens to stop Glimmora from using its hazards. might want to mention Glimmsnarl as an option if one wants to run Screens, well written otherwise

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jk.665318/
Quality checked by:
https://www.smogon.com/forums/members/swas.487990/
https://www.smogon.com/forums/members/adhi.631210/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
=============
Power Gem could be considered,(RC) as it does significant damage to Ho-Oh, yet Ho-Oh does not frequently stay in against Glimmora, and thus, it is rendered useless the vast majority of the time. Glimmora could also consider using Toxic, which could cripple sweepers trying to stay in against it, but is not worth using a moveslot over the other moves mentioned above nearly all of the time. Sludge Wave could also be used over Mortal Spin, hitting Hatterene, but once again isn’t ideal due to the aforementioned reasons. also hits Arceus-Fairy for what its worth, I guess. could mention it. Also, I don't know how good is Toxic but as an OO should be mostly fine I guess. will discuss with QC team and let you know.

Checks and Counters
===================

**Eternatus**: Eternatus's Poison typing allows it to absorb the Toxic Spikes Glimmora sets, while 2HKOing Glimmora with Dynamax Cannon and taking minimal damage from Mud Shot.

**Deoxys-S**: Deoxys-S leads threatens to break Glimmora's Focus Sash with Psycho Boost, while also threatening to use Taunt, putting Glimmora in an unfavorable 50/50 probably not the right term in regards to QC but let it be as is right now, leave it to GP team probably where it needs to predict its opponent twice in a row.

**Hatterene** Hatterene's Magic Bounce makes it a profound threat to Glimmora hyperoffense hyper offense probably this or either "offense", your call. teams. However, it still needs to be cautious about the extremely niche but usable Sludge Bomb.

[CREDITS
Written by:
https://www.smogon.com/forums/members/jk.665318/
Quality checked by:
https://www.smogon.com/forums/members/swas.487990/
https://www.smogon.com/forums/members/adhi.631210/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 2/2. Very well written, not much to be really said. Keep up the good work!
 
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