Gen 6 Lead Mew [DONE]

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mixnite

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[SET]
name: Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Thunder Wave / Will-O-Wisp
move 4: Explosion
item: Mental Herb / Colbur Berry
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
=========

Mew's role is to get up Stealth Rock as quickly as possible. Taunt prevents Stealth Rock from being set up by opposing entry hazard setters such as Landorus-T, Garchomp, and Excadrill, as well as stopping free setup from Pokemon such as dual screens Serperior and Cloyster. Thunder Wave allows Mew to cripple threats to hyper offense such as Mega Diancie, since it gets paralyzed through the interaction between Magic Bounce and Synchronize, as well as other threats like Serperior, Mega Alakazam, and Mega Metagross. Will-O-Wisp is another option, allowing Mew to weaken physical offensive counter leads, such as Weavile, Landorus-T, and Excadrill. Lastly, Explosion allows Mew to generate momentum by doing massive damage as well as denying Rapid Spin and Defog from slower Pokemon such as Excadrill and Zapdos.

Set Details
========

252 Speed EVs with a Jolly nature allows Mew to outspeed and prevent most entry hazard setters such as Excadrill and Garchomp from setting them up with Taunt. It also lets Mew Speed tie with opposing base 100s, like Mega Charizard X, Mega Charizard Y, and Volcarona, preventing them from setting up with Taunt or crippling them with Thunder Wave. 252 HP EVs maximize Mew's bulk, allowing it to use as many moves as possible to disrupt foes. Mental Herb prevents opposing Taunt from faster Pokemon such as Thundurus and Serperior so they can't stop Mew's Stealth Rock. Colbur Berry can be used to protect Mew from being OHKOed by Weavile, allowing Mew to paralyze or burn it and set up Stealth Rock.

Usage Tips
========

Mew should used as the lead Pokemon on hyper offense teams, since its role is to set up Stealth Rock, as well as preventing opposing Stealth Rock from slower setters such as tank Garchomp and Landorus-T. Thunder Wave should be used first when facing Mega Diancie, Serperior, and Weavile, since it prevents them from threatening the rest of Mew's teammates with their high Speed. Explosion should only be used once either Stealth Rock is set up or when facing Mega Diancie, which bounces back Stealth Rock. It can also be used to prevent potential entry hazard removers like Defog Zapdos and Rapid Spin Excadrill from clearing Stealth Rock.

Team Options
========

Teammates like Volcarona, Dragonite, and Mega Gyarados appreciate Mew's ability to prevent opposing Stealth Rock from being set up, meaning they can come in at full health. These Pokemon also appreciate Mew's ability to paralyze faster threats like Mega Diancie and Serperior, which can prevent them from setting up and sweeping either through OHKOs from Moonblast and Diamond Storm or paralysis from Glare. Slower attackers such as Bisharp also appreciate Mew's ability to paralyze Mega Diancie, since this flips what would otherwise be a positive matchup for it. Teammates like Mega Pinsir can benefit from Will-O-Wisp Mew, since it can catch strong threatening physical attackers like Weavile off guard and allow an easier setup opportunity later.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mixnite.663475/
Quality checked by:
https://www.smogon.com/forums/members/paprikaflow.591583/
https://www.smogon.com/forums/members/alpha1013.565035/
Grammar checked by:
https://www.smogon.com/forums/members/murphy-lawden.594972/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
QC 1/2
I added wisp aswell. Maybe have a look if you want to go more into detail about the distinction to t-wave

[SET]
name: Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Thunder Wave / Will-O-Wisp
move 4: Explosion
item: Mental Herb / Colbur Berry
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
=========

Mew's role is to get up Stealth Rock as quickly as possible for its teammates to start breaking the opponents team. Taunt allows it to prevent prevents opposing Stealth Rock from being set up by other hazard setters such as Landorus-T, Garchomp, and Excadrill as well as preventing "free" set-up from Pokemon such as screens Serperior and Cloyster. Thunder Wave extends Mew's utility since allows Mew to cripple threats to the hyper offense teams it finds itself on such as Mega Diancie, since it gets paralysed through the interaction between Magic Bounce and Synchronise, and other threats like Serperior, Mega Alakazam, or Mega Metagross. Will-O-Wisp is another option allowing to weaken phyiscal offensive counter leads, such as Weavile, Landorus-T, or Excadrill. Lastly, Explosion allows Mew to generate momentum by doing massive damage as well as denying Rapid Spin and Defog from slower Pokemon such as Excadrill and Zapdos.

Set Details
========

252 Speed EVs with a Jolly nature maximises Mew's speed allowing it to outspeed out speed and prevent most hazard setters from setting up hazards with Taunt. The speed It also allows Mew to at worst speed-tie opposing base 100s, like Mega Charizard-X, Mega Charizard-Y, Volcarona, allowing it to prevent them from setting up with Taunt or cripple them with Thunder Wave (That sentence is a bit complicated, maybe you could say sth like "allows Mew to maximize it's potential to out speed or speed tie...in order to..."). 252 HP EVs maximise maximize Mew's bulk allowing it to get off as many moves as possible to disrupt the opponent. As for the items, Mental Herb prevents opposing Taunt from faster Pokemon such as Thundurus and Serperior preventing them from stopping Mew's from setting up Stealth Rock. Colbur Berry can also be used to prevent protect Mew from being 1HKOed OHKOed by Weavile allowing Mew to paralyse or burn it with Thunder Wave and set up Stealth Rock.

Usage Tips
========

This Mew should used as the lead Pokemon on hyper offense teams, (AC) since its role is to set up Stealth Rock as well as preventing opposing Stealth Rock from slower setters such as Tank Garchomp and Landorus-T. Thunder Wave should be used first when facing Mega Diancie, Serperior and Weavile since it prevents them from threatening the rest of Mew's teammates with their high Speed. Explosion should only be used once either Stealth Rock is set up or when facing Mega Diancie since it blocks Mew from using Stealth Rock. It can also be used against potential hazard removers like Defog Zapdos and Rapid Spin Excadrill , (AC) since prevents them from removing hazards.

Team Options
========

Teammates like Volcarona, Dragonite and Mega Gyarados appreciate Mew's ability to prevent opposing Stealth Rock from being set up meaning they can come in at full health. These Pokemon also appreciate Mew's ability to paralyse faster threats like Mega Diancie and Serperior who can prevent them from setting up and sweeping either through OHKOs from Moonblast and Diamond Storm or paralysis from Glare. Slower attackers such as Bisharp also appreciate Mew's ability to paralyse Mega Diancie since it flips what would otherwise be a positive matchup for Diancie. Teammates like Mega Pinsir can benefit from Will-O-Wisp Mew, since it can catch strong physical attacker, like Weavile of guard and allow an easier set up opportunity later.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mixnite.663475/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user2.103/
Grammar checked by:
https://www.smogon.com/forums/members/user3.104/
 
Mark 2/2 when implemented
[SET]
name: Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Thunder Wave / Will-O-Wisp
move 4: Explosion
item: Mental Herb / Colbur Berry
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
=========

Mew's role is to get up Stealth Rock as quickly as possible. Taunt prevents opposing Stealth Rock from being set up by other hazard setters such as Landorus-T, Garchomp, and Excadrill as well as preventing "free" set-up from Pokemon such as screens Serperior and Cloyster. Thunder Wave extends Mew's utility since allows Mew to cripple threats to the hyper offense teams it finds itself on such it may face such as as Mega Diancie, since it gets paralysed through the interaction between Magic Bounce and Synchronise, as well as other threats like Serperior, Mega Alakazam, or Mega Metagross. Will-O-Wisp is another option allowing to weaken phyiscal offensive counter leads, such as Weavile, Landorus-T, or Excadrill. Lastly, Explosion allows Mew to generate momentum by doing massive damage as well as denying Rapid Spin and Defog from slower Pokemon such as Excadrill and Zapdos.

Set Details
========

252 Speed EVs with a Jolly nature maximises Mew's speed allowing it to outs peed and prevent most hazard setters from setting up hazards with Taunt. The speed also allows Mew to at maximise its speed tier by tying with opposing base 100s, like Mega Charizard-X, Mega Charizard-Y, Volcarona, allowing it to prevent them from setting up with Taunt or cripple them with Thunder Wave. 252 HP EVs maximize Mew's bulk allowing it to get off as many moves as possible to disrupt the opponent. As for the items, Mental Herb prevents opposing Taunt from faster Pokemon such as Thundurus and Serperior preventing them from stopping Mew's Stealth Rock. Colbur Berry can be used to protect Mew from being OHKOed by Weavile allowing Mew to paralyse or burn it and set up Stealth Rock.

Usage Tips
========

This Mew set should used as the lead Pokemon on hyper offense teams, since its role is to set up Stealth Rock as well as preventing opposing Stealth Rock from slower setters such as Tank Garchomp and Landorus. Thunder Wave should be used first when facing Mega Diancie, Serperior and Weavile since it prevents them from threatening the rest of Mew's teammates with their high Speed. Explosion should only be used once either Stealth Rock is set up or when facing Mega Diancie since it blocks Mew from using Stealth Rock. It can also be used against potential hazard removers like Defog Zapdos and Rapid Spin Excadrill, since prevents preventing them from removing hazards.

Team Options
========

Teammates like Volcarona, Dragonite and Mega Gyarados appreciate Mew's ability to prevent opposing Stealth Rock from being set up meaning they can come in at full health. These Pokemon also appreciate Mew's ability to paralyse faster threats like Mega Diancie and Serperior who can prevent them from setting up and sweeping either through OHKOs from Moonblast and Diamond Storm or paralysis from Glare. Slower attackers such as Bisharp also appreciate Mew's ability to paralyse Mega Diancie since it flips what would otherwise be a positive matchup for Diancie. Teammates like Mega Pinsir can benefit from Will-O-Wisp Mew, since it can catch strong threatening physical attackers, like Weavile off guard and allow an easier set up opportunity later.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mixnite.663475/
Quality checked by:
https://www.smogon.com/forums/members/paprikaflow.591583/
https://www.smogon.com/forums/members/user2.103/
Grammar checked by:
https://www.smogon.com/forums/members/user3.104/
 
AMGP
Add Remove Comment

[SET]
name: Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Thunder Wave / Will-O-Wisp
move 4: Explosion
item: Mental Herb / Colbur Berry
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
=========

Mew's role is to get up Stealth Rock as quickly as possible. Taunt prevents opposing Stealth Rock from being set up by other entry hazard setters such as Landorus-T, Garchomp, and Excadrill, (AC) as well as preventing "free" set-up free set up from Pokemon such as screens Serperior and Cloyster. Thunder Wave extends Mew's utility since it allows Mew to cripple threats to the hyper offense teams it may face such as Mega Diancie, since it gets paralysed paralyzed through the interaction between Magic Bounce and Synchronise, (RC) as well as other threats like Serperior, Mega Alakazam, or and Mega Metagross. Will-O-Wisp is another option allowing to weaken phyiscal offensive counter leads, (RC) such as Weavile, Landorus-T, or Excadrill. Lastly, Explosion allows Mew to generate momentum by doing massive damage, (AC) as well as denying Rapid Spin and Defog from slower Pokemon such as Excadrill and Zapdos.

Set Details
========

252 Speed EVs with a Jolly nature maximises maximizes Mew's speed allowing it to outs peed outspeed and prevent most hazard setters from setting up hazards with Taunt. The speed also allows Mew to at maximise maximize its speed tier by tying with opposing base 100s, (RC) like Mega Charizard-X, Mega Charizard-Y, and Volcarona, allowing it to prevent them from setting up with Taunt or cripple them with Thunder Wave. 252 HP EVs maximize Mew's bulk allowing it to get off as many moves as possible to disrupt the opponent. As for the items, Mental Herb prevents opposing Taunt from faster Pokemon such as Thundurus and Serperior preventing them from stopping Mew's Stealth Rock. Colbur Berry can be used to protect Mew from being OHKOed by Weavile allowing Mew to paralyse paralyze or burn it and set up Stealth Rock.

Usage Tips
========

This Mew set should used as the lead Pokemon on hyper offense teams, since its role is to set up Stealth Rock, (AC) as well as preventing opposing Stealth Rock from slower setters such as Tank Garchomp and Landorus. Thunder Wave should be used first when facing Mega Diancie, Serperior, (AC) and Weavile since it prevents them from threatening the rest of Mew's teammates with their high Speed. Explosion should only be used once either Stealth Rock is set up or when facing Mega Diancie since it blocks Mew from using Stealth Rock. It can also be used against potential hazard removers like Defog Zapdos and Rapid Spin Excadrill, preventing them from removing hazards.

Team Options
========

Teammates like Volcarona, Dragonite, (AC) and Mega Gyarados appreciate Mew's ability to prevent opposing Stealth Rock from being set up, (AC) meaning they can come in at full health. These Pokemon also appreciate Mew's ability to paralyse paralyze faster threats like Mega Diancie and Serperior who can prevent them from setting up and sweeping either through OHKOs from Moonblast and Diamond Storm or paralysis from Glare. Slower attackers such as Bisharp also appreciate Mew's ability to paralyse paralyze Mega Diancie since it flips what would otherwise be a positive matchup for Diancie. Teammates like Mega Pinsir can benefit from Will-O-Wisp Mew, since it can catch strong threatening physical attackers, (RC) like Weavile off guard and allow an easier set up opportunity later.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mixnite.663475/
Quality checked by:
https://www.smogon.com/forums/members/paprikaflow.591583/
https://www.smogon.com/forums/members/user2.103/
Grammar checked by:
https://www.smogon.com/forums/members/user3.104/
 
Last edited:
1/1 GP Team done
[SET]
name: Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Thunder Wave / Will-O-Wisp
move 4: Explosion
item: Mental Herb / Colbur Berry
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
=========

Mew's role is to get up Stealth Rock as quickly as possible. Taunt prevents opposing Stealth Rock from being set up by other opposing entry hazard setters such as Landorus-T, Garchomp, and Excadrill, (AC) as well as preventing " stoppingfree" set-up setup from Pokemon such as dual screens Serperior and Cloyster. Thunder Wave extends Mew's utility since allows Mew to cripple threats to the hyper offense teams it may face such as Mega Diancie, since it gets paralysed paralyzed through the interaction between Magic Bounce and Synchronise Synchronize, as well as other threats like Serperior, Mega Alakazam, or and Mega Metagross. Will-O-Wisp is another option, (AC) allowing Mew to weaken phyiscal offensive counter leads, such as Weavile, Landorus-T, or and Excadrill. Lastly, Explosion allows Mew to generate momentum by doing massive damage as well as denying Rapid Spin and Defog from slower Pokemon such as Excadrill and Zapdos.

Set Details
========

252 Speed EVs with a Jolly nature maximises Mew's speed allowing it allows Mew to outs peed outspeed and prevent most entry hazard setters from setting them up hazards with Taunt. The (any examples?) It speed also allows lets Mew to at maximise its speed tier by tying Speed tie with opposing base 100s, like Mega Charizard-X Charizard X, Mega Charizard-Y Charizard Y, and Volcarona, allowing it to prevent preventing them from setting up with Taunt or cripple crippling them with Thunder Wave. 252 HP EVs maximize Mew's bulk, (AC) allowing it to get off use as many moves as possible to disrupt the opponent foes. As for the items (RC) Mental Herb prevents opposing Taunt from faster Pokemon such as Thundurus and Serperior preventing them from stopping sp they can't stop (avoid repetition of 'prevent') Mew's Stealth Rock. Colbur Berry can be used to protect Mew from being OHKOed by Weavile, (AC) allowing Mew to paralyse or burn it and set up Stealth Rock.

Usage Tips
========

This Mew set should used as the lead Pokemon on hyper offense teams, since its role is to set up Stealth Rock, (AC) as well as preventing opposing Stealth Rock from slower setters such as tank Garchomp and Landorus Landorus-T (Landorus on its own is the genie one that's banned). Thunder Wave should be used first when facing Mega Diancie, Serperior, (AC) and Weavile, (AC) since it prevents them from threatening the rest of Mew's teammates with their high Speed. Explosion should only be used once either Stealth Rock is set up or when facing Mega Diancie, (AC) which bounces back since it blocks Mew from using Stealth Rock. (it's not blocked, more accurate) It can also be used against to prevent potential entry hazard removers like Defog Zapdos and Rapid Spin Excadrill (RC) preventing them from removing hazards from clearing Stealth Rock. (cuts down repetitive structure)

Team Options
========

Teammates like Volcarona, Dragonite, (AC) and Mega Gyarados appreciate Mew's ability to prevent opposing Stealth Rock from being set up, (AC) meaning they can come in at full health. These Pokemon also appreciate Mew's ability to paralyse paralyze faster threats like Mega Diancie and Serperior, (AC) which who can prevent them from setting up and sweeping either through OHKOs from Moonblast and Diamond Storm or paralysis from Glare. Slower attackers such as Bisharp also appreciate Mew's ability to paralyse paralyze Mega Diancie, (AC) since it this flips what would otherwise be a positive matchup for Diancie it. Teammates like Mega Pinsir can benefit from Will-O-Wisp Mew, since it can catch strong threatening physical attackers (RC) like Weavile off guard and allow an easier set up setup opportunity later.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mixnite.663475/
Quality checked by:
https://www.smogon.com/forums/members/paprikaflow.591583/
https://www.smogon.com/forums/members/user2.103/
Grammar checked by:
https://www.smogon.com/forums/members/user3.104/
 
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