Lead Problems, need Advice and really Team Reconstruction

At A Glance-
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Azelf @ Focus Sash
Ability: Levitate
EVs: 212 Atk/252 Spd/44 SAtk
Hasty nature (+Spd, -Def)
- Stealth Rock
- Explosion
- Psychic
- Thunderbolt








infernape.png


232 SPA/252 Speed/24 Attack
Naive Nature @ life Orb

Nasty Plot
Flamethroweer
Grass Knot
Close Combat

Comments: this Is the Standard Mixed ape, but honestly it does most of the work in this team, This is the only pokemon that i have to keep on the team, because i can cause so many problems with it. The only Pokemon to Stop it Are Salamence And Vaporeon.


celebi.png


Celebi@Leftovers
Ability: Natural Cure
EVs: 252SpA / 200Def / 56 Sp Def
Timid nature (+Spd, -Atk)

Leech Seed
Grass Knot
Recover
U-Turn/Psychic/Thunder Wave


zapdos.png

EVs: 112HP / 144Spd / 252SpA
Hasty nature @ Choice Scarf

Thunder Bolt
Hidden Power [Ice]
U-Turn
Heat Wave


This is 1/3 of my favorite pokemon, so as the team gets edited, Zapdos is one of the few that has to stay. With Heat Wave it can hit basically everything 2x, and has become so much better thanks to platinum version. It also makes Skymin into a punk which is never a negative.


donphan.png


252 HP/252 Def/6 Attack
Impish Nature @ Lefties

Rapid Spin
Ice Shard
Earthquake
Stealth Rock

Stealth rock and spin on one thing is huge for me, because usually i don't have the type of space to put both on a team, This will let me get the SR and switch essentially, but i have always loved My Donphan, it's unexainable, but he can go off the team if needed.





blissey.png


252 HP/252 Def/6 SPA
Bold Nature @ Lefties

Aromatherapy
Counter
Seismic Toss
Softboiled

This set allows for so much versatility and heals the team if i let somebody get thunderwaved which happens often. Also since Swampert can't ohko this, after a earthquake a simple counter puts swampert in a box, making infernape even more deadly, as there will be nothing left to suck up the close combat most likely forcing the switch it needs to get the Plot on Swampert users, which is quite alot eh? ;) But to be completely honest with you i just typed that to look smart, and just slapped blissey on there because of the fact i couldn't think of a special wall that could aromatherapy.


Team Anylysis

I know i just butchered the word but this team has no real problems, as no pokemon really breaks through it, even though i have a Huge ice disadvantage nobody has ever been able to exploit this, i don't even have problems with mamoswines either. But this team is so defensive i just want to have more threats, and more offense which is why i posted the team. But If blissey is taken out a Water Type Pokemon Will cause a HUGE amount of damage to my team, which is the main reason why i don't like this team anymore.


What I Want Added/Changes

I just want more Offense in General, the whole stalling thing doesn't really work out for me, The only pokemon i honestly want to keep is Zapdos.
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- I want the Celebi to be more Offensive but i have no idea how to do this.

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- I Love Jirachi, i want to add one to my team, i don't care which varient.

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- One Of My Favorite Water types, I'd Love for this to be on the team as well, as it has wish support and manages to hold its own and is a complete fire type counter.



Credit So Far -

Unholy calamity for the Azelf Lead Suggestion.
Surftogal for the Celebi Move set.
Surftogal for the Zapdos Choice Scarf.
 
If you are having problems with leads, for experimental purposes I would consider trying out the following leads.

Gallade @ Focus Sash
Ability: Steadfast
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Stone Edge
- Swords Dance
- Shadow Sneak

Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Rock Slide
- Earthquake

Bronzong @ Light Clay
Ability:Levitate
EVs: 252 HP/ 152 Atk/ 8 Def/ 96 SpD
Relaxed nature (+Def, -Spe)
- Light Screen
- Reflect
- Gyro Ball
- Explosion

Azelf @ Focus Sash
Ability: Levitate
EVs: 212 Atk/252 Spd/44 SAtk
Hasty nature (+Spd, -Def)
- Stealth Rock
- Explosion
- Psychic
- Thunderbolt

Infernape @ Focus Sash
Ability: Blaze
EVs: 48 Atk/208 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Fake Out
- Stealth Rock

Alot of these leads are suicide leads except Gallade, which are quite common on shoddy from my experince, although they all have the same goal, they are still different.

The Gallade lead has the ability to beat alot of common leads if he is able to set up, but I would watch out for trick leads.

The Aero lead is the 2nd fastest suicide lead, he is able to hit flying leads, rock leads, some steel leads and fire leads like Infernape.

The Bronzong lead is used if one of your pokemon needs to set up for an easy sweep, also provides great defenses for your team.

The Azelf lead is a special attacking suicide lead, it hits ghost leads, grass leads, water leads and can seriously hurt anything else thanks to explosion.

The Infernape lead beats all the focus sash leads, while being able to set up and put a dent on the opponents team if you want to save him for later.

If you want good defenses for your team, go with Bronzong of Deoxys - E, if you want to beat other leads, try the Anti lead Honchcrow or Gallade, if you don't mind suicide leads, pick whatever suicide lead you like from the above list.
 
Try your Weavile like this:

Jolly, 252 atk+spe, 6 hp
focus sash
fake out
ice punch
night slash
counter/brick break

This is my current lead, and VERY few leads can handle this thing. Fake out+night slash take out every azelf+deoxys-e you will ever meet, as well as gengar. Ice punch will get rid of zapdos, aero and skymin very fast. Counter+brick break is debatable. Sash+counter basically garuntees you a free kill, but brick break is probably better for coverage. I love him as a lead, and he can sometimes take down 2-3 guys since hes so dam fast and strong. You don't need scarf since hes one of the fastest leads out there, aerial ace seems kind of pointless and I personally was never fond of pursuit, contrary to what others may say about it.
 
At A Glance-
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weavile.png


252 ATk/100 HP/158 Speed
Adament Nature @ Choice Scarf

Ice Punch
Aerial Ace
Pursuit
Brick Break

Comments, This Spread hits Azelf quite hard and doesn't allow it to really set up before it can explode or allow it to escape either. After the first KO it usually comes back and manages to be a huge late game problem. This Spread puts it a step above garchomp without the Scarf.

Nice set but I don't see how it beneifits the team after it takes out the opposing lead, and it can do nothing to bronzong. I'm not so good with lead sets but a duelscreen zong works great on most teams and is also great on offensive team as you will be hitting hard and taking less damage in the progress, therefor I would like to recommend you use the duelscreen zong as your lead:

Bronzong @ Light Clay
Ability:Levitate
EVs: 252 HP/ 152 Atk/ 8 Def/ 96 SpD
Relaxed nature (+Def, -Spe)
- Light Screen
- Reflect
- Gyro Ball
- Explosion

Other options for leads have been posted by Unholy Calamity. Personally if you don't like your Weavile or this zong I would go with either changing Infernape to your lead and replacing weavile or replacing weavile for the lead gallade. Or you can use the Zapdos set. [see my response to Zapdos]




infernape.png


232 SPA/252 Speed/24 Attack
Naive Nature @ life Orb

Nasty Plot
Flamethroweer
Grass Knot
Close Combat

Comments: this Is the Standard Mixed ape, but honestly it does most of the work in this team, This is the only pokemon that i have to keep on the team, because i can cause so many problems with it. The only Pokemon to Stop it Are Salamence And Vaporeon.

Standard


celebi.png


252 Hp/252 DEF/6 SPA
Bold Nature @ Lefties

Thunder Wave
Grass Knot
Leech Seed
Recover

This is my defensive seeder/wall, This Celebi is an uber Gyarados counter as no gyarados has ever beat it, and just got itself thunderwave which is essentally putting it in a garbage pile. But since my team is so Defensive i was thinking about making it into a more offensive varient, but i have no idea how?

For an offensive Celebi this set works great:

Celebi@Leftovers
Ability: Natural Cure
EVs: 252SpA / 200Def / 56 Sp Def
Timid nature (+Spd, -Atk)

Leech Seed
Grass Knot
Recover
U-Turn/Psychic/Thunder Wave

The EVs allow it to still be a defensive seeder and do all its other roles as the defensive one and be a reliable gyarados counter [Grass Knot is a 2HKO with these EVs] and has the offensive tempo you want.


zapdos.png

252 HP/220 Def/36 Speed
Bold Nature @ Lefties

Heat Wave
Thunderbolt
Hidden Power Grass
Roost

This is 1/3 of my favorite pokemon, so as the team gets edited, Zapdos is one of the few that has to stay. With Heat Wave it can hit basically everything 2x, and has become so much better thanks to platinum version. It also makes Skymin into a punk which is never a negative.


For an offensive Zapdos this is a good set:

Zapdos@Choice Scarf
Ability: Pressure
EVs: 112HP / 144Spd / 252SpA
Hasty nature (+Spd, -Def)

Thunder Bolt
Hidden Power [Ice]
U-Turn
Heat Wave

Works as a lead and as a mid game sweeper. If he is leading you have 2 choices. 1) You hit em hard with one of your attacks or 2) You U-Turn out to a counter. Either way he works great. If he is a sweeper you can use the same strategy. Just make sure that Donphan has blown away any Stealth Rocks before you bring him in.

HP Ice is to take out the ever growing salamence. And Celebi can take out Swampert. HP EVs also let you survive a draco meteor from a specs mence paking a +SpA nature and 252SpA EVs.


donphan.png


252 HP/252 Def/6 Attack
Impish Nature @ Lefties

Rapid Spin
Ice Shard
Earthquake
Stealth Rock

Stealth rock and spin on one thing is huge for me, because usually i don't have the type of space to put both on a team, This will let me get the SR and switch essentially, but i have always loved My Donphan, it's unexainable, but he can go off the team if needed.


Keep donphan on the team as he can blow away SR to make way for Zapdos and doubles as a physical tank.


blissey.png


252 HP/252 Def/6 SPA
Bold Nature @ Lefties

Aromatherapy
Counter
Seismic Toss
Softboiled

This set allows for so much versatility and heals the team if i let somebody get thunderwaved which happens often. Also since Swampert can't ohko this, after a earthquake a simple counter puts swampert in a box, making infernape even more deadly, as there will be nothing left to suck up the close combat most likely forcing the switch it needs to get the Plot on Swampert users, which is quite alot eh? ;) But to be completely honest with you i just typed that to look smart, and just slapped blissey on there because of the fact i couldn't think of a special wall that could aromatherapy.

Counter is really wasted on Bliss as she is meant to wall and support the team. And those EVs/nature arn't the best anymore. Use this Blissey:

Blissey@Leftovers
Ability: Natural Cure
EVs: 252 Def / 40 SpA / 216 SpD

Aromatherapy
Softboiled
Ice Beam/Flamethrower
Thunder Wave/Toxic

If you still want S-Toss put it in over Ice Beam/Flamethrower and remove the SpA EVs.



Team Anylysis

I know i just butchered the word but this team has no real problems, as no pokemon really breaks through it, even though i have a Huge ice disadvantage nobody has ever been able to exploit this, i don't even have problems with mamoswines either. But this team is so defensive i just want to have more threats, and more offense which is why i posted the team. But If blissey is taken out a Water Type Pokemon Will cause a HUGE amount of damage to my team, which is the main reason why i don't like this team anymore.


What I Want Added/Changes

I just want more Offense in General, the whole stalling thing doesn't really work out for me, The Only two on the team i want to keep are Zapdos and Infernape. And i don't know if i should switch Zapdos to the Orb version either. I also want some type of toxic spikes or spikes perhaps. Besides those i also want to
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- I want the Celebi to be more Offensive but i have no idea how to do this.

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nothing Wrong with a Good Old fashioned Celetron, espically if i make Celebi More offensive but eh, i don't know about removing Infernape At the same time.

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- I Love Jirachi, i want to add one to my team, i don't care which varient.

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- The Whole Weavile lead thing is really inconsistant, and sometimes costs me alot and once spikes and SR are up Weavile is essentialy just another KO for somebody else. This Weavile also can't handle a Bronzong.

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If you can't already tell, maybe it has something to do with me bieng female or something, but I just love the Cute pokemon, lol. An Azelf lead would be nice or maybe another varient, with the new platinum moves i dont know how to make an effective one.

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- One Of My Favorite Water types, I'd Love for this to be on the team as well, as it has wish support and manages to hold its own and is a complete fire type counter.

I'm not very good at suggesting which pokemon to replace over another so I'll leave that to someone more qualified.

Hope this helps though.
 
If you want to make this team a bit more offensive without really changing up the Defensive core, you could do a few things here. First off running Earth Power of Leech Seed, can help Celebi deal with Paralyzed Heatran/Infernape and other Fire types switching in hoping to kill/scare off Celebi. Another thing you could do is run a CurseLax over Blissey, so you still keep a solid Sp. Wall, but gain a more offensive presence in the meantime.

You also have a Problem with Lucario and Infernape to an extent. You could do one of 2 things here, or you could do both. You could run a Scarf Zapdos as a lead, so you have a way to outspeed both of them, and kill/scare them off. Or you could add a Suicune in there, and make Zapdos's EV spread so that it outspeed Adamant Lucario/Jolly Lucarios and make it able to kill with HP Fire. It's really up to you. Zapdos works extremely well as a lead, so I would really put that into consideration.

Good team, I hoped I help.
 
If you want to make this team a bit more offensive without really changing up the Defensive core, you could do a few things here. First off running Earth Power of Leech Seed, can help Celebi deal with Paralyzed Heatran/Infernape and other Fire types switching in hoping to kill/scare off Celebi. Another thing you could do is run a CurseLax over Blissey, so you still keep a solid Sp. Wall, but gain a more offensive presence in the meantime.

You also have a Problem with Lucario and Infernape to an extent. You could do one of 2 things here, or you could do both. You could run a Scarf Zapdos as a lead, so you have a way to outspeed both of them, and kill/scare them off. Or you could add a Suicune in there, and make Zapdos's EV spread so that it outspeed Adamant Lucario/Jolly Lucarios and make it able to kill with HP Fire. It's really up to you. Zapdos works extremely well as a lead, so I would really put that into consideration.

Good team, I hoped I help.

I don't mind losing the defensive Core, but who would i drop for this Suicune? And if i add Suicune i would want Wish support as Rest is too slow in this current metagame. So i should lose Leech seed too? hmm..
 
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