In any battle, a good lead can make a big difference. It allows you to do serious damage, set up for a sweep, lay hazards or cripple the opponent from turn one. So this thread is to document some effective leads in the NU metagame.
I'll be putting Pokemon into four categories: Offensive Leads, Support Leads, Hazard Leads and Mixed Leads.
Feel free to submit your own. I'll add a few to get the ball rolling.
Use this as a template:
Pokemon Name: Cinccino
Lead Type: Offensive Lead
What it does: Hit hard and fast. Cincinno is a top threat in the metagame and for good reason.
Why it is good: Powerful, base 125 attacks that can break Substitutes, with great Normal/Rock/Grass coverage allow this rodent to melt through unprepared teams like butter. With U-Turn to get momentum, Cinccino is a good lead that can take out frailer pokemon in the blink of an eye. Most sets use a Life Orb or a Choice Band, although Choice Scarf sets allow him to outspeed pretty much everything in the tier.
What counters it: Gurdurr is the #1 Counter. He can take a Tail Slap and OHKO back with Drain Punch. Steel types such as Probopass, Bastiodon, Mawile and Klang only fear the rare Wake-Up Slap, and can take up to 3 attacks. Non-Scarfed Cinccino can be revenged killed by the likes of Rotom-F, Swellow and Sawk. Life Orb variants can be easily brought down by residual damage from Spikes, Stealth Rock and recoil.
Pokemon Name: Gardevoir
Lead Type: Support Lead
What it does: Lots: Provide Status support, Dual Screens, Trick, healing, and support attacking.
Why it is good: Gardevoir's movepool is huge so there's room to do pretty much anything. With access to Will-o-Wisp, Thunder Wave and Toxic she can provide status support. I like using a Dual Screen set, as her decent bulk and speed make her a reliable setter. Trick works well in tandem with a Flame Orb or a Choice Scarf, screwing over Physical attackers and Walls respectively. Wish or Healing Wish can heal damaged team-mates, while Heal Bell makes her a reliable cleric. She can also go on the offensive with decent Psychic/Ghost/Bug/Fighting coverage.
What counters it: Skuntank is a good option, taking nothing from her STAB and doing serious damage with his Dark attacks. Other Psychics like Musharna can set up freely on any set apart from a TrickScarf one. Faster attackers like Zangoose can easily OHKO her.
Pokemon Name: Golem
Lead Type: Hazard Lead
What it does: Reliably gets up Stealth Rocks and hits hard in the process.[/B]
Why it is good: Sturdy is a fantastic ability, which almost guarantees that Golem can put Stealth Rocks up for you. A good Base 110 attack makes him no slouch, either: Dual STAB in Rock Blast and Earthquake can deal serious damage, given an opening. Priority in Sucker Punch can take faster threats off-guard, while Explosion lets him go out with a bang, so to speak. He can provide a decent check to Flyers such as Swellow and some Braviary.
What counters it: Cinccino. A Bullet Seed from Cinccino will negate Sturdy and destroy Golem before it has a chance to do anything. After Sturdy has been removed, any powerful Grass / Water attack will take Golem out in an instant.
Pokemon Name: Piloswine
Lead Type: Offensive/Tank/SR setter Lead
What it does:
Piloswine can tank a lot of hits expecially from the physical side and thanks to his useful resistances/immunity and Thick Fat he's even more bulky then the normal with an eviolite equipped. He can also set Stealth Rock for your team (that's pretty guarateed) or simply sweeps opponent's pokemon.
Why it is good:
Piloswine is my favourite lead. He's so good at setting Stealth Rock and in doing huge damages to the opponent team. If an opponent is not prepared for Piloswine's covergage, he can even sweeps entire teams. Naturally if you face a good player Piloswine can only set Stealth Rock and can do some damages before going down.
So principally he can: Sweep, Tank and set Stealth Rock pretty easly
What counters it:
Powerful special Water/Grass/Fight attacks are Piloswine worst nightmare, Tricking to him a Choice Scarf or Knock Off can nerf him a bit, but he has a good bulk even without Eviolite. On the Physical side the most common attacks that can threaten Piloswine are Fight and Water (since most grass are special) and you have to use CB or SD to OHKOing Piloswine.
So some common counters can be CB Sawk/Braviary/Absol/Emboar, Ludicolo and Gorebyss with Hydro Pump, Gardevoir with trick or Focus Blast.
Submitted by Ewil
I'll be putting Pokemon into four categories: Offensive Leads, Support Leads, Hazard Leads and Mixed Leads.
Feel free to submit your own. I'll add a few to get the ball rolling.
Use this as a template:
Code:
[pokemon sprite here]
[B]Pokemon Name:[/B]
[B]Lead Type:[/B] Offensive Lead / Support Lead / Hazard Lead
[B]What it does:[/B]
[B]Why it is good:[/B]
[B]What counters it:[/B]

Pokemon Name: Cinccino
Lead Type: Offensive Lead
What it does: Hit hard and fast. Cincinno is a top threat in the metagame and for good reason.
Why it is good: Powerful, base 125 attacks that can break Substitutes, with great Normal/Rock/Grass coverage allow this rodent to melt through unprepared teams like butter. With U-Turn to get momentum, Cinccino is a good lead that can take out frailer pokemon in the blink of an eye. Most sets use a Life Orb or a Choice Band, although Choice Scarf sets allow him to outspeed pretty much everything in the tier.
What counters it: Gurdurr is the #1 Counter. He can take a Tail Slap and OHKO back with Drain Punch. Steel types such as Probopass, Bastiodon, Mawile and Klang only fear the rare Wake-Up Slap, and can take up to 3 attacks. Non-Scarfed Cinccino can be revenged killed by the likes of Rotom-F, Swellow and Sawk. Life Orb variants can be easily brought down by residual damage from Spikes, Stealth Rock and recoil.

Pokemon Name: Gardevoir
Lead Type: Support Lead
What it does: Lots: Provide Status support, Dual Screens, Trick, healing, and support attacking.
Why it is good: Gardevoir's movepool is huge so there's room to do pretty much anything. With access to Will-o-Wisp, Thunder Wave and Toxic she can provide status support. I like using a Dual Screen set, as her decent bulk and speed make her a reliable setter. Trick works well in tandem with a Flame Orb or a Choice Scarf, screwing over Physical attackers and Walls respectively. Wish or Healing Wish can heal damaged team-mates, while Heal Bell makes her a reliable cleric. She can also go on the offensive with decent Psychic/Ghost/Bug/Fighting coverage.
What counters it: Skuntank is a good option, taking nothing from her STAB and doing serious damage with his Dark attacks. Other Psychics like Musharna can set up freely on any set apart from a TrickScarf one. Faster attackers like Zangoose can easily OHKO her.

Pokemon Name: Golem
Lead Type: Hazard Lead
What it does: Reliably gets up Stealth Rocks and hits hard in the process.[/B]
Why it is good: Sturdy is a fantastic ability, which almost guarantees that Golem can put Stealth Rocks up for you. A good Base 110 attack makes him no slouch, either: Dual STAB in Rock Blast and Earthquake can deal serious damage, given an opening. Priority in Sucker Punch can take faster threats off-guard, while Explosion lets him go out with a bang, so to speak. He can provide a decent check to Flyers such as Swellow and some Braviary.
What counters it: Cinccino. A Bullet Seed from Cinccino will negate Sturdy and destroy Golem before it has a chance to do anything. After Sturdy has been removed, any powerful Grass / Water attack will take Golem out in an instant.

Pokemon Name: Piloswine
Lead Type: Offensive/Tank/SR setter Lead
What it does:
Piloswine can tank a lot of hits expecially from the physical side and thanks to his useful resistances/immunity and Thick Fat he's even more bulky then the normal with an eviolite equipped. He can also set Stealth Rock for your team (that's pretty guarateed) or simply sweeps opponent's pokemon.
Why it is good:
Piloswine is my favourite lead. He's so good at setting Stealth Rock and in doing huge damages to the opponent team. If an opponent is not prepared for Piloswine's covergage, he can even sweeps entire teams. Naturally if you face a good player Piloswine can only set Stealth Rock and can do some damages before going down.
So principally he can: Sweep, Tank and set Stealth Rock pretty easly
What counters it:
Powerful special Water/Grass/Fight attacks are Piloswine worst nightmare, Tricking to him a Choice Scarf or Knock Off can nerf him a bit, but he has a good bulk even without Eviolite. On the Physical side the most common attacks that can threaten Piloswine are Fight and Water (since most grass are special) and you have to use CB or SD to OHKOing Piloswine.
So some common counters can be CB Sawk/Braviary/Absol/Emboar, Ludicolo and Gorebyss with Hydro Pump, Gardevoir with trick or Focus Blast.
Submitted by Ewil