Leadvile [QC 0/3]

Posting a set not listed on Smogon. Move to the appropriate category if this is the wrong one. (I have searched.)

I've used Leadvile (Weavile leading the team) to get three different 8-turn sweeps, one of which is undisputed. The vids are at the bottom of the post.

I've reformatted this post to conform with the Xatu analysis. I don't know anything about QC format so I'll leave it to the mods to make the final edits.

Edit: Reformatted again to Rohail's post. I have to express my confusion at this format.

Edited further from other suggestions.

[SET]
name: Lead
move 1: Ice Shard
move 2: Beat Up
move 3: Low Kick
move 4: Swords Dance
item: Focus Sash
ability: Pickpocket

nature: Hasty / Lonely
EVs: 252 Atk / 4 SDef / 252 Spd
IVs: 0 HP / 0 Def


[SET COMMENTS]
-The most the opponent can do against this set is offer neutral defense. There is nothing that resists it, while 11 types are weak to it.
-Reason #1 to put this guy on lead: Beat Up. Beat Up gets one hit for each non-statused non-KOed mon on your team, for a total of 6 hits. On Weavile each hit is approximately 17 power, which makes it the strongest Dark-type attack he can use (153 power with all 6 hits + STAB.) You need all allies alive and well to reach max power.
-Since Beat Up hits 6 times, that's 6 chances to land a crit. In this way he also works as a gambling wallbreaker.
-It may be a glitch with Showdown, but BU doesn’t make contact, so he can hit Grigus and Flame Body users safely. And yet Cursed Body can shut Beat Up down. The damage for BU also varies wildly; I think Showdown BU is based on the team members’ attack powers, like it was in a previous gen.
-It's been pointed out that Swords Dance boost to BU may be a glitch on Showdown, in which case this set loses a lot of credibility. Simultaneously I think the damage Beat Up causes is a glitch because the damage is highly erratic. When all is fixed I would be interested to see if the move becomes less powerful with Weavile or more.
-Reason #2 to put this guy on lead: The sash/pick combo. When a mon hits weavile with a contact attack, he will steal their held item if he is not holding one himself. If you make him hold a sash, Weavile will survive any contact move that would otherwise OHKO him, then the sash will break, and pickpocket will activate. He can steal the scarf from scouts like Darmanitan and Mienshao, shutting down their speed advantage for the rest of the game. He can also steal Leftovers from Bronzong after Gyro Ball and then stick around much longer than usual.
-The general flow of a first turn confrontation with Leadvile is as follows: Turn 1: Set up on a hazard setter or priority attack a Scarfer, Turn 2: Beat Up, set up on another set up mon, or use coverage move, Turn 3 onward (by now you will have either Pickpocketed something, set up, and/or KOed something), rape and pillage until he is dead.

-The other moves besides BU are for coverage and priority. Swords Dance makes him 2HKO just about everything. Ice Shard can be used to revenge kill manly Flygon.
-It's important to point out that Leadvile is not meant for keeping alive. He is like Staraptor; enter and destroy at all costs. That said, if there are no hazards on the field and you see a mon that you need Weavile to revenge kill later on, keep him around.

[ADDITIONAL COMMENTS]
-He requires Sash for the sash/pick combo. Feel free to replace it with a gem (ice gem to OHKO Crobat perhaps, or dark gem to boost Beat Up once), but I highly discourage removing the sash on this particular set.
-HP and physical defense IVs are 0 and he requires Hasty or Lonely nature to ensure the sash will break if he is hit by a contact move so he can pickpocket the attacker. The EVs are for sweeping.
-Do not lower special defense. He can be 2HKO'd by some relatively weak Giga Drainers with zero EV/IV investment in special defense. He survives them with a little investment, though.
-Ice Punch has more power but Leadvile is not faster than any of the mons he needs to use it on (Crobat and Accelgor) and not strong enough to take down the ones he can use it on (Tangrowth).

-Team Support: Max HP Rhyperior, Intimidate Hitmontop are the best ones that come to mind.
-Also consider Snorlax for the special attackers who would easily break the sash.

-Umbreon and Roserade check most mons that inflict status on Weavile. Xatu is also good. Thanks to Agent Gibbs for pointing out Rotom-H and Heracross as good candidates for taking burn.
-Thanks to Rohain for mentioning Sabeleye as a good switch in on Fighting moves. On that note Grigus is a good ally as well.

-Biggest counter (or check): any bulky water/fighting/ dual-type bug/steel mons. Suicune, Hitmontop, Escav, basically. Also Blastoise, but he is 2HKO'd by +2 Beat Up, while Suicune is not. Qwilfish gets honors.
To spell it out: Suicune, Blastoise, Azumarill, Swampert, Qwilfish, Mola, Hitmontop, and Escav are the prime mons that counter this Weavile.
-A Rock Blast on turn 1 makes Leadvile sit right the fuck down. Unfortunately most mons who use it get swept with Low Kick--Rhyperior with a +2 crit. (Many players choose to set up hazards instead of attack right away, allowing Leadvile to get in a boost.)
-Sableye can burn him on turn 1 and/or taunt him out of Swords Dance. +2 Ice Shard stings him though.
-Ferroseed can take Ice Shard and Low Kick and retaliate with a whole slew of stuff, including Iron Barbs.
-Justified ESpeed Offensive Arcanine switching in on +0 Beat Up will shit on Leadvile every day of the week without remorse--and then proceed to do the same to the rest of Leadvile’s team. Just beware of that.
-Other Justified mons cannot switch in unless they have priority moves and/or scarf. Leadvile OHKOs neutral Virizion with +2 Ice Shard and neutral Cobalion with +2 Low Kick, and I don’t think either of them have priority moves which can outspeed the respective attack. Gallade will die in the process of taking a Beat Up.
-Mandibuzz can switch in on any attack and whirlwind him out--but not always Snorlax.
-Scarfed Chandy is faster, but since the goal is to let Weavile die anyway, there's no point in switching out if Chandy is present, unless no hazards are on the field and/or you have Pursuit Snorlax with you to replace Weavile.

-If up against another Weavile, regardless of whether they have focus sash or not, he will win practically every time with low kick/ice shard, except if he wins a speed tie with another Leadvile and hits it with Low Kick before it hits back (the other Leadvile will steal his sash with Pickpocket).
-Faces some competition from Ambipom, except Ambi doesn't have Pickpocket or the SE coverage.

Leadvile in a nutshell: http://pokemonshowdown.com/replay/uususpecttest-43101459
First 8-turn sweep: http://pokemonshowdown.com/replay/uu9309269
Second 8-turn sweep: http://pokemonshowdown.com/replay/uu8393275
Third 8-turn sweep: http://pokemonshowdown.com/replay/uu-40009832

Edit: ...Fourth 8-turn sweep: http://pokemonshowdown.com/replay/uu-40290722
Proof that Beat Up gets boosted by Swords Dance: http://www.pokemonshowdown.com/replay/nu8629829
 
Last edited:
This is the wrong forum to post this. You need to change this to the Contributions and Corrections subforum and alter the format. idk if you can move threads with XenForo but on another note, why are you not running Adamant/Jolly but Lonely/Hasty?
 
Why this set deserves to be on-site:
  • Here, tell us why you think this set is good and deserves a place on-site.
[SET]
name: Lead
move 1: Ice Shard
move 2: Beat Up
move 3: Low Kick
move 4: Swords Dance
item: Focus Sash
ability: Pickpocket
nature: Hasty / Lonely
evs: 252 Atk / 4 SpD / 252 Spe
ivs: 0 HP / 0 Def

[SET COMMENTS]
  • Describe the set and what it does
  • Give us a descriptive reasoning on all the moves you're using (ex. Ice Shard is great for revenge killing Pokemon like Flygon..)
[ADDITIONAL COMMENTS]
  • Explain your EV spread (Only ifit does anything specific, if not, then don't mention it)
  • Explain Nature choice and alternate Natures we can use
  • Explain Item choice and alternate items we can use
  • Explain ability choice (Once again, only if it does anything specific)
  • Explain alternate moves we can use (Don't mention every move available to Weavile, only the few that might fit into this set..)
  • Explain good partners for this set (ex. Sableye can come in on the Fighting-type moves that threaten Weavile..)
  • Any other additional comments

^ This is what the format should look like imo. Overall, I like the idea of the set, but it is a bit risky. I'll get back to you on this after you've changed your format to the one above.

Note to other people: If my format is wrong, then correct me please :)
 
EDIT: It took me a while to type this up, so there might be some advice here that you already addressed in your last edit. If that's the case, just ignore it.

I've always thought Beat Up Weavile was a fun little gimmick, but I'm not sure how QC will treat this. At any rate, here's a few things that I notice that should be changed.

[SET COMMENTS]
-Leadvile possesses 3 out of the 4 types of moves that would provide the maximum super-effective coverage in the game, the missing move being a grass move. If he had a grass move he would be SE against 12/17 types, with only poison, bug, fighting, electric, and fire types taking neutral damage. As it stands he cannot SE attack water types, hence why mono-water mons can wall him so easily.

This is pretty much irrelevant, so it should really be removed.

-Reason #1 to put this guy on lead: Beat Up. Beat Up gets one hit for each non-statused non-KOed mon on your team, for a total of 6 hits. It's 15 power per hit--90 damage--which makes it the strongest Dark-type attack I can think of that doesn't use an item and doesn't rely on the opponent's attack power. You need all allies alive and well to reach that power.

Actually, Beat Up's power is based on the attacker's base Atk stat divided by 10, plus 5. In this case, Weavile would have 17 power per hit, 102 with all 6 (which becomes 153 after STAB).

-HP and physical defense are 0 and he requires Hasty or Lonely nature to ensure the sash will break if he is hit by a contact move so he can pickpocket the attacker.
-Do not lower special defense. He can be 2HKO'd by some relatively weak Giga Drainers with zero EV/IV investment in special defense.

This should go to AC. Also, it might be good to give a quick explanation of the EV spread, even though the reasons for max Atk and Spe might seem obvious.

[ADDITIONAL COMMENTS]
-The general flow of a first turn confrontation with Leadvile is as follows: Turn 1: Set up on a hazard setter or priority attack a Scarfer, Turn 2: Beat Up, set up on another set up mon, or use coverage move, Turn 3 onward
(by now you will have either Pickpocketed something, set up, and/or KOed something), rape and pillage.

The actual content of this section is a bit iffy. Sometimes it's best to just attack the opponent all out and not try to set up, so you might want to be a bit more general about this. Either way, this should go in SC.

-Aim to sweep the entire team. The entire team. Play cunningly and it's possible.

Honestly, I'd remove this. I highly doubt Weavile is going to get even close to sweeping from the lead position. This looks like it'd make an interesting anti-lead that has the potential to get a surprise kill or two, so I'd just leave it at that. This would also go much better in SC.

-Don’t worry about dying: he is fragile, so expect it to happen. But he will almost certainly take at least one mon down with him in the process (from my experience he gets 1.5 KOs per match in UU, usually more).

This kinda goes along with what I said above (also, place in SC).

-Since Beat Up hits 6 times, that's 6 chances to land a crit.

This part really isn't necessary.

-Biggest counter (or check): any bulky water/fighting/ dual-type bug/steel mons. Suicune, Hitmontop, Escav, basically. Also Blastoise, but he is 2HKO'd by +2 Beat Up, while Suicune is not. Qwilfish gets honors.
-Justified ESpeed Offensive Arcanine switching in on +0 Beat Up will shit on Leadvile every day of the week without remorse--and then proceed to do the same to the rest of Leadvile’s team.
-Leadvile need not stick around Sableye on turn 1. If there are no hazards, switch him out from Sableye into one of Sabeleye's counters.

Okay good, you mentioned some Pokemon that give Weavile trouble. A good followup would be to mention some good answers to these threats. For example, you might mention something like Rotom-H or Heracross as a check to Sableye, since they don't mind Will-O-Wisp (Heracross actually benefits from it), and they aren't particularly afraid of Foul Play either. Also, Justified is very rare on Arcanine, so I'd remove that part. It might be better to warn against using it when there are Justified users in general, as Cobalion and SD Virizion have the potential to turn the tables if you're not at +2 yet.

-Don’t attempt to bring in other Justified mons unless they have priority moves and/or scarf. Leadvile OHKOs neutral Virizion with +2 Ice Shard and neutral Cobalion with +2 Low Kick, and I don’t think either of them have priority moves which can outspeed the respective attack. Gallade will die in the process of taking a Beat Up.
-Try Mandibuzz if you are desperate to whirlwind him out--but never Snorlax. Scarfed Chandy is also faster but pray those Fire Blasts don’t miss.
-A Rock Blast on turn 1 makes Leadvile sit right the fuck down. Unfortunately all the mons who use it get swept with Low Kick--Rhyperior with a crit.

I'm not entirely sure any of this is necessary. Here you seem to be instructing how to play against Weavile, but the comments need to focus on how to play with Weavile.

-Beat Up sends Smeargle running back to whatever tier he came from.

It'd be better to just make a general comment about breaking opposing Focus Sashes in the SC section.

-If up against another Weavile, regardless of whether they have focus sash or not, he will win every time with low kick/ice shard, except if he wins a speed tie with another Leadvile and hits it with Low Kick before it hits back (the other Leadvile will steal his sash with Pickpocket).

I don't think you need to clarify this, as the reader could probably tell on their own that Weavile vs Weavile situations will come down to who has the Sash (or a speed tie, if both have Sashes).

-If there are no hazards on the field, switch Weavile in and out freely.
-Team Support: Max HP Rhyperior, Intimidate Hitmontop are the best ones that come to mind.

I think you can actually connect these. Mention that Weavile can rely more on his Sash later in the game if hazards are gone and that spinners like Hitmontop can help with that. Of course, it'd be good to replace the mention of Rhyperior with that of another spinner, perhaps Blastoise. You could also toss in a mention that hazards will help Weavile sweep later in the game if it ever gets the chance (due to the lack of a Life Orb boost), and so reliable hazard setters make good partners (here would be a good place to mention Rhyperior).

-Weavile has utility in shutting down Scarfed mons such as Darmanitan on turn 1, but he can also steal Leftovers from Bronzong after Gyro Ball and then stick around much longer than usual.

You might want to pick a different example rather than Bronzong, since Weavile is going to have a hard time getting past one of those.

On a side note, Beat Up isn't counted as a coverage move, so Pokemon Showdown! is correct there. Beat Up is also not supposed to be boosted by Swords Dance, so that was a glitch. It can be boosted by items such as Life Orb and Choice Band, though.
 
Thank you very much for the corrections Agent Gibbs! I've edited most of them and have a few more to go.

There's a couple of points that I want to clarify. I will clarify these things in the OP but I'll put them here first so we can debate about it. Also, I'm going to ignore that Swords Dance comment for now because it makes me sad.

First off, because of Beat Up, I strongly advise against trying to keep Weavile alive and letting other team members take blows for him. When they faint, Beat Up loses power. When he faints, they don't suffer at all, since he checks virtually nothing on their behalf. His goal is to cause as much damage as possible, and steal when he can't do anything else. If you are a really competent player you can definitely switch him out and bring him back in later when everyone is still alive, but always sacrifice him first, when possible.

Bronzong is 2HKO'd by boosted Beat Up. In a typical opening three-turn confrontation, Weavile will be standing on its dead body with 14% Hp and +2 power to carry on the fight.

Your comment about the Weavile vs Weavile is exactly why I pointed it out. It doesn't come down to who has the sash--it comes down to who loses priority and has the Sash/Pickpocket combo to counter. It's an unusual but surefire scenario. If there is no such combo on the other Weavile, Leadvile will win 99% of the time, the rare exception being the sashed opponent winning the speed tie with ice shard after low kick. He also draws with LO Weaviles. I think Beat Up may also take him down, but haven't tested that yet.

I mentioned Justified ESpeed Arcanine because it's probably the fastest way to dig a ditch for your entire team. Other Justified users get OHKO'd before they can abuse their power.

As for whether or not he can sweep an entire team, observe the replays at the bottom of the original post. I'm not saying he will do it every time (absolutely not), but I've personally never seen one mon sweep an entire team in 8 turns--and there are instances where he did it in 12 and 14 against opponents not using Flygon. This is also why I pointed out that he has 3/4 SE coverage moves; in order to explain why he has the highest chance of any other mon to pull off such sweeps. No other pokemon that I know of has Ice/Dark/Fighting attacks (SE coverage against 11 types) with such power.
 
Your comment about the Weavile vs Weavile is exactly why I pointed it out. It doesn't come down to who has the sash--it comes down to who loses priority and has the Sash/Pickpocket combo to counter. It's an unusual but surefire scenario. If there is no such combo on the other Weavile, Leadvile will win 99% of the time, the rare exception being the sashed opponent winning the speed tie with ice shard after low kick. He also draws with LO Weaviles. I think Beat Up may also take him down, but haven't tested that yet.

Well, Ice Shard is a very popular move on Weavile (about 69% of all Weavile ran it last month), so if your opponent leads with their own Sash Weavile, there's a good chance that you will risk a speed tie. If your opponent has a Life Orb, you'll Pickpocket it if they take you down to the Sash and kill yourself, which you mentioned. Against Weavile with any other items (i.e. Choice Band), you win. There's just so many complications to this matchup, but the more important thing is advice. If there is a particular piece of advice for the Weavile user that you can relate to this, then I could see it working.

I mentioned Justified ESpeed Arcanine because it's probably the fastest way to dig a ditch for your entire team. Other Justified users get OHKO'd before they can abuse their power.

Right, but Justified Arcanine isn't a very common threat, and Virizion/Cobalion are beaten after a Swords Dance. You might be better off just leaving Justified out entirely, but QC will probably be a better judge of that.

As for whether or not he can sweep an entire team, observe the replays at the bottom of the original post. I'm not saying he will do it every time (absolutely not), but I've personally never seen one mon sweep an entire team in 8 turns--and there are instances where he did it in 12 and 14 against opponents not using Flygon.

As long as you make it clear that a Weavile sweep is possible but unlikely, I think you'll be fine. Most good UU players will probably have a couple of solid checks to SD Weavile (about half of all Weavile run SD, so it's something that is usually taken into account in teambuilding), so it's going to have a hard time sweeping against solid players. Make a mention to the possibility of a sweep if you want, but just don't hype it up too much.

This is also why I pointed out that he has 3/4 SE coverage moves; in order to explain why he has the highest chance of any other mon to pull off such sweeps. No other pokemon that I know of has Ice/Dark/Fighting attacks (SE coverage against 11 types) with such power.


Scrafty actually has identical coverage between its Fighting/Dark STABs and Ice Punch, but I digress. The main reason I think you should remove that line is that super effective coverage rarely equals a sweep. Physical Electivire was kinda bad in 4th Gen OU, despite the fact that it hit 13/17 types super effectively. Now, the line about having no resists is good. Keep that, but remove the lines about having 3 of the 4 moves needed for maximum super effective coverage. Technically this is factually incorrect (Grass coverage would let Weavile hit 12 types super effectively, while Ground would let it hit 14), but there's really no point in talking about a move Weavile could have and would it might offer. But yeah, keep the mention about having unresisted coverage, since that is true and pretty important.

Again, the QC members would probably be much better judges of what would be acceptable in the analysis, so if you don't want to use my suggestions, you can just wait and see what they advise. Good luck with your analysis, by the way.
 
Holy moly, never thought about Ground. It does cover the Fire/Poison/Electric types that I mentioned as uncheckable by Weavile. Good spotting!

I'm editing in your suggestions now.

(Edit: Sad, the only physical ground-type move Weavile learns is Dig. He'd make a great baton pass candidate if he replaced Swords Dance with a better coverage move.)
 
you realise that posting a replay of you sweeping a player who just made his team isn't very impressive, right?

That guy would've been swept by pretty much every weavile ever, since his physical walls were all weak to its STABS.

edit: Well, it should be, since the point of those replays is to show that it's worth using
 
you realise that posting a replay of you sweeping a player who just made his team isn't very impressive, right?

That guy would've been swept by pretty much every weavile ever, since his physical walls were all weak to its STABS.
Thank you captain obvious.

This is not intended to impress anyone. If you are impressed you need to play more -- many better mons are out there than Leadvile.

Well, not "many". :P
 
Hey, the concept of Lead-Weaville is pretty cool and I have seen it being used successfully many times. I guess it has quite a considerable amount of offensive presence when it comes in on turn 1 and most Pokemon who can tank his hits can't set up entry hazards and are mainly just tanks who phase such as Blastoise.

Most players (or at least decent players) lead off with a Pokemon that can get some damage while switching out; that usually a scarfer such as Raikou / Mienshao / Rotom-H if they are using offensive team; therefore in those situations your Weavile is really helpless as it losses quite alot of health without breaking its sash most likely and can be revenge killed easily or even set up upon. As you mentioned; Steel-types give you trouble and if the opponent gets prior damage on you and brings in their Escavliver or Bronzong; you are in some deep trouble. If they lead with an SR mon such as Bronzong / Rhyperior / Crustle etc, you can be in some serious trouble and at this point; nothing much really distinguishes this set from the average SD set. Furthermore alot of Pokemon that the opponent might lead off with might just stay in and get damage on your predicting you to go for the Swords Dance; thats what I've seen from watching other matches and then you could get burnt from scald etc. (like Lead empoleon).

- Expand that offensive Roserade deals with Bulky water-types that really give Weavile trouble.

Ferrothorn can take Ice Shard and Low Kick and retaliate with a whole slew of stuff, including Iron Barbs.

-Should be Ferroseed.

- This Weavile should be played as lead more than anything else; obviously if you cant do that then it can be saved for late game but the whole purpose of Beat Up is to use it in the early stages of the game to make the most of it; maybe elaborate on that.

- Mention that scarf Mienshao (to some extent) / scarf Heracross / scarf Victini / scarf Darmanitan can revenge kill and are good checks(at least the latter 3).


Overall I think it is a decent set however with the drawbacks that it faces as well as it being too unconventional in practise, it should probably just be stuck somewhere in Other Options.
 
Edited, Somalia. Most of the stuff you mentioned is already in the AC though (and I'm not sure if I'm allowed to make it much longer). You make some great points.
 
What about Taunt over Swords Dance? Since this performs as a lead (or more of an anti-lead, actually when you consider how it plays), Taunt would be useful for Pokes trying to setup on you or even statusing you while expecting to live a hit. Considering Weavile is the 2nd-fastest and fastest poke in UU without a scarf at the same time (It outspeeds Stallbreaker Crobat, but gets outsped by the Band Crobat set, since it runs maximum Speed), you can pull off a fast early Taunt without much hassle, especially on things like the aforementioned Bronzong expecting you to switch out in fear of the Gyro Ball. I mean your power will be lacking since you no longer have SD, but...it's a suicidal(?) anti(?)-lead Weavile set that's focused on getting a jump on the foe's leads, with Beat Up being the big selling point of it. It focuses more on the "lead" aspect rather than the "early-game anti-lead sweeper" aspect.

I dunno how well of a set this'd be in standard practice, but it's definitely worth maybe an OO mention or summin
 
In my experience, playing Taunt games with hazard setters has never ended well.

Currently experimenting with Sashed Ambipom using Knock Off/Pickup in place of Leadvile. Hypothetically he should serve the same function right? Ambi's BU is weak though, and I really want to give him U-Turn/Fake Out beside Low Sweep, his only coverage move. But one thing at a time.

Edit: I completely forgot how badly Ambipom sucks.
 
What about Taunt over Swords Dance? Since this performs as a lead (or more of an anti-lead, actually when you consider how it plays), Taunt would be useful for Pokes trying to setup on you or even statusing you while expecting to live a hit. Considering Weavile is the 2nd-fastest and fastest poke in UU without a scarf at the same time (It outspeeds Stallbreaker Crobat, but gets outsped by the Band Crobat set, since it runs maximum Speed), you can pull off a fast early Taunt without much hassle, especially on things like the aforementioned Bronzong expecting you to switch out in fear of the Gyro Ball. I mean your power will be lacking since you no longer have SD, but...it's a suicidal(?) anti(?)-lead Weavile set that's focused on getting a jump on the foe's leads, with Beat Up being the big selling point of it. It focuses more on the "lead" aspect rather than the "early-game anti-lead sweeper" aspect.

I dunno how well of a set this'd be in standard practice, but it's definitely worth maybe an OO mention or summin

Well when this thing is used as a lead, people will assume the SD Beat Up set so they will attack immediately.


No new posts so I'll leave my final piece of mind here. I have used this and seen it being utilized to great effectiveness at times however that was just due to the oppponents poor plays. However, when a Weaville is brought in turn 1, any half-decent player will notplay into a potential sweep. It is very easy for the opponent to U-turn out with a faster mon, bring you down to your sash and then bring an Intimdate Pokemon or a priroity mon to finish you off. It's very stiuational, this set. Too many factors can bring this guy down with some to insignificant damage to the opposing team. You can get Burnt, Paralyzed etc. The opponent can get up hazards turn 1, bring in their Hitmontop for instance and take you on as a +1 isn't doing anything to it.

-Too frail
-Gets wrecked by priority while your own priority is weak.
-Set-up Bait in some scenarios.
-Prone to getting statused.
-Very situational set.
In short, it doesn't deserve its own set however it can have a side mention somewhere in the onsite analysis.

(QC REJECTED 1/3)
 
Back
Top