Posting a set not listed on Smogon. Move to the appropriate category if this is the wrong one. (I have searched.)
I've used Leadvile (Weavile leading the team) to get three different 8-turn sweeps, one of which is undisputed. The vids are at the bottom of the post.
I've reformatted this post to conform with the Xatu analysis. I don't know anything about QC format so I'll leave it to the mods to make the final edits.
Edit: Reformatted again to Rohail's post. I have to express my confusion at this format.
Edited further from other suggestions.
[SET]
name: Lead
move 1: Ice Shard
move 2: Beat Up
move 3: Low Kick
move 4: Swords Dance
item: Focus Sash
ability: Pickpocket
nature: Hasty / Lonely
EVs: 252 Atk / 4 SDef / 252 Spd
IVs: 0 HP / 0 Def
[SET COMMENTS]
-The most the opponent can do against this set is offer neutral defense. There is nothing that resists it, while 11 types are weak to it.
-Reason #1 to put this guy on lead: Beat Up. Beat Up gets one hit for each non-statused non-KOed mon on your team, for a total of 6 hits. On Weavile each hit is approximately 17 power, which makes it the strongest Dark-type attack he can use (153 power with all 6 hits + STAB.) You need all allies alive and well to reach max power.
-Since Beat Up hits 6 times, that's 6 chances to land a crit. In this way he also works as a gambling wallbreaker.
-It may be a glitch with Showdown, but BU doesn’t make contact, so he can hit Grigus and Flame Body users safely. And yet Cursed Body can shut Beat Up down. The damage for BU also varies wildly; I think Showdown BU is based on the team members’ attack powers, like it was in a previous gen.
-It's been pointed out that Swords Dance boost to BU may be a glitch on Showdown, in which case this set loses a lot of credibility. Simultaneously I think the damage Beat Up causes is a glitch because the damage is highly erratic. When all is fixed I would be interested to see if the move becomes less powerful with Weavile or more.
-Reason #2 to put this guy on lead: The sash/pick combo. When a mon hits weavile with a contact attack, he will steal their held item if he is not holding one himself. If you make him hold a sash, Weavile will survive any contact move that would otherwise OHKO him, then the sash will break, and pickpocket will activate. He can steal the scarf from scouts like Darmanitan and Mienshao, shutting down their speed advantage for the rest of the game. He can also steal Leftovers from Bronzong after Gyro Ball and then stick around much longer than usual.
-The general flow of a first turn confrontation with Leadvile is as follows: Turn 1: Set up on a hazard setter or priority attack a Scarfer, Turn 2: Beat Up, set up on another set up mon, or use coverage move, Turn 3 onward (by now you will have either Pickpocketed something, set up, and/or KOed something), rape and pillage until he is dead.
-The other moves besides BU are for coverage and priority. Swords Dance makes him 2HKO just about everything. Ice Shard can be used to revenge kill manly Flygon.
-It's important to point out that Leadvile is not meant for keeping alive. He is like Staraptor; enter and destroy at all costs. That said, if there are no hazards on the field and you see a mon that you need Weavile to revenge kill later on, keep him around.
[ADDITIONAL COMMENTS]
-He requires Sash for the sash/pick combo. Feel free to replace it with a gem (ice gem to OHKO Crobat perhaps, or dark gem to boost Beat Up once), but I highly discourage removing the sash on this particular set.
-HP and physical defense IVs are 0 and he requires Hasty or Lonely nature to ensure the sash will break if he is hit by a contact move so he can pickpocket the attacker. The EVs are for sweeping.
-Do not lower special defense. He can be 2HKO'd by some relatively weak Giga Drainers with zero EV/IV investment in special defense. He survives them with a little investment, though.
-Ice Punch has more power but Leadvile is not faster than any of the mons he needs to use it on (Crobat and Accelgor) and not strong enough to take down the ones he can use it on (Tangrowth).
-Team Support: Max HP Rhyperior, Intimidate Hitmontop are the best ones that come to mind.
-Also consider Snorlax for the special attackers who would easily break the sash.
-Umbreon and Roserade check most mons that inflict status on Weavile. Xatu is also good. Thanks to Agent Gibbs for pointing out Rotom-H and Heracross as good candidates for taking burn.
-Thanks to Rohain for mentioning Sabeleye as a good switch in on Fighting moves. On that note Grigus is a good ally as well.
-Biggest counter (or check): any bulky water/fighting/ dual-type bug/steel mons. Suicune, Hitmontop, Escav, basically. Also Blastoise, but he is 2HKO'd by +2 Beat Up, while Suicune is not. Qwilfish gets honors.
To spell it out: Suicune, Blastoise, Azumarill, Swampert, Qwilfish, Mola, Hitmontop, and Escav are the prime mons that counter this Weavile.
-A Rock Blast on turn 1 makes Leadvile sit right the fuck down. Unfortunately most mons who use it get swept with Low Kick--Rhyperior with a +2 crit. (Many players choose to set up hazards instead of attack right away, allowing Leadvile to get in a boost.)
-Sableye can burn him on turn 1 and/or taunt him out of Swords Dance. +2 Ice Shard stings him though.
-Ferroseed can take Ice Shard and Low Kick and retaliate with a whole slew of stuff, including Iron Barbs.
-Justified ESpeed Offensive Arcanine switching in on +0 Beat Up will shit on Leadvile every day of the week without remorse--and then proceed to do the same to the rest of Leadvile’s team. Just beware of that.
-Other Justified mons cannot switch in unless they have priority moves and/or scarf. Leadvile OHKOs neutral Virizion with +2 Ice Shard and neutral Cobalion with +2 Low Kick, and I don’t think either of them have priority moves which can outspeed the respective attack. Gallade will die in the process of taking a Beat Up.
-Mandibuzz can switch in on any attack and whirlwind him out--but not always Snorlax.
-Scarfed Chandy is faster, but since the goal is to let Weavile die anyway, there's no point in switching out if Chandy is present, unless no hazards are on the field and/or you have Pursuit Snorlax with you to replace Weavile.
-If up against another Weavile, regardless of whether they have focus sash or not, he will win practically every time with low kick/ice shard, except if he wins a speed tie with another Leadvile and hits it with Low Kick before it hits back (the other Leadvile will steal his sash with Pickpocket).
-Faces some competition from Ambipom, except Ambi doesn't have Pickpocket or the SE coverage.
Leadvile in a nutshell: http://pokemonshowdown.com/replay/uususpecttest-43101459
First 8-turn sweep: http://pokemonshowdown.com/replay/uu9309269
Second 8-turn sweep: http://pokemonshowdown.com/replay/uu8393275
Third 8-turn sweep: http://pokemonshowdown.com/replay/uu-40009832
Edit: ...Fourth 8-turn sweep: http://pokemonshowdown.com/replay/uu-40290722
Proof that Beat Up gets boosted by Swords Dance: http://www.pokemonshowdown.com/replay/nu8629829
I've used Leadvile (Weavile leading the team) to get three different 8-turn sweeps, one of which is undisputed. The vids are at the bottom of the post.
I've reformatted this post to conform with the Xatu analysis. I don't know anything about QC format so I'll leave it to the mods to make the final edits.
Edit: Reformatted again to Rohail's post. I have to express my confusion at this format.
Edited further from other suggestions.
[SET]
name: Lead
move 1: Ice Shard
move 2: Beat Up
move 3: Low Kick
move 4: Swords Dance
item: Focus Sash
ability: Pickpocket
nature: Hasty / Lonely
EVs: 252 Atk / 4 SDef / 252 Spd
IVs: 0 HP / 0 Def
[SET COMMENTS]
-The most the opponent can do against this set is offer neutral defense. There is nothing that resists it, while 11 types are weak to it.
-Reason #1 to put this guy on lead: Beat Up. Beat Up gets one hit for each non-statused non-KOed mon on your team, for a total of 6 hits. On Weavile each hit is approximately 17 power, which makes it the strongest Dark-type attack he can use (153 power with all 6 hits + STAB.) You need all allies alive and well to reach max power.
-Since Beat Up hits 6 times, that's 6 chances to land a crit. In this way he also works as a gambling wallbreaker.
-It may be a glitch with Showdown, but BU doesn’t make contact, so he can hit Grigus and Flame Body users safely. And yet Cursed Body can shut Beat Up down. The damage for BU also varies wildly; I think Showdown BU is based on the team members’ attack powers, like it was in a previous gen.
-It's been pointed out that Swords Dance boost to BU may be a glitch on Showdown, in which case this set loses a lot of credibility. Simultaneously I think the damage Beat Up causes is a glitch because the damage is highly erratic. When all is fixed I would be interested to see if the move becomes less powerful with Weavile or more.
-Reason #2 to put this guy on lead: The sash/pick combo. When a mon hits weavile with a contact attack, he will steal their held item if he is not holding one himself. If you make him hold a sash, Weavile will survive any contact move that would otherwise OHKO him, then the sash will break, and pickpocket will activate. He can steal the scarf from scouts like Darmanitan and Mienshao, shutting down their speed advantage for the rest of the game. He can also steal Leftovers from Bronzong after Gyro Ball and then stick around much longer than usual.
-The general flow of a first turn confrontation with Leadvile is as follows: Turn 1: Set up on a hazard setter or priority attack a Scarfer, Turn 2: Beat Up, set up on another set up mon, or use coverage move, Turn 3 onward (by now you will have either Pickpocketed something, set up, and/or KOed something), rape and pillage until he is dead.
-The other moves besides BU are for coverage and priority. Swords Dance makes him 2HKO just about everything. Ice Shard can be used to revenge kill manly Flygon.
-It's important to point out that Leadvile is not meant for keeping alive. He is like Staraptor; enter and destroy at all costs. That said, if there are no hazards on the field and you see a mon that you need Weavile to revenge kill later on, keep him around.
[ADDITIONAL COMMENTS]
-He requires Sash for the sash/pick combo. Feel free to replace it with a gem (ice gem to OHKO Crobat perhaps, or dark gem to boost Beat Up once), but I highly discourage removing the sash on this particular set.
-HP and physical defense IVs are 0 and he requires Hasty or Lonely nature to ensure the sash will break if he is hit by a contact move so he can pickpocket the attacker. The EVs are for sweeping.
-Do not lower special defense. He can be 2HKO'd by some relatively weak Giga Drainers with zero EV/IV investment in special defense. He survives them with a little investment, though.
-Ice Punch has more power but Leadvile is not faster than any of the mons he needs to use it on (Crobat and Accelgor) and not strong enough to take down the ones he can use it on (Tangrowth).
-Team Support: Max HP Rhyperior, Intimidate Hitmontop are the best ones that come to mind.
-Also consider Snorlax for the special attackers who would easily break the sash.
-Umbreon and Roserade check most mons that inflict status on Weavile. Xatu is also good. Thanks to Agent Gibbs for pointing out Rotom-H and Heracross as good candidates for taking burn.
-Thanks to Rohain for mentioning Sabeleye as a good switch in on Fighting moves. On that note Grigus is a good ally as well.
-Biggest counter (or check): any bulky water/fighting/ dual-type bug/steel mons. Suicune, Hitmontop, Escav, basically. Also Blastoise, but he is 2HKO'd by +2 Beat Up, while Suicune is not. Qwilfish gets honors.
To spell it out: Suicune, Blastoise, Azumarill, Swampert, Qwilfish, Mola, Hitmontop, and Escav are the prime mons that counter this Weavile.
-A Rock Blast on turn 1 makes Leadvile sit right the fuck down. Unfortunately most mons who use it get swept with Low Kick--Rhyperior with a +2 crit. (Many players choose to set up hazards instead of attack right away, allowing Leadvile to get in a boost.)
-Sableye can burn him on turn 1 and/or taunt him out of Swords Dance. +2 Ice Shard stings him though.
-Ferroseed can take Ice Shard and Low Kick and retaliate with a whole slew of stuff, including Iron Barbs.
-Justified ESpeed Offensive Arcanine switching in on +0 Beat Up will shit on Leadvile every day of the week without remorse--and then proceed to do the same to the rest of Leadvile’s team. Just beware of that.
-Other Justified mons cannot switch in unless they have priority moves and/or scarf. Leadvile OHKOs neutral Virizion with +2 Ice Shard and neutral Cobalion with +2 Low Kick, and I don’t think either of them have priority moves which can outspeed the respective attack. Gallade will die in the process of taking a Beat Up.
-Mandibuzz can switch in on any attack and whirlwind him out--but not always Snorlax.
-Scarfed Chandy is faster, but since the goal is to let Weavile die anyway, there's no point in switching out if Chandy is present, unless no hazards are on the field and/or you have Pursuit Snorlax with you to replace Weavile.
-If up against another Weavile, regardless of whether they have focus sash or not, he will win practically every time with low kick/ice shard, except if he wins a speed tie with another Leadvile and hits it with Low Kick before it hits back (the other Leadvile will steal his sash with Pickpocket).
-Faces some competition from Ambipom, except Ambi doesn't have Pickpocket or the SE coverage.
Leadvile in a nutshell: http://pokemonshowdown.com/replay/uususpecttest-43101459
First 8-turn sweep: http://pokemonshowdown.com/replay/uu9309269
Second 8-turn sweep: http://pokemonshowdown.com/replay/uu8393275
Third 8-turn sweep: http://pokemonshowdown.com/replay/uu-40009832
Edit: ...Fourth 8-turn sweep: http://pokemonshowdown.com/replay/uu-40290722
Proof that Beat Up gets boosted by Swords Dance: http://www.pokemonshowdown.com/replay/nu8629829
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