Competitive League Circuit 18 - Doduodrio vs MamoSwindle

Rules
February 2025

No, we're not coming up with something entirely new right now. Have a rerun of last month, with the patch now fully operational!
  • Match Type - b6p3 Singles
  • Species Restriction - On
  • Battle Level - 4
  • Substitution Count - 4
  • Switching - On
  • Half-start Rule - On
  • Ability Count - All
  • Advanced Techniques - All
  • Technique Control - 3
  • Backpack Size - 12
  • Arena - BBP Arena

Doduodrio
:clefable::kingambit::tomohawk::smokomodo::plasmanta::snorlax:
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:loaded dice: Loaded Dice
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:covert cloak: Covert Cloak
:watmel berry: Watmel Berry
:BW/Clefable:
Oona

Species:
Clefable, Gender: Female
Level: 4, EXP: ---
Nature: Bold (+Def, -Atk)
Typing: Fairy
Abilities: Cute Charm / Magic Guard / (Unlocked) Unaware
Advanced Techniques: None
Profile:
Oona is a ditzy personality, spontaneous, and very much her own person. She's quite clumsy and always knocking things over though. She does what she wants, whenever she wants which can cause issues if she's in battles and just wants to nap. Since she's from the Moon (or so she claims), she doesn't really understand how Earthen culture works and sometimes misinterprets what people say. She gets along really well with Node and Taro since their personalities are very similar.

How They Met:
Entering Doduodrio's home uninvited, Oona made a flashy appearance, going through the locked front door and setting up camp in the basement as if she had always been there. What she does down there is a mystery since she claimed the basement as hers (and barred all from entering), but Oona seemingly gets along with everyone so nobody really bothers her.

Name Origins:
Her name was originally going to be Minnie from Lusamine but I liked Oona (I heard the name before somewhere and I liked how it sounded).

Statistics:
HP:
95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60

Size Class: 3
Weight Class: 3
Hidden Power: Steel

Combos:
1. Zap Cannon + Shadow Ball (Phantom Shock)
2. Sing + Fake Tears (Tearful Lullaby)
3. Hidden Power (Steel) + Hyper Beam (DIY Steel Beam)
4. Mystical Fire + Focus Blast (Infernal Blast)
5. Reflect + Charm (Cupid's Blessing)
6. ---

Moves:

Level 0:
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse

Level 2:
After You
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport

Level 4:
Ally Switch
Belly Drum
Bestow
Copycat
Endeavor
Endure
Fling
Future Sight
Giga Impact
Gravity
Healing Wish
Hidden Power (Steel)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Splash
Stored Power
Tera Blast
Wish
Wonder Room
:SV/Kingambit:
Kingambit

Species:
Kingambit, Gender: Male
Level: 4, EXP: ---
Nature: Impish (+2 Def, -1 SpA)
Typing: Dark / Steel
Abilities: Defiant / Supreme Overlord / (Unlocked) Pressure
Profile as a Bisharp:
Rook is overly cautious and trusts nobody because of past experiences. He's more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.

Changes Upon Evolving:
After a lot of hunting, Rook managed to pin down the location of the Bisharp that took over his pack. Then, they engaged in a fierce clash of whirling blades that resulted in the defeat of the rogue Bisharp. Rook took the Bisharp's Leader Crest as a trophy which caused him to evolve into a Kingambit! As a Kingambit, the addition of long hair has made it more difficult to move, but Rook is now physically a lot stronger to compensate for the lost Speed. His appearance is more formidable, commanding the respect of those who see him-- a huge improvement from when he was initially defeated.

How They Met:
Once, Rook was undefeated and led his own pack of Pawniard. Until one of them evolved into a Bisharp and challenged his leadership. And defeated him, driving him out of the pack. In doing so, his pride was damaged, maybe irreparably so, so when Doduodrio stumbled upon him, he immediately challenged him to a battle. As Rook was still hurt from his duel with the other Bisharp, he lost easily and was caught.

Name Origins:
"Rook" is the name of a chess piece. Fairly straightforward name.

Statistics:
HP:
95
Atk: 10
Def: 11 (+)
SpA: 4 (-)
SpD: 6
Spe: 50

Size Class: 3
Weight Class: 5
Hidden Power: Flying

Combos:
1. Swords Dance + Laser Focus (Super Focus)
2. Power-Up Punch + Dual Chop (Double-Up Punch)
3. Sucker Punch + Stone Edge (Surprising Edge)
4. Iron Head + Rock Polish (Iron Charge)
5. Spite + Throat Chop (Spiteful Silence)
6. ---

Moves:

Level 0:

Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Kowtow Cleave
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1:
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3:
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

Level 4:
Embargo
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Flying)
Hyper Beam
Magnet Rise
Mean Look
Retaliate
Snatch
Spite
Tera Blast
:bw/tomohawk:
Coyote

Species: Tomohawk, Gender: Male
Level: 4, EXP: ---
Nature: Calm (+2 SpD, -1 Atk)
Typing: Flying / Fighting
Abilities: Intimidate / Prankster / (Unlocked) Justified
Profile:
Tricky

How They Met:
Prank

Name Origin:
Native American mythology

Statistics:
HP: 100
Atk: 4 (-)
Def: 7
SpA: 8
SpD: 8 (+)
Spe: 85

Size Class: 2
Weight Class: 3
Hidden Power: Rock

Combos:
1. Reflect + Tailwind (Zephyr's Blessing)
2. Hidden Power (Rock) + Hyper Beam (DIY Meteor Beam)
3. Air Slash + Rock Tomb (Boulder Barrage)
4. Focus Blast + Mud-Slap (Mud Blast)
5. Sunny Day + Solar Beam (Sunbeam Shower)
6. ---

Moves:

Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brave Bird
Brick Break
Bulk Up
Defog
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Whirlwind
Work Up

Level 1:
Air Cutter
Baby-Doll Eyes
Coaching
Confide
Confuse Ray
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Flash
Harden
Haze
Helping Hand
Incinerate
Mega Punch
Morning Sun
Mud-Slap
Noble Roar
Power-Up Punch
Rain Dance
Rapid Spin
Rock Smash
Roost
Safeguard
Scratch
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Yawn

Level 2:
After You
Aqua Tail
Close Combat
Covet
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Hurricane
Iron Tail
Mega Kick
Quash
Revenge
Reversal
Secret Power
Sky Attack
Solar Beam
Stone Edge
Submission
Superpower
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Drain Punch
Fly
Frustration
Return
Rock Tomb
Sky Drop
Throat Chop
Trailblaze

Level 4:
Body Press
Endure
Fling
Giga Impact
Healing Wish
Hidden Power (Rock)
Hyper Beam
Last Resort
Memento
Nature Power
Retaliate
Snatch
:bw/smokomodo:
Curtis

Species: Smokomodo, Gender: Male
Level: 4, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Fire / Ground
Abilities: Blaze / (Unlocked) Technician
Advanced Techniques: None
Profile:
Curtis is cool and collected which starkly contrasts with the magma that constantly flows around his body. His calm demeanor helps him stay focused in the heat of battle; it also ensures that he maintains strict control over his body temperature lest he overheat which could prove dangerous for everyone involved.

How They Met:
There are certain places in the world with volcanic black sand. So, Doduodrio and Sheldon decided to go visit a beach with black sand in Alola! While they were there, they met Curtis who lived in the area, and he showed them around the local area, exploring the abandoned Thrifty Megamart and other wilderness.

Name Origins:
From Dr. Curtis Connors, the true identity of supervillain The Lizard, from the Marvel comics.

Statistics:
HP: 90
Atk: 8
Def: 5
SpA: 5 (-)
SpD: 6
Spe: 112 (+)

Size Class: 4
Weight Class: 6
Hidden Power: Grass

Moves:

Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Cross Poison
Defog
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Mach Punch
Poison Fang
Poison Jab
Protect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Substitute
Tail Whip
Toxic
Will-O-Wisp
Work Up

Level 1:
Confide
Double Team
Ember
Fire Spin
Flame Wheel
Force Palm
High Horsepower
Incinerate
Lick
Metal Claw
Morning Sun
Sand Tomb
Scratch
Sludge Bomb
Smog
Smokescreen
Stealth Rock
Sunny Day
Swagger
Taunt
Venom Drench

Level 2:
Acid Spray
Bone Rush
Burning Jealousy
Clear Smog
Corrosive Gas
Fire Blast
Flare Blitz
Gunk Shot
Heat Wave
Iron Tail
Low Kick
Magnitude
Scale Shot
Solar Beam
Superpower

Level 3:
Attract
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Heat Crash
Lava Plume
Mud Shot
Mystical Fire
Return
Scorching Sands
Storm Throw
Trailblaze

Level 4:
Blast Burn
Camouflage
Celebrate
Endeavor
Eruption
Fire Pledge
Fissure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Overheat
Stomping Tantrum
:SS/Plasmanta:
Node

Species: Plasmanta, Gender: Female
Level: 4, EXP: ---
Nature: Modest (+1 SpA, -1 Atk)
Typing: Electric / Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Advanced Techniques: None
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.

Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.

How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.

Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."

Statistics:
HP: 85
Atk: 3 (-)
Def: 8
SpA: 10 (+)
SpD: 7
Spe: 100

Size Class: 7
Weight Class: 9
Hidden Power: Ice

Combos:
1. Rain Dance + Thunder (Thunderstorm)
2. Toxic + Venoshock (Toxic Shock)
3. Hidden Power (Ice) + Hyper Beam (DIY Ice Beam)
4. Acid Spray + Signal Beam (Psychidelics)
5. Electric Terrain + Rising Voltage (Amped Up)
6. ---

Moves:

Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard

Level 2:
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock

Level 3:
Attract
Body Slam
Charge Beam
Chilling Water
Electro Ball
Electroweb
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave

Level 4:
Block
Body Press
Electrify
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Magnet Rise
Splash
:SS/Snorlax:
Lenny

Species:
Snorlax, Gender: Male
Level: 4, EXP: ---
Nature: Impish (+2 Def, -1 SpA)
Typing: Normal
Abilities: Immunity / Thick Fat / (Unlocked) Gluttony
Advanced Techniques: None
Profile:
Lenny is an avid movie buff! His favorite movies are action movies, especially the ones featuring his favorite superhero: Crobatman! Before battles, he likes to strike a pose and say a catchphrase-- just like Crobatman does before he beats up bad guys!

How They Met:
Doduodrio first met Lenny who was found snoring in the doorway of a movie theater; he must have tried to leave but fell asleep in the process... somehow. He was blocking the way and nobody could enter or exit, so Doduodrio and a few other trainers helped to move him aside.

Name Origins:
Lennie from Of Mice and Men.

Statistics:
HP:
115
Atk: 8
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 30

Size Class: 4
Weight Class: 9
Hidden Power: Grass

Moves:

Level 0:

Brick Break
Crunch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Wild Charge
Work Up
Zen Headbutt

Level 1:
Amnesia
Bite
Bubble Beam
Captivate
Charm
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Encore
Harden
Helping Hand
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Steel Roller
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2:
After You
Belch
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Secret Power
Skull Bash
Solar Beam
Stockpile
Submission
Supercell Slam
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Bulldoze
Chilling Water
Darkest Lariat
Dig
Frustration
Gastro Acid
Hard Press
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Odor Sleuth
Outrage
Psych Up
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Trailblaze

Level 4:
Belly Drum
Block
Body Press
Celebrate
Endure
Fissure
Fling
Giga Impact
Happy Hour
Hidden Power (Grass)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Pay Day
Retaliate
Snatch
Splash
Stomping Tantrum
Tera Blast

Mamoswindle
Items:
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:covert cloak:Covert Cloak
:toxic orb:Toxic Orb
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi
:enigma berry:Enigma Berry
Team: :kitsunoh::tyranitar::skeledirge::mamoswine::snaelstrom::sneasler:
:bw/kitsunoh:
Furball (Kitsunoh)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Ghost/Steel
Abilities: Frisk, Limber Hidden Ability: Trace

HP: 90
Attack: 8
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 148 (+)
Size: 3
Weight: 4



Combinations (6 / 6)
Throat Chop + Rock Slide
Icy Wind + Iron Head
Skitter Smack + Thunder Punch
Shadow Strike + Ominous Wind
Shadow Sneak + Steel Beam
Trick Room + U-Turn

Movepool
Level 0
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn

Level 2
Assurance
Close Combat
Dream Eater
Flail
Foul Play
Iron Tail
Low Kick
Metal Burst
Meteor Mash
Payback
Poltergeist
Psycho Shift
Revenge
Secret Power
Steel Beam
Superpower
Thief

Level 3
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Odor Sleuth
Phantom Force
Pounce
Psych Up
Return
Shadow Strike (Sig)
Skitter Smack
Strength Sap
Super Fang
Telekinesis
Throat Chop
Torment
U-turn

Level 4
Copycat
Embargo
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Grass)
Hyper Beam
Imprison
Last Resort
Magic Coat
Memento
Metronome
Natural Gift
Perish Song
Retaliate
Snatch
Spite
Trick Room
Wish
:bw/tyranitar:
Carrie (Tyranitar)Level 4 — EXP: 0 / 10

Impish nature ( Defense +2, Special Attack -1 )
Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve

HP: 95
Attack: 9
Defen.: 10 (+)
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6


Combinations (6 / 6)
Dynamic Punch + Body Slam
Rock Blast + Rock Smash
Bulldoze + Fire Fang
Power-Up Punch + Thunder Fang
Iron Defence + Body Press
Breaking Swipe + Thunder Wave

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment

Level 4
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
skeledirge.png

Santa (Skeledirge)
Level 4 — EXP: 0 / 10

Modest nature ( Attack -1, Special Attack +1 )
Typing: Fire/Ghost
Abilities: Blaze Hidden Ability: Unaware

HP: 95
Attack: 5 (-)
Defen.: 7
Sp.Atk: 9 (+)
Sp.Def: 6
Speed: 66
Size: 4
Weight: 7



Combinations (6 / 6)
Torch Song + Earth Power
Thunder Fang + Mud-Slap
Fire Fang + Snarl
Ember + Flame Charge
Sing + Disarming Voice
Sunny Day + Solar Beam

Movepool
Level 0
Crunch
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Leer
Protect
Rest
Roar
Round
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Substitute
Tackle
Thunder Fang
Will-O-Wisp
Zen Headbutt

Level 1
Bite
Curse
Disarming Voice
Ember
Encore
Fire Spin
Helping Hand
Incinerate
Lick
Mud-Slap
Night Shade
Scary Face
Seed Bomb
Slack Off
Sunny Day
Yawn

Level 2
Alluring Voice
Belch
Fire Blast
Flare Blitz
Heat Wave
Poltergeist
Solar Beam
Take Down

Level 3
Body Slam
Dig
Flame Charge
Heat Crash
Hex
Outrage
Scorching Sands
Snarl
Temper Flare
Torch Song (Sig)

Level 4
Blast Burn
Endure
Fire Pledge
Giga Impact
Hidden Power (Rock)
Hyper Beam
Imprison
Overheat
Stomping Tantrum
Tera Blast
:bw/mamoswine:
Florence (Mamoswine)
Level 3 EXP: 02 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Ice/Ground
Abilities: Oblivious, Snow Cloak Hidden Ability: Thick Fat

HP: 100
Attack: 9
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 92 (+)
Size: 5
Weight: 7


Combos:
Throat Chop + Body Slam
Trailblaze + Rock Smash
Ice Shard + Knock Off
(empty)

Movepool
Level 0:
Avalanche
Earth Power
Earthquake
Facade
Horn Attack
Ice Beam
Ice Shard
Iron Head
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Whirlwind

Level 1:
Amnesia
Ancient Power
Bite
Captivate
Charm
Confide
Curse
Defense Curl
Detect
Double Hit
Double Team
Hail
Haze
High Horsepower
Ice Fang
Mist
Mud-Slap
Peck
Powder Snow
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Snowscape
Stealth Rock
Swagger

Level 2:
Blizzard
Double-Edge
Flail
Fury Attack
Icicle Spear
Mud Bomb
Reversal
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down

Level 3:
Attract
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icicle Crash
Icy Wind
Knock Off
Mud Shot
Odor Sleuth
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
Trailblaze
:bw/snaelstrom:
Belladonna (Snaelstrom)
Level 3 EXP: 02 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal

HP: 95
Attack: 7
Defen.: 8
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 63
Size: 3
Weight: 5


Combos:
Icy Wind + Scald
Struggle Bug + Dual Wingbeat
Aqua Jet + Facade
Chilling Water + Body Slam

Movepool
Level 0:
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1:
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Ring
Blizzard
Hydro Pump
Icicle Spear
Pin Missile
Psycho Shift
Venoshock

Level 3:
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Leech Life
Muddy Water
Pounce
Razor Shell
Return
Scald
Skitter Smack
Spotlight
Struggle Bug
U-turn
sneasler.png

Harlequin (Sneasler)
Level 3 EXP: 00 / 10

Impish nature ( +Defense, -Special Attack )
Typing: Fighting/Poison
Abilities: Pressure, Unburden Hidden Ability: Poison Touch

HP: 90
Attack: 9
Defen.: 7 (+)
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 120
Size: 3
Weight: 3


Combos:
Low Sweep + Fire Punch
Throat Chop + Dire Claw
Trail Blaze + Metal Claw
Double Hit + Swords Dance

Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor

Level 1:
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes

Level 2:
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock

Level 3:
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Sludge Wave
Throat Chop
Trailblaze
U-turn
Sorry for the delay, your ref is scatter brained. Lets get this battle going. Will the bird or the pig prevail?
1738580744300.png

We are on half start.
Mamoswindle to send out and equip
Doduodrio to send out, equip and order
Mamoswindle to order
 
mother hen.png

"Don't you think you got into this a little fast?"
"What you a little scared to have a bit of fun?"
"How could I be scared, you didn't even bring me to this battle..."
"Maybe next time, but for our debut lets..."

Send out Harlequin the Sneasler holding a Enigma Berry!
sneasler.png
:enigma berry:
 
1738602843908.png

"Are you ready? I know I sure am!"

Sending out :smokomodo: Curtis the Smokomodo holding a pair of :loaded dice: Loaded Dice!

:bw/smokomodo:
"Go directly to the Bone Zone. Do not passss Go. Do not collect $200."

Earthquake - Earthquake
At the start of the step, IF Sneasler is to use Counter AND you aren't holding Loaded Dice, THEN use Fire Spin
At the start of your turn, IF Sneasler is under Protection, THEN use Stealth Rock
At the start of your turn, IF Sneasler is evasive, THEN use Dig
At the start of your turn, IF you are holding Loaded Dice, THEN use Bone Rush
 
Round 1
Battlefield:
Team Doduodrio
:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:clefable:bold
:kingambit:impish
:tomohawk:calm
:plasmanta:modest
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:covert cloak: Covert Cloak
:watmel berry: Watmel Berry
Team Mamoswindle
:Sneasler:Sneasler :Enigma Berry:Enigma Berry
HP: 90/90 EN: 30/30
9/7/2/6/120 | 3/3
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:snaelstrom:careful
:mamoswine:jolly
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:covert cloak:Covert Cloak
:toxic orb:Toxic Orb
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1738676204794.png

:Smokomodo::Sneasler:
Step 1:
:Sneasler: fake out
-2 en
451 crit no
(4 + 9 - 5) = 8 damage
:Smokomodo: is poisoned!
:Smokomodo: flinches!
:Smokomodo: takes 2 damage
Step 2:
:Sneasler: u-turn
-4 en
358 crit no
(7 + 9 - 5) * 3/4 = 8 damage
:Smokomodo:'s poison dosage increases
:Sneasler: gains a switching marker
:Smokomodo: bone rush
-3 en
hits 5 (loaded dice)
crits 22, 263, 305, 221, 403
1 crit!
(4 + 8 + 3 + 3 - 7) * 1.5 = 17 damage
:Sneasler: eats their enigma berry
+20 hp
-2 en
4 hits of 4 * 1.5 = 4 * 6 = 24 damage
:Smokomodo: takes 3 poison damage

Battlefield:
Team Doduodrio
:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 69/90 EN: 27/30
8/5/5/6/112 | 4/6
poison(3)
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:clefable:bold
:kingambit:impish
:tomohawk:calm
:plasmanta:modest
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:covert cloak: Covert Cloak
:watmel berry: Watmel Berry
Team Mamoswindle
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:snaelstrom:careful
:mamoswine:jolly
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:covert cloak:Covert Cloak
:toxic orb:Toxic Orb
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi

What an explosive opening! Mamo manipulates the match ups well, using fake out and a consumable to take advantage of the short round. Duo counters by doing an incredible 41 damage in a single attack. Mamo spent more en, and lost more life, but inflicted a lasting poison and gets their own chance to force a counter match up.

Mamoswindle to send out and order
Doduodrio to order
 
Last edited:
mother hen.png

"Immaculate work Harlequin, now time to fix this matchup!"

Sending out Belladonna the Snaelstrom holding a Toxic Orb!
:bw/snaelstrom::toxic orb:
Liquidation ~ Liquidation ~ Liquidation
At start of turn IF Smokomodo has protection THEN use Stealth Rock first instance, Sticky Web second instance
At start of turn IF Smokomodo does not have partial trapping AND does not have a decoy THEN use Whirlpool
At start of turn IF Smokomodo has Evasive THEN use Dive
At start of step IF Smokomodo has 16 or less HP AND does not have a decoy THEN use Aqua Jet
 
Round 2
Battlefield:
Team Doduodrio
:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 69/90 EN: 27/30
8/5/5/6/112 | 4/6
poison(3)
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:clefable:bold
:kingambit:impish
:tomohawk:calm
:plasmanta:modest
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:covert cloak: Covert Cloak
:watmel berry: Watmel Berry
Team Mamoswindle
:Snaelstrom:Snaelstrom :Toxic Orb:Toxic Orb
HP: 95/95 EN: 30/30
7/8/5/9/63 | 3/5
Types: Water, Bug
Abilities: Torrent, Poison Heal
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:snaelstrom:careful
:mamoswine:jolly
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:covert cloak:Covert Cloak
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1738757194551.png

:Smokomodo::Sneasler::Snaelstrom:
Step 1:
:Smokomodo: camouflage
-3 en
:Smokomodo: becomes camouflaged(normal)!
:Snaelstrom: whirlpool
-3 en
231 hit yes
98 crit no
(4 + 5 + 3 - 6) + 2 = 8 damage
:Smokomodo: is partially trapped
:Smokomodo: takes 5 damage
:Snaelstrom: is badly poisoned
Step 2:
:Smokomodo:Endeavour
-3 en
= 20 damage
:Snaelstrom: liquidation
-3 en
411 crit no
332 effect no
(9 + 7 + 3 - 5) + 2 = 16 damage
:Smokomodo: takes 5 damage
:Snaelstrom: heals 1 and poison intensifies
Step 3:
:Smokomodo:
Endeavour
-3 en
= 20 damage
:Snaelstrom: liquidation
-3 en
352 crit no
264 effect no
(9 + 7 + 3 - 5) + 2 = 16 damage
:Smokomodo:
takes 5 damage
:Snaelstrom: heals 2 and poison intensifies

Battlefield:
Team Doduodrio
:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 14/90 EN: 18/30
8/5/5/6/112 | 4/6
poison(3)
partially trapped (1t)
camoflage(normal)
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:clefable:bold
:kingambit:impish
:tomohawk:calm
:plasmanta:modest
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:covert cloak: Covert Cloak
:watmel berry: Watmel Berry
Team Mamoswindle
:Snaelstrom:Snaelstrom :Toxic Orb:Toxic Orb
HP: 58/95 EN: 21/30
7/8/5/9/63 | 3/5
poison(3)
toxin
Types: Water, Bug
Abilities: Torrent, Poison Heal
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:snaelstrom:careful
:mamoswine:jolly
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:covert cloak:Covert Cloak
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi

The tempo slows down as mamo switches into snaelstrom. Trapping is applied once more, as snaelstrom wears down their opponent, while stacking healing on the side.


Doduodrio to order
Mamoswindle to order
 
Last edited:
1738773363738.png

"We may not be able to win this matchup for now, but we've gained a lot of progress for our teammates. Good work, Curtis!"

:bw/smokomodo:
"Go out in a blazzze of glory!"

Endeavor - Endeavor - Endeavor
At the start of the step, IF Snaelstrom is to use Aqua Ring AND Snaelstrom isn't Taunted AND you are faster, THEN use Taunt
At the start of the step, IF Snaelstrom is to use a Hazard Creating Move AND Snaelstrom isn't Taunted AND you are faster, THEN use Taunt
At the start of the step, IF Snaelstrom is to use an HP Recovery Move AND Snaelstrom isn't Taunted AND you are faster, THEN use Taunt
At the start of your turn, IF Snaelstrom is under Protection, THEN use Rest - Sleep Talk - Scale Shot
 
Round 3
Battlefield:
Team Doduodrio
:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 14/90 EN: 18/30
8/5/5/6/112 | 4/6
poison(3)
partially trapped (1t)
camouflage(normal)
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:clefable:bold
:kingambit:impish
:tomohawk:calm
:plasmanta:modest
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:covert cloak: Covert Cloak
:watmel berry: Watmel Berry
Team Mamoswindle
:Snaelstrom:Snaelstrom :Toxic Orb:Toxic Orb
HP: 58/95 EN: 21/30
7/8/5/9/63 | 3/5
poison(3)
toxin
Types: Water, Bug
Abilities: Torrent, Poison Heal
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:snaelstrom:careful
:mamoswine:jolly
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:covert cloak:Covert Cloak
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1738852436455.png

:Smokomodo::Sneasler::Snaelstrom:
Step 1:
:Snaelstrom: protect
-4 en
:Snaelstrom: is protected!
:Smokomodo:rest
-6 en
:Smokomodo: falls asleep
:Smokomodo: is no longer poisoned and heals 30!
:Smokomodo: takes 2 damage and is no longer partially trapped
:Snaelstrom:heals 3, poison intensifies
Step 2:
:Smokomodo:sleep talk
-2 en
:Snaelstrom: stealth rock
-4 en
rocks are scattered
:Snaelstrom: heals 4 and poison intensifies
Step 3:
:Smokomodo:
scale shot
-3 en
hits 5 (loaded dice)
crits 373, 560, 587, 185, 94
none
(4 + 8 - 8) = 4
+ 4 * 4 = 16
= 20 damage
:Smokomodo:
-1 def, +1 spe (3t)
:Smokomodo:
wakes up!
:Snaelstrom: liquidation
-3 en
481 crit no
145 effect no
(9 + 7 + 3 - 5) + 4 + 4 = 22 damage

:Snaelstrom: heals 5 and poison intensifies

Battlefield:
Team Doduodrio stealth rock
:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 20/90 EN: 7/30
8/5/5/6/112 | 4/6
+1 spe (3t)
-1 def (3t)
camouflage(normal)
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:clefable:bold
:kingambit:impish
:tomohawk:calm
:plasmanta:modest
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:covert cloak: Covert Cloak
:watmel berry: Watmel Berry
Team Mamoswindle
:Snaelstrom:Snaelstrom :Toxic Orb:Toxic Orb
HP: 50/95 EN: 10/30
7/8/5/9/63 | 3/5
poison(6)
toxin
Types: Water, Bug
Abilities: Torrent, Poison Heal
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:mamoswine:jolly
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:covert cloak:Covert Cloak
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi

And just like that the blaze of glory is denied. Snaelstrom plays it slow, letting their poison stack and placing down rocks in return for letting smokomodo get another second order.



Mamoswindle to order
Doduodrio to order
 
Last edited:
mother hen.png

"That's it Belladonna, with those poisons stacked up nicely time to think about a moving this forward"

:bw/snaelstrom::toxic orb:
Aqua Jet+Facade ~ Aqua Jet ~ Aqua Jet
[step 1] At start of turn IF Smokomodo has protection THEN use Chill and push back
[step 1] At start of step IF Smokomodo is to use a priority attack THEN use Chill and push back
[step 2] At start of turn IF Smokomodo has protection THEN use Sticky Web and push back
 
Round 4
Battlefield:
Team Doduodrio stealth rock
:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 20/90 EN: 7/30
8/5/5/6/112 | 4/6
+1 spe (3t)
-1 def (3t)
camouflage(normal)
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:clefable:bold
:kingambit:impish
:tomohawk:calm
:plasmanta:modest
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:covert cloak: Covert Cloak
:watmel berry: Watmel Berry
Team Mamoswindle
:Snaelstrom:Snaelstrom :Toxic Orb:Toxic Orb
HP: 50/95 EN: 10/30
7/8/5/9/63 | 3/5
poison(6)
toxin
Types: Water, Bug
Abilities: Torrent, Poison Heal
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:mamoswine:jolly
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:covert cloak:Covert Cloak
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1738917067017.png

:Smokomodo::Sneasler::Snaelstrom:
Step 1:
:Snaelstrom:facade + aqua jet!
-5 en
-1 tech
353 crit no
(14 + 7 + 3 - 5) + 4 + 4 = 27 damage
:Smokomodo:faints!
:Snaelstrom:heals 6

Battlefield:
Team Doduodrio stealth rock
:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: ko/90 EN: 7/30
8/5/5/6/112 | 4/6
+1 spe (3t)
-1 def (3t)
camouflage(normal)
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:clefable:bold
:kingambit:impish
:tomohawk:calm
:plasmanta:modest
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:covert cloak: Covert Cloak
:watmel berry: Watmel Berry
Team Mamoswindle 1 tech used
:Snaelstrom:Snaelstrom :Toxic Orb:Toxic Orb
HP: 56/95 EN: 5/30
7/8/5/9/63 | 3/5
poison(6)
toxin
Types: Water, Bug
Abilities: Torrent, Poison Heal
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:mamoswine:jolly
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:covert cloak:Covert Cloak
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi

Ok maybe the blaze of glory was more delayed than avoided. Snealstrom takes out smokomodo with a flashy combo and keeps healing up with poison orb! Mamo has managed to maintain second order and set up rocks, but will his low en prove to be a problem?


Doduodrio to send out and order
Mamoswindle to order
 
Sending out :plasmanta: Node the Plasmanta holding a :covert cloak: Covert Cloak!

:ss/plasmanta:
"BATTLE!! BLAST!! WOO!!"

Thunderbolt - Thunderbolt - Thunderbolt
At the start of the step, IF Snaelstrom is to use Protect, THEN use Electric Terrain first instance and Double Team second instance
At the start of the step, IF Snaelstrom is to use Captivate AND Snaelstrom is to use Captivate exactly once this round AND you are faster, THEN use Taunt
At the start of your turn, IF Snaelstrom is Evasive, THEN use Rain Dance + Thunder first instance and Thunder remaining instances
At the start of your turn, IF Snaelstrom doesn't have Gastro Acid AND Snaelstrom doesn't have Decoy, THEN use Gastro Acid
 
mother hen.png

"Unfortunately Belladonna I don't think this fight is yours, hold out and head on back"

:bw/snaelstrom::toxic orb:
Protect ~ Chill ~ U-Turn
 
Round 5
Battlefield:
Team Doduodrio stealth rock
:Plasmanta:Plasmanta :Covert Cloak:Covert Cloak
HP: 85/85 EN: 30/30
3/8/10/7/100 | 7/9
Types: Electric, Poison
Abilities: Storm Drain, Vital Spirit, Telepathy
:Smokomodo:ko
:clefable:bold
:kingambit:impish
:tomohawk:calm
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:watmel berry: Watmel Berry
Team Mamoswindle 1 tech used
:Snaelstrom:Snaelstrom :Toxic Orb:Toxic Orb
HP: 56/95 EN: 5/30
7/8/5/9/63 | 3/5
poison(6)
toxin
Types: Water, Bug
Abilities: Torrent, Poison Heal
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:mamoswine:jolly
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:covert cloak:Covert Cloak
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1739085563245.png

:Smokomodo::Sneasler::Snaelstrom::Plasmanta:
:Plasmanta: steps on rocks and takes 12
Step 1:
:Snaelstrom:protect
-4 en
:snaelstrom: is protected!
:Plasmanta: electric terrain
-4 en
terrain is electric!
:Snaelstrom:heals 6
Step 2:
:Plasmanta: gastro acid
-3 en
:Snaelstrom: has no abilities
:Snaelstrom: chill
+10 en
+1 fat
:Snaelstrom:
takes 6 damage
Step 3:
:Plasmanta: thunder bolt
-3 en
530 crit yes
113 effect no
(9 + 10 + 3 + 2 - 9) * 1.5 = 23 damage
:Snaelstrom:
u-turn
-4 en
380 crit no
(7 + 7 + 3 - 8) * 3/4 = 7 damage
:Snaelstrom:
gains switching
:Snaelstrom:
takes 6 damage

Battlefield: electric terrain (3r)
Team Doduodrio stealth rock
:Plasmanta:Plasmanta :Covert Cloak:Covert Cloak
HP: 66/85 EN: 20/30
3/8/10/7/100 | 7/9
Types: Electric, Poison
Abilities: Storm Drain, Vital Spirit, Telepathy
:Smokomodo:ko
:clefable:bold
:kingambit:impish
:tomohawk:calm
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:watmel berry: Watmel Berry
Team Mamoswindle 1 tech used
:Snaelstrom:Snaelstrom :Toxic Orb:Toxic Orb
HP: 27/70* EN: 7/20*
7/8/5/9/63 | 3/5
poison(6)
toxin
fatigue(1)
switching
Types: Water, Bug
Abilities: Torrent, Poison Heal
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:mamoswine:jolly
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:covert cloak:Covert Cloak
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi

Mamo keeps to his plan of picking matchups, switching out with u-turn, while trying to survive a barrage of electric damage. Who will he bring out to deal with plasmanta?



Mamoswindle to send out and order
Doduodrio to order
 
Last edited:
mother hen.png

"Thank you Belladonna, time to fix this up once again and..."

Send out Florence the Mamoswine holding a Covert Cloak!
:bw/mamoswine::covert cloak:
Icicle Spear ~ Icicle Spear ~ Icicle Spear
At start of turn IF Plasmanta has Protection THEN use Light Screen on first instance, Reflect on second instance
At start of turn IF Plasmanta has Hovering AND Plasmanta does not have a decoy THEN use Smack Down
At start of turn IF Plasmanta does not have partial trapping AND Plasmanta does not have a decoy THEN use Sand Tomb
At start of turn IF Plasmanta does not have a decoy THEN use Earthquake
 
Round 6
Battlefield: electric terrain (3r)
Team Doduodrio stealth rock
:Plasmanta:Plasmanta :Covert Cloak:Covert Cloak
HP: 66/85 EN: 20/30
3/8/10/7/100 | 7/9
Types: Electric, Poison
Abilities: Storm Drain, Vital Spirit, Telepathy
:Smokomodo:ko
:clefable:bold
:kingambit:impish
:tomohawk:calm
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:watmel berry: Watmel Berry
Team Mamoswindle 1 tech used
:Mamoswine:Mamoswine :Covert Cloak:Covert Cloak
HP: 100/100 EN: 30/30
9/6/4/5/92 | 5/7
Types: Ice, Ground
Abilities: Oblivious, Snow Cloak, Thick Fat
+10% Acc
:Snaelstrom:Snaelstrom :Toxic Orb:Toxic Orb
HP: 27/70* EN: 7/20*
7/8/5/9/63 | 3/5
poison(1)
toxin
fatigue(1)
Types: Water, Bug
Abilities: Torrent, Poison Heal
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1739140424783.png

:Smokomodo::Sneasler::Snaelstrom::Plasmanta::Mamoswine:

Step 1:
:Plasmanta: thunder storm (rain dance + thunder)
-7 en
91 hit yes
56 crit no
effect no (cloak)
it starts to pour (4r)
(11 + 10 - 5) * 1.5 = 24 damage.
:Mamoswine: sand tomb
-3 en
259 hit yes
176 crit no
(4 + 9 + 3 - 8) * 2 = 16 damage
:Plasmanta: is trapped (4t)
:Plasmanta: takes 2 damage
Step 2:
:Plasmanta:surf
-3 en
378 crit no
(9 + 10 + 3 - 5) * 1.5 = 26 damage
:Mamoswine: earthquake
-3 en
307 crit no
(10 + 9 + 3 - 8) * 2 = 28 damage
:Plasmanta: takes 2 damage
Step 3:
:Plasmanta:surf
-3 en
345 crit no
(9 + 10 + 3 - 5) * 1.5 = 26 damage
:Mamoswine: earthquake
-3 en
162 crit no
(10 + 9 + 3 - 8) * 2 = 28 damage
:Plasmanta:faints!

Battlefield: electric terrain (2r) rain (3r)
Team Doduodrio stealth rock 1 combo used
:Plasmanta:Plasmanta :Covert Cloak:Covert Cloak
HP: ko/85 EN: 7/30
3/8/10/7/100 | 7/9
trapped (1t)
Types: Electric, Poison
Abilities: Storm Drain, Vital Spirit, Telepathy
:Smokomodo:ko
:clefable:bold
:kingambit:impish
:tomohawk:calm
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
:watmel berry: Watmel Berry
Team Mamoswindle 1 tech used
:Mamoswine:Mamoswine :Covert Cloak:Covert Cloak
HP: 24/100 EN: 21/30
9/6/4/5/92 | 5/7
Types: Ice, Ground
Abilities: Oblivious, Snow Cloak, Thick Fat
+10% Acc
:Snaelstrom:Snaelstrom :Toxic Orb:Toxic Orb
HP: 27/70* EN: 7/20*
7/8/5/9/63 | 3/5
poison(1)
toxin
fatigue(1)
Types: Water, Bug
Abilities: Torrent, Poison Heal
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi

Summoning a storm, plasmanta declares that mamo won't take them out with a fight, unleashing a devastating torrent of damage. However the trade is harsh for both sides, and the double ground weak puts plasmanta 6 feet under. Duo is down to his last pokemon, but the opponents are all heavily injured. Will he find a mon that can turn this around and sweep?




Doduodrio to send out and order
Mamoswindle to order
 
Last edited:
Sending out :kingambit: Rook the Kingambit holding a :watmel berry: Watmel Berry!

1739141460809.png

"Hey, Rook! I might have dug us into a bit of a predicament."

:sv/kingambit:
"What did you do this time..."

Iron Head - Iron Head - Iron Head
At the start of the step, IF Mamoswine is to use Ice Shard + Knock Off AND you are holding Watmel Berry, THEN use Protect
At the start of the step, IF Mamoswine is to use a damaging Ground-type attack, THEN use Surprising Edge (Stone Edge + Sucker Punch)
At the start of the step, IF Mamoswine is to use Substitute, THEN use Double-Up Punch (Power-Up Punch + Dual Chop)
At the start of the step, IF Mamoswine is to use Reflect, THEN use Brick Break
 
mother hen.png

"You've been awfully quiet Sparkz"
"It's been awfully tense and you've been keeping toe to toe"
"Well with a bit of luck we can push this into a final stretch here, Florence, do Harlequin a favour for me on the way out will you"

:bw/mamoswine::covert cloak:
Knock Off ~ Superpower ~ Superpower
 
Round 7
Battlefield: electric terrain (2r) rain (3r)
Team Doduodrio stealth rock 1 combo used
:Kingambit:Kingambit :Watmel Berry:Watmel Berry
HP: 95/95 EN: 30/30
12*/11/6*/6/50 | 3/5
Types: Dark, Steel
Abilities: Defiant, Supreme Overlord, Pressure
:Plasmanta: ko
:Smokomodo:ko
:clefable:bold
:tomohawk:calm
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
Team Mamoswindle 1 tech used
:Mamoswine:Mamoswine :Covert Cloak:Covert Cloak
HP: 24/100 EN: 21/30
9/6/4/5/92 | 5/7
Types: Ice, Ground
Abilities: Oblivious, Snow Cloak, Thick Fat
+10% Acc
:Snaelstrom:Snaelstrom :Toxic Orb:Toxic Orb
HP: 27/70* EN: 7/20*
7/8/5/9/63 | 3/5
poison(1)
toxin
fatigue(1)
Types: Water, Bug
Abilities: Torrent, Poison Heal
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1739204935158.png

:Smokomodo::Sneasler::Snaelstrom::Plasmanta::Mamoswine::Kingambit:
:Kingambit: steps on rocks and takes 9

Step 1:
:Mamoswine:knock off
-4 en
359 crit no
(10 + 9 - 11) * 3/4 = 6 damage
:Kingambit: loses their berry!
:Kingambit: iron head
-3 en
(8 + 12 + 3 - 6) * 1.5 = 29 damage
:Mamoswine: faints!

Battlefield: electric terrain (1r) rain (2r)
Team Doduodrio stealth rock 1 combo used
:Kingambit:Kingambit
HP: 80/95 EN: 27/30
12*/11/6*/6/50 | 3/5
Types: Dark, Steel
Abilities: Defiant, Supreme Overlord, Pressure
:Plasmanta: ko
:Smokomodo:ko
:clefable:bold
:tomohawk:calm
:snorlax:impish
:life orb: Life Orb
:leftovers: Leftovers
:custap berry: Custap Berry
:focus sash: Focus Sash
:choice specs: Choice Specs
:red card: Red Card
:choice band: Choice Band
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles
Team Mamoswindle 1 tech used
:Mamoswine:Mamoswine :Covert Cloak:Covert Cloak
HP: ko/100 EN: 21/30
9/6/4/5/92 | 5/7
Types: Ice, Ground
Abilities: Oblivious, Snow Cloak, Thick Fat
+10% Acc
:Snaelstrom:Snaelstrom :Toxic Orb:Toxic Orb
HP: 27/70* EN: 7/20*
7/8/5/9/63 | 3/5
poison(1)
toxin
fatigue(1)
Types: Water, Bug
Abilities: Torrent, Poison Heal
:Sneasler:Sneasler
HP: 66/90 EN: 22/30
9/7/2/6/120 | 3/3
switching
Types: Fighting, Poison
Abilities: Pressure, Unburden, Poison Touch
:kitsunoh:jolly
:tyranitar:impish
:skeledirge:modest
:heavy duty boots:Heavy Duty Boots
:choice scarf:Choice Scarf
:choice band:Choice Band
:dowsing machine:Barometer
:life orb:Life Orb
:Leftovers:Leftovers
:sticky barb:Stick Barb
:weakness policy:Weakness Policy
:white apricorn:Fresh-Start Mochi
Kingambit, the ultimate comeback mon has entered the field! Mamoswine manages to remove their berry that would have let kingambit have a whooping 11 resists and immunities but the damage taken by the king was minimal. Is this the start of the counter sweep, or will mamo's remaining mon be able to tag team kingambit to defeat?




Mamoswindle to send out and order
Doduodrio to order
 
Last edited:
mother hen.png

"Okay Harlequin, come on back and show em what you can do!"

Sending out Harlequin the Sneasler holding a Weakness Policy

sneasler.png
:weakness policy:

Close Combat ~ Close Combat ~ Close Combat
At start of step IF Kingambit is to use a protective move THEN use Swords Dance first instance, Feint second instance
At start of turn IF Kingambit is to use Metal Burst THEN use Focus Punch
[once] At start of step IF Kingambit is to use a priority attack THEN use Upper Hand
At start of turn IF Kingambit is to use Rock Polish AND Kingambit does not have taunt THEN use Taunt
 
1739208545587.png

"Go, Rook! Woo! I believe in you!"

:sv/kingambit:
"...this situation would be a lot better if somebody remembered to sub for Knock Off."

Psycho Cut - Guillotine - Swords Dance
 
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