Completed League Circuit 21 - HeliosAflame vs FortColors

Match Type - b6p3 Singles
Half-start Rule - On
Technique Control - 3​
Helios's Team
:choice band:
Choice Band
:choice specs:
Choice Specs
:heavy-duty boots:
Heavy-duty Boots
:choice scarf:
Choice Scarf
:dowsing-machine:
Barometer
:leftovers:
Leftovers
:rose incense:
Rose Incense
:pure incense:
Pure Incense
:tamato berry:
Tamato Berry
:lum berry:
Lum Berry
:enigma berry:
Enigma Berry
:eject button:
Eject Button
:tyranitar:
:colossoil:
:gengar:
:clodsire:
:golduck:
:gliscor:

:sv/tyranitar:

Catherine (Tyranitar)
Level 4 — EXP: 0 / 10

Impish nature ( Defense +2, Special Attack -1 )
Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve

HP: 95
Attack: 9
Defen.: 10 (+)
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6



Combinations (6 / 6)
Fire Fang + Snarl
Thunder Fang + Breaking Swipe
Power-Up Punch + Ice Fang
Avalanche + Screech
Swagger + Foul Play
Iron Defence + Body Press

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment

Level 4
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
:sv/colossoil:

Richard (Colossoil)
Level 4 — EXP: 0 / 10

Techniques:
Z-Moves

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10



Combinations (6 / 6)
Swagger + Foul Play
Screech + High Horsepower
Fire Fang + Snarl
Rapid Spin + Thunder Fang
U-Turn + Earthquake
Knock Off + Toxic

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout

Level 4
Block
Body Press
Embargo
Endure
Fissure
Giga Impact
Hidden Power (Fairy)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Retaliate
Snatch
Scion (Gengar)
Level 4 — EXP: 0 / 10

Bold nature ( Attack -1, Defense +2 )
Typing: Ghost/Poison
Abilities: Cursed Body

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 6
Speed: 110
Size: 3
Weight: 3



Combinations (6 / 6)
Knock Off + Acid Spray
Disable + Destiny Bond
Zap Cannon + Fire Punch
Nightmare + Hypnosis
Sucker Punch + Sludge Wave
Poison Gas + Hex

Movepool
Level 0
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick

Level 2
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon

Level 3
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment

Level 4
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Ground)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Perish Song
Reflect Type
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
:sv/clodsire:

Sir Puddles (Clodsire)
Level 4 — EXP: 0 / 10

Relaxed nature ( Defense +2, Speed x0.869, Evasion -10 )
Typing: Poison/Ground
Abilities: Poison Point, Water Absorb Hidden Ability: Unaware

HP: 105
Attack: 6
Defen.: 7 (+)
Sp.Atk: 4
Sp.Def: 7
Speed: 17 (-)
Size: 2
Weight: 6



Combinations (5 / 6)
Acid Spray + Double Kick
Earthquake + Toxic
Chilling Water + Body Slam
Gunk Shot + Bulldoze
Sludge Wave + Sandstorm
(empty)

Movepool
Level 0
Earth Power
Earthquake
Facade
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Surf
Tackle
Tail Whip
Toxic
Waterfall
Zen Headbutt

Level 1
Amnesia
Ancient Power
Counter
Curse
Double Kick
Haze
Helping Hand
High Horsepower
Mist
Mud-Slap
Poison Tail
Rain Dance
Recover
Sandstorm
Slam
Sludge Bomb
Spikes
Stealth Rock
Toxic Spikes
Water Pulse
Yawn

Level 2
Acid Spray
After You
Double-Edge
Gunk Shot
Hydro Pump
Low Kick
Megahorn
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Venoshock

Level 3
Body Slam
Bulldoze
Chilling Water
Dig
Heavy Slam
Mud Shot
Muddy Water
Poison Sting
Rock Tomb
Sludge Wave
Trailblaze

Level 4
Body Press
Endure
Giga Impact
Hidden Power (Fire)
Hyper Beam
Stomping Tantrum
Tera Blast
Subaru (Golduck)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Water
Abilities: Damp, Cloud Nine Hidden Ability: Swift Swim

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 6 (-)
Sp.Def: 6
Speed: 98 (+)
Size: 3
Weight: 4



Combinations (6 / 6)
Aqua Jet + Hyper Beam
Waterfall + Psychic Noise
Hypnosis + Disable
Nasty Plot + Surf
Simple Beam + Charm
Wonder Room + Thief

Movepool
Level 0
Aerial Ace
Aqua Jet
Brick Break
Calm Mind
Facade
Focus Blast
Hone Claws
Hypnosis
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Power Gem
Protect
Psychic
Refresh
Rest
Round
Screech
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Toxic
Tri Attack
Vacuum Wave
Waterfall
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Charm
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Flash
Hail
Haze
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Simple Beam
Swagger
Swift
Taunt
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2
Aqua Tail
Blizzard
Clear Smog
Cross Chop
Disable
Double-Edge
Dynamic Punch
Focus Punch
Fury Swipes
Grass Knot
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Secret Power
Skull Bash
Submission
Take Down
Thief

Level 3
Attract
Bide
Body Slam
Brine
Chilling Water
Dig
Dive
Flip Turn
Foresight
Frustration
Fury Cutter
Headbutt
Icy Wind
Knock Off
Laser Focus
Low Sweep
Mud Shot
Muddy Water
Petal Dance
Psych Up
Psychic Noise
Psyshock
Return
Scald
Telekinesis
Trailblaze
Worry Seed

Level 4
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Soak
Synchronoise
Tera Blast
Water Sport
Wonder Room
Cooper (Gliscor)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Ground/Flying
Abilities: Hyper Cutter, Sand Veil Hidden Ability: Poison Heal

HP: 90
Attack: 7
Defen.: 9
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 110 (+)
Size: 3
Weight: 3



Combinations (6 / 6)
Quick Attack + Earthquake
Breaking Swipe + Fire Fang
Swords Dance + Knock Off
Thunder Fang + Throat Chop
U-Turn + Screech
Sandstorm + Sky Attack

Movepool
Level 0
Aerial Ace
Brick Break
Bug Bite
Cross Poison
Crunch
Dark Pulse
Defog
Earth Power
Earthquake
Facade
Feint Attack
Fire Fang
Hone Claws
Night Slash
Poison Jab
Protect
Psychic Fangs
Quick Attack
Rest
Rock Polish
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Toxic
Wing Attack
X-Scissor

Level 1
Agility
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Dual Wingbeat
False Swipe
Harden
High Horsepower
Ice Fang
Metal Claw
Mud-Slap
Poison Tail
Rain Dance
Rock Climb
Rock Smash
Roost
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Sludge Bomb
Spikes
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes

Level 2
Aqua Tail
Crabhammer
Double-Edge
Dream Eater
Feint
Gunk Shot
Iron Tail
Payback
Razor Wind
Scale Shot
Secret Power
Sky Attack
Stone Edge
Take Down
Thief
Venoshock

Level 3
Acrobatics
Attract
Baton Pass
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lunge
Mud Shot
Poison Sting
Power Trick
Return
Rock Tomb
Skitter Smack
Sky Uppercut
Struggle Bug
Throat Chop
Torment
U-turn

Level 4
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Water)
Hyper Beam
Mimic
Natural Gift
Tera Blast
Fort's Team
:choice band:
Choice Band
:choice scarf:
Choice Scarf
:heavy-duty boots:
Heavy-Duty Boots
:kee berry:
Kee Berry
:leftovers:
Leftovers
:light clay:
Light Clay
:macho brace:
Macho Brace
:red card:
Red Card
:Scope Lens:
Scope Lens
:weakness policy:
Weakness Policy
:lilligant-hisui:
:kingambit:
:annihilape:
:tinkaton:
:ursaluna:
:krilowatt:

lilligant-hisui.png

Honeyfruit (Lilligant-Hisui)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Grass/Fighting
Abilities: Chlorophyll, Hustle Hidden Ability: Leaf Guard
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 8
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 121 (+)
Size: 3
Weight: 2



Combinations (6 / 6)
Victory Dance + Giga Impact
Grassy Terrain + Ingrain
Sunny Day + Solar Blade
Axe Kick + Vacuum Wave
Toxic + GrassWhistle
Triple Axel + Leaf Blade

Movepool
Level 0
Aerial Ace
Air Slash
Aromatherapy
Brick Break
Bullet Seed
Defog
Energy Ball
Facade
Grass Whistle
Heal Bell
Leaf Blade
Petal Blizzard
Poison Jab
Protect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Vacuum Wave

Level 1
Absorb
Charm
Coaching
Confide
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Ice Spinner
Magical Leaf
Pollen Puff
Rain Dance
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Weather Ball

Level 2
After You
Axe Kick
Close Combat
Covet
Dream Eater
Entrainment
Grass Knot
Grassy Glide
Hurricane
Ingrain
Leech Seed
Low Kick
Mega Drain
Mega Kick
Secret Power
Solar Beam
Solar Blade
Take Down
Triple Axel
Upper Hand

Level 3
Acrobatics
Attract
Bide
Frustration
Giga Drain
Laser Focus
Low Sweep
Psych Up
Return
Trailblaze
Worry Seed

Level 4
Endure
Giga Impact
Healing Wish
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Metronome
Natural Gift
Nature Power
Tera Blast
Victory Dance
kingambit.png

Jarvan (Kingambit)
Level 4 — EXP: 0 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord Hidden Ability: Pressure

HP: 95
Attack: 10
Defen.: 9
Sp.Atk: 4 (-)
Sp.Def: 8 (+)
Speed: 50
Size: 3
Weight: 5



Combinations (6 / 6)
Thunder Wave + Kowtow Cleave
Screech + Swords Dance
Metal Burst + Revenge
Poison Jab + Foul Play
Magnet Rise + Sucker Punch
Metal Claw + Dual Chop

Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Kowtow Cleave
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

Level 4
Embargo
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Fairy)
Hyper Beam
Magnet Rise
Mean Look
Retaliate
Snatch
Spite
Tera Blast
annihilape.png

Tryndamere (Annihilape)
Level 4 — EXP: 0 / 10

Techniques:
Z-Moves

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Fighting/Ghost
Abilities: Vital Spirit, Inner Focus Hidden Ability: Defiant

HP: 100
Attack: 8
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 7
Speed: 104 (+)
Size: 2
Weight: 4



Combinations (6 / 6)
Vacuum Wave + Rage Fist
Power-Up Punch + Rock Slide
Bulldoze + Snore
Coaching + Power Trip
Body Slam + Dynamic Punch
Spite + Gunk Shot

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up

Level 1
Captivate
Coaching
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt

Level 2
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder

Level 3
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn

Level 4
Endeavor
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Metronome
Mimic
Natural Gift
Overheat
Pay Day
Power Trip
Retaliate
Spite
Stomping Tantrum
Tera Blast
tinkaton.png

Chuí (Tinkaton)
Level 4 — EXP: 0 / 10

Impish nature ( +2 Def, -1 SpA )
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo Hidden Ability: Pickpocket
Traits: Requires no Tech for their first Technique each battle.

HP: 90
Attack: 6
Defen.: 8 (+)
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5



Combinations (6 / 6)
Baby-doll Eyes + Gigaton Hammer
Metal Claw + Bulldoze
Swords Dance + Hard Press
Astonish + Rock Tomb
Foul Play + Reflect
Metronome + Pounce

Movepool
Level 0
Astonish
Brick Break
Facade
Fake Tears
Flash Cannon
Light Screen
Metal Sound
Play Rough
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Thunder Wave

Level 1
Baby-Doll Eyes
Brutal Swing
Encore
Fairy Wind
Fake Out
Flatter
Helping Hand
Metal Claw
Rock Smash
Slam
Stealth Rock
Sweet Kiss

Level 2
Covet
Feint
Foul Play
Ice Hammer
Quash
Steel Beam
Stone Edge
Thief

Level 3
Bulldoze
Draining Kiss
Hard Press
Heavy Slam
Knock Off
Pounce
Rock Tomb
Skitter Smack
Smack Down

Level 4
Endeavor
Endure
Fling
Gigaton Hammer
Hidden Power (Water)
Metronome
Skill Swap
Tera Blast
ursaluna.png

Fluffy (Ursaluna)
Level 4 — EXP: 0 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Ground/Normal
Abilities: Guts, Bulletproof Hidden Ability: Unnerve

HP: 105
Attack: 10
Defen.: 8
Sp.Atk: 3 (-)
Sp.Def: 8 (+)
Speed: 50
Size: 4
Weight: 7



Combinations (6 / 6)
Baby-Doll Eyes+Headlong Rush
Zap Cannon+Fire Punch
Bulldoze+Crunch
Power-Up Punch+Ice Punch
Dynamic Punch + Lick
Facade + Rock Slide

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up

Level 1
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn

Level 2
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon

Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze

Level 4
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
krilowatt.png

Kennen (Krilowatt)
Level 4 — EXP: 0 / 10

Techniques:
Dynamax

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Water/Electric
Abilities: Trace, Magic Guard Hidden Ability: Minus

HP: 115
Attack: 5 (-)
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 121 (+)
Size: 1
Weight: 2



Combinations (6 / 6)
Volt Switch + Whirlpool
Chilling Water + Blizzard
Confuse Ray + Imprison
Zap Cannon + Scald
Snore + Bulldoze
Charge + Wild Charge

Movepool
Level 0
Aqua Jet
Dazzling Gleam
Earth Power
Earthquake
Facade
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wild Charge

Level 1
Bubble
Bubble Beam
Captivate
Charge
Confide
Confuse Ray
Counter
Cut
Detect
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Fairy Wind
Flash
Hail
Helping Hand
Magnetic Flux
Mirror Coat
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse
Whirlpool

Level 2
Aqua Tail
Blizzard
Entrainment
Hydro Pump
Iron Tail
Low Kick
Payback
Rising Voltage
Secret Power
Thunder
Zap Cannon

Level 3
Attract
Bulldoze
Chilling Water
Dive
Electro Ball
Electroweb
Flip Turn
Follow Me
Frustration
Fury Cutter
Heart Swap
Icy Wind
Low Sweep
Mind Reader
Muddy Water
Pounce
Return
Scald
Speed Swap
Torment
Volt Switch

Level 4
Copycat
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Grass)
Hyper Beam
Imprison
Me First
Metronome
Natural Gift
Sheer Cold

This month's League Circuit match features a rematch from February's battle between Helios and Fort, a close battle that ended with Helios's victory, and their 5th battle against each other in League Circuit overall! Helios brings to this battle his tried-and-tested Colossoil along with some new faces leveraging the power of weather and poison. Fort returns with his signature Krilowatt and Ursaluna as well as a wilcard in Hisuian Lilligant. Will Fort take the rematch and set the stage for a climactic third battle in the future or will Helios continue to dominate the League Circuit?


1746134617706.png

FortColors to send out
HeliosAflame to send out and order
Fort to order

The battle officially starts at 00:00 UTC on May 3rd!
 
Last edited:
sending out Subaru the golduck with pure incense!
:sv/golduck::pure incense:
nasty plot ~ nasty plot

At the start of my turn, if my opponent is to use baby doll eyes, use whirlpool.
At the start of my turn, if my opponent is to use zap cannon in combination and I am faster, use dive and push back.
At the start of my turn, if my opponent is to use strength and I am faster, use dive.
At the start of my turn, if my opponent does not have a protective status, use waterfall + psychic noise the first time and whirlpool afterwards.
 
Helios's Team
46 Battle Hours
3 Technique Control
:choice band:
Choice Band
:choice specs:
Choice Specs
:heavy-duty boots:
Heavy-duty Boots
:choice scarf:
Choice Scarf
:dowsing-machine:
Barometer
:leftovers:
Leftovers
:rose incense:
Rose Incense
:pure incense:
Pure Incense
:tamato berry:
Tamato Berry
:lum berry:
Lum Berry
:enigma berry:
Enigma Berry
:eject button:
Eject Button
:golduck: Golduck :pure incense: Pure Incense
Damp / Cloud Nine / Swift Swim
HP: 90/90
EN: 30/30
6/6/6/6/98 Size 3 Weight 4
:tyranitar: Tyranitar
:colossoil: Colossoil
:gengar: Gengar
:clodsire: Clodsire
:gliscor: Gliscor
Fort's Team
72 Battle Hours
3 Technique Control
:choice band:
Choice Band
:choice scarf:
Choice Scarf
:heavy-duty boots:
Heavy-Duty Boots
:kee berry:
Kee Berry
:leftovers:
Leftovers
:light clay:
Light Clay
:macho brace:
Macho Brace
:red card:
Red Card
:Scope Lens:
Scope Lens
:weakness policy:
Weakness Policy
:ursaluna: Ursaluna
Guts / Bulletproof / Unnerve
HP: 105/105
EN: 30/30
10/8/3/8/50 Size 4 Weight 7
:lilligant-hisui: Lilligant-Hisui
:kingambit: Kingambit
:annihilape: Annihilape
:tinkaton: Tinkaton
:krilowatt: Krilowatt
1746487685051.png


Rain began to fall

Step 1
:ursaluna: used Endure
-4 EN
:ursaluna: braced itself to Endure

:golduck: used Waterfall + Psychic Noise
-4 EN -1 Tech
Crit: No (409)
(8bap+3stab+6atk-8def)*1.5=14 DMG
:ursaluna: was inflicted with Psychic Noise (6t)

Step 2
:golduck: used Whirlpool
-3 EN
Hit: Yes (524)
Crit: No (360)
(4+3+6-8)*1.5=8 DMG
:ursaluna: was trapped in a Whirlpool (4s)

:ursaluna: used Roar
-6 EN
:golduck: was inflicted with Phazing

:ursaluna: took 2 DMG from Whirlpool

Round Summary
:golduck: EN: -4 -3 = -7
:ursaluna: HP: -14 -8 -2 = -24
:ursaluna: EN: -4 -6 = -10
Helios's Team
46 Battle Hours
2 Technique Control
:choice band:
Choice Band
:choice specs:
Choice Specs
:heavy-duty boots:
Heavy-duty Boots
:choice scarf:
Choice Scarf
:dowsing-machine:
Barometer
:leftovers:
Leftovers
:rose incense:
Rose Incense
:pure incense:
Pure Incense
:tamato berry:
Tamato Berry
:lum berry:
Lum Berry
:enigma berry:
Enigma Berry
:eject button:
Eject Button
:golduck: Golduck :pure incense: Pure Incense
Damp / Cloud Nine / Swift Swim
HP: 90/90
EN: 23/30
6/6/6/6/98(+) Size 3 Weight 4
Phazing
:tyranitar: Tyranitar
:colossoil: Colossoil
:gengar: Gengar
:clodsire: Clodsire
:gliscor: Gliscor
Rain (Damp Duck)
Fort's Team
72 Battle Hours
3 Technique Control
:choice band:
Choice Band
:choice scarf:
Choice Scarf
:heavy-duty boots:
Heavy-Duty Boots
:kee berry:
Kee Berry
:leftovers:
Leftovers
:light clay:
Light Clay
:macho brace:
Macho Brace
:red card:
Red Card
:Scope Lens:
Scope Lens
:weakness policy:
Weakness Policy
:ursaluna: Ursaluna
Guts / Bulletproof / Unnerve
HP: 81/105
EN: 20/30
10/8/3/8/50 Size 4 Weight 7
Psychic Noise (5t)
Whirlpool (3s)
:lilligant-hisui: Lilligant-Hisui
:kingambit: Kingambit
:annihilape: Annihilape
:tinkaton: Tinkaton
:krilowatt: Krilowatt
Helios begins the battle with a strong counter matchup and attempts to hold Fort's Ursaluna in place to capitalize but thanks to Endure Ursaluna is able to take relatively minimal damage while tanking Golduck's combo and forcing it off the field. With his best option off the table what mon will Helios bring in to face this angry bear?

HeliosAflame to replace :golduck: and order
FortColors to order​
 
Last edited:
If the first flinch does not succeed, try again!
Sending out Richard the colossoil with choice band!
:sv/colossoil::choice band:
fake out ~ bulldoze ~ aqua tail

At the start of my turn, if my opponent is to use a protective move, use stealth rock the first time and push back.
At the start of my turn, if my opponent is to use counter, use water spout and push back.
At the start of the step, if my opponent is to use babydoll-eyes in combination, use protect and push back.
At the start of my turn, if my opponent is holding choice band, use foul play and push back.
 
Helios's Team
46 Battle Hours
2 Technique Control
:choice band:
Choice Band
:choice specs:
Choice Specs
:heavy-duty boots:
Heavy-duty Boots
:choice scarf:
Choice Scarf
:dowsing-machine:
Barometer
:leftovers:
Leftovers
:rose incense:
Rose Incense
:pure incense:
Pure Incense
:tamato berry:
Tamato Berry
:lum berry:
Lum Berry
:enigma berry:
Enigma Berry
:eject button:
Eject Button
:colossoil: Colossoil :choice band: Choice Band
Rebound / Guts / Unnerve
HP: 105/105
EN: 30/30
14/5/4/5/110(+) Size 5 Weight 10
:golduck:
Golduck
:pure incense:
Pure Incense
Damp / Cloud Nine / Swift Swim
HP: 90/90
EN: 23/30
6/6/6/6/98(+) Size 3 Weight 4
:tyranitar:
Tyranitar
:gengar:
Gengar
:clodsire:
Clodsire
:gliscor:
Gliscor
Fort's Team
72 Battle Hours
3 Technique Control
:choice band:
Choice Band
:choice scarf:
Choice Scarf
:heavy-duty boots:
Heavy-Duty Boots
:kee berry:
Kee Berry
:leftovers:
Leftovers
:light clay:
Light Clay
:macho brace:
Macho Brace
:red card:
Red Card
:Scope Lens:
Scope Lens
:weakness policy:
Weakness Policy
:ursaluna:
Ursaluna
Guts / Bulletproof / Unnerve
HP: 81/105
EN: 20/30
10/8/3/8/50 Size 4 Weight 7
Psychic Noise (5t)
:lilligant-hisui:
Lilligant-Hisui
:kingambit:
Kingambit
:annihilape:
Annihilape
:tinkaton:
Tinkaton
:krilowatt:
Krilowatt
1746662250822.png


Step 1
:colossoil: used Fake Out
-3 EN
Crit: No (18)
4+14-8=10 DMG
:ursaluna: was inflicted with Flinching (1)

:ursaluna: Flinched

Step 2
:colossoil: used Bulldoze
-3 EN
Crit: No (23)
6+3+14-8-1=15 DMG
:ursaluna: was inflicted with -1 SPE (n3t)

:ursaluna: used Bulldoze+Crunch
-4 EN -1 Tech
Crit: No (13)
8+3+10-5-3=13 DMG
:colossoil: was inflicted with -1 SPE (n3t) and -1 DEF (n4t)

Step 3
:colossoil: used Aqua Tail
-3 EN
Crit: Yes (1)
(9+14-8+3-1)*1.5=26 DMG

:ursaluna: used Avalanche
-3 EN
Crit: No (21)
(12+10-5)*1.5+4=30 DMG

Round Summary
:colossoil: HP: -13 -30 = -43
:colossoil: EN: -3 -3 -3 = -9
:ursaluna: HP: -10 -15 -26 = -51
:ursaluna: EN: -4 -3 = -7
Helios's Team
46 Battle Hours
2 Technique Control
:choice band:
Choice Band
:choice specs:
Choice Specs
:heavy-duty boots:
Heavy-duty Boots
:choice scarf:
Choice Scarf
:dowsing-machine:
Barometer
:leftovers:
Leftovers
:rose incense:
Rose Incense
:pure incense:
Pure Incense
:tamato berry:
Tamato Berry
:lum berry:
Lum Berry
:enigma berry:
Enigma Berry
:eject button:
Eject Button
:colossoil: Colossoil :choice band: Choice Band
Rebound / Guts / Unnerve
HP: 62/105
EN: 21/30
14/5/4/5/110(+) Size 5 Weight 10
-1 SPE (2t) -1 DEF (3t)
:golduck:
Golduck
:pure incense:
Pure Incense
Damp / Cloud Nine / Swift Swim
HP: 90/90
EN: 23/30
6/6/6/6/98(+) Size 3 Weight 4
:tyranitar:
Tyranitar
:gengar:
Gengar
:clodsire:
Clodsire
:gliscor:
Gliscor
Fort's Team
72 Battle Hours
2 Technique Control
:choice band:
Choice Band
:choice scarf:
Choice Scarf
:heavy-duty boots:
Heavy-Duty Boots
:kee berry:
Kee Berry
:leftovers:
Leftovers
:light clay:
Light Clay
:macho brace:
Macho Brace
:red card:
Red Card
:Scope Lens:
Scope Lens
:weakness policy:
Weakness Policy
:ursaluna:
Ursaluna
Guts / Bulletproof / Unnerve
HP: 30/105
EN: 13/30
10/8/3/8/50 Size 4 Weight 7
Flinch Tracker (1)
Psychic Noise (2t)
-1 SPE (1t)
:lilligant-hisui:
Lilligant-Hisui
:kingambit:
Kingambit
:annihilape:
Annihilape
:tinkaton:
Tinkaton
:krilowatt:
Krilowatt

What better to face a bear than a voracious land shark? An all out brawl between tooth, claw, horn, and tail leaves both sides standing but Ursaluna on the back foot. Will the bear make its final stand here or will it retreat to lick its wounds?

FortColors to order
HeliosAflame to order​
 
Last edited:
:bw/krilowatt::leftovers:
Waterfall ~ Waterfall ~ Waterfall
[start of step] IF substitute, AND you are faster, THEN use imprison (substitute)
[start of step] IF dark attack, THEN use chilling water if it is step 2 and protect otherwise.
[start of step] IF ground attack, THEN use bulldoze+snore if it is step 2 and protect otherwise.
[start of step] IF dragon tail, AND NOT self switching move any other step, AND colossoil does not have torment, THEN use Torment.
 
Helios's Team
46 Battle Hours
2 Technique Control
:choice band:
Choice Band
:choice specs:
Choice Specs
:heavy-duty boots:
Heavy-duty Boots
:choice scarf:
Choice Scarf
:dowsing-machine:
Barometer
:leftovers:
Leftovers
:rose incense:
Rose Incense
:pure incense:
Pure Incense
:tamato berry:
Tamato Berry
:lum berry:
Lum Berry
:enigma berry:
Enigma Berry
:eject button:
Eject Button
:colossoil:
Colossoil
:choice band:
Choice Band
Rebound / Guts / Unnerve
HP: 62/105
EN: 21/30
14/5/4/5/110(+) Size 5 Weight 10
-1 SPE (2t) -1 DEF (3t)
:golduck:
Golduck
:pure incense:
Pure Incense
Damp / Cloud Nine / Swift Swim
HP: 90/90
EN: 23/30
6/6/6/6/98(+) Size 3 Weight 4
:tyranitar:
Tyranitar
:gengar:
Gengar
:clodsire:
Clodsire
:gliscor:
Gliscor
Fort's Team
72 Battle Hours
2 Technique Control
:choice band:
Choice Band
:choice scarf:
Choice Scarf
:heavy-duty boots:
Heavy-Duty Boots
:kee berry:
Kee Berry
:leftovers:
Leftovers
:light clay:
Light Clay
:macho brace:
Macho Brace
:red card:
Red Card
:Scope Lens:
Scope Lens
:weakness policy:
Weakness Policy
:krilowatt: Krilowatt :leftovers: Leftovers
Trace / Magic Guard / Minus
HP: 115/115
EN: 30/30
5/5/6/5/121(+) Size 1 Weight 2
:ursaluna:
Ursaluna
Guts / Bulletproof / Unnerve
HP: 30/105
EN: 13/30
10/8/3/8/50 Size 4 Weight 7
:lilligant-hisui:
Lilligant-Hisui
:kingambit:
Kingambit
:annihilape:
Annihilape
:tinkaton:
Tinkaton
:krilowatt:
Krilowatt
1746818268380.png


:krilowatt: Traced Unnerve from :colossoil: (n6t)

Step 1
:krilowatt: used Imprison (Substitute)
-4 EN
Substitute was suspended from the battle (5r)

:colossoil: could not attempt Substitute

Step 2
:krilowatt: used Bulldoze+Snore
-4 EN -1 Tech
Crit: No (5)
6+5-5+4=10 DMG
:colossoil: was inflicted with -1 SPE (n3t) and Flinching (1)

:colossoil: flinched

Step 3
:krilowatt: used Protect
-4 EN
:krilowatt: Protected itself

:colossoil: used Mud-Slap
-2 EN
:krilowatt: was unaffected

Round Summary
:colossoil: HP: -10
:colossoil: EN: -2
:krilowatt: EN: -4 -4 -4 = -12

Imprison [Substitute] (4r)
Helios's Team
46 Battle Hours
2 Technique Control
:choice band:
Choice Band
:choice specs:
Choice Specs
:heavy-duty boots:
Heavy-duty Boots
:choice scarf:
Choice Scarf
:dowsing-machine:
Barometer
:leftovers:
Leftovers
:rose incense:
Rose Incense
:pure incense:
Pure Incense
:tamato berry:
Tamato Berry
:lum berry:
Lum Berry
:enigma berry:
Enigma Berry
:eject button:
Eject Button
:colossoil:
Colossoil
:choice band:
Choice Band
Rebound / Guts / Unnerve
HP: 52/105
EN: 19/30
14/5/4/5/110(+) Size 5 Weight 10
Flinching Counter (1)
-2 SPE (1t)
:golduck:
Golduck
:pure incense:
Pure Incense
Damp / Cloud Nine / Swift Swim
HP: 90/90
EN: 23/30
6/6/6/6/98(+) Size 3 Weight 4
:tyranitar:
Tyranitar
:gengar:
Gengar
:clodsire:
Clodsire
:gliscor:
Gliscor
Fort's Team
72 Battle Hours
1 Technique Control
:choice band:
Choice Band
:choice scarf:
Choice Scarf
:heavy-duty boots:
Heavy-Duty Boots
:kee berry:
Kee Berry
:leftovers:
Leftovers
:light clay:
Light Clay
:macho brace:
Macho Brace
:red card:
Red Card
:Scope Lens:
Scope Lens
:weakness policy:
Weakness Policy
:krilowatt: Krilowatt :leftovers: Leftovers
Trace / Magic Guard / Minus
HP: 115/115
EN: 18/30
5/5/6/5/121(+) Size 1 Weight 2
Trace [Unnerve] (3t)
:ursaluna:
Ursaluna
Guts / Bulletproof / Unnerve
HP: 30/105
EN: 13/30
10/8/3/8/50 Size 4 Weight 7
:lilligant-hisui:
Lilligant-Hisui
:kingambit:
Kingambit
:annihilape:
Annihilape
:tinkaton:
Tinkaton
:krilowatt:
Krilowatt

If a bear can't take down a shark, maybe a shrimp can? One of the great questions of our time, however this round does not provide any answers as Krilowatt spends all of its time preventing its opponent from acting. Can this elusive way of fighting provide the opening Fort needs?

HeliosAflame to order
FortColors to order​
 
counterswitch with lilligant-hisui @ scope lens
:sv/lilligant-hisui:
Grasswhistle + Toxic ~ Petal Blizzard ~ Petal Blizzard
[start of turn] IF physical returning move, THEN use leaf storm
[start of turn] IF hypnosis in combination, THEN use protect
[start of turn] IF psychic noise in combination, THEN use protect
[start of turn] IF able, THEN use Leaf Blade
 
Last edited:
Imprison [Substitute] (4r)
Helios's Team
46 Battle Hours
2 Technique Control
:choice band:
Choice Band
:choice specs:
Choice Specs
:heavy-duty boots:
Heavy-duty Boots
:choice scarf:
Choice Scarf
:dowsing-machine:
Barometer
:leftovers:
Leftovers
:rose incense:
Rose Incense
:pure incense:
Pure Incense
:tamato berry:
Tamato Berry
:lum berry:
Lum Berry
:enigma berry:
Enigma Berry
:eject button:
Eject Button
:golduck:
Golduck
:pure incense:
Pure Incense
Damp / Cloud Nine / Swift Swim
HP: 90/90
EN: 23/30
6/6/6/6/98(+) Size 3 Weight 4
:colossoil:
Colossoil
:choice band:
Choice Band
Rebound / Guts / Unnerve
HP: 52/105
EN: 19/30
14/5/4/5/110(+) Size 5 Weight 10
:tyranitar:
Tyranitar
:gengar:
Gengar
:clodsire:
Clodsire
:gliscor:
Gliscor
Fort's Team
72 Battle Hours
1 Technique Control
:choice band:
Choice Band
:choice scarf:
Choice Scarf
:heavy-duty boots:
Heavy-Duty Boots
:kee berry:
Kee Berry
:leftovers:
Leftovers
:light clay:
Light Clay
:macho brace:
Macho Brace
:red card:
Red Card
:Scope Lens:
Scope Lens
:weakness policy:
Weakness Policy
:lilligant-hisui:
Lilligant-Hisui :scope lens: Scope Lens
Chlorophyll / Hustle / Leaf Guard
HP: 85/85
EN: 30/30
8/6/3/6/121(+) Size 3 Weight 2
:ursaluna:
Ursaluna
Guts / Bulletproof / Unnerve
HP: 30/105
EN: 13/30
10/8/3/8/50 Size 4 Weight 7
:krilowatt:
Krilowatt
:leftovers:
Leftovers
Trace / Magic Guard / Minus
HP: 115/115
EN: 18/30
5/5/6/5/121(+) Size 1 Weight 2
1746910300271.png


Rain began to fall

Step 1
:golduck: used Bide
-3 EN
:golduck: began Biding its time

:lilligant-hisui: used Leaf Storm
-3 EN
Crit: No (23)
(13+3+3-6-3)*1.5=15 DMG
:golduck: Bided +15 to (15)
:lilligant-hisui: received -2 SPA (n2t)

Step 2
:golduck: used Mud Sport
-2 EN
Mud covered the battlefield, weakening Electric attacks (6r)

:lilligant-hisui: used Leaf Blade
-4 EN
Crit: Yes
(9+3+12-6-3+4)*1.5=29 DMG
:golduck: Bided +29 to (44)

Step 3
:lilligant-hisui: used Leaf Storm
-3 EN
Crit: Yes (4)
(13+3+3-6-3+4)*1.5=21 DMG
:golduck: Bided +21 to (65)
:lilligant-hisui: received -2 SPA (n2t)

:golduck: used Bide
-3 EN
65*4/3=87 DMG
:lilligant-hisui: fainted

Round Summary
:golduck: HP: -15 -29 -21 = -65
:golduck: EN: -3 -2 -3 = -8
:lilligant-hisui: HP: -87
:lilligant-hisui: EN: -3 -4 -3 = -10

Imprison [Substitute] (3r)
Rain (Damp Duck)
Mud Sport (5r)
Helios's Team
46 Battle Hours
2 Technique Control
:choice band:
Choice Band
:choice specs:
Choice Specs
:heavy-duty boots:
Heavy-duty Boots
:choice scarf:
Choice Scarf
:dowsing-machine:
Barometer
:leftovers:
Leftovers
:rose incense:
Rose Incense
:pure incense:
Pure Incense
:tamato berry:
Tamato Berry
:lum berry:
Lum Berry
:enigma berry:
Enigma Berry
:eject button:
Eject Button
:golduck:
Golduck
:pure incense:
Pure Incense
Damp / Cloud Nine / Swift Swim
HP: 25/90
EN: 15/30
6/6/6/6/98(+) Size 3 Weight 4
:colossoil:
Colossoil
:choice band:
Choice Band
Rebound / Guts / Unnerve
HP: 52/105
EN: 19/30
14/5/4/5/110(+) Size 5 Weight 10
:tyranitar:
Tyranitar
:gengar:
Gengar
:clodsire:
Clodsire
:gliscor:
Gliscor
Fort's Team
72 Battle Hours
1 Technique Control
:choice band:
Choice Band
:choice scarf:
Choice Scarf
:heavy-duty boots:
Heavy-Duty Boots
:kee berry:
Kee Berry
:leftovers:
Leftovers
:light clay:
Light Clay
:macho brace:
Macho Brace
:red card:
Red Card
:Scope Lens:
Scope Lens
:weakness policy:
Weakness Policy
:lilligant-hisui:
Lilligant-Hisui :scope lens: Scope Lens
Chlorophyll / Hustle / Leaf Guard
HP: KO/85
EN: 20/30
8/6/3/6/121(+) Size 3 Weight 2
:ursaluna:
Ursaluna
Guts / Bulletproof / Unnerve
HP: 30/105
EN: 13/30
10/8/3/8/50 Size 4 Weight 7
:krilowatt:
Krilowatt
:leftovers:
Leftovers
Trace / Magic Guard / Minus
HP: 115/115
EN: 18/30
5/5/6/5/121(+) Size 1 Weight 2

The duck ate the plant

FortColors to replace :lilligant-hisui:
HeliosAflame to order
Fort to order​
 
Last edited:
:sv/golduck::pure incense:

knock off ~ petal dance ~ petal dance

[once] At the start of the step, if my opponent is to use a one hit knock out attack, use endure and push back.
At the start of the step, if my opponent is to use an electric attack and mud sport is not in play, use protect and push back.
At the start of my turn, if my opponent has a protective status, use chill the first time and nasty plot afterwards, pushing back each time.
At the start of my turn, if krillowatt is to use a physical returning move use mud bomb the first time and mud-shot afterwards.
 
Imprison [Substitute] (3r)
Rain (Damp Duck)
Mud Sport (5r)
Helios's Team
46 Battle Hours
2 Technique Control
:choice band:
Choice Band
:choice specs:
Choice Specs
:heavy-duty boots:
Heavy-duty Boots
:choice scarf:
Choice Scarf
:dowsing-machine:
Barometer
:leftovers:
Leftovers
:rose incense:
Rose Incense
:pure incense:
Pure Incense
:tamato berry:
Tamato Berry
:lum berry:
Lum Berry
:enigma berry:
Enigma Berry
:eject button:
Eject Button
:golduck:
Golduck
:pure incense:
Pure Incense
Damp / Cloud Nine / Swift Swim
HP: 25/90
EN: 15/30
6/6/6/6/98(+) Size 3 Weight 4
:colossoil:
Colossoil
:choice band:
Choice Band
Rebound / Guts / Unnerve
HP: 52/105
EN: 19/30
14/5/4/5/110(+) Size 5 Weight 10
:tyranitar:
Tyranitar
:gengar:
Gengar
:clodsire:
Clodsire
:gliscor:
Gliscor
Fort's Team
72 Battle Hours
1 Technique Control
:choice band:
Choice Band
:choice scarf:
Choice Scarf
:heavy-duty boots:
Heavy-Duty Boots
:kee berry:
Kee Berry
:leftovers:
Leftovers
:light clay:
Light Clay
:macho brace:
Macho Brace
:red card:
Red Card
:Scope Lens:
Scope Lens
:weakness policy:
Weakness Policy
:krilowatt:
Krilowatt
:leftovers:
Leftovers
Trace / Magic Guard / Minus
HP: 115/115
EN: 18/30
5/5/6/5/121(+) Size 1 Weight 2
:ursaluna:
Ursaluna
Guts / Bulletproof / Unnerve
HP: 30/105
EN: 13/30
10/8/3/8/50 Size 4 Weight 7
:liligant-hisui: Liligant-Hisui :scope lens: Scope Lens KO
1747125936861.png


:krilowatt: Traced Damp from :golduck: (n6t)

Step 1
:golduck: used Knock Off
-3 EN
Crit: No (33)
10+6-5+3=14 DMG
:krilowatt: dropped its Leftovers

:krilowatt: used Zap Cannon
-3 EN
Hit: Yes (281)
Crit: No (282)
(12+3+6-6-3)*1.5/2=9 DMG
:golduck: was Paralyzed (2)

Step 2
:krilowatt: used Me First
-2 EN
:krilowatt: used Petal Dance
-3 EN
Crit: No (515)
(12+6-6-3)*1.5=14 DMG
:krilowatt: was Confused (n1t)

:golduck: used Petal Dance
-3 EN
Crit: No (176)
(12+6-6+3)*1.5=23 DMG
:golduck: was Confused (n1t)

Step 3
:krilowatt: used Me First
-2 EN
:krilowatt: used Petal Dance
-3 EN
Crit: No (368)
(12+6-6-3)*1.5=14 DMG
:krilowatt: was Confused (n1t) and took 7 Recoil DMG
:golduck: fainted

Imprison [Substitute] (2r)
Rain (Damp Duck)
Mud Sport (4r)
Helios's Team
46 Battle Hours
2 Technique Control
:choice band:
Choice Band
:choice specs:
Choice Specs
:heavy-duty boots:
Heavy-duty Boots
:choice scarf:
Choice Scarf
:dowsing-machine:
Barometer
:leftovers:
Leftovers
:rose incense:
Rose Incense
:pure incense:
Pure Incense
:tamato berry:
Tamato Berry
:lum berry:
Lum Berry
:enigma berry:
Enigma Berry
:eject button:
Eject Button
:golduck:
Golduck
:pure incense:
Pure Incense
Damp / Cloud Nine / Swift Swim
HP: KO/90
EN: 9/30
6/6/6/6/98(+) Size 3 Weight 4
:colossoil:
Colossoil
:choice band:
Choice Band
Rebound / Guts / Unnerve
HP: 52/105
EN: 19/30
14/5/4/5/110(+) Size 5 Weight 10
:tyranitar:
Tyranitar
:gengar:
Gengar
:clodsire:
Clodsire
:gliscor:
Gliscor
Fort's Team
72 Battle Hours
1 Technique Control
:choice band:
Choice Band
:choice scarf:
Choice Scarf
:heavy-duty boots:
Heavy-Duty Boots
:kee berry:
Kee Berry
:leftovers:
Leftovers
:light clay:
Light Clay
:macho brace:
Macho Brace
:red card:
Red Card
:Scope Lens:
Scope Lens
:weakness policy:
Weakness Policy
:krilowatt:
Krilowatt
Trace / Magic Guard / Minus
HP: 71/115
EN: 5/30
5/5/6/5/121(+) Size 1 Weight 2
Trace [Damp] (3t)
Confused (1t)
:ursaluna:
Ursaluna
Guts / Bulletproof / Unnerve
HP: 30/105
EN: 13/30
10/8/3/8/50 Size 4 Weight 7
:liligant-hisui: Liligant-Hisui :scope lens: Scope Lens KO

Giving a herculean effort the shrimp brings down the duck, but it is left near exhaustion in the process. Does this KO present an opening for Fort or are his remaining pokemon going to end up fodder against Helios's Colossoil and his still-unknown third?

HeliosAflame to replace :golduck:
FortColors to order
Helios to order​
 
Last edited:
switching to colossoil with choice band!
:sv/colossoil::choice band:

fake out ~ super power ~ super power

At the start of my turn, if my opponent has a protective status, use stockpile and push back.
At the start of the step, if my opponent is to use a priority attack in combination, use protect and push back.
At the start of my turn, if my opponent is to use endure, replace all super power with brick break, then use brick break and push back.
 
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