Completed League Circuit 21 - Mamoswindle vs. Doduodrio

Match Type - b6p3 Singles
Half-start Rule - On
Technique Control - 3​
Mamo's Team
:toxic orb:
Toxic Orb
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Stick Barb
:incineroar:
:rillaboom:
:snaelstrom:
:sneasler:
:tyranitar:
:walking wake:

incineroar.png

Wolfey (Incineroar)
Level 4 — EXP: 0 / 10

Techniques:
Triple Combo

Impish nature ( Defense +2, Special Attack -1 )
Typing: Fire/Dark
Abilities: Blaze Hidden Ability: Intimidate

HP: 95
Attack: 8
Defen.: 9 (+)
Sp.Atk: 5 (-)
Sp.Def: 7
Speed: 60
Size: 3
Weight: 4



Combinations (6 / 6)
Swords Dance + Bulk Up + Power Trip
Nasty Plot + Baton Pass
Sunny Day + Parting Shot
Throat Chop + Fire Fang
Will-O-Wisp + Knock Off
Fire Spin + U-Turn

Movepool
Level 0
Aerial Ace
Blaze Kick
Brick Break
Bulk Up
Crunch
Dark Pulse
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Nasty Plot
Protect
Rest
Roar
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Work Up

Level 1
Bite
Brutal Swing
Confide
Double Kick
Double Team
Dual Chop
Ember
Fake Out
Fire Spin
Growl
Helping Hand
Lick
Mega Punch
Scary Face
Scratch
Sunny Day
Swagger
Taunt

Level 2
Assurance
Bind
Burning Jealousy
Close Combat
Covet
Cross Chop
Double-Edge
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Low Kick
Mega Kick
Quash
Revenge
Reversal
Superpower
Take Down
Thief

Level 3
Acrobatics
Attract
Baton Pass
Body Slam
Bulldoze
Darkest Lariat (Sig)
Drain Punch
Flame Charge
Frustration
Heat Crash
Knock Off
Lash Out
Leech Life
Low Sweep
Outrage
Parting Shot
Return
Scorching Sands
Snarl
Temper Flare
Thrash
Throat Chop
Torment
Trailblaze
U-turn

Level 4
Blast Burn
Embargo
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Overheat
Pay Day
Power Trip
Snatch
Stomping Tantrum
Tera Blast
rillaboom.png

Beatrice (Rillaboom)
Level 3 — EXP: 5 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Grass
Abilities: Overgrow Hidden Ability: Grassy Surge

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 4 (-)
Sp.Def: 7 (+)
Speed: 85
Size: 4
Weight: 4



Combinations (4 / 4)
Sunny Day + Solar Blade
Grassy Glide + Boomburst
Knock Off + U-Turn
Swords Dance + Wood Hammer

Movepool
Level 0
Brick Break
Bulk Up
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Focus Blast
Hyper Voice
Protect
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Uproar
Work Up

Level 1
Branch Poke
Brutal Swing
Double Hit
Fake Out
False Swipe
Grassy Terrain
Growl
Growth
High Horsepower
Magical Leaf
Mega Punch
Noble Roar
Razor Leaf
Scary Face
Scratch
Seed Bomb
Slam
Sunny Day
Swift
Taunt

Level 2
Assurance
Double-Edge
Focus Energy
Focus Punch
Grass Knot
Grassy Glide
Hammer Arm
Leech Seed
Low Kick
Mega Kick
Solar Beam
Solar Blade
Superpower
Take Down
Thief
Wood Hammer

Level 3
Acrobatics
Attract
Body Slam
Boomburst
Bulldoze
Darkest Lariat
Drain Punch
Drum Beating (Sig)
Giga Drain
Knock Off
Low Sweep
Mud Shot
Snarl
Trailblaze
U-turn
Worry Seed
:bw/snaelstrom:

Belladonna (Snaelstrom)
Level 4 — EXP: 0 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal

HP: 95
Attack: 7
Defen.: 8
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 63
Size: 3
Weight: 5



Combinations (6 / 6)
Aqua Jet + Facade
Trick Room + U-Turn
Swords Dance + Liquidation
Chilling Water + Scald
Powder + Giga Impact
Rapid Spin + Body Slam

Movepool
Level 0
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool

Level 2
Aqua Ring
Blizzard
Hydro Pump
Icicle Spear
Pin Missile
Psycho Shift
Venoshock

Level 3
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Leech Life
Muddy Water
Pounce
Razor Shell
Return
Scald
Skitter Smack
Spotlight
Struggle Bug
U-turn

Level 4
Ally Switch
Block
Celebrate
Future Sight
Giga Impact
Hidden Power (Fire)
Hydro Cannon
Hyper Beam
Magic Coat
Magic Room
Metronome
Powder
Skill Swap
Trick Room
Water Pledge
Wonder Room
sneasler.png

Harlequin (Sneasler)
Level 4 — EXP: 0 / 10

Techniques:
Terastal (Dark)

Adamant nature ( Attack +1, Special Attack -1 )
Typing: Fighting/Poison
Abilities: Pressure, Unburden Hidden Ability: Poison Touch

HP: 90
Attack: 10 (+)
Defen.: 5
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 120
Size: 3
Weight: 3



Combinations (6 / 6)
Acid Spray + Dire Claw
Swords Dance + Gunk Shot
U-Turn + Sunny Day
Throat Chop + Fire Punch
Screech + Close Combat
Rock Slide + Low Sweep

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor

Level 1
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes

Level 2
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock

Level 3
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Sludge Wave
Throat Chop
Trailblaze
U-turn

Level 4
Endure
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Spite
Tera Blast
tyranitar.png

Carrie (Tyranitar)Level 4 — EXP: 0 / 10

Impish nature ( Defense +2, Special Attack -1 )
Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve

HP: 95
Attack: 9
Defen.: 10 (+)
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6


Combinations (6 / 6)
Iron Defense + Body Press
Thunder Wave + Roar
Fire Fang + Power-Up Punch
Fire Punch + Dynamic Punch
Dragon Dance + Knock Off
Block + Spite

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment

Level 4
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
walkingwake.png

Luna (Walking Wake)
Level 4 — EXP: 0 / 10

Techniques:
Dynamax

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Water/Dragon
Abilities: Protosynthesis

HP: 95
Attack: 5 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 126 (+)
Size: 5
Weight: 7



Combinations (6 / 6)
Sunny Day + Weather Ball
Rain Dance + Hyper Beam
Flip Turn + Whirlpool
Chilling Water + Fire Fang
Aqua Jet + Hydro Steam
Dragon Cheer + Draco Meteor

Movepool
Level 0
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall

Level 1
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool

Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down

Level 3
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (Sig)
Knock Off
Mud Shot
Outrage
Scald
Snarl

Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Tera Blast
Duo's Team
:berserk gene: Berserk Gene
:smooth rock: Smooth Rock
:diancite: Diancite
:life orb: Life Orb
:choice band: Choice Band
:leftovers: Leftovers
:dowsing machine: Barometer
:red card: Red Card
:weakness policy: Weakness Policy
:enigma berry: Enigma Berry
:covert cloak: Covert Cloak
:heavy duty boots: Heavy-Duty Boots
:dodrio::tyranitar::garchomp::kingambit::diancie::clefable:
:ss/dodrio:
Sam, Eric, and Ralph

Species: Dodrio, Gender: Male
Level: 4, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Normal / Flying
Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet
Advanced Techniques: None
Profile as a Doduo:
The two heads, Sam and Eric, always work perfectly together; it's almost as if they were synchronized with telepathy! Sam is very serious and is usually the last one to sleep, unlike Eric who is very excitable. They may not be able to fly, but they can run super fast.

Changes Upon Evolving:
Upon evolving, a third head appeared. Doduodrio decided to name him Ralph. Ralph seems to get along fine with the other two heads, but he is quite emotional and cries easily (especially when watching sad movies). Other than that, Sam and Eric seem to welcome their new friend! With three brains, they can now formulate better battle plans and their strong legs can now kick harder and run faster.

How They Met:
Because they were Doduodrio's first Pokemon, it led to his love of all things Doduo. Rather than ride a bike, he would always ride Sam and Eric which allowed him to bond with them and form a deep connection. Each head thinks almost exactly the same way that Doduodrio thinks. It's almost like they were an extension of each other!

Name Origins:
Sam and Eric are the names of twins from Lord of the Flies, a novel by William Golding. Ralph was the name of the main character of Lord of the Flies.

Statistics:
HP: 85
Atk: 8
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 127 (+)

Size Class: 3
Weight Class: 4
Hidden Power: Ground

Combos:
1. Quick Attack + Giga Impact (Quick Impact)
2. Swords Dance + Tailwind (Onwards)
3. Tri Attack + Trailblaze (Triple Trailblaze)
4. Secret Power + Lunge (Secret Jump)
5. Knock Off + Pounce (Item Removal)
6. ---

Moves:

Level 0:
Aerial Ace
Brave Bird
Drill Peck
Facade
Feint Attack
Leer
Protect
Quick Attack
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Tri Attack
Uproar
Whirlwind
Wing Attack
Work Up

Level 1:
Agility
Air Cutter
Captivate
Confide
Curse
Double Hit
Double Team
Drill Run
Echoed Voice
Feather Dance
Growl
Haze
Helping Hand
Mud-Slap
Peck
Rage
Rain Dance
Roost
Scary Face
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt

Level 2:
Assurance
Double-Edge
Flail
Fury Attack
Jump Kick
Low Kick
Payback
Pluck
Secret Power
Skull Bash
Sky Attack
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Bide
Body Slam
Fly
Frustration
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Thrash
Throat Chop
Torment
Trailblaze

Level 4:
Acupressure
Endeavor
Endure
Giga Impact
Hidden Power (Ground)
Hyper Beam
Mimic
Mirror Move
Natural Gift
Stomping Tantrum
Tera Blast
:ss/tyranitar:
Louise

Species:
Tyranitar, Gender: Female
Level: 4, EXP: ---
Nature: Impish (+2 Def, -1 SpA)
Typing: Rock / Dark
Abilities: Sand Stream / (Unlocked) Unnerve
Advanced Techniques: None
Profile:
Not trusting of people she just met, it takes a while to get Louise to warm up to anyone. Despite this, she puts all her effort into whatever she chooses to put her mind to and has a keen eye for detail. Because of this, many people think that she is a lot older than she really is.

How They Met:
Louise doesn't like to talk about herself or her past, so nobody really knows anything about her history. But, she has let it slip that she used to live somewhere that rained all of the time and that she used to have a very nice life before being forced to move by some catastrophe.

Name Origins:
Originally going to be Barbara because it sounded similar to barbaric which Tyranitar's Japanese name was apparently based on. But, I thought Louise (based on Luisa from Encanto) sounded better.

Statistics:
HP:
95
Atk: 9
Def: 10 (+)
SpA: 6 (-)
SpD: 7
Spe: 61

Size Class: 4
Weight Class: 6
Hidden Power: Grass

Combos:
1. Breaking Swipe + Body Slam (Dragon Slam)
2. Dragon Dance + Focus Energy (Power Surge)
3. Dynamic Punch + Power-Up Punch (Dynamic Booster)
4. Iron Defense + Body Press (Iron Impact)
5. Ice Punch + Bulldoze (Frost Spinner)
6. ---

Moves:

Level 0:

Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment

Level 4:
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
:ss/garchomp:
Dozer

Species:
Garchomp, Gender: Male
Level: 4, EXP: ---
Nature: Jolly (+15% Spe, +10% Acc, -SpA)
Typing: Dragon / Ground
Abilities: Sand Veil / (Unlocked) Rough Skin
Advanced Techniques: None
Profile:
Dozer is always constantly, well, dozing off. Nobody really knows why, since he's also almost always seen napping. It's almost as if he has the Comatose ability! To complement his habit of nodding off, Dozer has a laid-back personality and is the type of person to be indifferent when you ask them to make a choice between options.

How They Met:
Dozer was found conked out in Doduodrio's backyard. Efforts to wake him up failed, so he was just left there. He occasionally wakes up to look for food or to ask what day of the week it is.

Name Origins:
Dozer came from bulldozer and also from Dozer's personality.

Statistics:
HP:
100
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 6
Spe: 118 (+)

Size Class: 4
Weight Class: 4
Hidden Power: Fairy

Combos:
1. Fire Fang + Breaking Swipe (Warm Blanket)
2. Swords Dance + Earthquake (Rumbling Snore)
3. Scale Shot + Rock Smash (Hit Snooze)
4. Captivate + Confide (Doze Off)
5. Dragon Rush + Rock Tomb (Sleepwalk)
6. ---

Moves:

Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Return
Rock Tomb
Scorching Sands
Thrash

Level 4:
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Natural Gift
Stomping Tantrum
Tera Blast
:ss/kingambit:
Kingambit

Species:
Kingambit, Gender: Male
Level: 4, EXP: ---
Nature: Impish (+2 Def, -1 SpA)
Typing: Dark / Steel
Abilities: Defiant / Supreme Overlord / (Unlocked) Pressure
Advanced Techniques: Terastal
Tera Type: Ghost
Profile as a Bisharp:
Rook is overly cautious and trusts nobody because of past experiences. He's more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.

Changes Upon Evolving:
After a lot of hunting, Rook managed to pin down the location of the Bisharp that took over his pack. Then, they engaged in a fierce clash of whirling blades that resulted in the defeat of the rogue Bisharp. Rook took the Bisharp's Leader Crest as a trophy which caused him to evolve into a Kingambit! As a Kingambit, the addition of long hair has made it more difficult to move, but Rook is now physically a lot stronger to compensate for the lost Speed. His appearance is more formidable, commanding the respect of those who see him-- a huge improvement from when he was initially defeated.

How They Met:
Once, Rook was undefeated and led his own pack of Pawniard. Until one of them evolved into a Bisharp and challenged his leadership. And defeated him, driving him out of the pack. In doing so, his pride was damaged, maybe irreparably so, so when Doduodrio stumbled upon him, he immediately challenged him to a battle. As Rook was still hurt from his duel with the other Bisharp, he lost easily and was caught.

Name Origins:
"Rook" is the name of a chess piece. Fairly straightforward name.

Statistics:
HP:
95
Atk: 10
Def: 11 (+)
SpA: 4 (-)
SpD: 6
Spe: 50

Size Class: 3
Weight Class: 5
Hidden Power: Flying

Combos:
1. Kowtow Cleave + Swords Dance (False Concession)
2. Spite + Power-Up Punch (Gut Punch)
3. Sucker Punch + Stone Edge (Secret Advantage)
4. Iron Head + Rock Polish (Light Step)
5. Mean Look + Pursuit (No Escape)
6. ---

Moves:

Level 0:

Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Kowtow Cleave
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1:
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3:
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

Level 4:
Embargo
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Flying)
Hyper Beam
Magnet Rise
Mean Look
Retaliate
Snatch
Spite
Tera Blast
Rose

Species: Diancie, Gender: Female
Level: 4, EXP: ---
Nature: Timid (+Spe, +10% Accuracy, -1 Atk)
Typing: Rock / Fairy
Abilities: Clear Body
Signature Move: Diamond Storm
Advanced Techniques: Mega Evolution
Profile:
Sparkling, shining, and shimmering, Rose naturally draws the attention of everybody around. Due to her sparkly appearance, she possesses a natural knack for performance. Rose is always poised and elegant, beaming with a brilliant smile, just like the diamond on her forehead! In battle, she is no less dazzling, pummeling foes with diamonds and still looking stunning while doing so.

Changes Upon Mega Evolving:
Doduodrio and Rose discovered a vein of Diancite and were able to have some of it made into a Diancite for her to hold. However, apparently the two of them were not close enough yet for Rose to be able to Mega Evolve. So, Doduodrio entered more Contests to get better at performing. Rose helped coach Doduodrio with performing, especially with Vespa the Hisuian Braviary. One day, Doduodrio and Mamoswindle entered a Contest and faced off against the formidable Stella Magna once again. This time, Doduodrio was here to prove that his last performance wasn't a fluke. So, Doduodrio and Mamoswindle teamed up to absolutely blew Stella Magna away with their performances, winning the Contest! After the Contest, Rose was beaming with so much happiness that she Mega Evolved into Mega Diancie!

How They Met:
Rose is a huge fan of watching Pokémon Contests, seeing the Coordinators and their partners appeal with spectacular moves. So, Doduodrio and Snarguffle's overwhelming victory against the famous Contest Coordinator Stella Magna definitely caught Rose's attention. Although it later appeared to be a fluke performance by Doduodrio, Rose still decided to join the team to help Doduodrio get better at Contests.

Name Origin:
From the rose cut, a cut of diamond with a flat bottom and a round top.

Statistics:
:ss/diancie:

Diancie
Abilities:
Clear Body

HP: 80
Atk: 6 (-)
Def: 11
SpA: 7
SpD: 11
Spe: 58 (+)

Size Class: 1
Weight Class: 1
:ss/diancie mega:

Diancie-Mega
Abilities:
Clear Body / Magic Bounce

HP: 80
Atk: 10 (-)
Def: 8
SpA: 11
SpD: 8
Spe: 127 (+)

Size Class: 2
Weight Class: 2

Combos:
1. Moonblast + Fake Tears (Drama)
2. Mystical Fire + Diamond Storm (Brilliance)
3. Iron Defense + Body Press (Pressure)
4. Sand Tomb + Explosion (Finale)
5. Scorching Sands + Rock Polish (Polish)
6. ---

Moves:

Level 0:
Calm Mind
Dazzling Gleam
Earth Power
Facade
Fake Tears
Flash Cannon
Heal Bell
Light Screen
Play Rough
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Sharpen
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Amnesia
Ancient Power
Charm
Confide
Double Team
Encore
Flash
Hail
Harden
Helping Hand
Iron Defense
Rain Dance
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Snowscape
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2:
After You
Covet
Flail
Meteor Beam
Misty Explosion
Secret Power
Stone Edge
Take Down
Terrain Pulse

Level 3:
Baton Pass
Body Slam
Bulldoze
Diamond Storm (Signature)
Draining Kiss
Frustration
Guard Split
Guard Swap
Gyro Ball
Moonblast
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Scorching Sands
Smack Down
Telekinesis

Level 4:
Ally Switch
Body Press
Endeavor
Endure
Explosion
Giga Impact
Gravity
Hidden Power
Hyper Beam
Last Resort
Magnet Rise
Metronome
Nature Power
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
:ss/clefable:
Oona

Species:
Clefable, Gender: Female
Level: 4, EXP: ---
Nature: Bold (+Def, -Atk)
Typing: Fairy
Abilities: Cute Charm / Magic Guard / (Unlocked) Unaware
Advanced Techniques: None
Profile:
Oona is a ditzy personality, spontaneous, and very much her own person. She's quite clumsy and always knocking things over though. She does what she wants, whenever she wants which can cause issues if she's in battles and just wants to nap. Since she's from the Moon (or so she claims), she doesn't really understand how Earthen culture works and sometimes misinterprets what people say. She gets along really well with Node and Taro since their personalities are very similar.

How They Met:
Entering Doduodrio's home uninvited, Oona made a flashy appearance, going through the locked front door and setting up camp in the basement as if she had always been there. What she does down there is a mystery since she claimed the basement as hers (and barred all from entering), but Oona seemingly gets along with everyone so nobody really bothers her.

Name Origins:
Her name was originally going to be Minnie from Lusamine but I liked Oona (I heard the name before somewhere and I liked how it sounded).

Statistics:
HP:
95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60

Size Class: 3
Weight Class: 3
Hidden Power: Steel

Combos:
1. Zap Cannon + Shadow Ball (Phantom Shock)
2. Sing + Fake Tears (Tearful Lullaby)
3. Hidden Power (Steel) + Hyper Beam (DIY Steel Beam)
4. Mystical Fire + Focus Blast (Infernal Blast)
5. Reflect + Charm (Cupid's Blessing)
6. ---

Moves:

Level 0:
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse

Level 2:
After You
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport

Level 4:
Ally Switch
Belly Drum
Bestow
Copycat
Endeavor
Endure
Fling
Future Sight
Giga Impact
Gravity
Healing Wish
Hidden Power (Steel)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Splash
Stored Power
Tera Blast
Wish
Wonder Room
1746257139713.png

Mamoswindle to send out
Doduodrio to send out and order
Mamo to order
Prismat to ref​
 
Last edited:
mother hen.png

"Fancy meeting you here, I think you've earned a break from the Harlequin tricks this time, lets try something new"

Sending out Wolfey the Incineroar holding a Tamato Berry!
incineroar.png
:tamato berry:
 
Sending out :tyranitar: Louise the Tyranitar holding a :smooth rock: Smooth Rock!

:bw/tyranitar:
"We meet again."

Body Press - Body Press
At the start of the step, IF Incineroar is to use a damaging Dark-type move in combination, THEN use Protect
At the start of the step, IF Incineroar is to use a Self-Switching move AND you are faster AND you don't have Switching, THEN use Attract
At the start of the step, IF Incineroar is to use a Self-Switching move in combination, THEN use Protect
WHEN hit with Low Kick, IF able, THEN use Counter
 
Mamo's Team
72 Battle Hours
3 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Stick Barb
:incineroar: Incineroar :tamato berry: Tamato Berry
Blaze / Intimidate
HP: 95/95
EN: 30/30
8/9/5/7/60 Size 3 Weight 4
:rillaboom: Rillaboom
:snaelstrom: Snaelstrom
:sneasler: Sneasler
:tyranitar: Tyranitar
:walking wake: Walking Wake
Duo's Team
72 Battle Hours
3 Technique Control
:berserk gene: Berserk Gene
:smooth rock: Smooth Rock
:diancite: Diancite
:life orb: Life Orb
:choice band: Choice Band
:leftovers: Leftovers
:dowsing machine: Barometer
:red card: Red Card
:weakness policy: Weakness Policy
:enigma berry: Enigma Berry
:covert cloak: Covert Cloak
:heavy duty boots: Heavy-Duty Boots
:tyranitar: Tyranitar :smooth rock: Smooth Rock
Sand Stream / Unnerve
HP: 95/95
EN: 30/30
9/10/6/7/61 Size 4 Weight 6
:dodrio: Dodrio
:garchomp: Garchomp
:kingambit: Kingambit
:diancie: Diancie
:clefable: Clefable
1746412477714.png


:tyranitar: summoned a Sandstorm (4r) and Primed its Smooth Rock
:incineroar: Intimidated :tyranitar: and inflicted -1 ATK (n6t)

Step 1
:tyranitar: used Attract
-3 EN
:incineroar: was Infatuated with :tyranitar: (n2t)

:incineroar: used U-Turn
-4 EN
Crit: No (13)
(7+8-10)*1.5=8 DMG
:incineroar: and :tyranitar: gained Switching

:incineroar: took 3 DMG from the Sandstorm

Step 2
:tyranitar: used Body Press
-3 EN
Crit: No (12)
(8+10-9)*1.5=14 DMG

:incineroar: used Close Combat
-3 EN
Crit: No (17)
(12+8-10)*1.5=15 DMG
:incineroar: received -1 DEF and SPD (n2t)

:incineroar: took 3 DMG from the Sandstorm

Round Summary
:incineroar: HP: -3 -14 -3 = -20
:incineroar: EN: -4 -3 = -7
:tyranitar: HP: -8 -15 = -23
:tyranitar: EN: -3 -3 = -6
Mamo's Team
72 Battle Hours
3 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Stick Barb
:incineroar: Incineroar :tamato berry: Tamato Berry
Blaze / Intimidate
HP: 75/95
EN: 23/30
8/9/5/7/60 Size 3 Weight 4
Switching
-1 ATK (2t) -1 DEF (2t)
:rillaboom: Rillaboom
:snaelstrom: Snaelstrom
:sneasler: Sneasler
:tyranitar: Tyranitar
:walking wake: Walking Wake
Sandstorm (3r)
Duo's Team
72 Battle Hours
3 Technique Control
:berserk gene: Berserk Gene
:smooth rock: Smooth Rock
:diancite: Diancite
:life orb: Life Orb
:choice band: Choice Band
:leftovers: Leftovers
:dowsing machine: Barometer
:red card: Red Card
:weakness policy: Weakness Policy
:enigma berry: Enigma Berry
:covert cloak: Covert Cloak
:heavy duty boots: Heavy-Duty Boots
:tyranitar: Tyranitar :smooth rock: Smooth Rock (Primed)
Sand Stream / Unnerve
HP: 72/95
EN: 24/30
9/10/6/7/61 Size 4 Weight 6
Switching
-1 ATK (4t)
:dodrio: Dodrio
:garchomp: Garchomp
:kingambit: Kingambit
:diancie: Diancie
:clefable: Clefable

Round 1 starts us off with both trainers probing their opponent's defenses and jockeying for position. With the prospect of an entirely new matchup next round who will they send out?

Doduodrio to replace :tyranitar:
Mamoswindle to replace :incineroar: and order
Duo to order​
 
Sending out Beatrice the Rillaboom holding a Heavy Duty Boots!
rillaboom.png
:heavy duty boots:
Wood Hammer ~ Wood Hammer ~ Wood Hammer
At start of step IF Garchomp is to use a damaging Dragon type move in combination THEN use Protect
At start of step IF Garchomp is to use Earthquake in combination THEN use Protect
At start of turn IF Garchomp is to use Dig THEN use Seed Bomb
[once] At start of turn IF Garchomp does not have Protection AND Garchomp does not have a decoy AND Garchomp's Evasion is less than +1 THEN use Leech Seed
 
Last edited:
Mamo's Team
72 Battle Hours
3 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Stick Barb
:rillaboom: Rillaboom :heavy-duty boots: Heavy-Duty Boots
Overgrow / Grassy Surge
HP: 95/95
EN: 30/30
9/7/4/7/85 Size 4 Weight 4
:incineroar:
Incineroar
Blaze / Intimidate
HP: 75/95
EN: 23/30
8/9/5/7/60 Size 3 Weight 4
:snaelstrom:
Snaelstrom
:sneasler:
Sneasler
:tyranitar:
Tyranitar
:walking wake:
Walking Wake
Sandstorm (3r)
Duo's Team
72 Battle Hours
3 Technique Control
:berserk gene:
Berserk Gene
:smooth rock:
Smooth Rock
:diancite:
Diancite
:life orb:
Life Orb
:choice band:
Choice Band
:leftovers:
Leftovers
:dowsing machine:
Barometer
:red card:
Red Card
:weakness policy:
Weakness Policy
:enigma berry:
Enigma Berry
:covert cloak:
Covert Cloak
:heavy duty boots:
Heavy-Duty Boots
:garchomp: Garchomp :dowsing machine: Barometer
Sand Veil / Rough Skin
HP: 100/100
EN: 30/30
9/7/5/6/118(+) Size 4 Weight 4
:tyranitar:
Tyranitar
:smooth rock:
Smooth Rock
Sand Stream / Unnerve
HP: 72/95
EN: 24/30
9/10/6/7/61 Size 4 Weight 6
:dodrio:
Dodrio
:kingambit:
Kingambit
:diancie:
Diancie
:clefable:
Clefable
1746489766287.png


:tyranitar:'s Smooth Rock discarded all weather and summoned another Sandstorm (n4r)
:rillaboom: sprouted Grassy Terrain throughout the field (4r)

Step 1
:garchomp: used Swords Dance
-3 EN
:garchomp: gained +2 ATK (n5t)

:rillaboom: used Leech Seed
-5 EN
Hit: Yes (590)
:garchomp: was Seeded (4s)

:garchomp: took 4 DMG from Leech Seed

Step 2
:garchomp: used Fire Fang
-3 EN
Crit: No (300)
(7+9-7)*1.5+8=22 DMG
Effect: No (433)
Effect: No (372)

:rillaboom: used Wood Hammer
-3 EN
Crit: No (583)
12+3+9-7+3+2=22 DMG
:garchomp: gained +1 EVA (n3t)

:rillaboom: and :garchomp: healed +2 HP from Grassy Terrain
:rillaboom: leeched 4 HP from :garchomp:

Step 3
:garchomp: used Fire Fang
-3 EN
Crit: No (118)
(7+9-7)*1.5+8=22 DMG
Effect: No (119)
Effect: No (377)

:rillaboom: used Wood Hammer
-3 EN
Crit: No (161)
12+3+9-7+3+2=22 DMG
:garchomp: gained +1 EVA (n3t)

:rillaboom: and :garchomp: healed +2 HP from Grassy Terrain
:rillaboom: leeched 4 HP from :garchomp:
:garchomp: healed +3 HP (Recovery Forte)

Round Summary
:rillaboom: HP: -22 +2 +4 -22 +2 +4 = -32
:rillaboom: EN: -5 -3 -3 = -11
:garchomp: HP: -4 -19 +2 -4 -19 +2 -4 +3 = -49
:garchomp: EN: -3 -3 -3 = -9
Mamo's Team
72 Battle Hours
3 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Stick Barb
:rillaboom: Rillaboom :heavy-duty boots: Heavy-Duty Boots
Overgrow / Grassy Surge
HP: 63/95
EN: 19/30
9/7/4/7/85 Size 4 Weight 4
:incineroar:
Incineroar
Blaze / Intimidate
HP: 75/95
EN: 23/30
8/9/5/7/60 Size 3 Weight 4
:snaelstrom:
Snaelstrom
:sneasler:
Sneasler
:tyranitar:
Tyranitar
:walking wake:
Walking Wake
Sandstorm (4r)
Grassy Terrain (3r)
Duo's Team
72 Battle Hours
3 Technique Control
:berserk gene:
Berserk Gene
:smooth rock:
Smooth Rock
:diancite:
Diancite
:life orb:
Life Orb
:choice band:
Choice Band
:leftovers:
Leftovers
:dowsing machine:
Barometer
:red card:
Red Card
:weakness policy:
Weakness Policy
:enigma berry:
Enigma Berry
:covert cloak:
Covert Cloak
:heavy duty boots:
Heavy-Duty Boots
:garchomp: Garchomp :dowsing machine: Barometer
Sand Veil / Rough Skin
HP: 51/100
EN: 21/30
9/7/5/6/118(+) Size 4 Weight 4
+2 ATK (3t) +2 EVA (3t)
Leech Seed (1s)
:tyranitar:
Tyranitar
:smooth rock:
Smooth Rock
Sand Stream / Unnerve
HP: 72/95
EN: 24/30
9/10/6/7/61 Size 4 Weight 6
:dodrio:
Dodrio
:kingambit:
Kingambit
:diancie:
Diancie
:clefable:
Clefable
Garchomp emerges second on Duo's team to take advantage of the Sandstorm left behind by Tyranitar. To match it Mamo sends out Rillaboom with a well-chosen but unfashionable pair of boots. Rillaboom wins the ensuing trade of blows but Garchomp builds up a large stat stage advantage. Who will come out on top of this damage race and take the first KO?

Doduodrio to order
Mamoswindle to order​
 
Last edited:
:bw/garchomp:
*snore*

Poison Jab - Poison Jab - Poison Jab
At the start of the step, IF Rillaboom is to use a Protective Move, THEN use Stealth Rock first instance and use Spikes remaining instances
At the start of the step, IF Rillaboom is to use a damaging Grass-type move in combination, THEN use Protect
At the start of your turn, IF Rillaboom isn't under Protection AND Rillaboom doesn't have a Decoy AND you are faster, THEN use Fire Fang + Breaking Swipe
 
Mamo's Team
72 Battle Hours
3 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Stick Barb
:rillaboom:
Rillaboom
:heavy-duty boots:
Heavy-Duty Boots
Overgrow / Grassy Surge
HP: 63/95
EN: 19/30
9/7/4/7/85 Size 4 Weight 4
:incineroar:
Incineroar
Blaze / Intimidate
HP: 75/95
EN: 23/30
8/9/5/7/60 Size 3 Weight 4
:snaelstrom:
Snaelstrom
:sneasler:
Sneasler
:tyranitar:
Tyranitar
:walking wake:
Walking Wake
Sandstorm (4r)
Grassy Terrain (3r)
Duo's Team
72 Battle Hours
3 Technique Control
:berserk gene:
Berserk Gene
:smooth rock:
Smooth Rock
:diancite:
Diancite
:life orb:
Life Orb
:choice band:
Choice Band
:leftovers:
Leftovers
:dowsing machine:
Barometer
:red card:
Red Card
:weakness policy:
Weakness Policy
:enigma berry:
Enigma Berry
:covert cloak:
Covert Cloak
:heavy duty boots:
Heavy-Duty Boots
:garchomp:
Garchomp
:dowsing machine:
Barometer
Sand Veil / Rough Skin
HP: 51/100
EN: 21/30
9/7/5/6/118(+) Size 4 Weight 4
+2 ATK (3t) +2 EVA (3t)
Leech Seed (1s)
:tyranitar:
Tyranitar
:smooth rock:
Smooth Rock
Sand Stream / Unnerve
HP: 72/95
EN: 24/30
9/10/6/7/61 Size 4 Weight 6
:dodrio:
Dodrio
:kingambit:
Kingambit
:diancie:
Diancie
:clefable:
Clefable
1746569225070.png


Step 1
:rillaboom: used Grassy Glide
-3 EN
Hit: Yes (491, 184)
Crit: No (456)
6+3+9-7+3+2=16 DMG
:garchomp: gained +1 EVA (n3t)

:garchomp: used Fire Fang + Breaking Swipe
-4 EN -1 Tech
Crit: No (271)
(7+9-7)*1.5+8=22 DMG
:rillaboom: was Burned and received -1 ATK (n3t)

:garchomp: healed +2 HP and :rillaboom: healed +1 HP from Grassy Terrain
:garchomp: took 4 DMG from Leech Seed and :rillaboom: healed +2 HP

Step 2
:garchomp: used Poison Jab
-3 EN
Crit: No (476)
(8+9-7)*1.5+8=23 DMG
Effect: Yes (76)
:rillaboom: was Poisoned (2)

:rillaboom: used Sunny Day
-8 EN
The Sandstorm ended and Harsh Sun flooded the field

:garchomp: healed +2 HP and :rillaboom: healed +1 HP from Grassy Terrain

Step 3
:rillaboom: used Grassy Glide
-3 EN
Hit: Yes (293, 576)
Crit: Yes (9)
6bap+3stab+5atk-7def+3crit+3terrain+4overgrow-3stage=14 DMG

:garchomp: used Poison Jab
-3 EN
Crit: No (594)
(8+9-7)*1.5+8=23 DMG
:rillaboom: fainted

Round Summary
:rillaboom: HP: -22 +1 +2 -23 +1 -23 = -64
:rillaboom: EN: -3 -8 -3 = -14
:garchomp: HP: -16 +2 -4 +2 -14 +2 +3 = -25
:garchomp: EN: -4 -3 -3 = -10
Mamo's Team
72 Battle Hours
3 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Stick Barb
:rillaboom:
Rillaboom
:heavy-duty boots:
Heavy-Duty Boots
Overgrow / Grassy Surge
HP: KO/95
EN: 5/30
9/7/4/7/85 Size 4 Weight 4
:incineroar:
Incineroar
Blaze / Intimidate
HP: 75/95
EN: 23/30
8/9/5/7/60 Size 3 Weight 4
:snaelstrom:
Snaelstrom
:sneasler:
Sneasler
:tyranitar:
Tyranitar
:walking wake:
Walking Wake
Sun (4r)
Grassy Terrain (2r)
Duo's Team
72 Battle Hours
2 Technique Control
:berserk gene:
Berserk Gene
:smooth rock:
Smooth Rock
:diancite:
Diancite
:life orb:
Life Orb
:choice band:
Choice Band
:leftovers:
Leftovers
:dowsing machine:
Barometer
:red card:
Red Card
:weakness policy:
Weakness Policy
:enigma berry:
Enigma Berry
:covert cloak:
Covert Cloak
:heavy duty boots:
Heavy-Duty Boots
:garchomp:
Garchomp
:dowsing machine:
Barometer
Sand Veil / Rough Skin
HP: 26/100
EN: 11/30
9/7/5/6/118(+) Size 4 Weight 4
:tyranitar:
Tyranitar
:smooth rock:
Smooth Rock
Sand Stream / Unnerve
HP: 72/95
EN: 24/30
9/10/6/7/61 Size 4 Weight 6
:dodrio:
Dodrio
:kingambit:
Kingambit
:diancie:
Diancie
:clefable:
Clefable

With a calculated series of strikes Garchomp takes the first KO of the battle, but not before Rillaboom is able to land a couple additional blows and reverse the weather advantage. With Garchomp left exposed and low on resources who will Mamo send in to take revenge and equalize the battle?

Mamoswindle to replace :rillaboom: and order
Doduodrio to order​
 
Sending out Luna the Walking Wake holding a Choice Specs!
walkingwake.png
:Choice Specs:
Draco Meteor ~ Draco Meteor ~ Draco Meteor
[step 1] At start of step IF Garchomp is to use Protect THEN use Dragon Cheer
[step 1] At start of step IF Garchomp is to use Endure THEN use Dragon Cheer
At start of turn IF unopposed THEN use Dragon Dance
At start of turn IF Garchomp does not have protection THEN use Draco Meteor + Dragon Cheer
 
Last edited:
Mamo's Team
72 Battle Hours
3 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Stick Barb
:walking wake: Walking Wake :choice specs: Choice Specs
Protosynthesis
HP: 95/95
EN: 30/30
5/7/9/6/126(+) Size 5 Weight 7
:incineroar:
Incineroar
Blaze / Intimidate
HP: 75/95
EN: 23/30
8/9/5/7/60 Size 3 Weight 4
:rillaboom: Rillaboom
:heavy-duty boots:
Heavy-Duty Boots KO
Sun (4r)
Grassy Terrain (2r)
Duo's Team
72 Battle Hours
2 Technique Control
:berserk gene:
Berserk Gene
:smooth rock:
Smooth Rock
:diancite:
Diancite
:life orb:
Life Orb
:choice band:
Choice Band
:leftovers:
Leftovers
:dowsing machine:
Barometer
:red card:
Red Card
:weakness policy:
Weakness Policy
:enigma berry:
Enigma Berry
:covert cloak:
Covert Cloak
:heavy duty boots:
Heavy-Duty Boots
:garchomp:
Garchomp
:dowsing machine:
Barometer
Sand Veil / Rough Skin
HP: 26/100
EN: 11/30
9/7/5/6/118(+) Size 4 Weight 4
:tyranitar:
Tyranitar
:smooth rock:
Smooth Rock
Sand Stream / Unnerve
HP: 72/95
EN: 24/30
9/10/6/7/61 Size 4 Weight 6
:dodrio:
Dodrio
:kingambit:
Kingambit
:diancie:
Diancie
:clefable:
Clefable
(rolls)

Step 1
:garchomp: used Protect
-4 EN
:garchomp: Protected itself

:walking wake: used Dragon Cheer
-3 EN
:walking wake: gained +3 CRIT (n6t) and :incineroar: gained +2 CRIT (1t)

:garchomp: healed +2 HP

Step 2
:garchomp: used Endure
-4 EN
:garchomp: braced itself to Endure (1r)

:walking wake: used Draco Meteor
-3 EN
:garchomp: Endured the attack and remained standing with 1 HP
:walking wake: received -2 SPA (n2t)

:garchomp: healed +2 HP

Step 3
:garchomp: used Protect
-4 EN
But failed due to lack of EN
:garchomp: fainted

:walking wake: used Dragon Dance
-3 EN
:walking wake: gained +1 ATK and SPE (n4t)
Mamo's Team
72 Battle Hours
3 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Stick Barb
:walking wake: Walking Wake :choice specs: Choice Specs
Protosynthesis
HP: 95/95
EN: 21/30
5/7/16/6/126(+) Size 5 Weight 7
+3 CRIT (4t) +1 ATK (4t) +1 SPE (4t)
-2 SPA (1t)
:incineroar:
Incineroar
Blaze / Intimidate
HP: 75/95
EN: 23/30
8/9/5/7/60 Size 3 Weight 4
+2 CRIT (1t)
:rillaboom: Rillaboom
:heavy-duty boots:
Heavy-Duty Boots KO
Sun (3r)
Grassy Terrain (1r)
Duo's Team
72 Battle Hours
2 Technique Control
:berserk gene:
Berserk Gene
:smooth rock:
Smooth Rock
:diancite:
Diancite
:life orb:
Life Orb
:choice band:
Choice Band
:leftovers:
Leftovers
:dowsing machine:
Barometer
:red card:
Red Card
:weakness policy:
Weakness Policy
:enigma berry:
Enigma Berry
:covert cloak:
Covert Cloak
:heavy duty boots:
Heavy-Duty Boots
:garchomp:
Garchomp
:dowsing machine:
Barometer
Sand Veil / Rough Skin
HP: KO/100
EN: KO/30
9/7/5/6/118(+) Size 4 Weight 4
:tyranitar:
Tyranitar
:smooth rock:
Smooth Rock
Sand Stream / Unnerve
HP: 72/95
EN: 24/30
9/10/6/7/61 Size 4 Weight 6
:dodrio:
Dodrio
:kingambit:
Kingambit
:diancie:
Diancie
:clefable:
Clefable
Mamo's locks in his final pokemon Walking Wake and immediately evens the odds, however Garchomp does manage to drain some resources before being brought down? Staring down his opponent's ace, what will Duo do to hold back the tide?

Doduodrio to replace :garchomp: and order
Mamoswindle to order​
 
Last edited:
Sending out :tyranitar: Louise the Tyranitar holding a :smooth rock: Smooth Rock!

:bw/tyranitar:
"This will hurt. For the both of us."

Dragon Claw - Dragon Claw - Outrage
At the start of the step, IF Walking Wake is to use a Weather-Inducing Move in combination, THEN use Protect
At the start of the step, IF Walking Wake is to use a Water-type Attack in combination, THEN use Protect
At the start of the step, IF Walking Wake is to use a Protective Move, THEN use Stealth Rock first instance and use Dragon Dance remaining instances
At the start of your turn, IF Walking Wake is holding Choice Specs, THEN use Knock Off
 
Sun (3r)
Grassy Terrain (1r)
Mamo's Team
72 Battle Hours
3 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Stick Barb
:walking wake:
Walking Wake
:choice specs:
Choice Specs
Protosynthesis
HP: 95/95
EN: 21/30
5/7/16/6/126(+) Size 5 Weight 7
+3 CRIT (4t) +1 ATK (4t) +1 SPE (4t)
-2 SPA (1t)
:incineroar:
Incineroar
Blaze / Intimidate
HP: 75/95
EN: 23/30
8/9/5/7/60 Size 3 Weight 4
+2 CRIT (1t)
:rillaboom:
Rillaboom
:heavy-duty boots:
Heavy-Duty Boots KO
Duo's Team
72 Battle Hours
2 Technique Control
:berserk gene:
Berserk Gene
:smooth rock:
Smooth Rock
:diancite:
Diancite
:life orb:
Life Orb
:choice band:
Choice Band
:leftovers:
Leftovers
:dowsing machine:
Barometer
:red card:
Red Card
:weakness policy:
Weakness Policy
:enigma berry:
Enigma Berry
:covert cloak:
Covert Cloak
:heavy duty boots:
Heavy-Duty Boots
:tyranitar:
Tyranitar
:smooth rock:
Smooth Rock
Sand Stream / Unnerve
HP: 72/95
EN: 24/30
9/10/6/7/61 Size 4 Weight 6
:garchomp: Garchomp :dowsing machine: Barometer KO
:dodrio:
Dodrio
:kingambit:
Kingambit
:diancie:
Diancie
:clefable:
Clefable
1746740753471.png


:tyranitar: summoned a Sandstorm (4r) and Primed its Smooth Rock

Step 1
:walking wake: used Surf
-3 EN
Crit: Yes
(9+3+14-10+3)*1.5=29 DMG

:tyranitar: used Knock Off
-3 EN
Crit: No (16)
10+3+9-7=15 DMG
:walking wake: dropped its Choice Specs

:tyranitar: and :walking wake: healed +2 HP from Grassy Terrain
:walking wake: was buffeted by the Sandstorm and took 3 DMG

Step 2
:walking wake: used Low Kick
-3 EN
Crit: Yes
(12+5-10+3)*2+4=24 DMG

:tyranitar: used Dragon Claw
-3 EN
Crit: No (13)
(8+9-7)*1.5=15 DMG

:tyranitar: and :walking wake: healed +2 HP from Grassy Terrain
:walking wake: was buffeted by the Sandstorm and took 3 DMG

Step 3
:walking wake: used Low Kick
-3 EN
Crit: Yes
(12+5-10+3)*2+4=24 DMG
:tyranitar: fainted

:tyranitar: and :walking wake: healed +2 HP from Grassy Terrain
:walking wake: was buffeted by the Sandstorm and took 3 DMG

Round Summary
:walking wake: HP: -15 +2 -3 -15 +2 -3 +2 -3 = -33
:walking wake: EN: -3 -3 -3 = -9
:tyranitar: KOed

Sandstorm (3r)
Mamo's Team
72 Battle Hours
3 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Stick Barb
:walking wake:
Walking Wake
Protosynthesis
HP: 62/95
EN: 12/30
5/7/9/6/126(+) Size 5 Weight 7
+3 CRIT (1t) +1 ATK (1t) +1 SPE (1t)
:incineroar:
Incineroar
Blaze / Intimidate
HP: 75/95
EN: 23/30
8/9/5/7/60 Size 3 Weight 4
+2 CRIT (1t)
:rillaboom:
Rillaboom
:heavy-duty boots:
Heavy-Duty Boots KO
Duo's Team
72 Battle Hours
2 Technique Control
:berserk gene:
Berserk Gene
:smooth rock:
Smooth Rock
:diancite:
Diancite
:life orb:
Life Orb
:choice band:
Choice Band
:leftovers:
Leftovers
:dowsing machine:
Barometer
:red card:
Red Card
:weakness policy:
Weakness Policy
:enigma berry:
Enigma Berry
:covert cloak:
Covert Cloak
:heavy duty boots:
Heavy-Duty Boots
:tyranitar:
Tyranitar
:smooth rock:
Smooth Rock
Sand Stream / Unnerve
HP: KO/95
EN: 18/30
9/10/6/7/61 Size 4 Weight 6
:garchomp:
Garchomp :dowsing machine: Barometer KO
:dodrio:
Dodrio
:kingambit:
Kingambit
:diancie:
Diancie
:clefable:
Clefable

Tyranitar returns to the field taking the weather out of Walking Wake's favour and removing its Choice Specs but in exchange Walking Wake dishes out some enormous damage thanks to its boosts from the previous round, leading to a 3 step KO on an opponent at close to full HP. With only one pokemon left to send out how will Duo turn things around?

Doduodrio to replace :tyranitar:
Mamoswindle to order
Duo to order​
 
Last edited:
1746765528356.png

"Rose... you're our last hope. Let's do this!"

Sending out :diancie: Rose the Diancie holding some :leftovers: Leftovers!

:ss/diancie:
"Diamonds are forged under immense pressure. We shall persevere!"
 
mother hen.png

"Come on back Luna, good work, but it's time for Wolfey to take the stage again"

Switching to Wolfey the Incineroar holding a Sticky Barb!
incineroar.png
:sticky barb:
Earthquake ~ Earthquake ~ Earthquake
At start of turn IF Diancie is to use Body Press in combination THEN use Protect
At start of turn IF Diancie has protection THEN use Swords Dance
At start of turn IF Diancie is to use Meteor Beam THEN use Fury Swipes
At start of turn IF Diancie does not have protection AND Diancie does not have a decoy THEN use Fire Fang + Throat Chop first instance, Torment second instance
 
1746813365682.png

"...maybe we should've equipped your Diancite huh?"

:ss/diancie:
"Don't look back. We must take what we have and keep moving forward."

Power Gem - Power Gem - Power Gem
At the start of your turn, IF able, THEN use Rock Polish + Scorching Sands
 
Sandstorm (3r)
Mamo's Team
72 Battle Hours
3 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Sticky Barb
:incineroar:
Incineroar :sticky barb: Sticky Barb
Blaze / Intimidate
HP: 75/95
EN: 23/30
8/9/5/7/60 Size 3 Weight 4
+2 CRIT (1t)
:walking wake:
Walking Wake
Protosynthesis
HP: 62/95
EN: 12/30
5/7/9/6/126(+) Size 5 Weight 7
:rillaboom:
Rillaboom
:heavy-duty boots:
Heavy-Duty Boots KO
Duo's Team
72 Battle Hours
2 Technique Control
:berserk gene:
Berserk Gene
:smooth rock:
Smooth Rock
:diancite:
Diancite
:life orb:
Life Orb
:choice band:
Choice Band
:leftovers:
Leftovers
:dowsing machine:
Barometer
:red card:
Red Card
:weakness policy:
Weakness Policy
:enigma berry:
Enigma Berry
:covert cloak:
Covert Cloak
:heavy duty boots:
Heavy-Duty Boots
:diancie: Diancie :leftovers: Leftovers
Clear Body
HP: 80/80
EN: 30/30
6/11/7/11/58(+) Size 1 Weight 1
:garchomp:
Garchomp
:dowsing machine:
Barometer KO
:tyranitar:
Tyranitar
:smooth rock:
Smooth Rock KO

1746907080368.png


Step 1
:incineroar: used Fire Fang+Throat Chop
-4 EN -1 Tech
Crit: No (15)
(8+3+8-11)*0.75+2=8 DMG
:diancie: was inflicted with Flinching (1) and Burn and Silence (n6t)
:incineroar:'s Sticky Barb was destroyed and :diancie: was inflicted with Barbs and dropped its Leftovers

:diancie: flinched

:incineroar: took 3 Sandstorm DMG
:diancie: took 2 Burn DMG

Step 2
:incineroar: used Torment
-3 EN
:diancie: was inflicted with Torment

:diancie: used Power Gem
-3 EN
Crit: No (3)
(8+3+7-7)*1.5=17 DMG
Power Gem was added to :diancie:'s Torment

:incineroar: took 3 Sandstorm DMG
:diancie: took 2 Burn DMG

Step 3
:incineroar: used Earthquake
-3 EN
Crit: No (14)
(10+8-11)*1.5=11 DMG

:diancie: used Power Gem
-3 EN
Crit: No (8)
(8+3+7-7)*1.5=17 DMG

:incineroar: took 3 Sandstorm DMG
:diancie: took 2 Burn DMG

Round Summary
:incineroar: HP: -3 -17 -3 -17 -3 = -43
:incineroar: EN: -4 -3 -3 = -10
:diancie: HP: -8 -2 -2 -11 -2 = -35
:diancie: EN: -3 -3 = -6

Sandstorm (2r)
Mamo's Team
72 Battle Hours
2 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Sticky Barb
:incineroar:
Incineroar
Blaze / Intimidate
HP: 32/95
EN: 13/30
8/9/5/7/60 Size 3 Weight 4
:walking wake:
Walking Wake
Protosynthesis
HP: 62/95
EN: 12/30
5/7/9/6/126(+) Size 5 Weight 7
:rillaboom:
Rillaboom
:heavy-duty boots:
Heavy-Duty Boots KO
Duo's Team
72 Battle Hours
2 Technique Control
:berserk gene:
Berserk Gene
:smooth rock:
Smooth Rock
:diancite:
Diancite
:life orb:
Life Orb
:choice band:
Choice Band
:leftovers:
Leftovers
:dowsing machine:
Barometer
:red card:
Red Card
:weakness policy:
Weakness Policy
:enigma berry:
Enigma Berry
:covert cloak:
Covert Cloak
:heavy duty boots:
Heavy-Duty Boots
:diancie: Diancie
Clear Body
HP: 45/80
EN: 24/30
6/11/7/11/58(+) Size 1 Weight 1
Barbs
Burned
Flinching (1)
Silence (3t)
Torment [Power Gem]
:garchomp:
Garchomp
:dowsing machine:
Barometer KO
:tyranitar:
Tyranitar
:smooth rock:
Smooth Rock KO

Diance is sent out to take a final stand for Duo's side but Incineroar sneaks back into the arena with a steel chair Sticky Barb and lays down a crippling set of debuffs to welcome it. Can Duo find any opening with time and options running out?

Doduodrio to order
Mamoswindle to order​
 
:ss/diancie:
"We shall go out with a spectacular finale!"

Sand Tomb + Explosion - Sand Tomb + Explosion - Sand Tomb + Explosion
At the start of your turn, IF Incineroar is under Protection, THEN use Iron Defense
At the start of your turn, IF Incineroar has a Substitute, THEN use Diamond Storm
 
Sandstorm (2r)
Mamo's Team
72 Battle Hours
2 Technique Control
:dowsing machine:
Barometer
:choice specs:
Choice Specs
:life orb:
Life Orb
:leftovers:
Leftovers
:heavy duty boots:
Heavy Duty Boots
:miracle seed:
Miracle Seed
:eject button:
Eject Button
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry
:razz berry:
Razz Berry
:sticky barb:
Sticky Barb
:incineroar:
Incineroar
Blaze / Intimidate
HP: 32/95
EN: 13/30
8/9/5/7/60 Size 3 Weight 4
:walking wake:
Walking Wake
Protosynthesis
HP: 62/95
EN: 12/30
5/7/9/6/126(+) Size 5 Weight 7
:rillaboom:
Rillaboom
:heavy-duty boots:
Heavy-Duty Boots KO
Duo's Team
72 Battle Hours
2 Technique Control
:berserk gene:
Berserk Gene
:smooth rock:
Smooth Rock
:diancite:
Diancite
:life orb:
Life Orb
:choice band:
Choice Band
:leftovers:
Leftovers
:dowsing machine:
Barometer
:red card:
Red Card
:weakness policy:
Weakness Policy
:enigma berry:
Enigma Berry
:covert cloak:
Covert Cloak
:heavy duty boots:
Heavy-Duty Boots
:diancie:
Diancie
Clear Body
HP: 45/80
EN: 24/30
6/11/7/11/58(+) Size 1 Weight 1
Barbs
Burned
Flinching (1)
Silence (3t)
Torment [Power Gem]
:garchomp:
Garchomp
:dowsing machine:
Barometer KO
:tyranitar:
Tyranitar
:smooth rock:
Smooth Rock KO
1746919310541.png


Step 1
:incineroar: used Bulk Up + Swords Dance + Power Trip
-5 EN -1 Tech
Crit: No (12)
:incineroar: gained +1 ATK and +1 DEF (n8t), and +2 ATK
(10+8-11)*0.75+12=17 DMG

:diancie: tried to combo but couldn't due to Torment
:diancie: used Struggle
-3 EN
Crit: No (16)
5+6-9-3=1 DMG
:diancie: took 8 recoil DMG

:incineroar: took 3 Sandstorm DMG
:diancie: took 2 Burn DMG

Step 2
:incineroar: used Earthquake
-3 EN
Crit: No (23)
(10+8-11)*1.5+12=23 DMG
:diancie: fainted

A flashy combo off the top rope brings down Diancie as it struggles to fight back and closes out the match in favour of Mamoswindle. Overall a close battle decided by Rillaboom holding its own with a weather disadvantage and Walking Wake dominating with it.

Rewards:
Mamoswindle +3 TC +4 RC, 3 Win LC Victory Reward
Doduodrio +3 TC +4 RC
Prismat +8 JC +2 Star Pieces​
 
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