Good day everyone,
the name's Acatia and here's my hopefully super awesome RMT thread .... at least I hope.
Idealistic introduction (for lack of better wording)
This is the part you can feel free to skip if you want to jump to the nitty gritty, but it at least it gives on the thought process involved in the team, so if you're into that please be my guest, otherwise skip to the pictures.
I aim to make an original looking while still functional team. This implies I might not use the top ranking pokemons people at the top of the ladder would use, but I still try to aim at something more useful then a handful of half dead Caterpies and Wrumples. Also I do my darnest to only use stuff I can personally produce so this indeed roughly translates to "No Pokegen", awesome tool for those who want to use it, I just prefer not to, so even if I'd love to use a Heatran, Kyruem-B, Thundurus or Knock Off on everything odds are I either don't have the pokemon at all or it's far from in an optimal state (looking at you "Above Average" Sassy Landorus in my boxes).
Big picture team idea (hopefully I find a better title then that)
As I was testing some of my more quirky and "out there" teams I noticed while they looked good on paper they struggled in actual battle and I had a hard time working against prominent threats.... you know stuff like Zards, Pinsir... kind of stuff nobody uses.....right. So this time I started from there instead of finding a quirky core that would surely kick butt in lower tiers but struggles against "resident OU"
Team preview (I know, finally)
Team description (you know, the essence of a RMT)
Name: Jawsome
Gender: Female
Item: Life Orb
Ability: Rough Skin
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Earthquake
-Outrage
-Rock Slide
-Poison Jab / Iron Head
So the first pokemon I saw everywhere and wanted to counter first was Mega Charizard Y. Aside from the odd Dragon Dance physical version (which I saw once), Garchomp can outspeed Zard Y everyday of the week and OHKOs with Rock Slide. Outrage and Earthquake are to put dents in about everything and are great STABs. The last slot is for Fairy purpose, so far Poison Jab has a bit more coverage then Iron Head so it's working good enough, plus on the uncommon occurances of Whimsicott it makes the job a lot faster.
Name: Rilakkana
Gender: Male
Item: Leftovers
Ability: Unaware
Nature: Relaxed
EVs: 252 HP / 252 Def / 4 Sp.D
-Earthquake
-Scald
-Toxic
-Recover
Now Charizard X can be handled by Garchomp if he didn't start Dancing yet, but Quagsire is the failproof if I can't catch him on the switch before he does so. Quagsire also takes pitiful damage from Bisharp and will always hit Aegislash in his Blade Form thanks to Relaxed (hence the name), plus it doesn't take away from Scald damage ...not like that's what wins the fights, but lets be honest what would Quagsire outspeed that matters anyway :)
Toxic is there to hasten setup sweeper removing and also helps on bulky foes more then Body Slam gave me benefit. Recover should be fairly self explanary.
Name: Bolt Slash
Gender: Male
Item: Choice Specs
Ability: Volt Absorb
Nature: Timid
EVs: 252 Sp.A / 4 Sp.D / 252 Spe
-Thunderbolt
-Hidden Power Ice
-Shadow Ball
-Volt Switch
While not a particularly new take on Jolteon, this lil guy allows me to revenge kill another big threat being Mega Pinsir. Jolteon will always outspeed forcing Pinsir to either use Quick Attack which Jolteon resists (not super well granted his defence but still) or take a Specs Thunderbolt/Volt Switch, and the flying beetle doesn't like. The same can be said about Talonflame and dealt with in exactly the same way. Hidden Power Ice and Shadow Ball are there for coverage reasons coming from Jolteon's respectable Sp.A the worst that could happen is leaving holes in Gothitelle or simply killing Gengar or Aegislash. Greninja is also terrified.
Name: NomNoms
Gender: Male
Item: Assault Vest
Ability: Thick Fat
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Sp.D
-Body Slam
-Pursuit
-Rock Slide
-Earthquake
Being able to revenge kill some threats is nice, but being able to switch something in and THEN do some work is great too. Snorlax takes laughable damage from Charizard Y.... and anything special based going from there which sounds like a quick generalisation, but given Zard Y's power it should mean something to you when saying his Fire Blast can only 5HKO vs a guaranteed OHKO Rock Slide. Pursuit allows me to take real good care to feed my Snorlax with Psychic and Ghost types. Earthquake is a bit redundant with how many times I already have it on my team but until move tutors it's as good as I get while it does have the perks of taking care of Mega Manectric regardless of if he sports HP Ice or Grass. Body Slam is more functional then Return since it's effect rate is high enough to help out.
Name: Lonely
Gender: Female
Item: Leftovers
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP / 216 Def / 40 Sp.D
-Leech Seed
-Stealth Rocks
-Iron Head
-Thunder Wave
In the same spirit as Snorlax, Ferrothorn takes physical hits very well (on top of punishing contact). Stealth Rocks are always very useful hazards to have around whenever not to mention that and TWave allows for sort of a lead spot when I don't want to lead with Jolteon or Garchomp. Iron Head works surprisingly well with TWave, even for a Ferrothorn, plus it allows for a "better" coverage then Power Whip and isn't counter productive like Gyro Ball. 40 Sp.D Evs allow to avoid the 2HKO by Protean Greninja before getting hit super effectively by Iron Head.
Name: Blue Jon
Gender: Male
Item: Blastosinite
Ability: Mega Launcher (Torrent)
Nature: Bold
EVs: 252 HP / 100 Def / 156 Spe
-Scald
-Rapid Spin
-Dark Pulse
-Ice Beam
the name's Acatia and here's my hopefully super awesome RMT thread .... at least I hope.
Idealistic introduction (for lack of better wording)
This is the part you can feel free to skip if you want to jump to the nitty gritty, but it at least it gives on the thought process involved in the team, so if you're into that please be my guest, otherwise skip to the pictures.
I aim to make an original looking while still functional team. This implies I might not use the top ranking pokemons people at the top of the ladder would use, but I still try to aim at something more useful then a handful of half dead Caterpies and Wrumples. Also I do my darnest to only use stuff I can personally produce so this indeed roughly translates to "No Pokegen", awesome tool for those who want to use it, I just prefer not to, so even if I'd love to use a Heatran, Kyruem-B, Thundurus or Knock Off on everything odds are I either don't have the pokemon at all or it's far from in an optimal state (looking at you "Above Average" Sassy Landorus in my boxes).
Big picture team idea (hopefully I find a better title then that)
As I was testing some of my more quirky and "out there" teams I noticed while they looked good on paper they struggled in actual battle and I had a hard time working against prominent threats.... you know stuff like Zards, Pinsir... kind of stuff nobody uses.....right. So this time I started from there instead of finding a quirky core that would surely kick butt in lower tiers but struggles against "resident OU"
Team preview (I know, finally)






Team description (you know, the essence of a RMT)

Name: Jawsome
Gender: Female
Item: Life Orb
Ability: Rough Skin
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Earthquake
-Outrage
-Rock Slide
-Poison Jab / Iron Head
So the first pokemon I saw everywhere and wanted to counter first was Mega Charizard Y. Aside from the odd Dragon Dance physical version (which I saw once), Garchomp can outspeed Zard Y everyday of the week and OHKOs with Rock Slide. Outrage and Earthquake are to put dents in about everything and are great STABs. The last slot is for Fairy purpose, so far Poison Jab has a bit more coverage then Iron Head so it's working good enough, plus on the uncommon occurances of Whimsicott it makes the job a lot faster.

Name: Rilakkana
Gender: Male
Item: Leftovers
Ability: Unaware
Nature: Relaxed
EVs: 252 HP / 252 Def / 4 Sp.D
-Earthquake
-Scald
-Toxic
-Recover
Now Charizard X can be handled by Garchomp if he didn't start Dancing yet, but Quagsire is the failproof if I can't catch him on the switch before he does so. Quagsire also takes pitiful damage from Bisharp and will always hit Aegislash in his Blade Form thanks to Relaxed (hence the name), plus it doesn't take away from Scald damage ...not like that's what wins the fights, but lets be honest what would Quagsire outspeed that matters anyway :)
Toxic is there to hasten setup sweeper removing and also helps on bulky foes more then Body Slam gave me benefit. Recover should be fairly self explanary.

Name: Bolt Slash
Gender: Male
Item: Choice Specs
Ability: Volt Absorb
Nature: Timid
EVs: 252 Sp.A / 4 Sp.D / 252 Spe
-Thunderbolt
-Hidden Power Ice
-Shadow Ball
-Volt Switch
While not a particularly new take on Jolteon, this lil guy allows me to revenge kill another big threat being Mega Pinsir. Jolteon will always outspeed forcing Pinsir to either use Quick Attack which Jolteon resists (not super well granted his defence but still) or take a Specs Thunderbolt/Volt Switch, and the flying beetle doesn't like. The same can be said about Talonflame and dealt with in exactly the same way. Hidden Power Ice and Shadow Ball are there for coverage reasons coming from Jolteon's respectable Sp.A the worst that could happen is leaving holes in Gothitelle or simply killing Gengar or Aegislash. Greninja is also terrified.

Name: NomNoms
Gender: Male
Item: Assault Vest
Ability: Thick Fat
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Sp.D
-Body Slam
-Pursuit
-Rock Slide
-Earthquake
Being able to revenge kill some threats is nice, but being able to switch something in and THEN do some work is great too. Snorlax takes laughable damage from Charizard Y.... and anything special based going from there which sounds like a quick generalisation, but given Zard Y's power it should mean something to you when saying his Fire Blast can only 5HKO vs a guaranteed OHKO Rock Slide. Pursuit allows me to take real good care to feed my Snorlax with Psychic and Ghost types. Earthquake is a bit redundant with how many times I already have it on my team but until move tutors it's as good as I get while it does have the perks of taking care of Mega Manectric regardless of if he sports HP Ice or Grass. Body Slam is more functional then Return since it's effect rate is high enough to help out.

Name: Lonely
Gender: Female
Item: Leftovers
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP / 216 Def / 40 Sp.D
-Leech Seed
-Stealth Rocks
-Iron Head
-Thunder Wave
In the same spirit as Snorlax, Ferrothorn takes physical hits very well (on top of punishing contact). Stealth Rocks are always very useful hazards to have around whenever not to mention that and TWave allows for sort of a lead spot when I don't want to lead with Jolteon or Garchomp. Iron Head works surprisingly well with TWave, even for a Ferrothorn, plus it allows for a "better" coverage then Power Whip and isn't counter productive like Gyro Ball. 40 Sp.D Evs allow to avoid the 2HKO by Protean Greninja before getting hit super effectively by Iron Head.

Name: Blue Jon
Gender: Male
Item: Blastosinite
Ability: Mega Launcher (Torrent)
Nature: Bold
EVs: 252 HP / 100 Def / 156 Spe
-Scald
-Rapid Spin
-Dark Pulse
-Ice Beam
While I'm not TOO worried about hazards I'd be lying if I said I WANTED them to remain. Thankfully Blastoise sort of nullifies the fear of having a Ghost type spin block via Mega Launcher Dark Pulse which, even from a defensive set will put the hurt. I use Scald over Water Pulse for the far bigger utility then minor power boost and Ice Beam just rounds up the coverage. Blastoise at this point is probly the most replaceable member, but he isn't exactly dead weight either.
Side notes
At the moment I'm posting this I've been doing fairly well winning most of my battles, with that said I'm still testing and have started breeding for Wifi purpose.
Side notes
At the moment I'm posting this I've been doing fairly well winning most of my battles, with that said I'm still testing and have started breeding for Wifi purpose.
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