





Introduction:
Hey all! It's your neighborhood random user that talks a lot of shit for a nobody back with another ladder team which will probably be unviable by Tundra so these are the last few days to use it. I had decent ladder success with the team and it performed decently in smogon tour but for the rest of the ladder I switched to sun so unfortunately I didn't have any other results with the team but anyway I digress. This is a build revolving around Specs Hex Dragapult and Specs Kyurem with status moves on just about every other Pokemon to juice up Dragapult's Hex but anyway I digress. Onto the team!
Teambuilding Process:

I primarily wanted to use Kyurem because Specs Kyurem literally has no switch-ins in the current meta with its Ice+Dragon STAB and Fighting coverage. Not much to say about this mon alone really.

Tyranitar was my second pick and I primarily picked the SpDef set as it'd be a nice sponge to Kyurem and Volcarona primarily while having utility moves like Thunder Wave and Stealth Rock which makes it surprisingly hard to switch into. Onto the next one.

Primary wincon and hazard control and also speed control all into one. I didn't see much of a reason to not use drill tbh. The breaker spam with Specs Kyu+Specs Pult and Togekiss was used just to open up opportunities for drill to clean with EQ+Iron head. Rapid Spin was also surprisingly neat to win even with no sand because of the buff. Drill also helped with TTar, basically making it setup fodder unless its banded and has a coverage move or simply STAB crunch.

Practically the only thing between me and a Zeraora 6-0. It also has decent utility status moves which juice up Specs Dragapult's damage output. It's also somewhat of an Urshifu check unless its Bulk Up + Life Orb. One half of the anti-Rillaboom duo alongside Togekiss and just really good mon overall.

Finally, my other Urshifu "counter" and Dragapult as a breaker/cleaner/speed control. Togekiss has an incredible mu against stall and fatter teams in general while also being able to support Dragapult decently with Thunder Wave. Not much to really say about Dragapult because its just a random mon I threw in because of free slot for speed control.

I primarily wanted to use Kyurem because Specs Kyurem literally has no switch-ins in the current meta with its Ice+Dragon STAB and Fighting coverage. Not much to say about this mon alone really.


Tyranitar was my second pick and I primarily picked the SpDef set as it'd be a nice sponge to Kyurem and Volcarona primarily while having utility moves like Thunder Wave and Stealth Rock which makes it surprisingly hard to switch into. Onto the next one.



Primary wincon and hazard control and also speed control all into one. I didn't see much of a reason to not use drill tbh. The breaker spam with Specs Kyu+Specs Pult and Togekiss was used just to open up opportunities for drill to clean with EQ+Iron head. Rapid Spin was also surprisingly neat to win even with no sand because of the buff. Drill also helped with TTar, basically making it setup fodder unless its banded and has a coverage move or simply STAB crunch.




Practically the only thing between me and a Zeraora 6-0. It also has decent utility status moves which juice up Specs Dragapult's damage output. It's also somewhat of an Urshifu check unless its Bulk Up + Life Orb. One half of the anti-Rillaboom duo alongside Togekiss and just really good mon overall.






Finally, my other Urshifu "counter" and Dragapult as a breaker/cleaner/speed control. Togekiss has an incredible mu against stall and fatter teams in general while also being able to support Dragapult decently with Thunder Wave. Not much to really say about Dragapult because its just a random mon I threw in because of free slot for speed control.
In-Depth look:

aids medication (Kyurem) @ Choice Specs
Ability: Pressure
EVs: 16 HP / 32 Def / 224 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Draco Meteor
- Earth Power / Focus Blast
- Freeze-Dry
The set is a bit different from the status quo. I ran these EVs for the worst case scenario where my opponent has a +6 Azumarill under rain to live Aqua Jet while still having enough speed and power to creep Togekiss and just slap things. I started running Earth Power for ladder Aegislash because those pissed me off but Focus Blast is better overall. You still 2HKO everything in the meta regardless so there was not much to lose with this spread. Onto the next one.

Skared of bug (Tyranitar) @ Heavy-Duty Boots
Ability: Sand Stream
EVs: 248 HP / 32 Atk / 60 Def / 144 SpD / 24 Spe
Careful Nature
- Rock Blast
- Stealth Rock
- Thunder Wave
- Heavy Slam / Crunch
This set is also a bit different from the status quo. Primarily you function as a defensive rocker but what's "odd" is the EV spread and Heavy Slam. The given spread allows TTar to always 2HKO Bold Clefable with Heavy Slam and outspeed a para'd Hydreigon and everything around that range and tie (?) with paralyzed positive natured base 100s. The rest was put into bulk. As the nickname suggests I was very skared of Volcarona and Kyurem which was basically the only reason I ran TTar over Hippowdon. I guess the TWave utility is nice too but eh. Next one. Just a note that it could be worth running another coverage move over Heavy Slam like Flamethrower for Scizor or smth Idk. But from my ladder struggles I've determined that Scizor is frankly BAD and I only saw it on 2 teams throughout. Also crunch hits Aegislash so that's cool.

j*t (Excadrill) @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Literally my only hazard control and "fast" wincon lategame which can also function as a breaker sometimes. I coulda gone Jolly but I preferred more power so I used Adamant. The moves are (obviously) very basic and I guess you could run something else over Rapid Spin but its not worth it in the end. Drill can also Iron Head flinch through if that's of any note. Next one.

cancer (Amoonguss) @ Rocky Helmet
Ability: Regenerator
EVs: 216 HP / 208 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb / Foul Play
- Stun Spore
Basically my only "foolproof" anti-Zeraora mon but me being lucky as usual queued Bulk Up+Life Orb Blaze Kick Zeraora which also always crit my shroom every other time. Anyway, Stun Spore+Spore is nice to catch some stuff off that thought they could switch in freely after spore like Corviknight. This also juices up Specs Dragapult like I've mentioned 9 million times before. Rocky Helmet is neat to punish Urshifu and Zeraora and a few other direct contact physical attackers. Next one. Notable that foul play isn't the worst option because fuck Aegislash.

golden retriever (Togekiss) @ Heavy-Duty Boots
Ability: Serene Grace
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Roost
- Thunder Wave / Heal Bell
Where would I be without the ParaFlinch mon that does the literal opposite thing. A "decent" Urshifu-S "counter" but they usually click PJab or Iron Head every other time so going Amoonguss to punish it is basically what I did every other time and it kept working. I guess ParaFlinch+Nasty Plot also helps with the stall mu but like I said I am VERY lucky so I queued unaware Clefable with aromatherapy which also never flinched every other time. One thing this Togekiss IS good at though is checking Rillaboom alongside Amoonguss, relieving some pressure off of each other.

DeAndre Perkins (Dragapult) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Hex
Onto the final mon, finally. Shadow Ball is primarily what you'll be spamming till every other mon on the opposing team is statused. Honestly that's about every other move you'll ever need along with U-Turn because I don't think I've clicked Draco unironically a single time I've used this team. Hex is what you'll be clicking once everything is statused and probably OHKO everything else in the endgame due to chip racking up. I'd spoiler tag a few calcs demonstrating how monstrous it is but I don't have anything noteworthy that comes to mind so this is where I'll leave it for now. Maybe you could run Flamethrower over smth but Idk what because flamethrower/fire blast is BAD.
Threatlist:

Yeah I don't think there's much to go over. Shit clicks fists+cc on everything besides Amoonguss and even that it just clicks Volt Switch on and goes into something that doesn't mind anything Amoonguss throws at it.

Just click spore and go pult and click hex lol noob. All jokes aside this thing can be painful if you already spored something beforehand but since ladder is stupid I didn't have much trouble with it.

This mon is pretty much why I started running Tangrowth over Amoonguss for a few hours. Fuck +2 EQ man.
https://replay.pokemonshowdown.com/smogtours-gen8ou-522087
https://replay.pokemonshowdown.com/smogtours-gen8ou-522031
https://replay.pokemonshowdown.com/smogtours-gen8ou-521661
https://replay.pokemonshowdown.com/smogtours-gen8ou-521576
https://replay.pokemonshowdown.com/gen8ou-1199558491-aizod7ao4ktcicsz4xx6ddx1txniwzkpw
https://replay.pokemonshowdown.com/gen8ou-1199510907-q6xezmxysv1gj3bkt6a9b7vd3m6ukw8pw
https://replay.pokemonshowdown.com/smogtours-gen8ou-522031
https://replay.pokemonshowdown.com/smogtours-gen8ou-521661
https://replay.pokemonshowdown.com/smogtours-gen8ou-521576
https://replay.pokemonshowdown.com/gen8ou-1199558491-aizod7ao4ktcicsz4xx6ddx1txniwzkpw
https://replay.pokemonshowdown.com/gen8ou-1199510907-q6xezmxysv1gj3bkt6a9b7vd3m6ukw8pw
ShootingStarmie: Fuck you for creating that Sub Aegislash + Kyurem team, that shit alone ruined my laddering session that random day smh.
Skypenguin: LOL I haven't even interacted much with you besides that Shelmet game but good job on making that work.
ThirdStrongestMole: send pich.
Skypenguin: LOL I haven't even interacted much with you besides that Shelmet game but good job on making that work.
ThirdStrongestMole: send pich.
If you made it this far (LOL imagine), I hope you have a nice day.








(Too bad this team isn't what I used to peak #1 though

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