Leek's A+ Unbeatable team

This is my completely unbeatable team. Nothing, not Zard X, not Aegislash can sweep. Nothing can wall. I've got something for everything.

Team at a Glance:

breloom.gif
rotom-wash.gif
garchomp.gif
alakazam.gif
mandibuzz.gif
heatran.gif


Team Buliding Process:

So I started off with Breloom, a much more formidable threat now that the meta has set, and Alakazam, an extremely underrated wallbreaker. What I've found is that they have amazing synergy: Breloom checks stuff like Bisharp and Azumarill while Alakazam beats things like Gliscor and Heatran. I needed something to check Talonflame and a fire to kill grass types immune to Spore so Heatran was the ideal choice. I did not want hazards breaking Breloom's sash so I got Mandibuzz to cover Alakazam's and Heatran's
weaknesses. I needed a check to Aegislash and a revenge killer , something that can tank Shadow Sneaks and retaliate so I got Garchomp. You need multiple checks to Pinsir and Talonflame so I got Rotom.

breloom.gif


Yoshi (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb

Rock Tomb Breloom is a fantastic lure to Zard Y, Talonflame, Volcarona, and Pinsir. Not only that but Rock Tomb slows opponents so Bullet Seed can destroy more things. After that it's plain old standard Breloom with Spore, Bullet Seed, and Mach Punch.

rotom-wash.gif


Washington (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

What would OU be without Rotom? Checks things like Azumarill and Talonflame more reliable than Heatran or Breloom. With Volt Switch, Alakazam finds many opportunities to wreck.

garchomp.gif


Chomper (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Blast

Second best in revenge killing to Talonflame or just sweeping in general, ScarfChomp is amazing and a bit under used. I always think ScarfChomp when Garchomp comes out so I get greedy and predict wrongly. Fire Blast is much better than Fire Fang and secures a lot of kills better.

alakazam.gif


The Doctor (Alakazam) @ Life Orb
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk / 30 Def
- Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]

Just to show how underrated Alakazam is, watch this replay: http://replay.pokemonshowdown.com/ou-123410943 Both my Alakazam and my enemies Alakazam put in work. Also, my Alakazam is named after my favorite show Doctor Who.

mandibuzz.gif


Burd (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Defog
- Toxic
- Roost
- Foul Play

I don't have two Leftovers so I have to use a Rock Helmet (Thanks Sacron10). I only run Leftovers in Showdown. Very reliable Defog user and very good at stalling things out.

heatran.gif


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 248 HP / 8 Spe
Calm Nature
- Stealth Rock
- Roar
- Protect
- Lava Plume

My only special wall. Checks a whole other set of pokemon that Mandibuzz and Rotom do not. I'm lucky to even have a Heatran, these things are hard to trade for. My ingame Heatran isn't even Calm, it's Naive.

See ya later gators :)
 
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give alakazam sash then no one can stop you!
Also, in that replay azumarill outsped rotom.
Didn't that make you sad, what if i told you that you only needed 44 speed evs to outspeed max speed jolly azumarill!
Well, it's true so run 44 speed today!
 
Your Alakazam lacks Focus Sash. Why not use Mega Alakazam instead?
Sash would definitely be better for a revenge killer, but that's not his purpose with ScarfChomp already filling that role. Alakazam can use recoil-less Life Orb to sweep on its own.* Even sweeping though, Aegi and Bisharp pursuit-trap or priority KO without sash. Fortunately Heatran and Mandibuzz can check both, and Chomp can revenge with super-effective EQ/FB.
(OP's descriptions would benefit from reasoning, details, and explanations such as this rather than irrelevant and mostly useless tidbits)
*I see now in the OP's intro that 'Zam's purpose is Wallbreaking, not sweeping. My bad for overlooking.

As for Alakazite, I don't think it's worth using over Life Orb unless purposely building a team around it.
252 SpA Life Orb Alakazam Psyshock vs. 252 HP / 0 Def Mega Venusaur: 291-346 (79.9 - 95%) -- guaranteed 2HKO
252 SpA Mega Alakazam Psyshock vs. 252 HP / 0 Def Mega Venusaur: 272-324 (74.7 - 89%) -- guaranteed 2HKO

Not only does Life Orb do more damage, but Magic Guard is usually a better ability than most of the ones you'll end up Tracing on M-evo. She's better off non-mega.

OP could consider swapping Zam and Chomp's roles, giving Alakazam a sash and Garchomp Swords Dance over FB, Dragon Claw over Outrage, and either Life Orb or Garchompite. Losing Fire Blast would only hurt against Skarmory, as Mega +2 EQ still OHKOs Scizor (against Mega has 18.8% chance to OHKO) and 2HKOs Ferro. Dropping Fire Blast would, ofc, also mean changing nature to Jolly.
** Since Mega-Garchomp would be acting as a Wall-breaker, not a sweeper, keeping Fire Blast is optimal. Also, the below T-Tar change would further cement his wallbreaking role.

If you do decide to use Mega-Chomp (Fire Blast or no), Heatran could be changed for specially defensive T-Tar. Still access to Stealth Rock and phazing via Roar/Dragon Tail, while Sand turns Mega Garchomp into an unwallable beast. With Mandibuzz's Overcoat and Alakazam's Magic Guard, your team doesn't even mind the Sand-- the only thing you'd need to be weary about is letting it break Breloom's sash.
If you want, here's a set you could use:
This set is able to OHKO Excadrill with EQ before being 2HKO'd as well as OHKO both Lati twins with Pursuit. Less of a wall, more of a tank.
248tyranitar.gif

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 36 SDef / 252 HP / 220 Atk
Adamant Nature
- Stealth Rock
- Dragon Tail/Roar
- Earthquake
- Pursuit

Alternatively, you could throw all the Attack EVs into SpDef, swap the nature for Careful, and even throw on an Assault Vest; in AV's case you would lose Stealth Rock, likely use Stone Edge in its place, and definitely use Dragon Tail over Roar.

Lastly, I agree with Rocky Helmet >>> Sitrus Berry on Mandibuzz.

I'd say this team is much better and more innovative than your "B-Team" (which imo was not worth rating or even making a thread for in the first place). I might even try it myself in-game after a bit of breeding. Good job.
 
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Your Alakazam lacks Focus Sash. Why not use Mega Alakazam instead?
Magic Guard is why. In my replay, I completely abused Magic Guard to make Alakazam good. Mega Alakazam is so generic as a sweeper anyway.
give alakazam sash then no one can stop you!
Also, in that replay azumarill outsped rotom.
Didn't that make you sad, what if i told you that you only needed 44 speed evs to outspeed max speed jolly azumarill!
Well, it's true so run 44 speed today!
that'd be pretty hard considering I'd have to Super Train my Rotom all over again. I guess pokemon is hard work lol
Sash would definitely be better for a revenge killer, but that's not his purpose with ScarfChomp already filling that role. Alakazam can use recoil-less Life Orb to sweep on its own.* Even sweeping though, Aegi and Bisharp pursuit-trap or priority KO without sash. Fortunately Heatran and Mandibuzz can check both, and Chomp can revenge with super-effective EQ/FB.
(OP's descriptions would benefit from reasoning, details, and explanations such as this rather than irrelevant and mostly useless tidbits)
*I see now in the OP's intro that 'Zam's purpose is Wallbreaking, not sweeping. My bad for overlooking.

As for Alakazite, I don't think it's worth using over Life Orb unless purposely building a team around it.
252 SpA Life Orb Alakazam Psyshock vs. 252 HP / 0 Def Mega Venusaur: 291-346 (79.9 - 95%) -- guaranteed 2HKO
252 SpA Mega Alakazam Psyshock vs. 252 HP / 0 Def Mega Venusaur: 272-324 (74.7 - 89%) -- guaranteed 2HKO

Not only does Life Orb do more damage, but Magic Guard is usually a better ability than most of the ones you'll end up Tracing on M-evo. She's better off non-mega.

OP could consider swapping Zam and Chomp's roles, giving Alakazam a sash and Garchomp Swords Dance over FB, Dragon Claw over Outrage, and either Life Orb or Garchompite. Losing Fire Blast would only hurt against Skarmory, as Mega +2 EQ still OHKOs Scizor (against Mega has 18.8% chance to OHKO) and 2HKOs Ferro. Dropping Fire Blast would, ofc, also mean changing nature to Jolly.
** Since Mega-Garchomp would be acting as a Wall-breaker, not a sweeper, keeping Fire Blast is optimal. Also, the below T-Tar change would further cement his wallbreaking role.

If you do decide to use Mega-Chomp (Fire Blast or no), Heatran could be changed for specially defensive T-Tar. Still access to Stealth Rock and phazing via Roar/Dragon Tail, while Sand turns Mega Garchomp into an unwallable beast. With Mandibuzz's Overcoat and Alakazam's Magic Guard, your team doesn't even mind the Sand-- the only thing you'd need to be weary about is letting it break Breloom's sash.
If you want, here's a set you could use:
This set is able to OHKO Excadrill with EQ before being 2HKO'd as well as OHKO both Lati twins with Pursuit. Less of a wall, more of a tank.
248tyranitar.gif

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 36 SDef / 252 HP / 220 Atk
Adamant Nature
- Stealth Rock
- Dragon Tail/Roar
- Earthquake
- Pursuit

Alternatively, you could throw all the Attack EVs into SpDef, swap the nature for Careful, and even throw on an Assault Vest; in AV's case you would lose Stealth Rock, likely use Stone Edge in its place, and definitely use Dragon Tail over Roar.

Lastly, I agree with Rocky Helmet >>> Sitrus Berry on Mandibuzz.

I'd say this team is much better and more innovative than your "B-Team" (which imo was not worth rating or even making a thread for in the first place). I might even try it myself in-game after a bit of breeding. Good job.
I honestly don't understand why my B team was so bad! At least you gave this one a decent rating. I have a rain team on the way btw and it's just as awesome as this one (well unless you have a Heliolisk).
 
It's a good team and all, but certainly not unbeatable.

Freeze-Dry Mamoswine, which is a great set, can tear the majority of your team apart. Combine that with Mega-Pinsir, and you have a hell of an offensive core that you're team can't stop. Unless your opponent is awful of course. Lucky for you Mamoswine really isn't that common anymore.

You also lack any real switch ins to Greninja as well, which is problematic. Of course you do have Rotom-W, but that certainly isn't going to cut it in the long run. You can revenge kill with Garchomp, but that pretty much screams "scarf" to your opponent, which they can take advantage of. You can try and bluff the sash with Zam though.

You lack switch ins for Mega Heracross as well. Rotom-W and Garchomp is your best bet, and then you can revenge with Zam.

So yeah, good team, but certainly not unbeatable.
 
I honestly don't understand why my B team was so bad! At least you gave this one a decent rating. I have a rain team on the way btw and it's just as awesome as this one (well unless you have a Heliolisk).
spoiler because the following discussion is irrelevant to this thread and I don't like clutter:
Your B team wasn't "bad". It was simply... bleh. It was the standard of the standard, the first sets that come to mind when you see that pokemon (each of which were among the most popular in OU, except maybe Mega-Mawile and only because you slashed the SubPunch set). Not only does that make it boring and unoriginal (and therefore uninteresting to rate or play with), but also extremely predictable and thus easier to play around. There's also the fact that, due to the nature of the meta, "standard" is exactly what you prepare for when teambuilding, which means half the (thoughtfully crafted) teams on the ladder have some way to deal with it. Yes, you peaked 1700+ with it, but so did a good number of other players with either the same team or very close to it.

tl;dr I'd rather rate, tweak, and test a Gravity team with offensive Blissey that peaked ~1500 (I actually have and it was quite fun) rather than one that could literally be titled "FotM".

On a different note, now that I think of it: replacing Heatran with Tyranitar compounds a HUGE Fairy-type weakness for your team. Regardless of whether you use Mega-Chomp + T-Tar, you could replace Breloom with Scizor for Technician-boosted priority as well as acting as a Volt-Turn partner for Rotom-W (you already have a lot of status in WoW and Toxic and don't really need Spore; for Grass-type coverage you could use Energy Ball or Grass Knot on Alakazam over HP Ice). A good Scizor set to consider would be bulky Swords Dance with Scizorite and Roost, or perhaps Band with U-Turn and coverage.

If you DO go with ChompTar, you could use Skarmory over Mandibuzz. Skarm would be able to set rocks himself, opening up Assault Vest for T-Tar at the cost of Foul Play. He could also phaze with Whirlwind, opening up another moveslot for Tyranitar if you don't like Dragon Tail. While Skarm resists Fairy/Ground and takes most Fighting-type attacks well, T-tar resists Fire and with an Assault Vest can take a beating from anyone's Volt Switch/T-Bolt. On top of all that, he's a better match-up against Freeze-Dry Mamoswine than Mandibuzz, and the Assault Vest gives Tyranitar a fighting chance against Greninja, even though it's not great:
252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 133-156 (32.9 - 38.6%) -- 97.1% chance to 3HKO
4 Atk Tyranitar Stone Edge vs. 4 HP / 0 Def Greninja: 193-228 (67.4 - 79.7%) -- guaranteed 2HKO after sandstorm damage


I wouldn't make all these changes of course, since you still want to keep the original identity of your team in tact.

I also forgot to mention in my first post that you can find more Leftovers in-game with Pick-Up, although it's only a 1% chance at all levels. As for re-EVing your Rotom-W, it's much easier with Pokerus, Sweet Scent, and Power Items rather than Super Training (which I think is just better for getting specific numbers rather than full builds). It's a bit of a hassle to get all that, but the time saved in the long run is more than worth it (properly done you get 50-60 EVs per horde battle versus 12 per ST session).
 
spoiler because the following discussion is irrelevant to this thread and I don't like clutter:
Your B team wasn't "bad". It was simply... bleh. It was the standard of the standard, the first sets that come to mind when you see that pokemon (each of which were among the most popular in OU, except maybe Mega-Mawile and only because you slashed the SubPunch set). Not only does that make it boring and unoriginal (and therefore uninteresting to rate or play with), but also extremely predictable and thus easier to play around. There's also the fact that, due to the nature of the meta, "standard" is exactly what you prepare for when teambuilding, which means half the (thoughtfully crafted) teams on the ladder have some way to deal with it. Yes, you peaked 1700+ with it, but so did a good number of other players with either the same team or very close to it.

tl;dr I'd rather rate, tweak, and test a Gravity team with offensive Blissey that peaked ~1500 (I actually have and it was quite fun) rather than one that could literally be titled "FotM".

On a different note, now that I think of it: replacing Heatran with Tyranitar compounds a HUGE Fairy-type weakness for your team. Regardless of whether you use Mega-Chomp + T-Tar, you could replace Breloom with Scizor for Technician-boosted priority as well as acting as a Volt-Turn partner for Rotom-W (you already have a lot of status in WoW and Toxic and don't really need Spore; for Grass-type coverage you could use Energy Ball or Grass Knot on Alakazam over HP Ice). A good Scizor set to consider would be bulky Swords Dance with Scizorite and Roost, or perhaps Band with U-Turn and coverage.

If you DO go with ChompTar, you could use Skarmory over Mandibuzz. Skarm would be able to set rocks himself, opening up Assault Vest for T-Tar at the cost of Foul Play. He could also phaze with Whirlwind, opening up another moveslot for Tyranitar if you don't like Dragon Tail. While Skarm resists Fairy/Ground and takes most Fighting-type attacks well, T-tar resists Fire and with an Assault Vest can take a beating from anyone's Volt Switch/T-Bolt. On top of all that, he's a better match-up against Freeze-Dry Mamoswine than Mandibuzz, and the Assault Vest gives Tyranitar a fighting chance against Greninja, even though it's not great:
252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 133-156 (32.9 - 38.6%) -- 97.1% chance to 3HKO
4 Atk Tyranitar Stone Edge vs. 4 HP / 0 Def Greninja: 193-228 (67.4 - 79.7%) -- guaranteed 2HKO after sandstorm damage


I wouldn't make all these changes of course, since you still want to keep the original identity of your team in tact.

I also forgot to mention in my first post that you can find more Leftovers in-game with Pick-Up, although it's only a 1% chance at all levels. As for re-EVing your Rotom-W, it's much easier with Pokerus, Sweet Scent, and Power Items rather than Super Training (which I think is just better for getting specific numbers rather than full builds). It's a bit of a hassle to get all that, but the time saved in the long run is more than worth it (properly done you get 50-60 EVs per horde battle versus 12 per ST session).
If I do ALL those changes, Alakazam will have no place. Don't get me wrong, Alakazam is good but it NEEDS Breloom's support. Garchomp is way better than MegaChomp and I'd be missing a good revenge killer anyway. Who uses Freeze Dry Mamoswine? If you use that you miss a slot for a crucial slot like Stealth Rock or Earthquake or Ice Shard. Mamoswine doesn't even have good special attack! I have Rock Tomb Breloom in the back anyway for Pinsir. I agree that Greninja is a bit of a problem but I have Mach Punch Breloom chilling in the back waiting to revenge kill and wreck. Rain team coming today btw
 
If I do ALL those changes, Alakazam will have no place.
I wouldn't make all these changes of course, since you still want to keep the original identity of your team in tact.
As in I was only suggesting you make one or two of those changes rather than all of them.

Also personally I've never seen Freeze-dry Mamoswine, but if Grass Knot Bisharp and Earthquake Latios are things then this doesn't surprise me very much at all as a lure set someone higher up on the ladder would use.
 
If I do ALL those changes, Alakazam will have no place. Don't get me wrong, Alakazam is good but it NEEDS Breloom's support. Garchomp is way better than MegaChomp and I'd be missing a good revenge killer anyway. Who uses Freeze Dry Mamoswine? If you use that you miss a slot for a crucial slot like Stealth Rock or Earthquake or Ice Shard. Mamoswine doesn't even have good special attack! I have Rock Tomb Breloom in the back anyway for Pinsir. I agree that Greninja is a bit of a problem but I have Mach Punch Breloom chilling in the back waiting to revenge kill and wreck. Rain team coming today btw

Freeze Dry Mamoswine is a set that is uncommon but still extremely potent. All you need to do is run Life Orb and a few Special attack EVs and you can 2HKO Rotom-W. Not to mention the fact that it slaughters Quagsire and gastrodon, two things that should ordinarily wall the hell out of Mamoswine. The fact that a combination of Freeze Dry Mamo and Pinsir can destroy your team means the four other slots can basically be used to do whatever, whether to break Brelooms sash, or just weaken your team enough for a sweep. And since Focus Sash Breloom is prety much the norm I highly doubt someones going to keep Pinsir in. The only way you would win in the situation is if your opponent sucks. But as I already said, Mamoswine is pretty rare, so you wont see it often. But its still a highly potent pokemon that your team has a weakness to. The core itself was used by a highly competent player, so it isn't some dumb gimmick.

You still have not answered my question about switching into Mega Heracross. You really dont have switch ins to kyurem-B, but since no team really does, I wont hold that against you.

Its a good team, but not perfect. But thats because NO team is perfect, and NO team can answer absolutely everying.
 
Sash would definitely be better for a revenge killer, but that's not his purpose with ScarfChomp already filling that role. Alakazam can use recoil-less Life Orb to sweep on its own.* Even sweeping though, Aegi and Bisharp pursuit-trap or priority KO without sash. Fortunately Heatran and Mandibuzz can check both, and Chomp can revenge with super-effective EQ/FB.
(OP's descriptions would benefit from reasoning, details, and explanations such as this rather than irrelevant and mostly useless tidbits)
*I see now in the OP's intro that 'Zam's purpose is Wallbreaking, not sweeping. My bad for overlooking.

As for Alakazite, I don't think it's worth using over Life Orb unless purposely building a team around it.
252 SpA Life Orb Alakazam Psyshock vs. 252 HP / 0 Def Mega Venusaur: 291-346 (79.9 - 95%) -- guaranteed 2HKO
252 SpA Mega Alakazam Psyshock vs. 252 HP / 0 Def Mega Venusaur: 272-324 (74.7 - 89%) -- guaranteed 2HKO

Not only does Life Orb do more damage, but Magic Guard is usually a better ability than most of the ones you'll end up Tracing on M-evo. She's better off non-mega.

OP could consider swapping Zam and Chomp's roles, giving Alakazam a sash and Garchomp Swords Dance over FB, Dragon Claw over Outrage, and either Life Orb or Garchompite. Losing Fire Blast would only hurt against Skarmory, as Mega +2 EQ still OHKOs Scizor (against Mega has 18.8% chance to OHKO) and 2HKOs Ferro. Dropping Fire Blast would, ofc, also mean changing nature to Jolly.
** Since Mega-Garchomp would be acting as a Wall-breaker, not a sweeper, keeping Fire Blast is optimal. Also, the below T-Tar change would further cement his wallbreaking role.

If you do decide to use Mega-Chomp (Fire Blast or no), Heatran could be changed for specially defensive T-Tar. Still access to Stealth Rock and phazing via Roar/Dragon Tail, while Sand turns Mega Garchomp into an unwallable beast. With Mandibuzz's Overcoat and Alakazam's Magic Guard, your team doesn't even mind the Sand-- the only thing you'd need to be weary about is letting it break Breloom's sash.
If you want, here's a set you could use:
This set is able to OHKO Excadrill with EQ before being 2HKO'd as well as OHKO both Lati twins with Pursuit. Less of a wall, more of a tank.
248tyranitar.gif

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 36 SDef / 252 HP / 220 Atk
Adamant Nature
- Stealth Rock
- Dragon Tail/Roar
- Earthquake
- Pursuit

Alternatively, you could throw all the Attack EVs into SpDef, swap the nature for Careful, and even throw on an Assault Vest; in AV's case you would lose Stealth Rock, likely use Stone Edge in its place, and definitely use Dragon Tail over Roar.

Lastly, I agree with Rocky Helmet >>> Sitrus Berry on Mandibuzz.

I'd say this team is much better and more innovative than your "B-Team" (which imo was not worth rating or even making a thread for in the first place). I might even try it myself in-game after a bit of breeding. Good job.

Just saying that Mega Alakazam runs Modest:
252+ SpA Mega Alakazam Psyshock vs. 252 HP / 0 Def Mega Venusaur: 302-356 (82.9 - 97.8%) -- guaranteed 2HKO
 
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