Legendary North Wind, OU RMT

Legendary North Wind, OU RMT

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Hi Smogon, after playing and mastering each style, I loved the fast tempo of offense, but I also liked the reliability and sense of security of stall. How am I able to keep both feelings in one team?
This team answers the question.


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This team uses Toxic Spikes and Stealth Rock; it has bulky Pokémon that can abuse both of the hazards perfectly and has very hard hitters as well. The clearest example of this is my favorite Pokémon, Suicune, which is the center of the team.
I use one choice item in the form of Choice Scarf, meaning I don´t rely too much on prediction, making winning battles easier.

*On a side note, please read the whole descriptions before posting, thank you. ^_^


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Here we go!

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Blecko (Roserade) (F) @ Focus Sash /
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Natural Cure, Timid
4 HP / 252 SpAtk / 252 Spe
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- Sleep Powder
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- Toxic Spikes
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Leaf Storm
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- Hidden Power



Why I am using Roserade as my lead?
Rosey can cripple various Pokémon early in the game and has the ability tosuse Toxic Spikes. Obviously she has dropped in effectiveness due to the increase of Lum Berry leads, but she is a great lead nonetheless. Toxic Spikes is the core of my team, since every member can abuse them at least in one way, also, it helps to wear down walls and since my team shares counters, allows a late game sweep. Sleep Powder is a very nice move, crippling slower leads such as Swampert, Smeargle, Heatran, and Metagross (although some run Lum). It also makes getting Toxic Spikes set up easier. Leaf Storm is my overpowered Stab move that OHKOs Suicune after a Calm Mind, activates Azelf´s Focus Sash, and fits nicely for her typing and Speed.
“Ok, ok, but why Hidden Power Fire?” you may ask, well, since Heatran is set up bait for most of my team, Ground isn´t needed, and Scizor can stop Salamence´s sweep, but most importantly, I can beat opposing Roserade leads. Supporting the team is Blecko´s priority, so that answers the question.

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DoomDesire (Jirachi) @ Choice Scarf /
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Serene Grace, Jolly
40 HP / 216 Atk / 252 Spe
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- Iron Head
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- Trick
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- ThunderPunch
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Fire Punch



Jirachi is a very important member of my team, since he is my sole revenge killer. If someone asks me the following: “What does Jirachi do for your team”, my answer would be, “He can stop DD Salamence, DD Gyarados, Calm Mind Latias, badly poisoned Crocune, DD Tyranitar, SD Scizor Agility Empoleon from sweeping and checks others pokes as well. The Choice Scarf is present to outspeed all the mentioned pokes and a lot more. I need max Speed to at least tie with Flygon, Jolly Salamence and Modest Gengar (when scarfed). I have enough Attack to OHKO Scizor, Mence, Gyara, and Empoleon at 25%, and to 2HKO Latias with Ice Punch. The rest went to HP to take Bullet Punch and Extreme Speed better.
I am considering switching Ice Punch for Trick, to beat stall easier, maybe you can help me with this.
Overall Jirachi is a great Pokémon and is very important to me, he earned his spot as a revenge killer over Latias due to his typing. I don´t want to depend on something Pursuit weak something of the magnitude of being swept by a powerful Dragon Dancer.

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Swampert (M) @ Leftovers /
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Torrent, Relaxed
236 HP / 248 Def / 22 SpAtk / 4 Spe
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- Stealth Rock
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- Earthquake
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Ice Beam
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- Roar

He is my Salamence and Tyranitar counter, but my priority is to set up Stealth Rock. I love the fact that he can have perfect coverage with the combination of Ice-Ground. With Stealth Rock, Mixmence won´t have a field day launching Draco Meteors, and I counter DD versions so he is my Salamence counter. Since most of my Pokémon cause switches, Stealth Rock in invaluable for my team. Earthquake is my Stab move that frustrates Tyranitar´s attempt to sweep. In tandem with Ice Beam, I am only walled by Bronzong. Roar is a nice move for scouting if I already laid SR, for example, on a Scizor locked in Bullet Punch.
The evs in HP gives him the Leftovers number of 25, max Defense is for Salamence and Tyranitar and helps to some extent vs. Scizor and Lucario. The special attack evs gives me an OHKO on Salamence and Flygon as long as they switch into Stealth Rock. The Speed evs let me win the Roar vs. other Swampert and to finish them off when sufficiently weakened. Swampert is a very nice addition to my team, he is changeable though.



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Falzar (Salamence) @ Leftovers /
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Intimidate, Adamant
212 HP / 176 Spe / 80 Atk / 40 SpDef
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- Dragon Dance
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Dragon Claw
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- Earthquake
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- Roost



Salamence is my main Lucario switch-in. With that natural bulk, attack, speed and reliable recovery, he makes a very effective tank. The evs may seem complicated but, yes they are complicated, 236 HP evs gives me a Leftovers number, 25 in this case. The attack evs gives me a KO on Heatran with earthquake and Lucario too, I OHKO defensive Latias after a boost as well. The speed evs lets me outspeed Adamant Lucario and Timid Heatran, and anything unscarfed in OU after a Dragon Dance. The Special Defense evs makes me able to survive a Dragon Pulse from Timid Leftovers Latias with as long as Roserade prevented the use of Stealth Rock. Dragon Dance boosts my not so heavily invested Attack stat, same with my Speed. It helps me to outstall Scarf Rotom-A or Magnezone locked in Thunderbolt too. Earthquake gives me pretty nice coverage on everything but Bronzong and Skarmory, but I lose to Bronzong anyway and Skarmory can be out stalled if I am the last Pokémon. Roost is a very important factor in Salamence´s sweep. Roost pairs nice with Dragon Dance and Toxic Spikes, I can recover the damage I receive while dancing while they get more damaged, so I can get set up and damage them while keeping my health very high.
Salamence is my physical tank and sweeper, with this spread he makes a very good switch-in to Scarf Heatran. My second favorite Pokémon of the team, go mence!!


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Rotom-C @ Leftovers /
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Levitate, Timid
64 HP / 216 Spe / 230 SpAtk
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- Charge Beam
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Thunderbolt
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Substitute
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- Shadow Ball

Appart from Spin Blocking, he leaves the game wide open for Suicune to finish it. I chose the lawn mower appliance because I want to cause as much switches as possible. He is a very good switch-in to Swampert and defensive Celebi when I know he isnt going to use T.wave, since Grass Knot doesn´t breaks my sub. Charge Beam is a good move, I only use it vs. Pokemon that can´t break my sub, since it is very weak even with Stab. Thunderbolt was chosen over any Hidden Power because I really need the KO on Gyarados, and it hits Lucario, Heatran and Salamence harder than Hidden Power Fighting or Shadow Ball respectively. Nothing in OU resists both Ghost and Electric other than Magnezone,(but he isnt common). With it I can try to beat Latias, Celebi and Donphan. Finally, Substitute protects me from status and eases prediction, If I get a sub in a status move or a move that doesnt breaks my it, I get an extra move. The evs makes my subs bulky enough so that blissey dont break them. I took one point from Special Attack because I want to outspeed opposing Rotom-A with the common spread for Sub Charge Beam Rotom.



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North Wind (Suicune) @ Leftovers /
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Pressure, Timid
252 HP / 216 Spe / 40 SpAtk
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- Calm Mind
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Substitute
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- Surf
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Ice Beam



Definitely, Suicune is the best Pokémon in my team. Calm Mind is the most important move of the set, because it allows me to slowly beat Blissey and make my Subs harder to break. Substitute is there to outlast every Blissey, protect me from status, blocks Trick and eases prediction. Surf is my STAB move of choice, because Hydro Pump doesn´t fits in this spread, which is more stalling oriented. Ice Beam gives me something to hit Vaporeon, which is stalled in the long run, (unless he has Roar). It allows me to check Mixmence, and prevents Breloom, Celebi, Zapdos, Latias and Dragonite from walling me. The 252 HP evs gives me 404 Subs, that is very helpful vs. Seismic Toss Blissey and Night Shade Dusknoir, and maximizes durability overall, the 40 SpA evs always OHKOs Salamence with Sr and 3HKOs Gyarados after Sr, after two Calm Mind boosts it OHKOs both Scizor and Lucario on average (93.24% - 109.96% vs. Lucario and 69.10% - 81.34% vs. Scizor). Not even the great special tank of Tyranitar can stop this, being 2HKOed by a boosted Surf.
In conclusion this is most threatening sweeper in my team, ignore Suicune as a threat at your own peril.

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Conclusion:

This team effectiveness´ relies heavily on Toxic Spikes, so if Roserade don’t get set up, winning the game will become a lot harder. Other big problems are teams with a lot of scarves, like Salamence and Magnezone. Even with 3 set up sweepers, this team is bulky but keeps the offensive touch I love, I am posting this team because I know you can improve it, RMT!!!
Team Building:
Before starting this section, I want to give thanks to Gabo (CAL-Ciaran here) and El Blecko, alas Roserade. We worked in different versions for the team, but then I took a bit of each and added a bit of my offensive touch and this is the result, again, thanks!

For my team, I wanted Toxic Spikes and bulky Pokémon able to abuse them. There were very few good options.
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Tentacruel
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Roserade
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Forretress
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Nidoking
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Nidoqueen
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Drapion

Out of those, the only pokes that were able to cripple opposing Pokes with a move other than Toxic Spikes were Tentacruel, Roserade, Drapion and Forretress. Tentacruel through Knock Off and Rapid Spin, Roserade through Sleep Powder, Drapion with Knock Off, Taunt and Whirlwind and Forretress with every form of hazard and Rapid Spin. I wanted to keep pressure right from the beginning, and Roserade´s ability to prevent Stealth Rock from some leads by sleeping them won.

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Originally, my Pokémon to abuse T-Spikes was going to be Jirachi with Calm Mind and Substitute, but there was one thing, he lacked the surprise factor. Keeping this mind, I thought of Raikou, Suicune and Rotom-A. Each one of them has hard to break Substitutes and some form of set up. In the early stages of the team I tried every combo. When I paired Raikou with Suicune that means an immediate lost vs. Toxic Spikes coupled with Sandstorm. I needed at least one immunity to Toxic Spikes, so Rotom was added.

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After play testing both, I noticed that Raikou is much easier to wall than Suicune, and that Suicune actually checks some offensive threats like Salamence and Breloom. He added even more surprise factor (Subcune) for my team, also, he can check Lucario and Scizor much better and they are very common. Apart from that, he is my favorite Pokémon and I thought it would be cool to build a team for him near the release of Heart Gold / Soul Silver. His effectiveness has earned his spot in this team, he is my MVP.

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Next, I needed a revenge killer, preferably a scarfer. This brings back the argument of whether Latias or Jirachi, it ended up being Pursuit weak vs. Magnezone bait. Of course, Magnezone is by far less common than Pursuit, which influenced a lot my decision. At this point, bulky Swords Dancer Scizor with Roost was able to set up and eventually beat my main core, that was an extra motivation for running Jirachi over Latias, and that added my only Dragon resist as well.

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Since I already had enough special attackers, I wanted physical offense. While I was searching for bulky physical attackers, the pokes that caught my attention were Machamp, Gyarados, Salamence, and Tyranitar.
They forms of recovery are Rest and Roost respectively, I don´t want the slow tempo of the “Restalk Combo” and Roost will help me stall some weak SE moves. This added another check to Lucario and Heracross. After Breloom puts Swampert to sleep, he is set up bait for me, bulky Salamence counters so perfectly the metagame, and it is almost unstoppable if he is the last of my Pokémon vs. stall.

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I knew I was lacking something, that missing thing on my team was Stealth Rock. Having 2 Pokémon weak to Fire is never good, so I need viable switching to Heatran too. As most special teams do, I have problems with Tyranitar, Swampert is able to check both of those pokes and set up Stealth Rock too. And with him, it doesn’t means I lost a game every time Jirachi fainted because of Salamence. He is my only phazer in the team, so I at least hold a chance vs. Baton Pass teams. He can attain perfect coverage and still have 2 spots left for moves, this is a great addition to my team in general.

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Now I need an uber awesome Pokemon that can sweep and stall every kind of team and pokemon made and to be made, there is only one pokemon made for that...

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... well, I never said that Pokemon was Pikachu but, there is a pix of him.



Thank you very much if you are still reading, I know 2322 words are hard to read, but please, RMT!!!






Go Honduras, WC waits for you!

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You should probably change your ScarfRachi set to this one:

DoomDesire (Jirachi) @ Choice Scarf
Serene Grace, Jolly
80 HP / 252 Atk / 176 Spe
- Iron Head
- U-Turn
- ThunderPunch
- Fire Punch

U-Turn is a lot more valuable than Fire Punch, as it works as an effective scouter, very useful for a choice user. Thunderpunch with the given EVs will outspeed Jolly +1 Gyarados. Fire Punch 2HKOs Lucario and easily deals with Metagross and Scizor.

i'll rate more later
 
1st rate

You should probably change your ScarfRachi set to this one:

DoomDesire (Jirachi) @ Choice Scarf
Serene Grace, Jolly
80 HP / 252 Atk / 176 Spe
- Iron Head
- U-Turn
- ThunderPunch
- Fire Punch

U-Turn is a lot more valuable than Fire Punch, as it works as an effective scouter, very useful for a choice user. Thunderpunch with the given EVs will outspeed Jolly +1 Gyarados. Fire Punch 2HKOs Lucario and easily deals with Metagross and Scizor.

i'll rate more later

Thanks for being the first rater! Btw what does the HP evs do? and I only use jirachi when necessary, so I dont think u-turn will be that useful, because, even if they switch out to a resist, they lose their boost. I am going to test that spread if anyone gives me a reasoning : )
 
I see quite a big MixApe weak here. He'll at least 2HKO every member of your team after Stealth Rock, with Suicune and Swampert falling to Grass Knot, Salamence to HP [Ice] and the others to Fire Blast/Flamethrower. Latias over Mence might be a decent option or Tentacruel over Roserade (and Swampert as the lead). IMO, bulky DDMence is also hugely outclassed by bulky DDnite...

Max attack on Jirachi is a necessity with this set. I'll suggest the standard 80 HP, 252 Atk, 176 Spe set (outrunning adamant mence after a DD). You can also go with 4 HP, 252 Atk, 252 Spe if you want to tie with max speed DDmence after a DD.

hope I helped
 
Good team, Toxic Spikes seems to be popular nowadays and its used for a good reason. The team is solid enough and has a balance between offense and checking things. On your descript. it says that Roserade needs to win early in the match and it needs to use Toxic Spikes. I believe Hidden Power Fire should be replaced for Hidden Power Ground. HP Fire gives your Speed IVs to 30 and not much you can do when the possibility of opposing Roserade who run HP Ground or Sludge Bomb can Sleep Powder you first. Hidden Power Ground hits Heatran, I mean sure its set up bait for 'scarf', but SubTran will be annoying to this team and Hidden Power ground can catch it off guard and can OHKO it I believe. Well anyways Ground over Fire, try it out, at certain times ensuring that you speed-tie or outpace Roserade early is a good thing for your team.

Jirachi could use Thunderbolt over Thunderpunch to boggle with the opponent's mind. With a pure physical set, your giving them the idea of letting Skarmory come in for free and get Spikes, which is not good in this spikestacking metagame. Thunderbolt ensures you scare it away, and you can 2HKO it with Thunderbolt (Impish versions). Thunderbolt still OHKOs Gyarados with Stealth Rock down.

On Salamence, I highly suggest running a Jolly Salamence with the EVs 236 HP / 80 Atk / 176 Spe / 18 Def. Why Jolly? Well it ensures you outpace Jolly Lucario with Ice Punch. Since your initial switch-in is Salamence, you would get caught off guard with Jolly Lucario, punching a huge hole on your team. With Jolly 176, at least you outpace it for sure and threaten it with Earthquake. 18 Def is mainly for taking Extremespeed much better. The extra percent could make a huge diff. in a match. overall gl.
 
I prefer this set on Rotom-C:

Rotom-C @ Leftovers
Bold Nature
252 HP / 80 Def / 88 SpA / 88 Spe
~ Thunderbolt / Discharge
~ Shadow Ball
~ Will-O-Wisp
~ Hidden Power Fighting

This set is also an effective spin-blocker, but has the advantage of crippling sweepers with will-o-wisp and killing Tyranitar with HP Fighting. If you want, you can also change the last slot to either HP Ice or Leaf Storm (which is this rotom's unique move), in case bulky waters or dragons give you trouble.
 
I prefer this set on Rotom-C:

Rotom-C @ Leftovers
Bold Nature
252 HP / 80 Def / 88 SpA / 88 Spe
~ Thunderbolt / Discharge
~ Shadow Ball
~ Will-O-Wisp
~ Hidden Power Fighting

This set is also an effective spin-blocker, but has the advantage of crippling sweepers with will-o-wisp and killing Tyranitar with HP Fighting. If you want, you can also change the last slot to either HP Ice or Leaf Storm (which is this rotom's unique move), in case bulky waters or dragons give you trouble.


I am so sorry, I forgot to input Rotom´s evs, thanks for the catch, I like my rotom better because it can cause more damage faster, and the fact that I can outspeed adamant luke.

I see quite a big MixApe weak here. He'll at least 2HKO every member of your team after Stealth Rock, with Suicune and Swampert falling to Grass Knot, Salamence to HP [Ice] and the others to Fire Blast/Flamethrower. Latias over Mence might be a decent option or Tentacruel over Roserade (and Swampert as the lead). IMO, bulky DDMence is also hugely outclassed by bulky DDnite...

Max attack on Jirachi is a necessity with this set. I'll suggest the standard 80 HP, 252 Atk, 176 Spe set (outrunning adamant mence after a DD). You can also go with 4 HP, 252 Atk, 252 Spe if you want to tie with max speed DDmence after a DD.

hope I helped

I am reluctant of changing a luke counter for set up bait for him . Infernape can be a problem, but he dont have a safe switch in, and I am not willing to give him settup, for the tenta suggestion, dd mence usually appears late game, so keeping swampert at max health till that happens is better.

Good team, Toxic Spikes seems to be popular nowadays and its used for a good reason. The team is solid enough and has a balance between offense and checking things. On your descript. it says that Roserade needs to win early in the match and it needs to use Toxic Spikes. I believe Hidden Power Fire should be replaced for Hidden Power Ground. HP Fire gives your Speed IVs to 30 and not much you can do when the possibility of opposing Roserade who run HP Ground or Sludge Bomb can Sleep Powder you first. Hidden Power Ground hits Heatran, I mean sure its set up bait for 'scarf', but SubTran will be annoying to this team and Hidden Power ground can catch it off guard and can OHKO it I believe. Well anyways Ground over Fire, try it out, at certain times ensuring that you speed-tie or outpace Roserade early is a good thing for your team.

Jirachi could use Thunderbolt over Thunderpunch to boggle with the opponent's mind. With a pure physical set, your giving them the idea of letting Skarmory come in for free and get Spikes, which is not good in this spikestacking metagame. Thunderbolt ensures you scare it away, and you can 2HKO it with Thunderbolt (Impish versions). Thunderbolt still OHKOs Gyarados with Stealth Rock down.

On Salamence, I highly suggest running a Jolly Salamence with the EVs 236 HP / 80 Atk / 176 Spe / 18 Def. Why Jolly? Well it ensures you outpace Jolly Lucario with Ice Punch. Since your initial switch-in is Salamence, you would get caught off guard with Jolly Lucario, punching a huge hole on your team. With Jolly 176, at least you outpace it for sure and threaten it with Earthquake. 18 Def is mainly for taking Extremespeed much better. The extra percent could make a huge diff. in a match. overall gl.


Thanks for the complements : ) , Yeah, Toxic Spikes has earned a solid position in the meta. I like the jirachi suggestion, but idk what spread or nature to use, any help on this? Jolly lucario is a pain in the ass, since he outspeeds everything but jirachi, so salamence will be jolly from now on. I need the 18 spdef evs for latias, and with 236 he is never OHKOd by a boosted ES.

Sorry if my responses seems like if I am being chased, but I gtg very soon to church
Thanks for the rates so far! and I hope they keep coming
 
Hey! I remember you from a long time ago, and you may not remember me, but i know your a great battler, so, i used this team on Shoddy for 3 days - i was undefeated.

This team is great, 'Cune catches people off guard with the speed, and then they think its pure offesive, just to get their Jolly Luke killed by Surf after CC doesn't kill lol (Adamant Luke gets outspeed and killed before any damage to me).


Anyways, there is 3 things i changed (i changed them ALL before ever using this team, so the Undefeated team is as follows:

-I changed Mence to Jolly (as you did later).

-I ran Jolly, max attack and max speed on Jirachi, and the extra attack came in VERY handy.

-And most importantly, i changed Rotom to a Set-up Jolteon:

Jolteon @Leftovers
Timid
252 Spe / 252 SpA / 6 HP
-Charge Beam
-Thunderbolt
-Shadow Ball
-HP [Grass}


In nearly 40% of my battles, i would be setting up Tspikes with Rose, when they'd switch to a Gyarados. If they Taunted, i got in both Tspikes, but if they DD'd, i would survive with the Sash and do 50-60 % with Leaf Storm, and then they'd kill me. Now, i NEVER faced a Jolly Gyara, so i;d send in Jolt, and Charge Beam for the kill, and (hopefully) get the boost. In half of these, they'd go to Rotom-X, and let me get the boost, and after one boost, Shadow Ball does around 80% to bulky Rotom-X's, and many times they'd Shadow Ball, just for me to finish the last 15-20 % of them with another Charge Beam, leaving me with around 75% HP Jolteon with +2 Special Attack. You can usually tell if they are Addy or Jolly whether or not they use SE or EQ (SE for BulkyGyara, EQ for offensive). Sometimes they would go to Swampert, which gets destroyed by HP [Grass], and once they went to Flygon, and i just outdid him with Jirachi and Mence.


So, maybe try these?

And GL!
 
Thanks for remembering me, (lol) and for the changes you made, actually, 40 HP does nothing in special so I am going to use 252 Atk / 252 Spe / 4 HP.
After playtesting Jolly Salamence, I found out that it lacks power to attempt a sweep, so I will keep Adamant,(unless I test LO or Outrage).
I am glad you used and liked me team : )
 
I posted this in another site and this is what I got:

"
Ugh, so you already know this, but last night I spent ages composing a rate for you, which all got deleted. So, this rate will be a tiny bit briefer but still say everything I said before (probably).

-On Jirachi, I do think Trick would serve you better. However, I ran some calcs last night, and tbh I wouldn't have it over Ice Punch. LO Latias would really give you some trouble. I'm not sure what EVs you're running on Rotom-C, so I couldn't calc that, but I kinda doubt he could switch in, because I remember on Swampert it did something like 55% damage max, so he couldn't reliably switch in. Without Ice Punch, flinchaxing is probably your best bet =/. He's also your only steel type, so he's gonna be taking on a lot of dragons. Ice Punch is, of course, useful here too. However, the problem then is what to have it over. You don't really have a weakness to Scizor, but still, an extra way to beat Scizor and Luke is really nice. T-Punch is personally what I'd have it over, because I don't think you'd have much of a Gyara or SubPetaya Empoleon weakness without it, but it's up to you. Like I say, I'd have Trick.

-Ugh, I hate Swampert. I always find he lays SR and phazes. Oh, and switches into things. Not much else. If he works for you, ignore me but I think Gliscor could work better, giving you an extra check/counter to looooaaaaads of physical stuff, while still not being stall-bait with Taunt, having better (any at all) recovery than Swampert, and being able to lay Stealth Rock. Hippowdon could work too, and then you wouldn't lose your phazer. I get the feeling you've considered those though lol.

-I used to run a similar Salamence, until Kenni suggested I run bulky DDNite over it. I havent regretted it since. If you don't like that idea though, I can suggest a couple of changes to the spread. 236 HP EVs don't give you a lefties number, but 212 do, so I'd recommend that much. Heatran not locked into Dragon Pulse or HP Ice are set up fodder for you, so I'd take away the Attack EVs and put them in defenses. Maybe SDef so you can even set up on ScarfTran locked into Dragon Pulse, lol. Speed EVs are fine I guess.

-Rotom has no EVs, lol. I doubt I could suggest better ones, just thought I'd point it out.

-On Suicune, you outspeed nothing you care about with those EVs. 196 EVs are needed to outspeed Adamant Lucario and his buddies. Otherwise, looks nice.

Genius team, Legend.
Hope I helped!
(I actually do as well, I'd love to help CAL's champion
smile.gif
)"

After this rate I made some changes, like Salamence´s spread, which now is 212 HP / 80 Atk / 176 Spe / 40 Special Def, Trick over Ice Punch on Jirachi and cleared some doubts about some other changes I was considering.

__________________
 
I posted this in another site and this is what I got:

"
Ugh, so you already know this, but last night I spent ages composing a rate for you, which all got deleted. So, this rate will be a tiny bit briefer but still say everything I said before (probably).

-On Jirachi, I do think Trick would serve you better. However, I ran some calcs last night, and tbh I wouldn't have it over Ice Punch. LO Latias would really give you some trouble. I'm not sure what EVs you're running on Rotom-C, so I couldn't calc that, but I kinda doubt he could switch in, because I remember on Swampert it did something like 55% damage max, so he couldn't reliably switch in. Without Ice Punch, flinchaxing is probably your best bet =/. He's also your only steel type, so he's gonna be taking on a lot of dragons. Ice Punch is, of course, useful here too. However, the problem then is what to have it over. You don't really have a weakness to Scizor, but still, an extra way to beat Scizor and Luke is really nice. T-Punch is personally what I'd have it over, because I don't think you'd have much of a Gyara or SubPetaya Empoleon weakness without it, but it's up to you. Like I say, I'd have Trick.

-Ugh, I hate Swampert. I always find he lays SR and phazes. Oh, and switches into things. Not much else. If he works for you, ignore me but I think Gliscor could work better, giving you an extra check/counter to looooaaaaads of physical stuff, while still not being stall-bait with Taunt, having better (any at all) recovery than Swampert, and being able to lay Stealth Rock. Hippowdon could work too, and then you wouldn't lose your phazer. I get the feeling you've considered those though lol.

-I used to run a similar Salamence, until Kenni suggested I run bulky DDNite over it. I havent regretted it since. If you don't like that idea though, I can suggest a couple of changes to the spread. 236 HP EVs don't give you a lefties number, but 212 do, so I'd recommend that much. Heatran not locked into Dragon Pulse or HP Ice are set up fodder for you, so I'd take away the Attack EVs and put them in defenses. Maybe SDef so you can even set up on ScarfTran locked into Dragon Pulse, lol. Speed EVs are fine I guess.

-Rotom has no EVs, lol. I doubt I could suggest better ones, just thought I'd point it out.

-On Suicune, you outspeed nothing you care about with those EVs. 196 EVs are needed to outspeed Adamant Lucario and his buddies. Otherwise, looks nice.

Genius team, Legend.
Hope I helped!
(I actually do as well, I'd love to help CAL's champion
smile.gif
)"

After this rate I made some changes, like Salamence´s spread, which now is 212 HP / 80 Atk / 176 Spe / 40 Special Def, Trick over Ice Punch on Jirachi and cleared some doubts about some other changes I was considering.

__________________



If you prefer Adamant on Mence after testing please tell me, as i may change it back on mine lol (same for EV set, new or old?).
------------------------------------------------

Finally, i did calcs for the 2 sets:

With the old EV spread, it takes 2-3 % less damage from physical attacks (since it has more HP), and heres a shocker: The old set takes 65% from Timid Heatran Dragon Pulse, and the new takes 64%. So, the old set is (IMO) slighty better on overall defences. Also, i went back to my Shoddy file for this team, and i noticed i also changed Mence's Leftys to Lum Berry, letting me EASILY set-up on Blissey. But, since i was able to set-up SO easily, maybe Adamant may be better, because once you get 2 DD's, Addy is better, because 560 speed outdoes all, so... From all this data, to me it seems Adamant with old EV spread with Lum may be best (leftys was redundant for me since i got Roost, but it depends on the situation of Lum vs Leftys).
 
The "new" spread actually gives me a Leftovers number, and allows me to survive a Hidden Power Ice from Timid Heatran on average. Lum Berry sounds good, or maybe Yache Berry with Outrage, idk
I am completely sure I want this spread : 212 HP / 80 Atk / 176 Spe / 40 Special Def

I will keep testing though, thanks for your attention on this RMT, : )

Good Luck and take care!

I just noticed I attained 4 stars with this team, I mus say, I really appreciate to see my hard work paying off, again, thanks a lot.

: )
 
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