i dont know if the title sounds odd, but im running with it. the whole idea is to set up stealth rock and toxic spikes, eliminate key threats and have lele go to town.
the team has been doing fairly good for me and i'm having lots of fun using it.
pokepaste if you want to use the team: https://pokepast.es/53f450c0d5f96828
battle showcasing team (26 turns): https://replay.pokemonshowdown.com/gen7ou-825843573
Tangrowth (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Tangrowth is a great pivot for the team if you know what your doing. It is able come in against a majority of the tier very easily and can eliminate key threats that other pokes cannot deal with. It can stay in on mega zard x flare blitz and heatran and EQ to take it out, deal with lando-t and zygarde with HP ice and giga drain gren.
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
- Volt Switch
Magnezone deals with ferrothorn, celesteela, skarmory and non-earthquake using steels (aside from kartana) really well due to its ability to come in and trap them. Thunderbolt is for power and volt switch keeps momentum going if i can assure the KO and also lets me switch into lele if the time comes.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Lando-T is my rocker and counter to physical attacker's that tang can't come into. Part of my defensive core along with tang, it can come in fairly well and doesn't struggle doing what it needs to do (aside from the occasional SE miss). It can also take out steels that magnezone can't. U-turn lets me switch into lele if I can.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic Spikes
toxapex sets up toxic spikes, deals with fairy's and setup sweepers with haze and heals with regenerator. it destroys belly drum azumarill and absorbs enemy toxic spikes aswell.
Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Lava Plume
- Flash Cannon
- Substitute
- Earth Power
Deal's with opposing heatran and EQ using steels provided the balloon isn't broken. Resists opposing fairies and psychics and threatens burns if it gets a sub up. Does great amounts of damage. Can be a secondary win condition if lele falls.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Shadow Ball
The sweeper of the team, lele hits hard enough unboosted so i slapped a scarf on it to help with its speed. Lele shuts down other terrains and shut's down priority users trying to take advantage of it. Psyshock deals with chansey, provided eviolite has been knocked off.
Flaws: No status removal
No hazard control (aside from toxapex absorbing toxic spikes)
No status spreading (aside from scald and toxic spikes)
the team has been doing fairly good for me and i'm having lots of fun using it.
pokepaste if you want to use the team: https://pokepast.es/53f450c0d5f96828
battle showcasing team (26 turns): https://replay.pokemonshowdown.com/gen7ou-825843573
Tangrowth (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Tangrowth is a great pivot for the team if you know what your doing. It is able come in against a majority of the tier very easily and can eliminate key threats that other pokes cannot deal with. It can stay in on mega zard x flare blitz and heatran and EQ to take it out, deal with lando-t and zygarde with HP ice and giga drain gren.
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
- Volt Switch
Magnezone deals with ferrothorn, celesteela, skarmory and non-earthquake using steels (aside from kartana) really well due to its ability to come in and trap them. Thunderbolt is for power and volt switch keeps momentum going if i can assure the KO and also lets me switch into lele if the time comes.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Lando-T is my rocker and counter to physical attacker's that tang can't come into. Part of my defensive core along with tang, it can come in fairly well and doesn't struggle doing what it needs to do (aside from the occasional SE miss). It can also take out steels that magnezone can't. U-turn lets me switch into lele if I can.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic Spikes
toxapex sets up toxic spikes, deals with fairy's and setup sweepers with haze and heals with regenerator. it destroys belly drum azumarill and absorbs enemy toxic spikes aswell.
Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Lava Plume
- Flash Cannon
- Substitute
- Earth Power
Deal's with opposing heatran and EQ using steels provided the balloon isn't broken. Resists opposing fairies and psychics and threatens burns if it gets a sub up. Does great amounts of damage. Can be a secondary win condition if lele falls.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Shadow Ball
The sweeper of the team, lele hits hard enough unboosted so i slapped a scarf on it to help with its speed. Lele shuts down other terrains and shut's down priority users trying to take advantage of it. Psyshock deals with chansey, provided eviolite has been knocked off.
Flaws: No status removal
No hazard control (aside from toxapex absorbing toxic spikes)
No status spreading (aside from scald and toxic spikes)