This is my first RMT so I decided to do something fun. This team has every Pokemon with their dex color purple, the color of Lent. So here we go!
Ambipom @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Knock Off
- Power-Up Punch
- U-turn
This is my lead which does a deal of damage with Technician and Fake Out. I also replaced the average Payback with Knock Off for the solemn reason of Berry holders. It also hits Ghost types that wall this set. U-turn is for the damaging switch. Power Up Punch is for the increased damage on U-turn or Knock Off. It also handles Steel and Rock types that resist most of this set as well.
Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Destiny Bond
- Sludge Wave
- Shadow Ball
- Dazzling Gleam
Gengar helps with the Fighting weakness. Sludge Wave is the powerful STAB that hits the Fairies and Grass types, while Shadow Ball, the other STAB move takes out Psychic and other Ghost types. Dazzling Gleam is to hit Dark and Fighting types. The Destiny Bond is the filler move that takes people by surprise for a scarf set.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Calm Mind
- Dark Pulse
- Recover
Sableye Will-O-Wisps all the sweepers and physical threats on the opponents team. Calm Mind is for the setup while adding a little SpD to it. I chose Dark Pulse over Shadow Ball because Dark Pulse hits every type while Shadow Ball does nothing to Normal types. Recover is for the times of crisis when I need HP restoring fast.
Starmie @ Assault Vest
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Psyshock
- Scald
- Dazzling Gleam
With the Assault Vest, there is a 12.5% chance that a scarfed Magnezone with OHKO and a 12.5% chance a Thunder from Galvantula will OHKO. Rapid Spin is to get rid of the rocks, spikes, and sticky web. Scald is for the hopeful burn and water STAB. Psyshock is the psy STAB and again, Dazzling Gleam is for the Fighting and Dark types that check a lot of my pokes.
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 26 HP / 252 Atk / 230 Spe
Jolly Nature
- Ice Shard
- Icicle Spear
- Shell Smash
- Rock Blast
Cloyster is the general sweeper with the Focus Sash to live and use Shell Smash. Ice Shard is for the incoming mach punch while you have 1HP left. The Icicle Spear hits a lot of pokes for a lot of damage. Rock Blast is for the Fire types and the pokes that resist Icicle Spear. However Heatran will shut this thing down rendering it useless.
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Toxic
- Psyshock
- Dazzling Gleam
This is an original set so it might have some flaws in it. Espeon is my poke when the status is obvious and will also be like a free hazard setter. Calm Mind is for the setup and Toxic weakens down enemies that resist Psyshock and Dazzling Gleam. Psyshock is the STAB and Dazzling Gleam once again hits Fighting and Dark types.
That concludes my RMT so enjoy, leave advice, use, or fix it, and your own freedom.
Ambipom @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Knock Off
- Power-Up Punch
- U-turn
This is my lead which does a deal of damage with Technician and Fake Out. I also replaced the average Payback with Knock Off for the solemn reason of Berry holders. It also hits Ghost types that wall this set. U-turn is for the damaging switch. Power Up Punch is for the increased damage on U-turn or Knock Off. It also handles Steel and Rock types that resist most of this set as well.
Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Destiny Bond
- Sludge Wave
- Shadow Ball
- Dazzling Gleam
Gengar helps with the Fighting weakness. Sludge Wave is the powerful STAB that hits the Fairies and Grass types, while Shadow Ball, the other STAB move takes out Psychic and other Ghost types. Dazzling Gleam is to hit Dark and Fighting types. The Destiny Bond is the filler move that takes people by surprise for a scarf set.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Calm Mind
- Dark Pulse
- Recover
Sableye Will-O-Wisps all the sweepers and physical threats on the opponents team. Calm Mind is for the setup while adding a little SpD to it. I chose Dark Pulse over Shadow Ball because Dark Pulse hits every type while Shadow Ball does nothing to Normal types. Recover is for the times of crisis when I need HP restoring fast.
Starmie @ Assault Vest
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Psyshock
- Scald
- Dazzling Gleam
With the Assault Vest, there is a 12.5% chance that a scarfed Magnezone with OHKO and a 12.5% chance a Thunder from Galvantula will OHKO. Rapid Spin is to get rid of the rocks, spikes, and sticky web. Scald is for the hopeful burn and water STAB. Psyshock is the psy STAB and again, Dazzling Gleam is for the Fighting and Dark types that check a lot of my pokes.
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 26 HP / 252 Atk / 230 Spe
Jolly Nature
- Ice Shard
- Icicle Spear
- Shell Smash
- Rock Blast
Cloyster is the general sweeper with the Focus Sash to live and use Shell Smash. Ice Shard is for the incoming mach punch while you have 1HP left. The Icicle Spear hits a lot of pokes for a lot of damage. Rock Blast is for the Fire types and the pokes that resist Icicle Spear. However Heatran will shut this thing down rendering it useless.
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Toxic
- Psyshock
- Dazzling Gleam
This is an original set so it might have some flaws in it. Espeon is my poke when the status is obvious and will also be like a free hazard setter. Calm Mind is for the setup and Toxic weakens down enemies that resist Psyshock and Dazzling Gleam. Psyshock is the STAB and Dazzling Gleam once again hits Fighting and Dark types.
That concludes my RMT so enjoy, leave advice, use, or fix it, and your own freedom.
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