Okay I finally started to build Teams again and so I started thinking about what can cause a lot of havok in the current
Metagame and it was a simpel answer, Metagross can. It has a wide movepool which makes it pretty hard say which
version your facing and once all the set up for the Set is done, you're done too. Now enought of the speek let's take a
closer look.
Jirachi @ Leftovers ** » th3 3t€rNaL «
Trait: Serene Grace
EVs: 240 HP / 160 Def / 32 Spd / 76 SDef
Impish Nature (+Def, -SAtk)
- Iron Head
- Stealth Rock
- Thunder Wave
- U-turn
Jirachi is pretty good Lead and also gets a lot of free SR turns since my Opponents mostly think im Scarfed and would trick them or try FlinchHax. T-Wave + Iron Head for some Flinching and SR is a must on every Team. Jirachi is my first part of the setup (T-Wave + SR).
Porygon2 @ Leftovers ** » th3 v!rUs «
Trait: Trace
EVs: 252 HP / 200 Def / 58 SAtk
Bold Nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Toxic
Here a Pokemon which never really got much attention, but now it will shine. Mainly here to get rid of DDDos and DDMence through Trace and then fireing back. Discharge is part 2 of my set up for the later sweep. Toxic helps me criple things which resist BoltBeam combo or get rid of Walls. Who ever used this Pokemon will know that it really is a cool thing.
Latias (F) @ Leftovers ** » th3 h3aRt «
Trait: Levitate
EVs: 128 HP / 252 Spd / 130 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Reflect
Latias is a Beast in the right Hands. I have choosen CMLat since most players run the Trick set which sometimes gives me a free turn. CM + Reflect is a decent way for a long life =) Recover rounds up the "long life" combo and Dragon Pulse is for Stab and it hurts after a few CM's.
Infernape (M) @ Life Orb ** » th3 rAp3 «
Trait: Blaze
EVs: 64 Atk / 196 Spd / 250 SAtk
Naive Nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power [Ice]
Another Beasty thing which acts as my Wallbreaker. INfernape can beat unprepared Teams easyly. Fire Blast for Stab, HP [Ice] for Flying Types like Zapdos who think they can take a CC and Dragons, Grass Knot for Grounds and Waters like Swampert, CC for Special Walls like Bliss and Stab.
Flygon (M) @ Choice Band ** » th3 iNs3cT «
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Outrage
- U-turn
Flygon is a pretty cool dude and covers my Ground weak. Dragon Claw is there so im not directly locked in Outrage, EQ is for massive Stab and U-Turn is for scouting. Im still considering a Scarfset maybe so I would have a good revenge Killer.
Metagross @ Expert Belt ** » th3 iNvAd3r «
Trait: Clear Body
EVs: 60 Atk / 252 Spd / 196 SAtk
Naive Nature (+Spd, -SDef)
- Earthquake
- Grass Knot
- Hidden Power [Fire]
- Meteor Mash
Last but not least, Sir Sweep a lot. Once all the fast things are Parad or dead I bringhim out and beat the shit out of my Enemy. Meta can Take out all of it's counter except for Zapdos and Rotom-A. Swampert is OHKO'ed by Grass Knot, Hippowdon is 2HKO'ed, Scizor or Forry which want to absorb a Meteor Mash will die to HP [Fire], Meteor Mash for Massive Stab move and EQ for coverage.
Okay thats it for my Team hope you might be able to help me a bit with this Team. Rate, comment, fix, help =)
Metagame and it was a simpel answer, Metagross can. It has a wide movepool which makes it pretty hard say which
version your facing and once all the set up for the Set is done, you're done too. Now enought of the speek let's take a
closer look.
Team at a Glance







Jirachi @ Leftovers ** » th3 3t€rNaL «
Trait: Serene Grace
EVs: 240 HP / 160 Def / 32 Spd / 76 SDef
Impish Nature (+Def, -SAtk)
- Iron Head
- Stealth Rock
- Thunder Wave
- U-turn
Jirachi is pretty good Lead and also gets a lot of free SR turns since my Opponents mostly think im Scarfed and would trick them or try FlinchHax. T-Wave + Iron Head for some Flinching and SR is a must on every Team. Jirachi is my first part of the setup (T-Wave + SR).

Porygon2 @ Leftovers ** » th3 v!rUs «
Trait: Trace
EVs: 252 HP / 200 Def / 58 SAtk
Bold Nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Toxic
Here a Pokemon which never really got much attention, but now it will shine. Mainly here to get rid of DDDos and DDMence through Trace and then fireing back. Discharge is part 2 of my set up for the later sweep. Toxic helps me criple things which resist BoltBeam combo or get rid of Walls. Who ever used this Pokemon will know that it really is a cool thing.

Latias (F) @ Leftovers ** » th3 h3aRt «
Trait: Levitate
EVs: 128 HP / 252 Spd / 130 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Reflect
Latias is a Beast in the right Hands. I have choosen CMLat since most players run the Trick set which sometimes gives me a free turn. CM + Reflect is a decent way for a long life =) Recover rounds up the "long life" combo and Dragon Pulse is for Stab and it hurts after a few CM's.

Infernape (M) @ Life Orb ** » th3 rAp3 «
Trait: Blaze
EVs: 64 Atk / 196 Spd / 250 SAtk
Naive Nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power [Ice]
Another Beasty thing which acts as my Wallbreaker. INfernape can beat unprepared Teams easyly. Fire Blast for Stab, HP [Ice] for Flying Types like Zapdos who think they can take a CC and Dragons, Grass Knot for Grounds and Waters like Swampert, CC for Special Walls like Bliss and Stab.

Flygon (M) @ Choice Band ** » th3 iNs3cT «
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Outrage
- U-turn
Flygon is a pretty cool dude and covers my Ground weak. Dragon Claw is there so im not directly locked in Outrage, EQ is for massive Stab and U-Turn is for scouting. Im still considering a Scarfset maybe so I would have a good revenge Killer.

Metagross @ Expert Belt ** » th3 iNvAd3r «
Trait: Clear Body
EVs: 60 Atk / 252 Spd / 196 SAtk
Naive Nature (+Spd, -SDef)
- Earthquake
- Grass Knot
- Hidden Power [Fire]
- Meteor Mash
Last but not least, Sir Sweep a lot. Once all the fast things are Parad or dead I bringhim out and beat the shit out of my Enemy. Meta can Take out all of it's counter except for Zapdos and Rotom-A. Swampert is OHKO'ed by Grass Knot, Hippowdon is 2HKO'ed, Scizor or Forry which want to absorb a Meteor Mash will die to HP [Fire], Meteor Mash for Massive Stab move and EQ for coverage.
Okay thats it for my Team hope you might be able to help me a bit with this Team. Rate, comment, fix, help =)