





Introduction
I'm back with another RMT after a few weeks of suspect testing. With Metagross being banned to Ubers, the common core of Tangrowth - Toxapex - Lando should return to its former glory. Coupled with the arrival of new Megas like Heracross, Houndoom and more on the way, I built this team to test their viabilities and archetypes.
Teambuilding Process


The offensive potential was too great to pass up. Pinsir + Zygarde handles each other's checks and counters.




The defensive backbone of Ferro + Fini provides hazard control and pivoting potential.






Zone + Marowak can break most defensive cores, paving the way for Zygarde + Pinsir.
The Team

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Ability- Aura Break
EVs- 252 Atk | 4 SpD | 252 Spe
Nature- Adamant
Thousand Arrows | Extreme Speed | Outrage | Toxic

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Ability- Aerilate
EVs- 252 Atk | 4 SpD | 252 Spe
Nature- Jolly
Swords Dance | Return | Quick Attack | Close Combat

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Ability- Iron Barbs
EVs- 248 HP | 88 Def | 172 SpD
IVs- 0 Spe
Nature- Relaxed
Spikes | Leech Seed | Power Whip | Gyro Ball

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Ability- Misty Surge
EVs- 248 HP | 192 Def | 68 Spe
Nature- Bold
Taunt | Hydro Pump | Moonblast | Defog

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Ability- Magnet Pull
EVs- 80 HP | 252 SpA | 176 Spe
IVs- 0 Atk
Nature- Modest
Volt Switch | Thunderbolt | Flash Cannon | Hidden Power [Fire]

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Ability- Rock Head
EVs- 208 HP | 252 Atk | 4 SpD | 44 Spe
Nature- Adamant
Flare Blitz | Shadow Bone | Bonemerang | Stealth Rock

While Zygarde does deal with Heatran, none of the team members can safely switch into Bloom Tran. Most of the time it's either doubling into Zygarde or sacking the least needed of Ferro + Fini.

Since the fastest thing on this team is Mega Pinsir at 105 base, anything faster can pose a huge threat, namely HP Fire Latios. Ferro + Fini can pivot to scout its set and tank hits accordingly.

Marowak can dent this team pretty hard since my switchins include Fini and Zygarde, both taking about 45%. My best bet is chipping it with hazards and pick it off, or hard switch into Zygarde if HP is not necessary for the game.

6-0ed. Gone. While Fini + Ferro can somewhat deal with Mamo, the sheer pressure it puts on is overwhelming.

The newly released Mega Houndoom literally does the same thing as Mamo to this team. It 6-0s. Answers include Hydro with Fini and not flinching with Zygarde.
Conclusion
While the team does have notable flaws like not having a Bloom Tran check, it functions well enough on the current ladder to warrant a spotlight. I'm still testing it until mid-June when other Megas are released so there might be fixes along the way. Any feedback on this build is appreciated, and thanks for reading. C:
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Outrage
- Toxic
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Hydro Pump
- Moonblast
- Defog
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 208 HP / 252 Atk / 4 SpD / 44 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Stealth Rock
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Outrage
- Toxic
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Hydro Pump
- Moonblast
- Defog
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 208 HP / 252 Atk / 4 SpD / 44 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Stealth Rock
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