Hello, and thanks for reading my second RMT! I did a sun OU RMT awhile back and now I've made another team that I feel deserves another spot on the RMT forums. With that, let's get started!
Heatran @Air Balloon
Ability: Flash Fire
EV's: 252 SpA/ 252 Spe / 4 SpD
Nature: Timid
Moveset:
-Fire Blast
-Hidden Power Ice
-Earth Power
-Stealth Rock
Heatran is a very nice supporter on my team that can also pack some punch. This set is the offensive standard, and it's usage on a team is fairly straightforward: a bulky offensive threat that can setup Stealth Rocks. STAB Fire Blast achieves two goals: 1. it does a lot of damage and, 2. the mere threat of it forces a lot of switches into things that resist Fire-type moves, such as Dragon-types, Rock-types, and other Fire-types, all three of which can be surprised by an HP Ice/ EP with some correct prediction. With the advent of Team preview in Pokemon Showdown, predicting what your opponent will switch into to take a FB is easier than one might think. If you don't have anything to significantly dent their potential switch-in, go ahead and throw up rocks. As you can see, Heatran fills many roles on my team. It also synergizes well with a certain Bug/Steel type that's about to be analyzed..
Scizor @Choice Band
Ability: Technician
EV's: 248 HP/ 252 Atk / 8 SpD
Nature: Adamant
Moveset:
-Bullet Punch
-Superpower
-U-turn
-Pursuit
Scizor and Heatran form a very nice core on my team and cover each other's resistances well. Again, this is the standard, very overused set that appears fist on Smogon's analysis page. Scizor allows me to revenge kill with a (ha) vengeance and, banking on the high chance that something with a Fire-type attack is about to be set in (switch out to Heatran), not have to worry about Scizor being taken out prematurely. For this reason, U-turn is not a significantly used move in this set, and I am considering switching it for another move. Beyond this move, this set is easily explained: Bullet Punch is your move of choice in most situations, being boosted with Technician and STAB, and Superpower is for Ferrothorn primarily. Pursuit acts as a great way to score KO's on Ghosts such as Gengar who don't want to take a Bullet Punch and don't have a reliable way to kill Scizor quickly. Scizor is also an amazing late game cleaner with Bullet Punch; in the absence of a Fire-Type move on the opponent's remaining pokemon, it basically has it's way.
Gyarados @Leftovers
Ability: Moxie
EV's: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
Moveset:
-Dragon Dance
-Waterfall
-Earthquake
-Stone Edge
I'm very mad that two PHENOMENAL pokemon received the game's best ability from Dream World. That doesn't mean I'm above using one of them to my advantage. Gyarados is the booster on my team and the sweeper of choice. There are numerous ways I can guarantee one DD with Gyarados: the first is predicting an Earthquake hitting Heatran, switching in, then DD'ing while the opponent chooses a suitable counter to Gyarados. However, with one DD, this variant of Gyarados reaches 431 speed, outspeeding anything non-scarfed/boosted. Momentum builds, and eventually you have a Gyarados +3 in Attack ready to completely demolish the rest of your opponent's team. Gyarado's special bulk is quite underrated, with 236 Special Defense and 332 HP it has the ability to take a lot of non-supereffective moves and set up. Like a previous combination on my team, Gyarados' 4x weakness to Electric-type moves is nicely covered by...
Jolteon @Choice Specs
Ability: Volt Absorb
EV's: 252 SpA / 252 Spe / 4 HP
Nature: Timid
Moveset:
-Thunder/bolt
-Volt Switch
-Signal Beam
-Hidden Power Water
Jolteon forms a great defensive synergy with Gyarados. Jolteon dislikes EQ's and Gyarados dislikes anything Electric. Predicting with these two pokemon is key, but because of Team Preview it can be done well. Jolteon's ability to reliably outspeed anything non-scarfed/boosted comes in handy quickly, and STAB Thunder will severely dent anything that doesn't resist it. Signal Beam is useful for dealing with Celebi, Latios/Latias who think they'll be able to set up, and Umbreon. Hidden Power Water is a deviation from the usual choice of Ice, but it serves its purpose on my team well. It 2HKO's common Gliscor, disallowing it from stalling me out. It's other purpose is to hit Fire-types for supereffective damage, and rounding out my coverage overall more so than Ice would. Many people think of Jolteon as being very frail; however, with its reasonable special defense of 226 and access to Volt Absorb, Jolteon usually ends up sticking around until late game at least. That first move is still a question mark that I'm undecided on. I'm currently using Thunder to wreak havoc on the numerous rain teams that saturate OU. Thoughts on this would be wonderful.
Celebi @Leftovers
Ability: Natural Cure
EV's: 252 HP / 236 SpD / 20 Spe
Nature: Calm
Moveset:
-Giga Drain
-Recover
-U-turn
-Thunder Wave
Celebi is just a great wall/support overall. I added it to this team when I discovered that Breloom was the most annoying pokemon in the OU metagame. But more on that. Celebi has great special bulk, allowing me to wall non Fire-types well. Thunder Wave ends sweeps of Dragons (Dragonite, Salamence, Haxorus) dead in their tracks. Celebi also counters Breloom perfectly; it resists any attack it normally carries and Giga Drain-stalls it to death. Recover allows for quick, no strings attached recovery, and U-turn is great for maintaining momentum and hitting other Celebi on the switch for a decent amount of damage. Celebi also acts as a reliable source of status fodder because of Natural Cure; not only this, but no status completely ruins it's ability to stall out and wall. I'm considering switching one/two moves for Leech Seed/ Substitute, although I do not know what I would replace in the current moveset. Thoughts on this?
Gliscor @Toxic Orb
Ability: Poison
EV's: 252 HP / 184 Def / 72 Spe
Nature: Impish
Moveset:
-Earthquake
-Toxic
-Substitute
-Protect
Words cannot describe my affection for what could be my favorite pokemon ever. Gliscor, being it's own weird scorpion-bat combination, has been my MVP more than a few times. It's the physical wall for my team, taking Fighting, Steel, and Ground type moves beautifully. In the absence of a Water or Ice type move, Gliscor will stall anything physical and, surprisingly, many things special. Gliscor is also able to stall anything that has a speed lower than 244, as Sub+Protect provides for 25% recovery through Poison Heal. Alll one must do is switch Gliscor in on something that does not have a supereffective move, set up a substitute, and begin to Toxic stall. It really is that simple. Still, team after team has been crippled by their inability to deal with the freaky-looking menace. Gliscor is another switch in option on an Electric move, further providing Gyarados with safety. Predicting an ice type move is simple enough, and Heatran/Scizor cover this weakness very well.
So that's my team! Currently it has a 1500 rating on Pokemon Showdown, and a 45-22 record. I'm open for suggestions, alternative perspectives/strategies, and general comments! Thanks for reading this RMT

Heatran @Air Balloon
Ability: Flash Fire
EV's: 252 SpA/ 252 Spe / 4 SpD
Nature: Timid
Moveset:
-Fire Blast
-Hidden Power Ice
-Earth Power
-Stealth Rock
Heatran is a very nice supporter on my team that can also pack some punch. This set is the offensive standard, and it's usage on a team is fairly straightforward: a bulky offensive threat that can setup Stealth Rocks. STAB Fire Blast achieves two goals: 1. it does a lot of damage and, 2. the mere threat of it forces a lot of switches into things that resist Fire-type moves, such as Dragon-types, Rock-types, and other Fire-types, all three of which can be surprised by an HP Ice/ EP with some correct prediction. With the advent of Team preview in Pokemon Showdown, predicting what your opponent will switch into to take a FB is easier than one might think. If you don't have anything to significantly dent their potential switch-in, go ahead and throw up rocks. As you can see, Heatran fills many roles on my team. It also synergizes well with a certain Bug/Steel type that's about to be analyzed..

Scizor @Choice Band
Ability: Technician
EV's: 248 HP/ 252 Atk / 8 SpD
Nature: Adamant
Moveset:
-Bullet Punch
-Superpower
-U-turn
-Pursuit
Scizor and Heatran form a very nice core on my team and cover each other's resistances well. Again, this is the standard, very overused set that appears fist on Smogon's analysis page. Scizor allows me to revenge kill with a (ha) vengeance and, banking on the high chance that something with a Fire-type attack is about to be set in (switch out to Heatran), not have to worry about Scizor being taken out prematurely. For this reason, U-turn is not a significantly used move in this set, and I am considering switching it for another move. Beyond this move, this set is easily explained: Bullet Punch is your move of choice in most situations, being boosted with Technician and STAB, and Superpower is for Ferrothorn primarily. Pursuit acts as a great way to score KO's on Ghosts such as Gengar who don't want to take a Bullet Punch and don't have a reliable way to kill Scizor quickly. Scizor is also an amazing late game cleaner with Bullet Punch; in the absence of a Fire-Type move on the opponent's remaining pokemon, it basically has it's way.

Gyarados @Leftovers
Ability: Moxie
EV's: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
Moveset:
-Dragon Dance
-Waterfall
-Earthquake
-Stone Edge
I'm very mad that two PHENOMENAL pokemon received the game's best ability from Dream World. That doesn't mean I'm above using one of them to my advantage. Gyarados is the booster on my team and the sweeper of choice. There are numerous ways I can guarantee one DD with Gyarados: the first is predicting an Earthquake hitting Heatran, switching in, then DD'ing while the opponent chooses a suitable counter to Gyarados. However, with one DD, this variant of Gyarados reaches 431 speed, outspeeding anything non-scarfed/boosted. Momentum builds, and eventually you have a Gyarados +3 in Attack ready to completely demolish the rest of your opponent's team. Gyarado's special bulk is quite underrated, with 236 Special Defense and 332 HP it has the ability to take a lot of non-supereffective moves and set up. Like a previous combination on my team, Gyarados' 4x weakness to Electric-type moves is nicely covered by...

Jolteon @Choice Specs
Ability: Volt Absorb
EV's: 252 SpA / 252 Spe / 4 HP
Nature: Timid
Moveset:
-Thunder/bolt
-Volt Switch
-Signal Beam
-Hidden Power Water
Jolteon forms a great defensive synergy with Gyarados. Jolteon dislikes EQ's and Gyarados dislikes anything Electric. Predicting with these two pokemon is key, but because of Team Preview it can be done well. Jolteon's ability to reliably outspeed anything non-scarfed/boosted comes in handy quickly, and STAB Thunder will severely dent anything that doesn't resist it. Signal Beam is useful for dealing with Celebi, Latios/Latias who think they'll be able to set up, and Umbreon. Hidden Power Water is a deviation from the usual choice of Ice, but it serves its purpose on my team well. It 2HKO's common Gliscor, disallowing it from stalling me out. It's other purpose is to hit Fire-types for supereffective damage, and rounding out my coverage overall more so than Ice would. Many people think of Jolteon as being very frail; however, with its reasonable special defense of 226 and access to Volt Absorb, Jolteon usually ends up sticking around until late game at least. That first move is still a question mark that I'm undecided on. I'm currently using Thunder to wreak havoc on the numerous rain teams that saturate OU. Thoughts on this would be wonderful.

Celebi @Leftovers
Ability: Natural Cure
EV's: 252 HP / 236 SpD / 20 Spe
Nature: Calm
Moveset:
-Giga Drain
-Recover
-U-turn
-Thunder Wave
Celebi is just a great wall/support overall. I added it to this team when I discovered that Breloom was the most annoying pokemon in the OU metagame. But more on that. Celebi has great special bulk, allowing me to wall non Fire-types well. Thunder Wave ends sweeps of Dragons (Dragonite, Salamence, Haxorus) dead in their tracks. Celebi also counters Breloom perfectly; it resists any attack it normally carries and Giga Drain-stalls it to death. Recover allows for quick, no strings attached recovery, and U-turn is great for maintaining momentum and hitting other Celebi on the switch for a decent amount of damage. Celebi also acts as a reliable source of status fodder because of Natural Cure; not only this, but no status completely ruins it's ability to stall out and wall. I'm considering switching one/two moves for Leech Seed/ Substitute, although I do not know what I would replace in the current moveset. Thoughts on this?
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Gliscor @Toxic Orb
Ability: Poison
EV's: 252 HP / 184 Def / 72 Spe
Nature: Impish
Moveset:
-Earthquake
-Toxic
-Substitute
-Protect
Words cannot describe my affection for what could be my favorite pokemon ever. Gliscor, being it's own weird scorpion-bat combination, has been my MVP more than a few times. It's the physical wall for my team, taking Fighting, Steel, and Ground type moves beautifully. In the absence of a Water or Ice type move, Gliscor will stall anything physical and, surprisingly, many things special. Gliscor is also able to stall anything that has a speed lower than 244, as Sub+Protect provides for 25% recovery through Poison Heal. Alll one must do is switch Gliscor in on something that does not have a supereffective move, set up a substitute, and begin to Toxic stall. It really is that simple. Still, team after team has been crippled by their inability to deal with the freaky-looking menace. Gliscor is another switch in option on an Electric move, further providing Gyarados with safety. Predicting an ice type move is simple enough, and Heatran/Scizor cover this weakness very well.
So that's my team! Currently it has a 1500 rating on Pokemon Showdown, and a 45-22 record. I'm open for suggestions, alternative perspectives/strategies, and general comments! Thanks for reading this RMT
