First off, allow me to clarify: I do like Fall Out Boy but their new music is horrible. Take This To Your Grave is where it's at! Anyway, this team is very unorthodox for me; it is a Gravity team based entirely on theorymon. I will use this team primarily for PBR random doubles matches. Also, if you didn't get the reference, the title of this RMT is meant to say that this team has some Platinum Move Tutor moves.
(Changes in bold)
Persian @ Life Orb
Ability: Technician
Jolly nature
EVs: 4 HP/252 Atk/252 Spd
- Fake Out
- U-Turn
- Hypnosis
- Bite
Like every other team I have, there's at least one Fake Out user and Persian is it on this team. With Technician and Life Orb, Fake Out and Bite both have 117 BP. With Persian's great speed, U-Turn can be used to get damage in and switch to another Pokemon, such as Shedinja who resists Persian's weakness. Once Gravity is set up, Hypnosis becomes a reliable move with 116.7% accuracy.
Dusknoir @ Leftovers
Ability: Pressure
Impish nature
EVs: 252 HP/252 Def/4 Spd
- Imprison
- Gravity
- Shadow Sneak
- Protect
Either Dusknoir or Clefable will be the Gravity lead, depending upon the opposing team's line-up. After testing Dusknoir online I realized that he is too slow to make the Choice Scarf-Trick strategy work well. I also realized that opponents overuse Protect and that wastes Gravity turns. So I am instead using a modified version of PokemonBattleBrain's Dusknoir from his Perish Song team. Imprison prevents usage of Protect while he's out and Shadow Sneak is for priority.
Shedinja @ Focus Sash
Ability: Wonderguard
Adamant nature
EVs: 252 Atk/4 Def/252 Spd
- Sunny Day
- X-Scissor
- Will-O-Wisp
- Shadow Sneak
I hate Shedinja on opposing teams. They always trip me up and I hate it, so I've decided to give them a taste of their own medicine. It is the perfect switch-in Pokemon to avoid attacks. Focus Sash gives it a second chance of surviving if it is hit and Sunny Day is to fuck up weather team's strategies. If there is hail or a sandstorm on the field, Sunny Day will stop Shedinja from being buffeted and will halve water damage aimed at Nidoking! X-Scissor and Shadow Sneak are just STAB'd moves while Will-O-Wisp can incapacitate physical attackers.
Nidoking @ Life Orb/Choice Scarf
Ability: Poison Point
Hasty nature
EVs: 168 Atk/168 SpA/172 Spd
- Megahorn
- Earthquake
- Blizzard
- Earth Power
Marowak originally held this place but after much consideration, I have decided that Nidoking would better suite this role. Yes, I purposefully gave him two ground attacks: Earthquake is to be used for massive damage against all opponents, so long as Shedinja is out, and Earth Power is to hit one at a time. Blizzard and Megahorn are meant to take advantage of the evasion modifiers and for type coverage.
Golduck @ Life Orb
Ability: Cloud Nine
Quirky nature
EVs: 104 Atk/252 SpA/152 Spd
- Hydro Pump
- Blizzard
- Cross Chop
- Hypnosis
This Golduck is a Mixed Attacker set without a nature that changes its stats. I want the duck to be well rounded while on the field. Cloud Nine is a key part of my strategy: it will stop any weather-dependent teams dead in their tracks. In a way Golduck is the anti-strategy Pokemon of the team. With Gravity in play, all of Golduck's moves have above perfect accuracy making him a powerhouse and Hypnosis is to completely stop foes.
Clefable @ Toxic Orb
Ability: Magic Guard
Quirky nature
EVs: 252 HP/252 Atk/4 Spd
- Gravity
- Facade
- Follow Me
- Fire Blast
Clefable is most certainly a wild card in the world of Pokemon; one never knows what to expect. If Clefable is a lead, it will first use Gravity (or if it runs out of turns) to start the strategy. After turn one, Toxic Orb kicks in to both give a status (so others cannot) and to double Facade's power to 140 BP and, with a STAB, up to a stellar 210 BP! Also, with Magic Guard, the passive damage of poison is nullified. Fire Blast is to help against steel types which seem to wall the team. Follow Me is just the ideal move to protect Nidoking while the two are in play.
Possible (useful) combinations:
(Changes in bold)

Persian @ Life Orb
Ability: Technician
Jolly nature
EVs: 4 HP/252 Atk/252 Spd
- Fake Out
- U-Turn
- Hypnosis
- Bite
Like every other team I have, there's at least one Fake Out user and Persian is it on this team. With Technician and Life Orb, Fake Out and Bite both have 117 BP. With Persian's great speed, U-Turn can be used to get damage in and switch to another Pokemon, such as Shedinja who resists Persian's weakness. Once Gravity is set up, Hypnosis becomes a reliable move with 116.7% accuracy.

Dusknoir @ Leftovers
Ability: Pressure
Impish nature
EVs: 252 HP/252 Def/4 Spd
- Imprison
- Gravity
- Shadow Sneak
- Protect
Either Dusknoir or Clefable will be the Gravity lead, depending upon the opposing team's line-up. After testing Dusknoir online I realized that he is too slow to make the Choice Scarf-Trick strategy work well. I also realized that opponents overuse Protect and that wastes Gravity turns. So I am instead using a modified version of PokemonBattleBrain's Dusknoir from his Perish Song team. Imprison prevents usage of Protect while he's out and Shadow Sneak is for priority.

Shedinja @ Focus Sash
Ability: Wonderguard
Adamant nature
EVs: 252 Atk/4 Def/252 Spd
- Sunny Day
- X-Scissor
- Will-O-Wisp
- Shadow Sneak
I hate Shedinja on opposing teams. They always trip me up and I hate it, so I've decided to give them a taste of their own medicine. It is the perfect switch-in Pokemon to avoid attacks. Focus Sash gives it a second chance of surviving if it is hit and Sunny Day is to fuck up weather team's strategies. If there is hail or a sandstorm on the field, Sunny Day will stop Shedinja from being buffeted and will halve water damage aimed at Nidoking! X-Scissor and Shadow Sneak are just STAB'd moves while Will-O-Wisp can incapacitate physical attackers.

Nidoking @ Life Orb/Choice Scarf
Ability: Poison Point
Hasty nature
EVs: 168 Atk/168 SpA/172 Spd
- Megahorn
- Earthquake
- Blizzard
- Earth Power
Marowak originally held this place but after much consideration, I have decided that Nidoking would better suite this role. Yes, I purposefully gave him two ground attacks: Earthquake is to be used for massive damage against all opponents, so long as Shedinja is out, and Earth Power is to hit one at a time. Blizzard and Megahorn are meant to take advantage of the evasion modifiers and for type coverage.

Golduck @ Life Orb
Ability: Cloud Nine
Quirky nature
EVs: 104 Atk/252 SpA/152 Spd
- Hydro Pump
- Blizzard
- Cross Chop
- Hypnosis
This Golduck is a Mixed Attacker set without a nature that changes its stats. I want the duck to be well rounded while on the field. Cloud Nine is a key part of my strategy: it will stop any weather-dependent teams dead in their tracks. In a way Golduck is the anti-strategy Pokemon of the team. With Gravity in play, all of Golduck's moves have above perfect accuracy making him a powerhouse and Hypnosis is to completely stop foes.

Clefable @ Toxic Orb
Ability: Magic Guard
Quirky nature
EVs: 252 HP/252 Atk/4 Spd
- Gravity
- Facade
- Follow Me
- Fire Blast
Clefable is most certainly a wild card in the world of Pokemon; one never knows what to expect. If Clefable is a lead, it will first use Gravity (or if it runs out of turns) to start the strategy. After turn one, Toxic Orb kicks in to both give a status (so others cannot) and to double Facade's power to 140 BP and, with a STAB, up to a stellar 210 BP! Also, with Magic Guard, the passive damage of poison is nullified. Fire Blast is to help against steel types which seem to wall the team. Follow Me is just the ideal move to protect Nidoking while the two are in play.
Possible (useful) combinations:
- Persian and Dusknoir - the goal is to incapacitate the opponents and set up.
- Persian and Clefable - Persian Fake Outs an opponent to allow the set up.
- Shedinja and Nidoking - Allows Nidoking to spam Earthquakes and hit everything but its partner and to halve water damage using Sunny Day.
- Shedinja and Golduck - Shedinja uses Sunny Day to stop hail and sandstorms while Golduck's ability negates any sunshine abusers and allows Hydro Pump to perform at its normal level.
- Nidoking and Clefable - Clefable protects Nidoking using Follow Me.