Other Let's set some things straight, then I'll welcome you to the team.

Ok, before I post the team, I need to rectify a few things real quick, and this is important. If you are here, are nice, and have either positive things to say, or want to respectfully critique this team, you may skip the following messages.


My earlier attempts on posting a team have failed because of numerous people slamming my team for being different, and calling it bad because it doesn't work like they would expect. However, I'm going to to say now that that's the reason they would've lost against it. This team will be about the same team I posted back a while ago, and I'm sorry to the administrators for this, but I feel the need to satisfy my sense of relatedness to everyone else, so please understand.

However, to those who are not the administrators, I'm going to say this now, so listen.
This team is not what you would normally expect, and will seem very questionable. However, I will give you my word that each move was chosen with careful consideration, and tested to be most efficient. Though I will say this before you try it yourself: This team was tested in the games, and the simulator, and very different results were shown. On the simulator, I had absolutely no good luck at all, and from comparison to the in game results, many, many things were played out wrong. In the games, I hardly had any losses.

In short, don't play with this team on the simulator. Don't even test it here. Once again, I'm sorry to the administrators for being blunt about that, but it's true.

Anyone who skipped above, continue reading here:
I'm going to have to explain how your critiques will be played out if you want something to be changed, as it will be different from anyone else's.
If you want something changed, you may tell me what you want in place of it, and why, but only as long as such replacement does not change the purpose of the team, or the Pokemon. My purposes were chosen and play tested to be at the most efficiency they can get right now (in the games, not here).

If you want a purpose changed, expect a heavy counter-argument, because I do not address these lightly.
To convince me to change a purpose, you must provide a valid argument for your point, and provide pros and cons to your selection. If the cons outweigh the pros, I will not accept. If they are as efficient or better, I will play test it on 30 teams. In order for me to accept beyond that, if I can win 27 or more of those battles (Because right now, my win to lose ratio is nearly 13/15), I will gladly accept your suggestion, and you will earn all respect from me.

In short, try not to change any purposes here unless you are absolutely sure you can convince me.

Ok, I know this has been going on for a long time, and I apologize, but I need to address one last thing.

I will not acknowledge your comment if it is rude or irritable. You will simply be blocked. I will not acknowledge your comment if it is you wanting something changed, but no argument behind it.
I will acknowledge your comment if it is respectful, mature, provides a good argument, or is just nice.

Managers of the website:
I do not appreciate having my threads deleted unexpectedly. If you see a thread with many negative comments, I'm sorry, but there's no option to delete them. Because of this lack of option, it is not, and can never be my fault on the fact that a thread has negative comments. Honestly, it's the creators, so blame them. In fact, because of this reasoning, by definition, it is immoral to delete or block the thread because of what you see, without any consideration of what the user may see. Sorry if this all sounds rude, but there's no other way to put it.



Alright, and with all that information out and about, I would finally like to introduce the team. Competitors, step up and show yourselves!

Competitors:
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Competitor 1: Mega-Absol
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Mega Absol (Urjec) (M) @ Absolite
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Snatch
- Sucker Punch
- Iron Tail
- Swords Dance

Some of you may remember Urjec here, and I've decided he's becoming a staple in my teams unless I need someone very specific.
This particular Absol is designed like a Pokemon very commonly used in Gen 1 and Gen 2, but was long forgotten after Gen 3. People were designing many Pokemon to be Chaos entities. What that is, since you most likely don't know, is a Pokemon designed to be kinda weak on there own, but extremely powerful if given the chance. For example, if I were against a Scolipede, and it decided to use Swords Dance, that is now my Swords Dance with Snatch. You now have an effective power of 798! Click the link to find out what that would do to the 3 most defensive Pokemon in the game:
https://lh3.googleusercontent.com/-S52rw8htS1g/U-EksPJOs-I/AAAAAAAAAGA/A8IUxwbobm8/s346/3+defensive+walls.png

But yes. Absol can be mean if not taken care of immediately. Never let one sit out for too long.

Competitor 2: Starmie
Starmie.png

Starmie (Jkuhmao) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dazzling Gleam
- Ice Beam
- Confuse Ray

Starmie is a tried and true Pokemon. Look at that speed! That's pretty ridiculous. It can make for a sweeper if used at the right time, but don't lead with it unless the opponent's selections are right.
This Starmie was designed to do what it does best, and that is a special attacker. While this isn't the best Pokemon I could have put here, I felt it was fitting because of how it's not used much, and it is my goal to make a useless Pokemon useful.

Anyway, onto how this Starmie should be used properly. Use if your opponent has no special walls in his/her team, or unless it's your best or only option for the current situation. Use if you have a move that can remove a special wall, such as Umbreon. Do not used if it can be walled or outclassed easily by a certain number of Pokemon.

Anyway, that's enough for Starmie. Onto competitor 3! ...and... well, that's the whole line, I guess.


Competitor 3: Salamence
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Salamence (Jucumodso) (F) @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Outrage
- Iron Tail
- Fire Fang / Fire Blast
- Thunder Fang / Brick Break


Yup. I hear your thoughts. You don't like this Salamence, do you? Well, keep reading for information.
This Salamence was designed to be an ever evolving force. Not many people think to do this, but it works miracles if used at the right time. Salamence may also become a staple, but I'll think that over in my own time.

When to use and not: Use when all physical walls from your opponent's team are gone, but only if you do not have a move that they're weak to. Do not use when Greninja or Starmie is in play. They can learn Ice beam, and have a high speed and spacial attack stat, so they could wreck her.


Competitor 4: Gigalith
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Gigalith (Wawucakx) (M) @ Normal Gem
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Explosion
- Earthquake
- Stone Edge


A few of you may remember Gigalith here. If so, just move on. There's no point in explaining it again.
The reason I said that is because Gigalith doesn't really have that much of a purpose besides a wall destroyer. You can use Stealth Rock if the situation is right though. There's not much else to say, other than he's good at what he does in the games. Once again, do not try this on the simulator. It does not calculate damage correctly.


Competitor 5: Aggron
Aggron2.png

Aggron (Uwwhed) (M) @ Air Balloon
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 SpD
Careful Nature
- Head Smash
- Earthquake
- Dragon Tail
- Aqua Tail

Aggron here is the pinnacle of brute strength. Capable of smashing through the strongest of defenses, he's very good at what he does as a makeshift sweeper. The reason I say makeshift is because, though he's powerful, he has a 4x weakness to ground and fighting, so avoid those when possible. Or, if you're confronted with ground types, Aqua Tail could potentially do some decent damage.

When to use and not: Use if your opponent has no strong fighting types, as they could wreck him. Do not use if your opponent has a strong fighting type or ground type that can easily 1 hit him. However, if this Ground type is slower, or is weakened, you may use with caution.


Competitor 6: Weavile
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Noulaco (Weavile) (F) @ Focus Sash
Ability: Pickpocket
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Shard
- Foul Play
- Brick Break / Ice punch
- Avalanche / Counter


Yup. A new addition. Weavile is here doesn't really have much of a purpose as far as complimenting the team, but she's a great Pokemon to have either way. She can be used as a sweep halter in some cases.
Heck, you saw that speed Starmie had earlier? You haven't seen anything yet. Weavile can somewhat be used as a counter attacker, especially if you have the move... well... y'know, Counter. If you prefer it, you may sacrifice Brick Break for Ice Punch, but personally I think Brick Break is a better option.

When to use and not: Use if you need to stop a sweep, or if you see an opponent trying to set up attack buffs. Use if you just need some quick firepower. Do not use if you know it cannot win a fight against something else, such as a powerful fighting type. However, you may use it in that situation if you use Counter.


So yeah. That's my team. It is very efficient in the games, but as I stated at the start, do not use this on the simulator. The sites imperfections make this team very player intensive, and are really just annoying. Use only in the games.

Anyway, let me know what you think, and maybe I'll post more teams in the future.
 
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I'm pretty sure the simulator is up to date and accurate. If you don't believe so, then whatever, that's your thing.

Your team doesn't have any switch ins to Fighting-types. AV Conkeldurr, Terrakion, Breloom and Lucario all demolish this team quite effectively - especially after Starmie goes down.

I suggest in place of Gigalith that you use Physically Defensive Hippowdon or perhaps Slowbro. Both are defensive behemoths who can tank Fighting-type hits and have access to recovery to ensure they are able to stay fresh. Hippo has the advantage of Stealth Rock and not taking super effective damage from Knock Off, while Slowbro has Regenerator and resists Fighting-type attacks.

Clefable can also annoy Fighting-types, resisting Fighting- and Dark-type coverage, and being able to hit them back with Moonblast.

You should also not use Avalanche on Weavile. It pretty much compromises its best asset, as it hits with -4 priority.
 
Xannari Ferrows is this supposed to be for Battle Spot or for OU? Idgi .______.

Either way you've got a pretty big problem with Mega Mawile, particularly Substitute variants that can dodge Confuse Ray (WHY) and Counter. +1 Iron Tail from Absol does around 60% at best (Intimidate!) so even if you Snatch a Substitute you're pretty much dead in the water against it.

For a single miniscule change: your Aggron's EVs are not as well distributed as they could be. In almost all cases, natures should boost the highest stat you're EVing in - in this case, an EV spread of 120 HP / 136 Atk / 252 SpD with an Adamant nature will give you the same Attack stat at level 100 while offering both marginally better special bulk and highly increased physical bulk. At level 50 you're better off with 252 Careful if you want to preserve the same Attack stat, although losing the extra physical bulk can be a downer.
These damage calcs are performed with random attackers. Dunno why I picked Raikou over Thundurus, but it's whatever - it's not about the specific threats but the relative damage percentage.

Level 100:
252 SpA Raikou Thunderbolt vs. 0 HP / 252+ SpD Aggron: 133-157 (47.3 - 55.8%)
252 SpA Raikou Thunderbolt vs. 120 HP / 252 SpD Aggron: 145-172 (46.6 - 55.3%)
252+ Atk Huge Power Azumarill Waterfall vs. 0 HP / 0 Def Aggron: 188-224 (66.9 - 79.7%)
252+ Atk Huge Power Azumarill Waterfall vs. 120 HP / 0 Def Aggron: 188-224 (60.4 - 72%)

Level 50:
252 SpA Raikou Thunderbolt vs. 0 HP / 252+ SpD Aggron: 69-82 (47.5 - 56.5%) (technically the old spread wins at level 50 - new spread requires 124 HP EVs)
252 SpA Raikou Thunderbolt vs. 112 HP / 252 SpD Aggron: 76-91 (47.7 - 57.2%) (this spread is 108 HP / 140 Atk / 4 Def / 252 SpD Adamant btw)
252+ Atk Huge Power Azumarill Waterfall vs. 0 HP / 0 Def Aggron: 102-122 (70.3 - 84.1%)
252+ Atk Huge Power Azumarill Waterfall vs. 108 HP / 4 Def Aggron: 102-122 (64.1 - 76.7%) (Same exact raw damage, but with a lot more HP you shave off 8% of the damage percentage. Take THAT, old spread!)

Only now am I totally picking up on the "do not use if _____" hints, so I'm now assuming it's Battle Spot. In that case, you have major problems with Mega Kangaskhan and special Mega Lucario, and beating them requires sacking a Pokemon (most likely Gigalith). Running Superpower > Iron Tail on Absol seems like it would remedy both of these issues to a moderate extent, although bulkier Kangaskhan variants still have a shot to survive the Superpower (although Weavile will probably finish it off with Ice Shard). An idea to consider is Taunt on Weavile, although I'm just mad at Minimize spam ;_;

Two final notes:
1) I'm not personally sold on the team (although there's no team in existence that can't be used by more than one player), but considering how adamant you are about it I'll let the general concerns slide.
2) Pokemon Showdown is designed to be as accurate as possible. If you can provide concrete evidence that it calculates damage improperly (i.e. battle videos and PS replays with multiple trials), you can let us know and we will do our best to fix the problem.

<sees Gigalith - has no hope left
nigga Gigalith is the manliest Rock-type in the entire game
 
Xannari Ferrows is this supposed to be for Battle Spot or for OU? Idgi .______.

Either way you've got a pretty big problem with Mega Mawile, particularly Substitute variants that can dodge Confuse Ray (WHY) and Counter. +1 Iron Tail from Absol does around 60% at best (Intimidate!) so even if you Snatch a Substitute you're pretty much dead in the water against it.

For a single miniscule change: your Aggron's EVs are not as well distributed as they could be. In almost all cases, natures should boost the highest stat you're EVing in - in this case, an EV spread of 120 HP / 136 Atk / 252 SpD with an Adamant nature will give you the same Attack stat at level 100 while offering both marginally better special bulk and highly increased physical bulk. At level 50 you're better off with 252 Careful if you want to preserve the same Attack stat, although losing the extra physical bulk can be a downer.
These damage calcs are performed with random attackers. Dunno why I picked Raikou over Thundurus, but it's whatever - it's not about the specific threats but the relative damage percentage.

Level 100:
252 SpA Raikou Thunderbolt vs. 0 HP / 252+ SpD Aggron: 133-157 (47.3 - 55.8%)
252 SpA Raikou Thunderbolt vs. 120 HP / 252 SpD Aggron: 145-172 (46.6 - 55.3%)
252+ Atk Huge Power Azumarill Waterfall vs. 0 HP / 0 Def Aggron: 188-224 (66.9 - 79.7%)
252+ Atk Huge Power Azumarill Waterfall vs. 120 HP / 0 Def Aggron: 188-224 (60.4 - 72%)

Level 50:
252 SpA Raikou Thunderbolt vs. 0 HP / 252+ SpD Aggron: 69-82 (47.5 - 56.5%) (technically the old spread wins at level 50 - new spread requires 124 HP EVs)
252 SpA Raikou Thunderbolt vs. 112 HP / 252 SpD Aggron: 76-91 (47.7 - 57.2%) (this spread is 108 HP / 140 Atk / 4 Def / 252 SpD Adamant btw)
252+ Atk Huge Power Azumarill Waterfall vs. 0 HP / 0 Def Aggron: 102-122 (70.3 - 84.1%)
252+ Atk Huge Power Azumarill Waterfall vs. 108 HP / 4 Def Aggron: 102-122 (64.1 - 76.7%) (Same exact raw damage, but with a lot more HP you shave off 8% of the damage percentage. Take THAT, old spread!)

Only now am I totally picking up on the "do not use if _____" hints, so I'm now assuming it's Battle Spot. In that case, you have major problems with Mega Kangaskhan and special Mega Lucario, and beating them requires sacking a Pokemon (most likely Gigalith). Running Superpower > Iron Tail on Absol seems like it would remedy both of these issues to a moderate extent, although bulkier Kangaskhan variants still have a shot to survive the Superpower (although Weavile will probably finish it off with Ice Shard). An idea to consider is Taunt on Weavile, although I'm just mad at Minimize spam ;_;

Two final notes:
1) I'm not personally sold on the team (although there's no team in existence that can't be used by more than one player), but considering how adamant you are about it I'll let the general concerns slide.
2) Pokemon Showdown is designed to be as accurate as possible. If you can provide concrete evidence that it calculates damage improperly (i.e. battle videos and PS replays with multiple trials), you can let us know and we will do our best to fix the problem.


To tell the truth, this is a custom made team for no specific format. I'm building this solely from the games.

May I ask what team this Mega Mawile is on? Depending on what Pokemon there are dictates who I send out first.
For example, if this was a generic-no skill team-I was up against, I'd probably send out Gigalith first. But as you would predict, if there was a predictable Stealth rocker they had, I'd most likely send out Urjec first and he'd get steamrolled.

As for Uwwhed... well I suppose I could sacrifice some EV's for HP, though if I wanted to do that I'd most likely consider trading the air balloon for a rock incense, but that's just me. I'm a terrible person for doing this, but I'm going to hack my game in order to change the EVs of Uwwhed in order to get accurate play testing results. If it proves better, you'll see it changed in the thread along with a "thank you" from me.

You are right about the Mega Kangaskhan though. The only problem is that I don't really see it often enough to really mind. Let's say I were to build Urjec with Superpower. I'll attach my work on what that would do to M.K using the up-to-date damage formula. Mega Lucario, however, I don't think will be much of an issue. I could do what you say about blowing Gigalith up in its face, or use Earthquake with him and blow up the next turn. The least possible amount of damage that would do is 266, and the most is 313. All in all, it's nothing I can't recover from.


To the last thing, I have no means of providing concrete proof through video, as I don't own a capture card. However, proven is not a synonym for true.
All I can provide is my knowledge. This is up to you if you want to believe, but I know the problems with the damage calculator, and how to fix them, but I can't prove anything strong to you without sitting here for hours, calculating the damages for each and every possible move from every single possible Pokemon. I estimate that would take 7 months and 12 days. Like I said, that is for you to believe.


Anyway, sorry for the very delayed response. I very much appreciate the input, and I'll be play testing for the rest of the day and a little bit tomorrow. Check back to see if any changes have been made, and have a nice day ^^
 

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The reason why you're not winning as much on PS! is not because of faulty servers (I do have to admit, sometimes they can be faulty with lag and a few glitches here and there, but not commonly) but because of your team. As Arcticblast said, please share replays (they don't require a capture card or other video-recording software, just click "Save Replay" at the end of battles) to show these "not working servers"
Anyway, I suggest you drop your Aggron for either Ferrothorn or Mega Aggron. Your team has a big Mega Kangaskhan weakness, and these two help patch it up.
However, other than that, your Pokemon need moveset changes really bad, which is why you're losing so much (then blaming it on PS!) such as Iron Tail < Superpower/Play Rough on Absol and Ice Punch > Avalanche on Weavile. It's much too fast to run Avalanche.
Other than that I can test this team and see if it actually works (using the changes i proposed) so I actually "can back it up with evidence".
 
I would replace confuse ray with psyshock on starmie. Confuse ray in general isn't that good, and psyshock gives you a way to break through special walls (pink blobs).
 
Ok. I have some move change recommendations;
Minor Changes
Play rough
over snatch on Absol.
Sorry if it defeats the purpose of the set, but becausemofmit's ability, a competent opponent won't use status moves against it in the first place, so it isn't the best option on absol. Play rough on the other hand gives valuable coverage against the many fighting types that tear through your team.

Recover or Psyshock over confuse ray on Starmie. Recover allows it to switch in and out of stealth rocks a lot, and allows it to heal off any Life Orb damage you may take. If you run Psyshock, then Choice Specs are an option to run over life orb as the item.

Iron Head over Iron Tail on everything. I get why you chose Iron Tail. It's got 20 more base power than the next best thing; Iron Head. But if you do some simple math, you'll see that with the 75% accuracy, your only averaging 75 base power on iron tail! That's 5 base power weaker; and it doesn't have the handy flinch chance!

Earthquake and Dragon Dance over fire and thunder fang on Salamance. This gives your team a solid win condition because if you can get to +1 speed, you outspeed everything in the metagame that isn't scarfed, and can nab some quick OHKO s if you can get a Dragon Dance, and Earthquake is better coverage. My Iron Head recommendation still applies here. If it doesn't get iron head, then give it fire blast.

Those are just some small things. I'll edit this with some major things later when I get the time.
 
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