Let's Steel This Victory (Xtreme V5)

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My previous team wasn't working as well as I'd like, so I decided to remake the team keeping the same play style. The team is centered around Salamence. The rest of the team is designed to wear down or eliminate threats to the team. The defensive core of Jirachi and Skarmory aim to set up hazards and wall opponents and Jirachi also cripples opponents with paralysis. Magnezone traps and kills steels such as Ferro, Skarmory, Jirachi and Scizor which will hinder Salamence's sweep. Starmie provides coverage and kills Landorus-T and Gliscor. Latios eliminates fast scarfers such as Keldeo, Terrakion and Garchomp that threaten Salamence. The team has synergy, but the defensive pokemon are weak to fire and the resists aren't exactly... defensive.

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Wish Maker (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 240 SDef / 16 Spd
Careful Nature
IVs: 0 SAtk
- Stealth Rock
- Body Slam
- Iron Head
- U-turn

Jirachi is my special wall. Jirachi sets up stealth rock to break Sash, Sturdy, multiscale and kills pests like Volcarona. Body Slam will paralyse threats to Salamence. U-turn keeps momentum and also pivot and paired up with Magnezone has volt-turn. Considering a wish set to help the offense do their thing. Jirachi also somewhat takes care of Rotom-W, which is annoying as I try to preserve Salamence.

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Skarmory @ Leftovers
Trait: Sturdy
EVs: 224 HP / 252 Def / 32 SDef
Impish Nature
- Spikes
- Roost
- Whirlwind
- Drill Peck

Skarmory's job is simply to set up spike, act as a physical wall and rack up a bit of damage while phasing. Drill peck is used over brave bird as I prefer to keep my sturdy and I need a check to Toxicroak, which can sucker punch the hell outta this team. Main problem is it's horrible weakness to special electric and fire attacks. Also counters stall breakers.

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Trapper (Magnezone) @ Choice Specs
Trait: Magnet Pull
EVs: 108 HP / 252 SAtk / 148 Spd
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Magnezone traps steels and eliminates them to aid Salamence's sweep. I've invested a fair bit of EVs into speed as they allow assurance to kill Scizors, opposing Magnezones and Tyrantitars without being killed itself. Specs allows more damage and reassurance. Volt switch allow it to function as a pivot like Jirachi and makes a great volt-turn combo to allow me to always have the perfect check.

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Pulsar (Starmie) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin

Starmie's job is to eliminate Gliscor and other threats with it's coverage and speed. It's also an excellent rapid spinner and it's speed allows me to guarantee removal of hazards after the setters are gone. Main problem is it's frailty and weakness to pursuits in attempts to revenge kill.

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Draco (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Dragon Pulse

Latios is the check to fast scarfers. Latios is capable of OHKOing all later game sweepers and has the speed to pull it off. Draco meteor is the main attack, switching to something else more well-suited to the situation if needed. Surf checks Gliscor and other ground types that threaten the steels.

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Rage (Salamence) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast

Salamence is the late game sweeper. After the steels and ice sharders are gone, Outrage can pretty much destroy everything, or dragon claw if it's more reliable. Earthquake and fire blast are for coverage, but they're never used really.

Problems:

This team has a good synergy, but the fire resists aren't defensive at all and I prefer not to send out Salamence until late game. Both Starmie and Latios are weak to pursuit and it's difficult taking care of Tyranitar. Toxicroak is extremely difficult to deal with it's sucker punch. The team has barely any healing methods, so I'm thinking of wish on Rachi. Also, the team should have a spin blocker as it helps wear down opponents. Blissey is also hard to take care of without Salamence.
Importables:

Xtreme V1
Xtreme V2
Xtreme V3
Xtreme V4
Xtreme V5
 
Hey, I don't have much of a rate coming, but you look pretty sun weak and volcarona could pretty much 6-0 you after two boosts, even mence(mence shouldn't be switching in on a strong attack, but still, it's the only thing saving you) :
+2 252 SpA Life Orb Volcarona Fire Blast vs. 0 HP / 0- SpD Salamence: 351-413 (106.04 - 124.77%) -- guaranteed OHKO
You still might have a chance to KO:
252 Atk Salamence Outrage vs. 0 HP / 0 Def Volcarona: 288-339 (92.6 - 109%) -- 50% chance to OHKO
However, bulky variants are the bane of your team.
252 Atk Salamence Outrage vs. 240 HP / 252 Def Volcarona: 208-246 (56.06 - 66.3%) -- guaranteed 2HKO
Roosting on the switch to stall and potential flame body hax= win.
So what do I suggest?
Since you don't want to lose CSmence I'd suggest replacing latios with a CB dragonite to alleviate the sun weakness. It also OHKOes ttar and appreciates rapid spin.
Also your starmie set runs leftovers, despite definitely being an LO set. You might have done that to alleviate the gliscor weakness, but still life orb is definitely the better item on starmie.
Also, skarmory definitely wants brave bird over drill peck to actually damage things and it can always roost it off.
Though this isn't a suggestion for the team why are you posting the earlier teams? If you want to post them you can do so in hide tags.
like this
Hope I helped.
 
I agree that Volcarona is a bit of a problem, but I don't think Dragonite is the way to go. Being choice band, it's ability becomes useless without roost and can't deal with Keldeo or Terrakion. My plan is usually to tank a fiery dance with Rachi and then body slam to paralyse. Stealth rock also hurts it a fair bit. I'll leave drill peck on Skarmory as I dont want to break sturdy or kill myself and it only there to check Toxicroak. As for Starmie, I'll put expert belt on it as I don't want to kill myself from opponents sub spamming and because of it's excellent coverage.
 
Ok, I have replaced Jirachi with the following Blissey:

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Egg Muffin (Blissey) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 SAtk
- Protect
- Wish
- Toxic
- Seismic Toss

It may be slightly unoriginal, but now I have a SkarmBliss defensive core. Blissey is used to heal my team members and cripple opponents while easily taking any special attack and overcomes my problem with sun. Stealth rock has been shifted to Skarmory and drill peck has been replaced. Also, Latios now has trick over dragon pulse do deal with stall pokemon like Chansey. I don't know how I use the hide function with new Smogon, so I'll use another pastebin:

Xtreme V5 (updated)
 
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