Infernape@Life Orb
Naïve/ EV: 252 speed, 200 atk, 58 sp. Atk
Flamethrower
Stone Edge
Close Combat
Grass Knot
Basic MixedNape. Gets rid of a lot of threats. Such as Bliss, Skarm, Dos, Zong, Pert, ect. Basic wall crusher, nuff' said.
Forretress@Leftovers
Relaxed/ EV: 252 HP, 162 Atk, 96 Def
Spikes
Gyro Ball
Explosion
Rapid Spin
My physical beast wall. I know that Shed Shell works better with Explosion, but I like this better. Rapid Spin is always a must and Spikes is a no brainer. Gyro Ball for STAB.
Snorlax@Leftovers
Careful/ EV: 240 HP, 150 sp. Def, 116 Def.
Rest
Sleep Talk
Fire Punch
Body Slam
I don’t go anywhere without this guy. He’s not your average CurseLax. This Rest Talker is a bulky monster that can really take hits. Fire Punch over Crunch to be able to hit Ghosts and put a dent in Steels. Also a surprise to some pokes like Celebi if I get into a stall war. Body Slam for paralysis I usually get, and its STABed. This guy is a great special wall, and can take some hits from physical as long as it’s not super effective.
Lucario@Life Orb
Adamant/ EV: 252 Atk, 252 Speed, 6 HP
Sword Dance
Close Combat
Crunch
Extreme Speed
Late game beast of my team. Now, he works great with Gengar in my team because once my opponent is asleep, I COULD set up, but probably not just yet. Crunch is for Noir, Gengar, and Cress. Extreme Speed for 1st attacks (I know the risk of this move instead of Bullet Punch) and CC for STAB.
Gengar@Focus Sash
Modest/ EV: 252 sp. Atk, 252 speed, 6 HP
Hypnosis
Shadow Ball
Thunderbolt
Destiny Bond
This guy is my lead and works great. Hypnosis works well as a lead. T bolt takes out many threats. Shadow Ball for a fantastic STAB and Destiny Bond for kicks. Now, most people go by and try to kill off Gengars fast to get them out of the way fearing Hypnosis, so they completely forget about Bond.
Aerodactyl@Life Orb
Adamant/ EV: 252 Atk, 252 Speed, 6 HP
Crunch
Stone Edge
Earthquake
Ice Fang
Most of you would go with Choice Band here for the extra kick. But im going for Life Orb here because I could use its wide variety of attacks and I also have Lucario as another physical sweeper, so I wouldn’t mind losing him early. Ice Fang for Dragons, EQ for Nape and its just a great move altogether, SE for flying types (espically Togekiss) and Crunch for Noir, Azelf, Uxie, ect. This guy is a beast.
Please rate and thanks. Sorry about the Editing.
Naïve/ EV: 252 speed, 200 atk, 58 sp. Atk
Flamethrower
Stone Edge
Close Combat
Grass Knot
Basic MixedNape. Gets rid of a lot of threats. Such as Bliss, Skarm, Dos, Zong, Pert, ect. Basic wall crusher, nuff' said.
Forretress@Leftovers
Relaxed/ EV: 252 HP, 162 Atk, 96 Def
Spikes
Gyro Ball
Explosion
Rapid Spin
My physical beast wall. I know that Shed Shell works better with Explosion, but I like this better. Rapid Spin is always a must and Spikes is a no brainer. Gyro Ball for STAB.
Snorlax@Leftovers
Careful/ EV: 240 HP, 150 sp. Def, 116 Def.
Rest
Sleep Talk
Fire Punch
Body Slam
I don’t go anywhere without this guy. He’s not your average CurseLax. This Rest Talker is a bulky monster that can really take hits. Fire Punch over Crunch to be able to hit Ghosts and put a dent in Steels. Also a surprise to some pokes like Celebi if I get into a stall war. Body Slam for paralysis I usually get, and its STABed. This guy is a great special wall, and can take some hits from physical as long as it’s not super effective.
Lucario@Life Orb
Adamant/ EV: 252 Atk, 252 Speed, 6 HP
Sword Dance
Close Combat
Crunch
Extreme Speed
Late game beast of my team. Now, he works great with Gengar in my team because once my opponent is asleep, I COULD set up, but probably not just yet. Crunch is for Noir, Gengar, and Cress. Extreme Speed for 1st attacks (I know the risk of this move instead of Bullet Punch) and CC for STAB.
Gengar@Focus Sash
Modest/ EV: 252 sp. Atk, 252 speed, 6 HP
Hypnosis
Shadow Ball
Thunderbolt
Destiny Bond
This guy is my lead and works great. Hypnosis works well as a lead. T bolt takes out many threats. Shadow Ball for a fantastic STAB and Destiny Bond for kicks. Now, most people go by and try to kill off Gengars fast to get them out of the way fearing Hypnosis, so they completely forget about Bond.
Aerodactyl@Life Orb
Adamant/ EV: 252 Atk, 252 Speed, 6 HP
Crunch
Stone Edge
Earthquake
Ice Fang
Most of you would go with Choice Band here for the extra kick. But im going for Life Orb here because I could use its wide variety of attacks and I also have Lucario as another physical sweeper, so I wouldn’t mind losing him early. Ice Fang for Dragons, EQ for Nape and its just a great move altogether, SE for flying types (espically Togekiss) and Crunch for Noir, Azelf, Uxie, ect. This guy is a beast.
Please rate and thanks. Sorry about the Editing.