Lets Try This Again, and Get It Right -.-

Infernape@Life Orb

Naïve/ EV: 252 speed, 200 atk, 58 sp. Atk

Flamethrower

Stone Edge

Close Combat

Grass Knot

Basic MixedNape. Gets rid of a lot of threats. Such as Bliss, Skarm, Dos, Zong, Pert, ect. Basic wall crusher, nuff' said.

Forretress@Leftovers

Relaxed/ EV: 252 HP, 162 Atk, 96 Def

Spikes

Gyro Ball

Explosion

Rapid Spin

My physical beast wall. I know that Shed Shell works better with Explosion, but I like this better. Rapid Spin is always a must and Spikes is a no brainer. Gyro Ball for STAB.

Snorlax@Leftovers

Careful/ EV: 240 HP, 150 sp. Def, 116 Def.
Rest

Sleep Talk

Fire Punch

Body Slam

I don’t go anywhere without this guy. He’s not your average CurseLax. This Rest Talker is a bulky monster that can really take hits. Fire Punch over Crunch to be able to hit Ghosts and put a dent in Steels. Also a surprise to some pokes like Celebi if I get into a stall war. Body Slam for paralysis I usually get, and its STABed. This guy is a great special wall, and can take some hits from physical as long as it’s not super effective.


Lucario@Life Orb

Adamant/ EV: 252 Atk, 252 Speed, 6 HP

Sword Dance

Close Combat

Crunch

Extreme Speed

Late game beast of my team. Now, he works great with Gengar in my team because once my opponent is asleep, I COULD set up, but probably not just yet. Crunch is for Noir, Gengar, and Cress. Extreme Speed for 1st attacks (I know the risk of this move instead of Bullet Punch) and CC for STAB.

Gengar@Focus Sash

Modest/ EV: 252 sp. Atk, 252 speed, 6 HP

Hypnosis

Shadow Ball

Thunderbolt

Destiny Bond

This guy is my lead and works great. Hypnosis works well as a lead. T bolt takes out many threats. Shadow Ball for a fantastic STAB and Destiny Bond for kicks. Now, most people go by and try to kill off Gengars fast to get them out of the way fearing Hypnosis, so they completely forget about Bond.


Aerodactyl@Life Orb

Adamant/ EV: 252 Atk, 252 Speed, 6 HP

Crunch

Stone Edge

Earthquake

Ice Fang

Most of you would go with Choice Band here for the extra kick. But im going for Life Orb here because I could use its wide variety of attacks and I also have Lucario as another physical sweeper, so I wouldn’t mind losing him early. Ice Fang for Dragons, EQ for Nape and its just a great move altogether, SE for flying types (espically Togekiss) and Crunch for Noir, Azelf, Uxie, ect. This guy is a beast.



Please rate and thanks. Sorry about the Editing.
 
You didn't even try to make it appealing...did you?
*groan*

If a Deoxys S makes it through Lucario, he'll screw your whole team.
You might want to use Crunch over Fire punch, considering that Crunch can hit Ghosts.

Otherwise, good team. Keep up the good work
 
Hehe sorry. I'm new to this. I try to copy and paiste the team, but then it gets all terrible looking, and I lost the link to the poke pics xD but thanks. Ill do some work around to make sure Deo is no prob.
 
hey that's all right, but just trying to help you so that your thread will appeal alot better. But yah, just make a few changes. Only you know what's best for your team.
 
You didn't even try to make it appealing...did you?
*groan*

If a Deoxys S makes it through Lucario, he'll screw your whole team.
You might want to use Crunch over Fire punch, considering that Crunch can hit Ghosts.

Otherwise, good team. Keep up the good work
actually he picked Fire Punch over Crunch because, it hits Ghosts AND dents Steel-types... Lucario might need a Focus Sash to set up the Swords Dance, since Lucario's not exactly the studiest of sweepers resistances and all..although you never know..
 
actually he picked Fire Punch over Crunch because, it hits Ghosts AND dents Steel-types... Lucario might need a Focus Sash to set up the Swords Dance, since Lucario's not exactly the studiest of sweepers resistances and all..although you never know..


must've misread. I still suggest crunch though >_<
 
You need Life Orb to OHKO Cress with SD Crunch and get a OHKO on Skarmory after SR damage.

Focus Sash is cool, if you can get up 2 swords dances, but Lucario rarely gets into battle unscathed, so you are better off with immediate power.
 
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