The team:
One day I got bored and started messing around with poke’s on Shoddy, when a fun little idea came to me to put Dugtrio and Magnezone on the same team to trap as many opponents as possible. This team hopes to get as much use out of that idea as possible, and has done very well so far on shoddy. I think I've covered all the major threats, though I'm probably forgetting something.
Breloom @ Choice Scarf
Nature: Jolly(+ Spd, - SAtk)
Ability: Poison Heal
Ev's: 4 Hp/252 Atk/252 Spd
Spore
Superpower
Seed Bomb
Stone Edge
I originally had Crobat in this slot, but I decided to use Breloom instead due to the better accuracy of his sleep move, even though he’s slower(even with choice scarf.) With his huge attack, Superpower will severely hurt anything that doesn’t resist it, and Seed Bomb can make short work of bulky waters using Hidden Power [Electric] over ice beam. Stone Edge hits Skarm and Gyarados for respectable damage.
Gyarados @ Leftovers
Nature: Adamant(+ Atk, - SAtk)
Ability: Intimidate
Ev's: 156 Hp/108 Atk/100 Def/144 Spd
Taunt
Dragon Dance
Waterfall
Stone Edge
Handles the steel types that are troublesome for Magnezone, and prevents my opponent from using setup moves with Taunt (Calm Minders in particular proved to be troublesome without it.) Waterfall is for Stab and flinching, and stone edge for coverage and other Gyarados. It’s your generic bulky Gyarados, but he’s still damn good at what he does.
Dugtrio @ Choice Band
Nature: Jolly(+ Spd, - SAtk)
Ability: Arena Trap
Ev's: 88 Hp/252 Atk/216 Spd
Earthquake
Pursuit
Sucker Punch
Stone Edge
Dugtrio has 1 job: Revenge killing. Earthquake is my main attack of course, while Pursuit makes Gengar and Azelf regret trying to switch out. Sucker punch is for things faster then I am, but unfortunately isn’t very useful against the two most common poke’s using priority moves(Lucario and Scizor) Stone Edge gives me decent coverage.
Magnezone @ Leftovers
Nature: Modest(+ Satk, - Atk)
Ability: Magnet Pull
Ev's: 164 Hp/92 Spd/ 252 SAtk
Substitute
Magnet Rise
Thunderbolt
Hidden Power[Ice]
While Scizor, and Lucario beat him, he still traps and kills any other steel when I predict correctly. I mostly just smack things around with STAB t-bolts coming from his ridiculous special attack. Magnet Rise prevents EQ, and HP can beat ground’s and dragon’s when I have a sub up.
Tentacruel @ Leftovers
Nature: Calm(+ SDef, - Atk)
Ability: Liquid Ooze
Ev's: 252 Hp/120 Def/136 Spd
Toxic Spikes
Knock Off
Rapid Spin
Surf
Beats the water’s with HP [electric] that make Gyarados sad. Sets up Toxic Spikes, making life a lot more difficult for my opponents walls, and he also absorbs my opponents. He also spins away Stealth Rock and Spikes. Knock Off makes walls less durable by removing their lefties, and sweepers less threatening by removing their Life Orb’s and choice items. Surf is for Stab.
Blissey @ Leftovers
Nature: Bold(+ Def, -Atk)
Ability: Natural Cure
Ev's: 252 Def/80 SAtk/176 SDef
Wish
Protect
Toxic
Ice Beam
The big pink blob we all love to hate. It passes on Wishes to the rest of the team, making Tentacruel and Gyarados in particular more durable. Protect allows Blissey to heal itself without fear. Ice Beam has very few resists, and combined with Toxic can wear down special sweepers very quickly.

One day I got bored and started messing around with poke’s on Shoddy, when a fun little idea came to me to put Dugtrio and Magnezone on the same team to trap as many opponents as possible. This team hopes to get as much use out of that idea as possible, and has done very well so far on shoddy. I think I've covered all the major threats, though I'm probably forgetting something.

Breloom @ Choice Scarf
Nature: Jolly(+ Spd, - SAtk)
Ability: Poison Heal
Ev's: 4 Hp/252 Atk/252 Spd
Spore
Superpower
Seed Bomb
Stone Edge
I originally had Crobat in this slot, but I decided to use Breloom instead due to the better accuracy of his sleep move, even though he’s slower(even with choice scarf.) With his huge attack, Superpower will severely hurt anything that doesn’t resist it, and Seed Bomb can make short work of bulky waters using Hidden Power [Electric] over ice beam. Stone Edge hits Skarm and Gyarados for respectable damage.

Gyarados @ Leftovers
Nature: Adamant(+ Atk, - SAtk)
Ability: Intimidate
Ev's: 156 Hp/108 Atk/100 Def/144 Spd
Taunt
Dragon Dance
Waterfall
Stone Edge
Handles the steel types that are troublesome for Magnezone, and prevents my opponent from using setup moves with Taunt (Calm Minders in particular proved to be troublesome without it.) Waterfall is for Stab and flinching, and stone edge for coverage and other Gyarados. It’s your generic bulky Gyarados, but he’s still damn good at what he does.

Dugtrio @ Choice Band
Nature: Jolly(+ Spd, - SAtk)
Ability: Arena Trap
Ev's: 88 Hp/252 Atk/216 Spd
Earthquake
Pursuit
Sucker Punch
Stone Edge
Dugtrio has 1 job: Revenge killing. Earthquake is my main attack of course, while Pursuit makes Gengar and Azelf regret trying to switch out. Sucker punch is for things faster then I am, but unfortunately isn’t very useful against the two most common poke’s using priority moves(Lucario and Scizor) Stone Edge gives me decent coverage.

Magnezone @ Leftovers
Nature: Modest(+ Satk, - Atk)
Ability: Magnet Pull
Ev's: 164 Hp/92 Spd/ 252 SAtk
Substitute
Magnet Rise
Thunderbolt
Hidden Power[Ice]
While Scizor, and Lucario beat him, he still traps and kills any other steel when I predict correctly. I mostly just smack things around with STAB t-bolts coming from his ridiculous special attack. Magnet Rise prevents EQ, and HP can beat ground’s and dragon’s when I have a sub up.

Tentacruel @ Leftovers
Nature: Calm(+ SDef, - Atk)
Ability: Liquid Ooze
Ev's: 252 Hp/120 Def/136 Spd
Toxic Spikes
Knock Off
Rapid Spin
Surf
Beats the water’s with HP [electric] that make Gyarados sad. Sets up Toxic Spikes, making life a lot more difficult for my opponents walls, and he also absorbs my opponents. He also spins away Stealth Rock and Spikes. Knock Off makes walls less durable by removing their lefties, and sweepers less threatening by removing their Life Orb’s and choice items. Surf is for Stab.

Blissey @ Leftovers
Nature: Bold(+ Def, -Atk)
Ability: Natural Cure
Ev's: 252 Def/80 SAtk/176 SDef
Wish
Protect
Toxic
Ice Beam
The big pink blob we all love to hate. It passes on Wishes to the rest of the team, making Tentacruel and Gyarados in particular more durable. Protect allows Blissey to heal itself without fear. Ice Beam has very few resists, and combined with Toxic can wear down special sweepers very quickly.