Let's try this again.

The team:
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One day I got bored and started messing around with poke’s on Shoddy, when a fun little idea came to me to put Dugtrio and Magnezone on the same team to trap as many opponents as possible. This team hopes to get as much use out of that idea as possible, and has done very well so far on shoddy. I think I've covered all the major threats, though I'm probably forgetting something.


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Breloom @ Choice Scarf
Nature: Jolly(+ Spd, - SAtk)
Ability: Poison Heal
Ev's: 4 Hp/252 Atk/252 Spd
Spore
Superpower
Seed Bomb
Stone Edge

I originally had Crobat in this slot, but I decided to use Breloom instead due to the better accuracy of his sleep move, even though he’s slower(even with choice scarf.) With his huge attack, Superpower will severely hurt anything that doesn’t resist it, and Seed Bomb can make short work of bulky waters using Hidden Power [Electric] over ice beam. Stone Edge hits Skarm and Gyarados for respectable damage.

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Gyarados @ Leftovers
Nature: Adamant(+ Atk, - SAtk)
Ability: Intimidate
Ev's: 156 Hp/108 Atk/100 Def/144 Spd
Taunt
Dragon Dance
Waterfall
Stone Edge

Handles the steel types that are troublesome for Magnezone, and prevents my opponent from using setup moves with Taunt (Calm Minders in particular proved to be troublesome without it.) Waterfall is for Stab and flinching, and stone edge for coverage and other Gyarados. It’s your generic bulky Gyarados, but he’s still damn good at what he does.

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Dugtrio @ Choice Band
Nature: Jolly(+ Spd, - SAtk)
Ability: Arena Trap
Ev's: 88 Hp/252 Atk/216 Spd
Earthquake
Pursuit
Sucker Punch
Stone Edge

Dugtrio has 1 job: Revenge killing. Earthquake is my main attack of course, while Pursuit makes Gengar and Azelf regret trying to switch out. Sucker punch is for things faster then I am, but unfortunately isn’t very useful against the two most common poke’s using priority moves(Lucario and Scizor) Stone Edge gives me decent coverage.

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Magnezone @ Leftovers
Nature: Modest(+ Satk, - Atk)
Ability: Magnet Pull
Ev's: 164 Hp/92 Spd/ 252 SAtk
Substitute
Magnet Rise
Thunderbolt
Hidden Power[Ice]

While Scizor, and Lucario beat him, he still traps and kills any other steel when I predict correctly. I mostly just smack things around with STAB t-bolts coming from his ridiculous special attack. Magnet Rise prevents EQ, and HP can beat ground’s and dragon’s when I have a sub up.

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Tentacruel @ Leftovers
Nature: Calm(+ SDef, - Atk)
Ability: Liquid Ooze
Ev's: 252 Hp/120 Def/136 Spd
Toxic Spikes
Knock Off
Rapid Spin
Surf

Beats the water’s with HP [electric] that make Gyarados sad. Sets up Toxic Spikes, making life a lot more difficult for my opponents walls, and he also absorbs my opponents. He also spins away Stealth Rock and Spikes. Knock Off makes walls less durable by removing their lefties, and sweepers less threatening by removing their Life Orb’s and choice items. Surf is for Stab.

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Blissey @ Leftovers
Nature: Bold(+ Def, -Atk)
Ability: Natural Cure
Ev's: 252 Def/80 SAtk/176 SDef
Wish
Protect
Toxic
Ice Beam



The big pink blob we all love to hate. It passes on Wishes to the rest of the team, making Tentacruel and Gyarados in particular more durable. Protect allows Blissey to heal itself without fear. Ice Beam has very few resists, and combined with Toxic can wear down special sweepers very quickly.​
 
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Breloom @ Choice Scarf
Nature: Jolly(+ Spd, - SAtk)
Ability: Poison Heal
Ev's: 4 Hp/252 Atk/252 Spd
Spore
Superpower
Seed Bomb
Stone Edge

Since when do Gyrados, Skarm, or bulky waters lead O_o. I don't suggest using him as a lead since all he would be able to do is sleep a poke or slightly damage and run.

I'd switch him to a physical attacker and take off the scarf for a poison orb so you can sleep and hit not sleep and run.

If you want to keep him as a lead its your choice just don't run scarf.

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Gyarados @ Leftovers
Nature: Adamant(+ Atk, - SAtk)
Ability: Intimidate
Ev's: 156 Hp/108 Atk/100 Def/144 Spd
Taunt
Dragon Dance
Waterfall
Stone Edge

I haven't seen one of these in a while. My only issue with this is trying to taunt a CM cune since they run HP Electric which will rape Gyrados. This goes for other bulky waters as well since most carry HP Electric now, like you said in Breloom's description. This fact and the fact you have another water wall on your team makes me reccomend you take off Gyrados. I'd replace him with --

Dusknoir @ Leftovers
Impish
- Will - O -Wisp
- Thunder Punch
- Ice Punch
- Pain Split

252 HP / 252 Def / 6 SpD

He will serve this purpose better and help with your issue with Mence and other Dragons.
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Dugtrio @ Choice Band
Nature: Jolly(+ Spd, - SAtk)
Ability: Arena Trap
Ev's: 88 Hp/252 Atk/216 Spd
Earthquake
Pursuit
Sucker Punch
Stone Edge

Good

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Magnezone @ Leftovers
Nature: Modest(+ Satk, - Atk)
Ability: Magnet Pull
Ev's: 164 Hp/92 Spd/ 252 SAtk
Substitute
Magnet Rise
Thunderbolt
Hidden Power[Ice]

Other than Empoleon I don't know anything this guy beats all that well anymore. Scizor, Lucario and Heatran destroy him and Skarmory just hold shed shell. I'd suggest a switch he as well.

Porygon-Z @ Choice Scarf
Modest
Download
- Tri Attack
- Ice Beam
- Thunderbolt
- Hidden Power Fighting

4 Def / 252 SpA / 252 Spe

This will be able to actually damage those steel pokes and hits almost everything you need it too.


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Tentacruel @ Leftovers
Nature: Bold(+ SDef, - Atk)
Ability: Liquid Ooze
Ev's: 252 Hp/120 Def/136 Spd
Toxic Spikes
Knock Off
Rapid Spin
Surf

Only suggestion is make it calm. Since Bold increases Def not SpD

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Blissey @ Leftovers
Nature: Calm
Ability: Natural Cure
Ev's: 252 Def/80 SAtk/176 SDef
Wish
Protect
Ice Beam
Seismic Toss


Change Seismic toss to Toxic. Make it bold too =P.
 
Breloom: I didn't mean that I planned to use Seed Bomb against them as leads(I've never seen them as such) but rather that I'd use it on them whenever I switched in later on in the game. Sorry about the confusion there. I've been considering to removing him as my lead and using the standard instead. My only question is what to use as my lead instead.

Gyarados: Sounds reasonable, I'll test that and see how it goes. I'm not sure how he helps against Salamence though, as Outage is more often then not a OHKO after a DD, and he'll never switch in from fear of WoW.

Magnezone: I see your point, but it's always fun when Skarm Whirlwind's into this guy, and none of the ones I've seen on shoddy are running Shed Shell. But I'll test Pory and see how it works. I'll go with Timid though, as that will let me outspeed + atk nature Salamence after a Dragon Dance.

Tentacruel: Sorry, I got it and Blissey's natures mixed up lol. I'll edit that.

Blissey: See Tentacruel. And yeah, I've been meaning to give it toxic, I'll change that now.

Thanks for all the advice.
 
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