Hello all, and welcome to my very first ORAS OU RMT! The team I have here is one of my most successful/favorite teams I've created in a long time. Centered around the Manaphy-Diancie core, the team dishes out heavy damage all-around while maintaining its ability to outspeed or out-damage the opposing mons.
The team preview:
The team in detail:
Devil's Doll (Diancie-Mega) @ Diancite
Ability: Clear Body
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
The first half of this team's offensive core, Mega-Diancie has the speed, power, and typing to threaten many dangerous opponents. Diancie functions primarily as either an early-game wallbreaker or as a potential wincon against slower teams. Furthermore, Diancie serves as my best way to deal with the Lati duo, who otherwise give my team trouble. Moonblast is the primary STAB, coming off its more invested Special Attack. This deals heavy damage, if not outright KOing, to common Fighting- and Dragon-types. Diamond Storm is its secondary STAB that can hit specially defensive walls hard, and also deals with the many Flying- and Fire-types of the tier. Finally, Earth Power is used to form a pseudo-EdgeQuake with Diamond Storm, allowing Diancie to have perfect coverage against every single Pokémon except for Bronzong for at least neutral damage. For the final slot, Protect is run to allow Diancie to Mega Evolve successfully, along with providing scouting utilities. Furthermore, Diancie’s fantastic ability in Magic Bounce can allow him to essentially protect the rest of the team from incoming status or entry hazards, although this can be predicted relatively easily. While this set is very powerful, bulky walls such as the Chansey sisters, Ferrothorn, and Mega Scizor all can wall it and proceed to heal, KO, or both, respectively.
Poseidon's Pet (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Energy Ball
- Hidden Power [Fire]
The other half of the wallbreaking core, Manaphy is a very capable attacker that can quickly turn into an unstoppable force of nature. She has a similar role as Diancie as a wallbreaker or wincon, although she has more bulk and leftovers, which allows her more switch-ins. Considering that she’s supposed to be a wallbreaker, she’s surprisingly bulky, allowing her to switch in with relative ease. The spread of 4 Def / 252 SpA / 252 Spe gives Manaphy maximum firepower and maximum speed to keep up with the blistering pace of the current metagame. Tail Glow is the centerpiece of this set, boosting Manaphy’s otherwise decent Special Attack to the highest in the game in only one turn. Once set up, Manaphy can 0HKO or 2HKO almost the entire metagame, sans bulky Dragons and the Chansey sisters. Scald is also obligatory, providing a reliable, powerful STAB that also has a good chance of burning, crippling opposing physical attackers. Energy Ball hits many of Manaphy’s common Water-type switch-ins for super-effective damage. Finally, Hidden Power Fire takes care of Ferrothorn, who otherwise would wall this set, and most of my team as well.
Lex (Talonflame)
@ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Once I had my first core done, I had to cover the weaknesses of the core. My first pick was Talonflame, who helps deal with most priority and Choice Scarf users excellently, along with Mega Venusaur, who can beat out both Diancie and Manaphy with ease. Overall, Talonflame serves as a revenge killer or backup sweeper, although he can also be used as a wallbreaker against threats that the two main powerhouses have trouble with, such as Mega Venusaur and Ferrothorn. Priority Brave Bird gives Talonflame access to the most powerful priority move in the game, and is used primarily to do heavy damage to Mega Venusaur, along with outspeeding all opposing mons (except for another Talonflame). Flare Blitz is his secondary STAB, which is primarily used to hit the Steel types that resist Brave Bird. Roost provides Talonflame with a reliable way to recover health, as he sometimes needs to switch in when Stealth Rock is out. Although I could use a coverage move here, I’ve found that Roost is much too useful to forgo. This set gets easily walled by Heatran and Tyranitar, but both of these threats are dealt with by Manaphy.
Backburner (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Whenever you run Talonflame, a spinner or defogger is essentially mandatory; this team is no exception. In addition to being a defogger, Latias serves as a multipurpose switch-in, tank, and wallbreaker. Furthermore, she can serve as another check to Mega Venusaur. The EV’s allow Latias to maintain decent bulk while simultaneously hitting quite hard. Draco Meteor is the primary attack, hitting anything that doesn’t resist it or isn’t named Chansey, Blissey, or Cresselia, for major damage. Psyshock is useful as a secondary STAB, and also doesn’t drop her Special Attack. Roost provides her with a reliable recovery. Overall, Latias serves as a great pivot and wallbreaker that fits well onto this team.
Juggernaut (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
The final two spots, while not being as powerful as the rest, still function as my primary pivots. Landorus functions as a physically bulky pivot and utility mon, providing Knock Off and Stealth Rock support. In particular, Knock Off makes Chansey much easier to deal with. Intimidate allows Landorus to help deal with many powerful physical attackers that scare my team, and slows down a physical setup sweeper attempting to sweep. Earthquake is an obligatory STAB moving hitting hard even without investment. U-turn can preserve momentum and continue to get chip damage. As mentioned before, Knock Off and Stealth Rock are both used to support the team, weakening potential threats for the rest of the team to come in and clean up. Landorus also serves as an anti-sand mon on the team, since sand teams can outspeed and overwhelm the rest of the team.
Gridlock (Raikou) @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
For the final spot, I picked Raikou. Since the rest of my team struggles with Electric-types (who normally run Hidden Power Ice), such as opposing Raikou, Mega Manectric, and Thundurus Raikou serves as an excellent check to all of these threats. As well as these Electric-types, Raikou also deals with Starmie, who gives the rest of the team a hard time. Raikou’s fantastic speed tier and excellent coverage allows him to outspeed and KO threats such as Gengar, Keldeo, and Azumarill. The added bulk from the Assault Vest turns him into a great counter to most powerful special attackers, although he must be wary of Psyshock from the Latis. Other than this, Raikou acts as a bulky specially defensive pivot, sort of like the yang to Landorus-T’s yin. The VoltTurn combo between the two of them provide excellent defensive coverage together. Although his Special Attack is far from excellent, it’s all that it needs to get its job done. Thunderbolt is the primary STAB, hitting for decent damage, and covers the Water- and Flying- types that infest the tier. Volt Switch completes the VoltTurn combo with Landorus, maintaining momentum. Hidden Power Ice is practically essential, as it hits many important Pokémon who would otherwise wall this set (and give my team trouble with in general), such as Landorus-T and Garchomp. Finally, Extrasensory provides another answer to Mega Venusaur, who has given my team trouble in the past.
This team, overall, has given me very good results, allowing me to perform better than ever before. One of the team's biggest problems that I've encountered, however, is a Scarfed Steel type. The two most common ones are Heatran and Excadrill. Both give my team major trouble, since the only one who can deal with it, landorus, gets worn down easily. Furthermore, Mega Venusaur gives my team trouble, since only Talonflame can deal with it.
The team preview:






The team in detail:

Devil's Doll (Diancie-Mega) @ Diancite
Ability: Clear Body
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
The first half of this team's offensive core, Mega-Diancie has the speed, power, and typing to threaten many dangerous opponents. Diancie functions primarily as either an early-game wallbreaker or as a potential wincon against slower teams. Furthermore, Diancie serves as my best way to deal with the Lati duo, who otherwise give my team trouble. Moonblast is the primary STAB, coming off its more invested Special Attack. This deals heavy damage, if not outright KOing, to common Fighting- and Dragon-types. Diamond Storm is its secondary STAB that can hit specially defensive walls hard, and also deals with the many Flying- and Fire-types of the tier. Finally, Earth Power is used to form a pseudo-EdgeQuake with Diamond Storm, allowing Diancie to have perfect coverage against every single Pokémon except for Bronzong for at least neutral damage. For the final slot, Protect is run to allow Diancie to Mega Evolve successfully, along with providing scouting utilities. Furthermore, Diancie’s fantastic ability in Magic Bounce can allow him to essentially protect the rest of the team from incoming status or entry hazards, although this can be predicted relatively easily. While this set is very powerful, bulky walls such as the Chansey sisters, Ferrothorn, and Mega Scizor all can wall it and proceed to heal, KO, or both, respectively.
Poseidon's Pet (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Energy Ball
- Hidden Power [Fire]
The other half of the wallbreaking core, Manaphy is a very capable attacker that can quickly turn into an unstoppable force of nature. She has a similar role as Diancie as a wallbreaker or wincon, although she has more bulk and leftovers, which allows her more switch-ins. Considering that she’s supposed to be a wallbreaker, she’s surprisingly bulky, allowing her to switch in with relative ease. The spread of 4 Def / 252 SpA / 252 Spe gives Manaphy maximum firepower and maximum speed to keep up with the blistering pace of the current metagame. Tail Glow is the centerpiece of this set, boosting Manaphy’s otherwise decent Special Attack to the highest in the game in only one turn. Once set up, Manaphy can 0HKO or 2HKO almost the entire metagame, sans bulky Dragons and the Chansey sisters. Scald is also obligatory, providing a reliable, powerful STAB that also has a good chance of burning, crippling opposing physical attackers. Energy Ball hits many of Manaphy’s common Water-type switch-ins for super-effective damage. Finally, Hidden Power Fire takes care of Ferrothorn, who otherwise would wall this set, and most of my team as well.
Lex (Talonflame)
@ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Once I had my first core done, I had to cover the weaknesses of the core. My first pick was Talonflame, who helps deal with most priority and Choice Scarf users excellently, along with Mega Venusaur, who can beat out both Diancie and Manaphy with ease. Overall, Talonflame serves as a revenge killer or backup sweeper, although he can also be used as a wallbreaker against threats that the two main powerhouses have trouble with, such as Mega Venusaur and Ferrothorn. Priority Brave Bird gives Talonflame access to the most powerful priority move in the game, and is used primarily to do heavy damage to Mega Venusaur, along with outspeeding all opposing mons (except for another Talonflame). Flare Blitz is his secondary STAB, which is primarily used to hit the Steel types that resist Brave Bird. Roost provides Talonflame with a reliable way to recover health, as he sometimes needs to switch in when Stealth Rock is out. Although I could use a coverage move here, I’ve found that Roost is much too useful to forgo. This set gets easily walled by Heatran and Tyranitar, but both of these threats are dealt with by Manaphy.
Backburner (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Whenever you run Talonflame, a spinner or defogger is essentially mandatory; this team is no exception. In addition to being a defogger, Latias serves as a multipurpose switch-in, tank, and wallbreaker. Furthermore, she can serve as another check to Mega Venusaur. The EV’s allow Latias to maintain decent bulk while simultaneously hitting quite hard. Draco Meteor is the primary attack, hitting anything that doesn’t resist it or isn’t named Chansey, Blissey, or Cresselia, for major damage. Psyshock is useful as a secondary STAB, and also doesn’t drop her Special Attack. Roost provides her with a reliable recovery. Overall, Latias serves as a great pivot and wallbreaker that fits well onto this team.

Juggernaut (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
The final two spots, while not being as powerful as the rest, still function as my primary pivots. Landorus functions as a physically bulky pivot and utility mon, providing Knock Off and Stealth Rock support. In particular, Knock Off makes Chansey much easier to deal with. Intimidate allows Landorus to help deal with many powerful physical attackers that scare my team, and slows down a physical setup sweeper attempting to sweep. Earthquake is an obligatory STAB moving hitting hard even without investment. U-turn can preserve momentum and continue to get chip damage. As mentioned before, Knock Off and Stealth Rock are both used to support the team, weakening potential threats for the rest of the team to come in and clean up. Landorus also serves as an anti-sand mon on the team, since sand teams can outspeed and overwhelm the rest of the team.

Gridlock (Raikou) @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
For the final spot, I picked Raikou. Since the rest of my team struggles with Electric-types (who normally run Hidden Power Ice), such as opposing Raikou, Mega Manectric, and Thundurus Raikou serves as an excellent check to all of these threats. As well as these Electric-types, Raikou also deals with Starmie, who gives the rest of the team a hard time. Raikou’s fantastic speed tier and excellent coverage allows him to outspeed and KO threats such as Gengar, Keldeo, and Azumarill. The added bulk from the Assault Vest turns him into a great counter to most powerful special attackers, although he must be wary of Psyshock from the Latis. Other than this, Raikou acts as a bulky specially defensive pivot, sort of like the yang to Landorus-T’s yin. The VoltTurn combo between the two of them provide excellent defensive coverage together. Although his Special Attack is far from excellent, it’s all that it needs to get its job done. Thunderbolt is the primary STAB, hitting for decent damage, and covers the Water- and Flying- types that infest the tier. Volt Switch completes the VoltTurn combo with Landorus, maintaining momentum. Hidden Power Ice is practically essential, as it hits many important Pokémon who would otherwise wall this set (and give my team trouble with in general), such as Landorus-T and Garchomp. Finally, Extrasensory provides another answer to Mega Venusaur, who has given my team trouble in the past.
This team, overall, has given me very good results, allowing me to perform better than ever before. One of the team's biggest problems that I've encountered, however, is a Scarfed Steel type. The two most common ones are Heatran and Excadrill. Both give my team major trouble, since the only one who can deal with it, landorus, gets worn down easily. Furthermore, Mega Venusaur gives my team trouble, since only Talonflame can deal with it.
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