you know, i was looking at these forums, and noticed that most people were making teams full of what they say will "defeat everyone". i should know, thats what i'm like. but, i decided (as i'm so much of a pessimist and beat my self up for it) to do that in a team full of losers to see if i could win. so, without further ado, meet the team!
Rampardos (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Head Smash
- Earthquake
- Stone Edge
- Crunch
My life orb rampardos. it packs loads of attack (471) and it can neutral and super effect most types and kill in 1 or 2 attacks (i hope).
loses:speed, hp
Banette (F) @ Leftovers
Ability: Frisk
EVs: 252 HP/100 Atk/152 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Embargo
- Curse
- Pursuit
- Shadow Sneak
The phazer of my team, embargo to stop scarf/band/specs/life orb users sweeping to give a free switch in, pursuit to stop their switcher getting away freely, curse to get the switched in, then either switch or pursuit the next switch
Loses:hp
Weezing (M) @ Black Sludge
Ability: Levitate
EVs: 252 Def/252 SAtk/6 SDef
Modest nature (+SAtk, -Atk)
- Dark Pulse
- Flamethrower
- Memento
- Taunt
my other phazer, only this one is for the opponents who set up (as a last resort) if they have just started, taunt to stop them being a danger, amd dark pulse and flamethrower to attack if neccessary
loses:all of hp
Exeggutor (F) @ Metronome
Ability: Chlorophyll
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Calm Mind
- Hypnosis
- Leaf Storm
my special attacker (as he cannot be classed as a sweeper) hypnosis and calm mind to set up, leaf storm for strength, and explosion just in case.
loses:all of hp, sp. Atk.
Linoone (M) @ Salac Berry
Ability: Gluttony
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Belly Drum
- Substitute
- Extremespeed
- Shadow Claw
Linoone, how can you have such a cool ability? sub drum to stengthen, salac berry to boost speed and the others to (try) to sweep
loses:half hp
Noctowl (F) @ Flame Orb
Ability: Insomnia
EVs: 252 HP/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Psycho Shift
- Roost
- Air Slash
- Psychic
I love psycho shift. this strategy is:
1:switch in to somebody, flame orb activates
2:psycho shift burn to opponent
3:either watch them switch or try to stall them out
if they switch then it starts from 2
loses:hp,(un-needed atk)
thanks in advance for rating!
Rampardos (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Head Smash
- Earthquake
- Stone Edge
- Crunch
My life orb rampardos. it packs loads of attack (471) and it can neutral and super effect most types and kill in 1 or 2 attacks (i hope).
loses:speed, hp
Banette (F) @ Leftovers
Ability: Frisk
EVs: 252 HP/100 Atk/152 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Embargo
- Curse
- Pursuit
- Shadow Sneak
The phazer of my team, embargo to stop scarf/band/specs/life orb users sweeping to give a free switch in, pursuit to stop their switcher getting away freely, curse to get the switched in, then either switch or pursuit the next switch
Loses:hp
Weezing (M) @ Black Sludge
Ability: Levitate
EVs: 252 Def/252 SAtk/6 SDef
Modest nature (+SAtk, -Atk)
- Dark Pulse
- Flamethrower
- Memento
- Taunt
my other phazer, only this one is for the opponents who set up (as a last resort) if they have just started, taunt to stop them being a danger, amd dark pulse and flamethrower to attack if neccessary
loses:all of hp
Exeggutor (F) @ Metronome
Ability: Chlorophyll
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Calm Mind
- Hypnosis
- Leaf Storm
my special attacker (as he cannot be classed as a sweeper) hypnosis and calm mind to set up, leaf storm for strength, and explosion just in case.
loses:all of hp, sp. Atk.
Linoone (M) @ Salac Berry
Ability: Gluttony
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Belly Drum
- Substitute
- Extremespeed
- Shadow Claw
Linoone, how can you have such a cool ability? sub drum to stengthen, salac berry to boost speed and the others to (try) to sweep
loses:half hp
Noctowl (F) @ Flame Orb
Ability: Insomnia
EVs: 252 HP/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Psycho Shift
- Roost
- Air Slash
- Psychic
I love psycho shift. this strategy is:
1:switch in to somebody, flame orb activates
2:psycho shift burn to opponent
3:either watch them switch or try to stall them out
if they switch then it starts from 2
loses:hp,(un-needed atk)
thanks in advance for rating!