[SET]
name: Battle Bond
move 1: Surf
move 2: Dark Pulse
move 3: Ice Beam / Sludge Wave
move 4: Protect / Water Shuriken
item: Life Orb
ability: Battle Bond
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Water / Stellar
Battle Bond turns Greninja into one of UU’s deadliest sweepers and revenge killers, as simply getting just one KO alone grants Greninja significant boosts in Special Attack and Speed to become a very difficult-to-wall sweeper that also avoids revenge killing attempts barring priority. Hydro Pump is an option over Surf for greater power, but Surf’s accuracy is much more desirable due to Greninja’s frailty and Hydro Pump's potential to be punished via a miss. Ice Beam allows Greninja to take down Hydrapple, Tornadus-T, and Zapdos. Sludge Wave is a more specific option that helps versus Azumarill, and it hits Quaquaval for neutral damage. Extrasensory is an option for the third moveslot to nail checks like Okidogi, Quaquaval, and Toxapex. Protect allows Greninja to block First Impression from Lokix and scout attacks from Choice item users such as Latios and Okidogi. It also can scout reactive Terastallizations from foes like Skeledirge and Tornadus-T. Water Shuriken allows Greninja to pick off faster targets like Sand Rush Excadrill and Choice Scarf Mienshao as well as beating out priority moves from Scizor and Mamoswine and KOing them when they are at low health. Life Orb is key in granting Greninja the power needed to break past foes such as Rotom-W, Slowking, and Assault Vest Tornadus-T despite reducing Greninja's limited longevity. Tera Water removes Greninja’s weakness to Fighting-type moves and gives it a permanently stronger Surf. Tera Stellar gives all of Greninja's moves extra power to take down Assault Vest Tornadus-T, Tera Steel Hydrapple, and Rotom-W late-game, and it gives Greninja a good shot at taking down Sand Rush Excadrill with Water Shuriken.
Greninja best fits on offensive teams and is best supported by teammates that can weaken its checks and counters so that it can have an easier time cleaning up. Latios acts as a secondary wallbreaker, which can force critical damage on foes such as Skeledirge and Toxapex as well as overwhelmed shared checks like Azumarill and Assault Vest Tornadus-T. Mamoswine and Ogerpon-C similarly can punch holes into the opposing team by taking down the likes of Skeledirge and Mandibuzz, and they can wear down checks like Hydrapple for Greninja to clean late-game. Knock Off support from Tinkaton, Tornadus-T, and Ogerpon can cripple checks such as Slowking, Rotom-W, and Assault Vest Tornadus-T to bring them into KO range of Greninja's attacks. Strong Electric-types such as Zapdos and Thundurus-T are essential in punching holes through Water-types such as Keldeo and Azumarill that give Greninja trouble. The former also checks Lokix and can hinder revenge killers like Ogerpon and Okidogi with Static. Entry hazard support is key in putting foes such as Tinkaton, Rotom-W, and Toxapex into KO range, making hazard setters like Sandy Shocks, your own Tinkaton, and Cobalion valuable teammates. Sandy Shocks pressures Tornadus-T and Zapdos, while Tinkaton and Cobalion can punish revenge killers like Ogerpon, Choice Scarf Hoopa-U, and Lokix if Greninja lacks Protect. Cobalion also can bring Greninja in with Volt Switch against Hydrapple and Zapdos to wallbreak while crippling Tornadus-T with Thunder Wave. Excadrill can remove hazards to avoid worsening the damage Greninja takes from Life Orb, and it offensively handles Rotom-W, Toxapex, and Empoleon while also swapping into Tinkaton.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/hydreigonthechild.492518/
Quality Checked by:
https://www.smogon.com/forums/members/twilight.344575/
https://www.smogon.com/forums/members/monky25.515132/
Grammar checked by
https://www.smogon.com/forums/members/a-blue-banana.649096/
name: Battle Bond
move 1: Surf
move 2: Dark Pulse
move 3: Ice Beam / Sludge Wave
move 4: Protect / Water Shuriken
item: Life Orb
ability: Battle Bond
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Water / Stellar
Battle Bond turns Greninja into one of UU’s deadliest sweepers and revenge killers, as simply getting just one KO alone grants Greninja significant boosts in Special Attack and Speed to become a very difficult-to-wall sweeper that also avoids revenge killing attempts barring priority. Hydro Pump is an option over Surf for greater power, but Surf’s accuracy is much more desirable due to Greninja’s frailty and Hydro Pump's potential to be punished via a miss. Ice Beam allows Greninja to take down Hydrapple, Tornadus-T, and Zapdos. Sludge Wave is a more specific option that helps versus Azumarill, and it hits Quaquaval for neutral damage. Extrasensory is an option for the third moveslot to nail checks like Okidogi, Quaquaval, and Toxapex. Protect allows Greninja to block First Impression from Lokix and scout attacks from Choice item users such as Latios and Okidogi. It also can scout reactive Terastallizations from foes like Skeledirge and Tornadus-T. Water Shuriken allows Greninja to pick off faster targets like Sand Rush Excadrill and Choice Scarf Mienshao as well as beating out priority moves from Scizor and Mamoswine and KOing them when they are at low health. Life Orb is key in granting Greninja the power needed to break past foes such as Rotom-W, Slowking, and Assault Vest Tornadus-T despite reducing Greninja's limited longevity. Tera Water removes Greninja’s weakness to Fighting-type moves and gives it a permanently stronger Surf. Tera Stellar gives all of Greninja's moves extra power to take down Assault Vest Tornadus-T, Tera Steel Hydrapple, and Rotom-W late-game, and it gives Greninja a good shot at taking down Sand Rush Excadrill with Water Shuriken.
Greninja best fits on offensive teams and is best supported by teammates that can weaken its checks and counters so that it can have an easier time cleaning up. Latios acts as a secondary wallbreaker, which can force critical damage on foes such as Skeledirge and Toxapex as well as overwhelmed shared checks like Azumarill and Assault Vest Tornadus-T. Mamoswine and Ogerpon-C similarly can punch holes into the opposing team by taking down the likes of Skeledirge and Mandibuzz, and they can wear down checks like Hydrapple for Greninja to clean late-game. Knock Off support from Tinkaton, Tornadus-T, and Ogerpon can cripple checks such as Slowking, Rotom-W, and Assault Vest Tornadus-T to bring them into KO range of Greninja's attacks. Strong Electric-types such as Zapdos and Thundurus-T are essential in punching holes through Water-types such as Keldeo and Azumarill that give Greninja trouble. The former also checks Lokix and can hinder revenge killers like Ogerpon and Okidogi with Static. Entry hazard support is key in putting foes such as Tinkaton, Rotom-W, and Toxapex into KO range, making hazard setters like Sandy Shocks, your own Tinkaton, and Cobalion valuable teammates. Sandy Shocks pressures Tornadus-T and Zapdos, while Tinkaton and Cobalion can punish revenge killers like Ogerpon, Choice Scarf Hoopa-U, and Lokix if Greninja lacks Protect. Cobalion also can bring Greninja in with Volt Switch against Hydrapple and Zapdos to wallbreak while crippling Tornadus-T with Thunder Wave. Excadrill can remove hazards to avoid worsening the damage Greninja takes from Life Orb, and it offensively handles Rotom-W, Toxapex, and Empoleon while also swapping into Tinkaton.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/hydreigonthechild.492518/
Quality Checked by:
https://www.smogon.com/forums/members/twilight.344575/
https://www.smogon.com/forums/members/monky25.515132/
Grammar checked by
https://www.smogon.com/forums/members/a-blue-banana.649096/
Last edited: